Form 20-F
As filed with the Securities and Exchange Commission on
June 30, 2009
UNITED STATES SECURITIES AND
EXCHANGE COMMISSION
Washington, D.C.
20549
FORM 20-F
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(Mark One)
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o
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REGISTRATION STATEMENT PURSUANT TO SECTION 12(b) OR (g)
OF THE SECURITIES EXCHANGE ACT OF 1934
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or
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þ
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ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE
SECURITIES EXCHANGE ACT OF 1934
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For the fiscal year ended December 31, 2008
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or
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o
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TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE
SECURITIES EXCHANGE ACT OF 1934
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or
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o
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SHELL COMPANY REPORT PURSUANT TO SECTION 13 OR 15(d)
OF THE SECURITIES EXCHANGE ACT OF 1934
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Commission file number:
000-51138
GRAVITY CO., LTD.
(Exact name of registrant as
specified in its charter)
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N/A
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The Republic of Korea
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(Translation of
registrants name into English)
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(Jurisdiction of incorporation
or organization)
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Nuritkum Square Business Tower 15F, 1605 Sangam-Dong, Mapo-Gu,
Seoul
121-270,
Korea
(Address of principal executive
offices)
Heung Gon Kim
Chief Financial Officer
Nuritkum Square Business Tower 15F, 1605 Sangam-Dong, Mapo-Gu,
Seoul
121-270,
Korea
Telephone:
82-2-2132-7000
Fax:
82-2-2132-7070
(Name, Telephone,
E-mail
and/or Facsimile number and Address of Company Contact
Person)
Securities registered or to be registered pursuant to
Section 12(b) of the Act:
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Title of Each Class
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Name of Each Exchange on Which Registered
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Common stock, par value Won 500 per share*
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Nasdaq Global Market
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American depositary shares, each representing
one-fourth of a share of common stock
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* |
Not for trading, but only in connection with the listing of
American depositary shares on the Nasdaq Global Market pursuant
to the requirements of the Securities and Exchange Commission.
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Securities registered or to be registered pursuant to
Section 12(g) of the Act: None
Securities for which there is a reporting obligation pursuant
to Section 15(d) of the Act: None
Indicate the number of outstanding shares of each of the
issuers classes of capital or common stock as of the close
of the period covered by the annual report: Shares, par value
Won 500: 6,948,900
Indicated by check mark if the registrant is a well-known
seasoned issuer, as defined in Rule 405 of the Securities
Act. Yes o No þ
If this report is an annual or transition report, indicate by
check mark if the registrant is not required to file reports
pursuant to Section 13 or 15(d) of the Securities Exchange
Act of
1934. Yes o No þ
Indicate by check mark whether the registrant: (1) has
filed all reports required to be filed by Section 13 or
15(d) of the Securities Exchange Act of 1934 during the
preceding 12 months (or for such shorter period that the
registrant was required to file such reports), and (2) has
been subject to such filing requirements for the past
90 days. Yes þ No o
Indicate by check mark whether the registrant has submitted
electronically and posted on its corporate Web site, if any,
every Interactive Data File required to be submitted and posted
pursuant to Rule 405 of Regulation S-T (§232.405 of this
chapter) during the preceding 12 months (or for such shorter
period that the registrant was required to submit and post such
files). Yes o No o
Indicate by check mark whether the registrant is a large
accelerated filer, an accelerated filer, or a non-accelerated
filer. See definition of accelerated filer and large
accelerated filer in
Rule 12b-2
of the Exchange Act. (Check one):
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Large Accelerated
filer o
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Accelerated
filer o
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Non-accelerated-filer þ
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Indicate by check mark which basis of accounting the registrant
has used to prepare the financial statements included in this
filing:
U.S. GAAP
þ
International Financial Reporting Standards as used by the
International Accounting Standards
Board o Other o
If Other has been checked in response to the
previous question, indicate by check mark which financial
statement item the registrant has elected to follow:
Item 17 o Item 18 o
If this is an annual report, indicate by check mark whether the
registrant is a shell company (as defined in
Rule 12b-2
of the Exchange
Act). Yes o No þ
CERTAIN
DEFINED TERMS
Unless the context otherwise requires, references in this annual
report on
Form 20-F,
or annual report to:
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ADRs are to the American depositary receipts that
evidence our ADSs;
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ADSs are to our American depositary shares, each of
which represents one-fourth of a share of our common stock;
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Government is to the government of The Republic of
Korea;
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Gravity, the Company, we,
us, our, or our company are
to Gravity Co., Ltd. and, except as otherwise indicated or
required by context, our subsidiaries;
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Korea or the Republic are to The
Republic of Korea;
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China or the PRC are to the
Peoples Republic of China (excluding Taiwan, Hong Kong and
Macau);
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Taiwan or the ROC are to Taiwan, the
Republic of China;
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US$, U.S. dollars, US
dollars, or Dollars are to the currency of the
United States of America;
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Won, Korean Won, or
W, are to the currency of The
Republic of Korea;
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Chinese Yuan or CNY are to the currency
of China;
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Japanese Yen or JPY are to the currency
of Japan;
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NT dollar is to the currency of Taiwan; and
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Thai Baht or THB are to the currency of
Thailand.
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For your convenience, this annual report contains translations
of certain Won amounts into U.S. dollars at the noon buying rate
as quoted by the Federal Reserve Bank of New York for Won in
effect on April 30, 2009, which was Won 1,277.00 to
US$1.00. No assurance is given that any Won or dollar amounts
could have been, or could be converted into dollars or Won as
the case may be at such rate, or any other rate, or at all.
Discrepancies in tables between totals and sums of the amounts
listed are due to rounding.
FORWARD-LOOKING
STATEMENTS
This annual report for the year ended December 31, 2008
contains forward-looking statements, as defined in
Section 27A of the U.S. Securities Act of 1933, as amended,
or the Securities Act, and Section 21E of the U.S.
Securities Exchange Act of 1934, as amended, or the Exchange
Act. The forward-looking statements are based on our current
expectations, assumptions, estimates and projections about us
and our industry, and are subject to various risks and
uncertainties. Generally, these forward-looking statements can
be identified by the use of forward-looking terminology such as
anticipate, believe,
considering, depends,
estimate, expect, intend,
plan, planning, planned,
predict, project, continue
and variations of these words, similar expressions, or that
certain events, actions or results will,
may, might, should,
would or could occur, be taken or be
achieved.
Forward-looking statements include, but are not limited to, the
following:
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future prices of and demand for our products;
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future earnings and cash flow;
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estimated development and commercial launch schedule of our
games in development;
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our ability to attract new customers and retain existing
customers;
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the expected growth of the Korean and worldwide online gaming
industry;
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4
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the effect that economic, political or social conditions in
Korea have on the revenue generated from our online game product
and our results of operations;
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the effect that the current global financial crisis and global
economic recession will or may have on our business prospects,
financial condition and results of operations; and
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our future business development and prospects, results of
operations and financial condition.
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We caution you not to place undue reliance on any
forward-looking statement each of which involves risks and
uncertainties. Although we believe that the assumptions on which
our forward-looking statements are based are reasonable, any of
those assumptions could prove to be inaccurate, and as a result,
the forward-looking statements based on those assumptions could
be incorrect. All forward-looking statements are based on our
managements current expectation, assumptions, estimates
and projections of future events and are subject to a number of
factors that could cause actual results to differ materially
from those described in the forward-looking statements. Risks
and uncertainties associated with our business include, but are
not limited to, risks related to changes in the regulatory
environment; technology changes; potential litigation and
governmental actions; changes in the competitive environment;
changes in customer preference and popular culture and trends,
including the online gaming culture; political changes; recent
global economic events including, but not limited to, the
significant downturn in the global economic and financial
markets and the tightening of the global credit markets, changes
in business and economic conditions, fluctuations in foreign
exchange rates, fluctuations in prices of our products,
decreasing consumer confidence and slowing of economic growth
generally, and other risks and uncertainties that are more fully
described under the heading Risk Factors in this
annual report, and elsewhere in this annual report. In light of
these and other uncertainties, you should not conclude that we
will necessarily achieve any plans and objectives or projected
financial results referred to in any of the forward-looking
statements. We undertake no obligation to update or revise any
forward-looking statement to reflect future events or
circumstances.
5
PART I
ITEM 1. IDENTITY
OF DIRECTORS, SENIOR MANAGEMENT AND ADVISERS
Not applicable.
ITEM 2. OFFER
STATISTICS AND EXPECTED TIMETABLE
Not applicable.
ITEM 3. KEY
INFORMATION
ITEM 3.A. Selected
Financial Data
You should read the selected financial data below in conjunction
with the financial statements and the related notes included
elsewhere in this annual report. The selected financial data as
of and for the years ended December 31, 2006, 2007 and 2008
are derived from our audited financial statements and related
notes thereto are included elsewhere in this annual report. Our
historical results do not necessarily indicate results expected
for any future periods. Our financial statements are prepared in
accordance with accounting principles generally accepted in the
United States of America, or U.S. GAAP.
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As of and for the Years Ended December 31,
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2004
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2005
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2006
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2007
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2008
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2008(1)
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(In millions of Won and thousands of US$, except share and
per share data,
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operating data and percentage)
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(Unaudited)
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Statement of operations
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Revenues:
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Online games subscription revenue
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W
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16,253
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W
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11,249
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W
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8,420
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W
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9,405
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W
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12,576
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US $
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9,848
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Online games royalties and license fees
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45,101
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37,375
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26,123
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24,698
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30,110
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23,579
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Mobile games
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376
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1,664
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3,840
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4,063
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6,882
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5,389
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Character merchandising, animation and other revenue
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2,696
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3,096
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2,580
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2,063
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3,602
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2,821
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Total revenues
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64,426
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53,384
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40,963
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40,229
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53,170
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41,637
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Cost of revenues
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10,116
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16,038
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17,746
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19,479
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27,772
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21,748
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Gross profit
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54,310
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37,346
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23,217
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20,750
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25,398
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19,889
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Operating expenses:
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Selling, general and administrative
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13,660
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30,795
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27,555
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29,030
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23,489
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18,394
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Research and development
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2,029
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9,219
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9,239
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5,761
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2,145
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1,680
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Impairment losses on investments
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8,619
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Litigation charges
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4,648
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Proceeds from a former chairman due to fraud
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(4,947
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Gain in disposal of assets held for sale
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(1,081
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Operating income (loss)
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38,621
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(2,668
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(12,197
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(22,660
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)
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(236
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)
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(185
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Other income (expense), net
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(4,879
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(787
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)
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2,265
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3,441
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6,030
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4,722
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Income (loss) before income tax expenses, minority interest, and
equity in loss of related joint venture and partnership
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33,742
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(3,455
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)
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(9,932
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)
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(19,219
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)
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5,794
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4,537
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Income tax expenses (benefit)
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5,406
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(817
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)
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12,069
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2,916
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3,379
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2,646
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Income (loss) before minority interest and equity in loss of
related joint venture and partnership
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28,336
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(2,638
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(22,001
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)
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(22,135
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)
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2,415
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1,891
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6
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As of and for the Years Ended December 31,
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2004
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2005
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2006
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2007
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2008
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2008(1)
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(In millions of Won and thousands of US$, except share and
per share data,
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operating data and percentage)
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(Unaudited)
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Minority interest
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(17
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(2
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)
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7
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40
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69
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54
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Equity in loss of related joint venture and partnership
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296
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394
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1,106
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1,026
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5,119
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4,009
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Income (loss) before cumulative effect of change in accounting
principle
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28,057
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(3,030
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)
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(23,114
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)
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(23,201
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)
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(2,773
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)
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(2,172
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)
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Cumulative effect of change in accounting principle, net of tax
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849
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Net income (loss)
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W
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28,057
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W
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(3,030
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)
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W
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(22,265
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)
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W
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(23,201
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)
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W
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(2,773
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)
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US $
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(2,172
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)
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Earnings (loss) per share:
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Before cumulative effect of change in accounting principle
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W
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5,056
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W
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(445
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)
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W
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(3,326
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)
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W
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(3,339
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)
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W
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(399
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)
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US $
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(0.31
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)
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Cumulative effect of change in accounting principle(2)
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122
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Basic and diluted per share
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W
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5,056
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W
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(445
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)
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W
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(3,204
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)
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|
W
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(3,339
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)
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W
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(399
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)
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US $
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(0.31
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)
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Basic and diluted per ADS
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(111
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)
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(801
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)
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(835
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)
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(100
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)
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(0.08
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)
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Weighted average number of shares outstanding (basic and diluted)
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5,548,900
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6,803,147
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6,948,900
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6,948,900
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6,948,900
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6,948,900
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|
Balance sheet data:
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Cash and cash equivalents
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|
W
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16,405
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|
|
W
|
25,874
|
|
|
W
|
35,314
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|
|
W
|
53,588
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|
|
W
|
53,168
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|
US $
|
41,635
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|
Total current assets
|
|
|
46,868
|
|
|
|
109,428
|
|
|
|
88,203
|
|
|
|
72,667
|
|
|
|
72,550
|
|
|
|
56,813
|
|
Property and equipment, net
|
|
|
14,760
|
|
|
|
11,863
|
|
|
|
8,472
|
|
|
|
7,195
|
|
|
|
5,226
|
|
|
|
4,092
|
|
Total assets
|
|
|
68,644
|
|
|
|
144,857
|
|
|
|
122,561
|
|
|
|
96,921
|
|
|
|
95,935
|
|
|
|
75,125
|
|
Total current liabilities
|
|
|
12,221
|
|
|
|
19,448
|
|
|
|
16,192
|
|
|
|
10,106
|
|
|
|
8,397
|
|
|
|
6,575
|
|
Total liabilities
|
|
|
18,209
|
|
|
|
24,073
|
|
|
|
24,419
|
|
|
|
21,377
|
|
|
|
19,327
|
|
|
|
15,134
|
|
Total shareholders equity
|
|
|
50,435
|
|
|
|
120,762
|
|
|
|
98,113
|
|
|
|
75,476
|
|
|
|
76,471
|
|
|
|
59,884
|
|
Selected operating data and financial ratios:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Gross profit margin(3)
|
|
|
84.3
|
%
|
|
|
70.0
|
%
|
|
|
56.7
|
%
|
|
|
51.6
|
%
|
|
|
47.8
|
%
|
|
|
47.8
|
%
|
Operating profit margin(4)
|
|
|
59.9
|
|
|
|
(5.0
|
)
|
|
|
(29.8
|
)
|
|
|
(56.3
|
)
|
|
|
(0.4
|
)
|
|
|
(0.4
|
)
|
Net profit margin(5)
|
|
|
43.5
|
|
|
|
(5.7
|
)
|
|
|
(54.4
|
)
|
|
|
(57.7
|
)
|
|
|
(5.2
|
)
|
|
|
(5.2
|
)
|
Notes:
|
|
|
(1) |
|
For convenience only, the Won amounts are expressed in U.S.
dollars at the rate of Won 1,277.0 to US$1.00, the noon buying
rate as quoted by the Federal Reserve Bank of New York in effect
on April 30, 2009. |
|
(2) |
|
FAS 123(R) was adopted in 2006. |
|
(3) |
|
Gross profit margin for each period is calculated by dividing
gross profit by total revenues for each such period. |
|
(4) |
|
Operating profit margin for each period is calculated by
dividing operating income (loss) by total revenues for each such
period. |
|
(5) |
|
Net profit margin for each period is calculated by dividing net
income (loss) by total revenues for each such period. |
7
Exchange
Rate Information
The following table sets forth information concerning the noon
buying rate for the years 2004 through 2008 and for each month
during the previous six months through June 26, 2009,
expressed in Won per US dollar.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Period
|
|
At End of Period
|
|
|
Average Rate(1)
|
|
|
High
|
|
|
Low
|
|
|
|
|
|
2004
|
|
W
|
1,035.1
|
|
|
W
|
1,139.3
|
|
|
W
|
1,195.1
|
|
|
W
|
1,035.1
|
|
|
|
|
|
2005
|
|
|
1,010.0
|
|
|
|
1,023.2
|
|
|
|
1,059.8
|
|
|
|
997.0
|
|
|
|
|
|
2006
|
|
|
930.0
|
|
|
|
950.1
|
|
|
|
1,002.9
|
|
|
|
913.7
|
|
|
|
|
|
2007
|
|
|
935.8
|
|
|
|
928.0
|
|
|
|
950.2
|
|
|
|
903.2
|
|
|
|
|
|
2008
|
|
|
1,262.0
|
|
|
|
1,098.7
|
|
|
|
1,507.9
|
|
|
|
935.2
|
|
|
|
|
|
December
|
|
|
1,262.0
|
|
|
|
1,361.6
|
|
|
|
1,479.0
|
|
|
|
1,257.4
|
|
|
|
|
|
2009
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
January
|
|
|
1,380.0
|
|
|
|
1,354.4
|
|
|
|
1,391.5
|
|
|
|
1,292.3
|
|
|
|
|
|
February
|
|
|
1,532.8
|
|
|
|
1,439.6
|
|
|
|
1,532.8
|
|
|
|
1,368.7
|
|
|
|
|
|
March
|
|
|
1,372.3
|
|
|
|
1,449.6
|
|
|
|
1,570.1
|
|
|
|
1,334.8
|
|
|
|
|
|
April
|
|
|
1,277.0
|
|
|
|
1,332.1
|
|
|
|
1,378.3
|
|
|
|
1,277.0
|
|
|
|
|
|
May
|
|
|
1,249.0
|
|
|
|
1,254.4
|
|
|
|
1,277.0
|
|
|
|
1,232.9
|
|
|
|
|
|
June (through June 26, 2009)
|
|
|
1,278.3
|
|
|
|
1,257.7
|
|
|
|
1,285.1
|
|
|
|
1,232.1
|
|
|
|
|
|
Source: Federal Reserve Bank of New York
Note:
|
|
|
(1) |
|
The average rates for the annual periods were calculated based
on the average noon buying rate on the last day of each month
during the period. The average rates for the monthly periods
were calculated based on the average noon buying rate of each
day of the month. |
ITEM 3.B. Capitalization
and Indebtedness
Not applicable.
ITEM 3.C. Reasons
for the Offer and Use of Proceeds
Not applicable.
ITEM 3.D. Risk
Factors
RISKS
RELATING TO OUR BUSINESS
We
currently depend on one online game product, Ragnarok Online,
for most of our revenues which may have a limited
lifespan.
Most of our revenues have been and are currently derived from a
single online game product, Ragnarok Online, which was
commercially introduced in August 2002 and currently
commercially offered in 38 countries and markets. We derived Won
38,949 million (US$30,500 thousand) in revenues from
Ragnarok Online in 2008 and Won 31,114 million in revenues
from Ragnarok Online in 2007, representing approximately 73.3%
and 77.3% of our total revenues in 2008 and 2007, respectively.
Ragnarok Online has been in the market for nearly seven years
and has reached maturity in most of our principal markets. The
life cycle of an online game generally lasts from four to seven
years and reaches its peak popularity within the first two years
of its introduction, after which, usage gradually stabilizes and
begins to decrease over time. The number of users of Ragnarok
Online worldwide reached its peak in the first quarter of 2005
and has continued to decline since such time. Our failure to
maintain, improve, update or enhance Ragnarok Online in a timely
manner or successfully introduce it in attractive new markets is
likely to lead to a continual decline in
8
Ragnarok Onlines user base and subscription revenues and
royalties. This could lead to a decline in our overall revenues,
which would materially and adversely affect our business,
financial condition and results of operations.
If we
are unable to consistently and timely develop, acquire, license,
launch, market or operate commercially successful online games
in addition to Ragnarok Online, our business, financial
condition and results of operations may be materially and
adversely affected.
In order to grow our revenues and net income, we must develop,
acquire, license, launch, market or operate commercially
successful online games in addition to Ragnarok Online that will
retain our existing users and attract new users. In addition to
Ragnarok Online, we currently offer three other massively
multiplayer online role playing games, Requiem, Emil Chronicle
Online and R.O.S.E. Online and one casual online game, Pucca
Racing. We are currently conducting open beta testing of a
massively multiplayer online role playing game sequel to
Ragnarok Online, Ragnarok Online II, and are in the process of
developing a new massively multiplayer online game, Ice
Age Online, with a third-party developer.
None of our other online games to date have proven to be as
commercially successful as Ragnarok Online. We stopped offering,
in September 2008, two casual online games, Love Forty and TV
Boyz, which were offered on STYLIA, our casual online game
portal site, which we no longer operate. We also stopped
offering a massively multiplayer online role playing game, Time
N Tales, in March 2009 as the games did not prove to be popular
to users. We also stopped developing two other casual online
games, W Baseball and Bodycheck Online, in May 2008 as the
results of our open beta testing indicated that the two games
would not be popular. In addition, we have experienced
significant delays in and cost overruns related to the launch of
some of our online games. For example, although we have been
conducting open beta testing of Ragnarok Online II since May
2007 and had indicated our plan to release Ragnarok Online II at
various times over the past few years, the launch of this game
has been significantly delayed on a number of occasions for a
variety of reasons, including as a result of technical
difficulties and corrective actions taken in response to market
feedback during the testing and development phase. While no
assurance can be given that we will be able to meet our current
anticipated launch date, we currently intend to launch Ragnarok
Online II in the first half of 2010. Due to the continued delay
in the launch of Ragnarok Online II, certain licensees of
Ragnarok Online II have delayed remitting royalty payments
otherwise payable for Ragnarok Online. Any continued delay in
the launch schedule of Ragnarok Online II could result in
financial losses, including termination of certain license
agreements, which could damage our reputation and have a
material adverse effect on our business, prospects, financial
condition and results of operation.
In addition, no assurance can be given that when launched,
Ragnarok Online II will gain market acceptance and popularity.
The success of Ragnarok Online II will be subject to many
factors, including the quality, uniqueness and playability of
the game and the launch by our competitors of other games that
may gain more market acceptance than Ragnarok Online II. See
ITEM 3.D. RISK FACTORS RISKS RELATING TO
OUR BUSINESS As we introduce new games, we face the
risk that a significant number of users of our existing games
may migrate to our new games without any net gains in the
overall user base or overall improvement to our total
revenues.
As we
introduce new games, we face the risk that a significant number
of users of our existing games may migrate to our new games
without any net gains in the overall user base or overall
improvement to our total revenues.
We expect that as we introduce new games, a certain number of
our existing users will migrate from our old games to the new
games. If the level of migration by our users from our existing
games to such new games is significantly higher than our
expectations, and the net gains in new users is significantly
lower than our expectations, then our growth and profitability
could be materially and adversely affected.
In particular, there is a high degree of uncertainty about the
potential impact of the commercial launch of Ragnarok Online II
on the user base of Ragnarok Online. While we believe that the
game environment and the overall game experience of Ragnarok
Online II will be meaningfully different from those of Ragnarok
Online, we cannot assure you that the overall user base will
grow and that the net migration away from Ragnarok Online will
not be significant and detrimental to our total revenues.
9
We
depend on our overseas licensees for a substantial portion of
our revenues and rely on them to distribute, market and operate
our games, and comply with applicable laws and government
regulations.
In markets other than Korea, the United States, Canada,
Australia, New Zealand, Russia, CIS countries, France and
Belgium, in which we or our subsidiaries directly publish our
games, we license our games to overseas operators or
distributors for license fees and royalty payments based on a
percentage of revenues generated from our games in such markets.
Overseas license fees and royalty payments represented 73.7% of
our total revenues in 2008 and 72.4% of our total revenue in
2007. In particular, we are heavily dependent on two licensees
for a significant portion of our revenues. In 2008, 50.2% of our
total revenues was derived from GungHo Online Entertainment,
Inc., or GungHo, our licensee in Japan, which became our
majority shareholder in April 2008, and 3.5% of our total
revenues was from Soft-World International Corporation, our
licensee in Taiwan and Hong Kong. Deterioration in our
relationships with licensees or material changes in the terms of
our licenses with such licensees will likely have a material
adverse effect on our business, prospects, financial condition
and results of operations. In addition, as we are heavily
dependent on certain licensees, deterioration or any adverse
developments in the operations, including changes in senior
management, of our overseas licensees may materially and
adversely affect our business, financial condition and results
of operations.
Further, our overseas licensees generally have the exclusive
right to distribute our games in their respective markets for a
term of two or three years and may also operate or publish other
online games developed or offered by our competitors under the
license arrangements, while we may not be able to easily
terminate the license agreements as the agreements do not
specify particular financial or performance criteria that need
to be met by our licensees. If our overseas licensees devote
greater time and resources to marketing their proprietary games
or those of our competitors than ours, we may not be able to
terminate our license agreements or enter into a new license
agreement with a different licensee. Also a failure to satisfy
our obligation to provide technical and other consulting
services to the licensees under the license agreement may
negatively affect user satisfaction and loyalty and hinder our
licensees efforts to gain market share, which may lead the
licensees to focus their attention on our competitors
games or request modifications to our licensing agreements, and
which may, in certain circumstances, result in our licensees
terminating their relationship with us.
Our overseas licensees are responsible for remitting royalty
payments to us based on a percentage of sales from our games
after deducting certain expenses. Some licensees may be allowed
to deduct certain expenses before calculating royalty payments
depending on the terms of the applicable contract. Failure by
our licensees to maintain a stable and efficient billing,
recording, distribution and payment collection network in these
markets may result in inaccurate recording of sales or
insufficient collection of payments from these markets and may
materially and adversely affect our financial condition and
results of operations. In addition, although we have, pursuant
to our license agreements, audit rights to the database of our
licensees to ensure that proper payment amounts are being
recorded and remitted, such activities can be disruptive and
time consuming and as a result we have not, to date, exercised
such rights. Certain of our licensees in the past have failed to
accurately report amounts due to us and have diverted certain
payables to one of our former chairmen, in contravention of our
license agreements. Although we have taken a number of steps to
improve our internal controls and compliance procedures to
prevent inaccurate reporting and illicit diversion of payments,
we cannot ensure that such incidents will not occur again. Any
future occurrence of such incidents may materially and adversely
affect our business, financial condition and results of
operations.
Furthermore, our overseas licensees are responsible for
complying with local laws, including obtaining and maintaining
the requisite government licenses and permits. Failure by our
overseas licensees to do so may have a material adverse effect
on our business, financial condition and results of operations.
GungHo,
the publisher of our games in Japan, our largest market in terms
of revenues, is our majority shareholder, which gives them
control of our board of directors.
Since April 1, 2008, GungHo has been our largest
shareholder and beneficially owns, as of the date hereof, 59.3%
of our common shares. As a result, GungHo is able to exert
significant control over all matters requiring shareholder
approval, including the election of directors and approval of
significant corporate transactions, including acquisitions,
divestitures, strategic relationships and other matters, and may
also exert significant control
10
over decisions related to the listing of our American
depositary shares on the NASDAQ Global market. In addition, as
GungHo is also an online game developer, there may be conflicts
of interest. For instance, GungHo may utilize our time and
resources towards efforts which benefits itself and its
shareholders to the detriment of our other shareholders. GungHo
may also compete directly or indirectly against us for users and
customers or increased market share for its games. Furthermore,
four of our registered Directors, Mr. Toshiro Ohno,
Mr. Kazuki Morishita, Mr. Yoshinori Kitamura and
Mr. Kazuya Sakai currently serve as Executive Officer and
Executive General Manager, President and Chief Executive
Officer, Director and Executive General Manager, Director and
Chief Financial Officer, respectively, of GungHo, and there may
be conflicts of interest in the decisions made by our Board of
Directors and senior management. See ITEM 7.B.
RELATED PARTY TRANSACTIONS Relationship with
GungHo.
We
operate in a highly competitive industry and compete against
many large companies.
Increased competition in the online game industry in our markets
from existing and potential competition could make it difficult
for us to retain existing users and attract new users, and could
reduce the number of hours users spend playing our current or
future games or cause us and our licensees to reduce the fees
charged to play our current or future games. In some of the
countries in which our games are distributed, such as Korea,
Japan and Taiwan, growth of the market for online games has
continued to slow while competition remains strong. If we are
unable to compete effectively in our principal markets, our
business, financial condition and results of operations could be
materially and adversely affected. Many companies worldwide are
dedicated to developing and/or operating online games and
compete across various markets and regions. We expect more
companies to enter the online game industry and a wider range of
online games to be introduced in our current and future markets.
Our competitors in the massively multiplayer online role playing
game industry vary in size from small companies to very large
companies with dominant market share such as NCsoft of Korea and
Shanda of China. We also compete with online casual game and
game portal companies such as NHN, Nexon, CJ Internet and Neowiz
Games, all from Korea. In addition, we may face stronger
competition from companies that produce package games, such as
Activision Blizzard, Electronic Arts, Nintendo and Sony Computer
Entertainment, some of which have already successfully entered
the online gaming market and many of which have announced their
intention to expand their game services and offerings over the
Internet. For example, World of Warcraft, Activision
Blizzards online game, was released in 2004 and has been
one of the most popular games in the world. Electronic Arts
co-developed with Neowiz Games and launched FIFA Online 2, a
sports online game based on its best-selling package sports game
franchise FIFA series in Korea in 2006 and beta testing is
conducted in China and South East Asian countries. Many of our
competitors have significantly greater financial, marketing and
game development resources than we have. As a result, we may not
be able to devote adequate resources to develop, acquire or
license new games, undertake extensive marketing campaigns,
adopt aggressive pricing policies or adequately compensate our
game developers or third-party game developers to the same
degree as many of our competitors.
As the online game industry in many of our markets is rapidly
evolving, our current or future competitors may more effectively
adapt to the changing competitive landscape and market
conditions and compete more successfully than us. In particular,
online game products are becoming more similar to each other,
thus becoming commoditized and undifferentiated. In this
environment, larger companies with relative economies of scale
have a clear advantage over smaller companies like ours, as they
are able to develop games in a more cost efficient manner,
diversify their risks with a broader category of games and
genres and increase their chances of having widely popular
games. In addition, any of our competitors may offer products
and services that have significant performance, price,
creativity or other advantages over those offered by us. These
products and services may weaken the market strength of our
brand name and achieve greater market acceptance than ours. In
addition, any of our current or future competitors may be
acquired by, receive investments from or enter into strategic
relationships with larger, more well established and
better-financed companies and therefore may be able to obtain
significantly greater financial, marketing and game licensing
and development resources than we can. See ITEM 4.B.
BUSINESS OVERVIEW COMPETITION.
11
Our
investments in joint ventures or partnerships related to
development of new online games may not be
successful.
Since 2004 we have made investments in joint ventures and
entered into partnership arrangements with third-parties to
invest in online game. In many cases, as we do not have
significant investment or other control over such entities, the
success of such joint ventures and partnership arrangements is
heavily dependent on third parties and their investment
decisions. In 2005, we entered into a limited liability
partnership agreement to invest an aggregate amount of
¥1,000 million in Online Game Revolution
Fund No. 1, a limited liability partnership
which purpose was to invest in online games. In 2005, 2006 and
2008, we made contributions of ¥100 million,
¥150 million and ¥642 million, respectively,
to the partnership. While as of December 31, 2008, we have
a 16.39% interest in the partnership as a limited partner, we
cannot significantly influence the partnerships operation
and financial or investment policies. We account for our
partnership interest under equity method of accounting. We
recorded our partnership interest as an equity loss equal to
W978 million,
W1,026 million and
W5,119 million in 2006, 2007 and 2008,
respectively. We also invested $9 million in May 2006 for
the purchase of Series D preferred shares of Perpetual
Entertainment, Inc., a game development company, which
subsequently went into liquidation proceeding in October 2007
due to its poor financial condition. We determined that our
investment in Perpetual Entertainment, Inc. will not be
recoverable and recognized the total investment amount as
impairment losses on investments in 2007.
If our partners or our investments in such joint ventures and
partnerships are unable to manage their investments and develop
promising online games, such joint ventures and partnerships
will be unable to attain their investment objectives, which may
materially and adversely affect the value of our investments and
commitments and will likely have a material adverse affect on
our business, financial condition and results of operation.
We
have experienced frequent turnover among our senior management
team and key employees. Some of our senior managers and key
employees have limited experience in our industry, which could
materially and negatively affect our business
prospects.
Some members of senior management and other key employees have
worked with us and in our industry for a relatively short period
of time. Their unfamiliarity with many aspects of the business
operations may adversely affect our business, prospects,
financial condition and results of operation. Despite our
efforts to stabilize the composition of our senior management,
we cannot provide any assurance that we will be successful. Our
business prospects must be considered in light of the risks and
difficulties we have encountered in the recruiting and retaining
qualified senior management. Our inability to successfully
address these risks and difficulties could materially harm our
business prospects, financial condition and results of
operations.
If we
fail to hire and retain skilled and experienced game developers
or other key personnel to design and develop new online games
and additional game features, we may be unable to achieve our
business objectives.
In order to meet our business objectives and maintain our
competitiveness, we need to attract and retain qualified
employees, including skilled and experienced online game
developers. We compete to attract and retain key personnel with
other companies in the online game industry as well as in the
broader entertainment, media and Internet industries, many of
which offer superior compensation arrangements and career
opportunities. In addition, our ability to train and integrate
new employees into our operations may not meet the changing
demands of our business. We cannot assure you that we will be
able to attract and retain qualified game developers or other
key personnel, and successfully train and integrate them to
achieve our business objectives, which could materially harm our
business prospects. For example, during the development of
Ragnarok Online II, we lost some online game developers and
hired new online game developers, which negatively affected our
ability to launch Ragnarok Online II in a timely fashion.
12
Undetected
programming errors or flaws in our games could harm our
reputation or decrease market acceptance of our games, which
would materially and adversely affect our business prospects,
reputation, financial condition and results of
operations.
Our current and future games may contain programming errors or
flaws, which may become apparent only after their release. In
addition, our online games are developed using programs and
engines developed by and licensed from third party vendors,
which may include programming errors or flaws over which we have
little or no control. If our users have negative experiences
with our games related to or caused by undetected programming
errors or flaws, they may be less inclined to continue
subscriptions for our games or recommend our games to other
potential users.
While we have not experienced any material disruptions to our
business from such errors or flaws in our games or in the
programs and engines that we use to develop our games, these
risks are inherent to our industry and, if realized, could
severely harm our reputation, cause our users to cease playing
our games, divert our resources or delay market acceptance of
our games, any of which could materially and adversely affect
our business, financial condition and results of operations.
Unexpected
network interruptions, security breaches or computer virus
attacks could harm our business and reputation.
Failure to maintain satisfactory performance, reliability,
security and availability of our network infrastructure, whether
maintained by us or by our licensees, may cause significant harm
to our reputation and negatively impact our ability to attract
and maintain users. Major risks relating to our network
infrastructure include:
|
|
|
|
|
any breakdowns or system failures, including from fire, flood,
earthquake, typhoon or other natural disasters, power loss or
telecommunications failure, resulting in a sustained shutdown of
all or a material portion of our servers;
|
|
|
|
any disruption or failure in the national or international
backbone telecommunications network, which would prevent users
in certain countries in which our games are distributed from
logging onto or playing our games for which the game servers are
located in other countries; and
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any security breach caused by hacking, loss or corruption of
data or malfunctions of software, hardware or other computer
equipment, and the inadvertent transmission of computer viruses.
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Hacking involves efforts to gain unauthorized
access to information or systems or to cause intentional
malfunctions or loss or corruption of data, software, hardware
or other computer equipment. Hackers, if successful, could
misappropriate proprietary information or cause disruptions in
our service. We may have to spend significant capital and human
resources to rectify any damage to our system. In addition, we
cannot ensure that any measures we take against computer hacking
will be effective. A well-publicized computer security breach
could significantly damage our reputation and materially and
adversely affect our business.
We have been subject to denial of service attacks that have
caused portions of our network to be inaccessible for limited
periods of time but did not cause material losses or damages.
Although we take a number of measures to ensure that our systems
are secure and unaffected by security breaches, including
ensuring that our servers are hosted at physically secure sites,
limiting access to server ports, and using firewalls, passwords,
and encryption technology, we cannot ensure that any measures we
take against computer hacking will be effective.
In addition, computer viruses may cause delays or other service
interruptions on our systems and expose us to a material risk of
loss or litigation and possible liability. We may be required to
expend significant capital and other resources to protect our
websites against the threat of such computer viruses and
alleviate any problems. Moreover, if a computer virus affecting
our system is highly publicized, our reputation could be
materially damaged and our visitor traffic may decrease.
Any of the foregoing factors could reduce our users
satisfaction, harm our business and reputation and have a
material adverse effect on our financial condition and results
of operations.
13
Electronic
embezzlement could lessen the popularity of our online games and
adversely affect our reputation and our results of
operations.
Despite security measures, some of our employees or
licensees employees with high-level security access to our
network, or other employees who hack into or otherwise gain
unauthorized access to certain sectors of our network, may
succeed in breaching internal security systems and engage in
electronic embezzlement by creating or diverting game money used
in our online games and engaging in a public or private sale of
the game money for their personal financial benefit. For
example, from October 2005 to March 2006, a Ragnarok Online game
master at GungHo hacked into his superiors account which
enabled the game master to create game money. The game master
sold game money for cash in an aggregate of JPY 58 million,
which caused price inflation in the game and disrupted the
balance of game play among the different players in Japan.
GungHo dismissed the game master and implemented disciplinary
action for high level executives. Although we have internal
security procedures in place designed to prevent electronic
embezzlement, we cannot assure you that we or our overseas
licensees will be successful in preventing all electronic
embezzlement. We have taken a number of procedures to prevent
electronic embezzlement, including installing security programs
specialized to prevent counterfeiting and modification of
program files, but cannot assure you such procedures will be
sufficient to prevent new methods to engage in electronic
embezzlement. Incidents of electronic embezzlement may
negatively impact the reputation of our games, which may
materially and adversely affect our business, financial
condition and results of operations.
Cheating
by users of online games could lessen the popularity of our
online games and adversely affect our reputation and our results
of operations.
In the past, we have experienced numerous incidents where users
were able to modify the published rules of our online games.
Although these users did not gain unauthorized access to our
systems, they were able to modify the rules of our online games
during game play in a manner that allowed them to cheat and
disadvantage our other online game users, for example, by
utilizing auto-run programs that enabled the games to be
continuously and automatically played without user
participation, which allowed the users to accrue in-game points
quickly, causing many other players to stop using the game and
shortening the games lifecycle. Such unauthorized
manipulation of our games may negatively impact the image and
users perception of our games and damage our reputation.
Although we have taken a number of steps to deter our users from
cheating when playing our online games, including spot checks,
monitoring of game play by game masters to check for suspicious
activity, we cannot assure you that we or our licensees will be
successful or timely in taking the corrective steps necessary to
prevent users from modifying the terms of our online games.
Unauthorized
use of our intellectual property by third parties, and the
expenses incurred in protecting our intellectual property
rights, may adversely affect our business.
Our intellectual property such as copyrights, service marks,
trademarks and trade secrets are critical to our business.
Unauthorized use of the intellectual property used in our
business, whether owned by us or licensed to us, may materially
and adversely affect our business and reputation. We rely on
trademark and copyright law, trade secret protection and
confidentiality agreements with our employees, customers,
business partners and others to protect our intellectual
property rights. Despite certain precautions taken by us, it may
be possible for third parties to obtain and use our intellectual
property without authorization.
Since the commercialization of Ragnarok Online in August 2002,
we have discovered that the server-end software of Ragnarok
Online has been consistently and unlawfully released in most of
the countries and markets in which Ragnarok Online is offered.
This enables unauthorized parties to set up local server
networks to operate Ragnarok Online, which may result in the
diversion of a significant number of paying users. We designate
certain employees to be responsible for detecting such illegal
servers. In Korea, we report offenders to the relevant
enforcement authority for possible prosecution relating to
crimes on the Internet. In markets outside of Korea, we
cooperate with and rely on our licensees to seek enforcement
actions against operators of illegal servers. We may incur
considerable costs in the future in order to remedy software
piracy of our sever software and to enforce our rights against
the operators of unauthorized server networks.
14
The validity, enforceability, enforcement mechanisms and scope
of protection of intellectual property in Internet-related
industries are uncertain and evolving. In particular, the laws
and enforcement regimes of Korea, Japan, Taiwan, Thailand, China
and certain other countries in which our games are distributed
are uncertain or may not protect intellectual property rights to
the same extent as do the laws and enforcement procedures of the
United States. Moreover, litigation may be necessary in the
future to enforce our intellectual property rights. Such
litigation could result in substantial costs and diversion of
our resources, disruption of our business, and have a material
adverse effect on our business, prospects, financial condition
and results of operations.
We may
be subject to claims with respect to the infringement of
intellectual property rights of others, which could result in
substantial costs and diversion of our financial and management
resources.
We cannot be certain that our online games do not or will not
infringe upon patents, copyrights or other intellectual property
rights held by third parties. We may become subject to legal
proceedings and claims from time to time relating to the
intellectual property of others. If we are found to have
violated the intellectual property rights of others, we may be
enjoined from using such intellectual property, and we may be
required to pay penalties, fines and pay for unauthorized use of
such intellectual property and we may need to incur additional
license fees or be forced to develop alternative technology or
obtain other licenses. We may incur substantial expenses in
defending against these third party infringement claims,
regardless of their merit. In addition, certain of our employees
were recruited from other online game developers, including
current and potential competitors. To the extent these employees
have been and are involved in the development of our games that
are similar to the games they helped develop at their former
employers, we may become subject to claims that we or such
employees have improperly used or disclosed trade secrets or
other proprietary information. Although we are not aware of any
pending or threatened claims of this type, if any such claims
were to arise in the future, litigation or other dispute
resolution procedures might be necessary to retain our ability
to offer our current and future games, which could result in
substantial costs and diversion of our financial and management
resources.
Successful infringement or licensing claims against us may
result in substantial monetary damages, which may materially
disrupt the conduct of our business and have a material adverse
effect on our reputation, business, financial condition and
results of operations.
We may
not be able to successfully implement our growth and profit
improvement strategies.
We are pursuing a number of growth and profit improvement
strategies, including the following:
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distributing games developed in-house;
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publishing games acquired from or developed by third parties
through licensing arrangements;
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offering our games in countries where we currently have little
or no presence;
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optimizing our marketing and research and development
expenditures;
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cross-selling our popular online games through other lines of
businesses, such as mobile games, animation and character
merchandising; and
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pursuing joint ventures with game development companies.
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We cannot assure you that we will be successful in implementing
any of these strategies. Certain of our strategies relate to new
services or products, such as game business related to internet
protocol television, for which there are no established markets,
or in which we lack experience and expertise. If we are unable
to successfully implement our growth and profit improvement
strategies, our revenues, profitability and competitiveness may
be materially and adversely affected.
We
have limited business insurance coverage and any business
interruption could have a material adverse effect on our
business.
While we carry insurance coverage against certain risks, such as
fire, flood and earthquake, in respect of our principal assets,
including offices and equipment, as well as directors and
officers liability insurance, we do not
15
separately maintain casualty and liability insurance against
litigation, risks or disruptions related to our business. The
occurrence of any natural disaster, fire, power loss,
telecommunications failure, break-ins, sabotage, computer
viruses, intentional acts of Internet vandalism, human error or
other similar events may damage our facilities or network
servers and disrupt the operation of our business. As we do not
carry sufficient natural disaster or business interruption
insurance to compensate us for all types or amounts of loss that
could arise, any damage or disruption from such events might
result in our incurring substantial costs and the diversion of
our resources, and have a material adverse effect on our
business, financial condition and results of operation. See
ITEM 4.B. BUSINESS OVERVIEW
INSURANCE.
Slow
growth or contractions in the Internet café industry in
Korea may affect our ability to target a core group of
users.
According to the 2008 report issued by the Korean Game Industry
Agency, the growth in the number of Internet cafés in Korea
started to stabilize from 2000. According to the report, the
number of Internet cafés slightly decreased for a short
period of time due to certain legal developments such as the
Enforcement Decree of the Building Act, which placed limitation
on the space for Internet cafés, the School Health Act,
which prohibited the entry of certain facilities into the school
environment
clean-up
zone and from the Mandatory Registration of Businesses
Supplying Games which was enforced by the government to
regulate speculative gambling places. While we
believe that there was no significant change in the number of
Internet cafés in active operation in 2008 compared with
the previous several years, as the Korean government enforces
its regulations to tighten control over businesses that provide
Internet and computer game facilities, the number of Internet
cafés is expected to gradually decrease in the long term.
Internet cafés have traditionally been the largest consumer
and served as a medium of the game industry in Korea and any
future reduction in the number of Internet cafés may shrink
the size of the overall game market in Korea and adversely
affect our ability to target a core group of potential users who
prefer playing online games, in particular, massively
multiplayer online role playing games, at Internet cafés.
The
high cost to access the Internet in certain markets may impede
our entry into such markets.
Our growth potential in many of the markets in which our games
are currently distributed or which we intend to enter, such as
Southeast Asia and CIS countries, may be limited as the
penetration rates for personal computers in such markets are
relatively low and the cost of Internet access relative to the
per capita income is higher when compared to some of our
principal markets such as Korea and Japan. If we are unable to
successfully enter and develop new markets for our games, our
growth and profit improvement strategies, our revenues,
profitability and competitiveness may be materially and
adversely affected.
Occurrence
of widespread public health problems could adversely affect our
business and results of operations.
During 2003, some online game operators in China experienced
declining growth of their online game revenues which they
believe resulted from the closure of Internet cafés in
Beijing and elsewhere to prevent the spread of SARS, or severe
acute respiratory syndrome. In April 2009, a new strain of
influenza A virus subtype H1N1, commonly referred to as
swine flu, was first discovered in Mexico and
quickly spread to other parts of the world. A renewed outbreak
of SARS or another widespread public health problem, such as
swine flu or avian influenza, in China or in other countries may
prevent our customers from accessing Internet cafés and may
adversely affect our business and operating results.
A worldwide health crisis from any known or unknown causes and
the response and the reaction from the health authorities of
each country may impact our operations in a number of ways,
including, among other things:
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quarantines or closures of some of our offices which would
severely disrupt our operations;
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the sickness or death of our officers and key employees; and
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closure of Internet cafés and other public areas where
people access the Internet.
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Any of the foregoing events or other unforeseen consequences of
public health problems could adversely affect our business,
financial condition and results of operations.
16
Some
of our minority shareholders have been very active in making
demands and requests on our management and our management may be
required to expend substantial time, effort and resources to
respond to such demands and requests.
Certain of our minority shareholders in and outside of Korea
have made various demands on our management, including with
respect to our corporate governance practices. For example,
certain of our minority shareholders formed a committee in March
2006 named the Gravity Committee for the Fair Treatment of
Minority Shareholders, or the Minority Shareholders Committee.
The committee has since made a number of requests, including a
request to inspect our financial documents and review decisions
made by our management concerning transactions entered into with
certain parties, and to pursue legal action if the committee
views such transactions to have been entered into improperly. In
the future, our management may be required to expend substantial
time, effort and resources to respond to such requests from our
minority shareholders, including the Minority Shareholders
Committee, which may negatively impact the ability of our
management to address business challenges and operational
requirements facing us, and adversely affect our business,
financial condition and results of operations.
We may
be required to take significant actions that are contrary to our
business objectives in order to avoid being deemed an investment
company as defined under the Investment Company Act of 1940, as
amended.
Generally, the Investment Company Act of 1940, or the 1940 Act,
provides that a company is not an investment company and is not
required to register under the 1940 Act as an investment company
if:
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the company is primarily engaged, directly or through a
wholly-owned subsidiary or subsidiaries, in a business or
businesses other than that of investing, reinvesting or trading
in securities; and
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40% or less of the value of the companys assets (exclusive
of cash items and U.S. government securities) is
represented by investment securities as defined by
the 1940 Act.
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We believe that we are engaged primarily and directly in the
businesses of providing online game services, and that less than
40% of the fair market value of our assets (exclusive of our
cash items) is represented by investment securities.
Consequently, we believe that we are not an investment company
as that term is defined under the 1940 Act. For this purpose, we
treat a bank deposit that may be withdrawn earlier than on its
maturity date upon demand without penalty against the principal
amount of the deposit as cash items rather than securities. In
the future we may be required to take actions to avoid the
requirement to register as an investment company, such as
shifting a significant portion of our short-term investment
portfolio into low-yielding bank deposits or other short-term
securities which are not considered to be securities due to
their liquidity and certain other characteristics. These types
of investments may reduce the amount of interest on other income
that we could otherwise generate from our investment activities.
In addition, we may need to acquire additional income or loss
generating assets that we might not otherwise have acquired or
forego opportunities to acquire minority interests in companies
that could be important to our strategy.
The 1940 Act also contains regulations with respect to
investment companies, including restrictions on their capital
structure, operations, transactions with affiliates and other
matters which would be incompatible with our operations. If we
were to be deemed an investment company in the future, we would
effectively be precluded from making public offerings in the
United States. In addition to disciplinary actions, such as SEC
enforcement actions seeking monetary damages, we could also be
subject to administrative or legal proceedings and any contracts
to which we are a party that violate the 1940 Act or the rules
thereunder might be rendered unenforceable or subject to
rescission.
Our
status as a passive foreign investment company in 2008 and
potentially other years could result in adverse U.S. tax
consequences for you.
In light of the nature of our business activities and our
holding of a significant amount of cash, short-term investments
and other passive assets after our initial public offering, we
may have been since our initial public offering a passive
foreign investment company for U.S. federal income tax
purposes. In particular, due to the deterioration of the trading
price of our ADSs, we believe that we were a PFIC in 2008 and
there is a significant risk
17
that we will continue to be a passive foreign investment company
in 2009. If we are a passive foreign investment company for any
taxable year during which you hold our ADSs or common shares,
you could be subject to adverse U.S. federal income tax
consequences. You are urged to consult your tax advisors
concerning the U.S. federal income tax consequences of
holding our ADSs or common shares if we are considered a passive
foreign investment company in any taxable year. See
ITEM 10.E. TAXATION U.S. FEDERAL
INCOME TAX CONSIDERATIONS Passive foreign investment
companies.
We
have identified a material weakness in our internal controls
over financial reporting. If we fail to achieve and maintain an
effective system of internal controls over financial reporting,
we may be unable to accurately report our financial results or
do so on a timely basis or reduce our ability to prevent or
detect fraud, and investor confidence and the market price of
our ADSs may be adversely affected.
In connection with the audit of our financial statements
prepared under U.S. GAAP for the year ended December 31,
2008, we have identified a material weakness (as defined under
both the U.S. Securities and Exchange Commission, or SEC,
Managements Report on Internal Control Over Financial
Reporting, and Standards of the Public Company Accounting
Oversight Board (United States)) in our system of internal
control over financial reporting. In addition, our management
assessed the effectiveness of our internal controls over
financial reporting and disclosure controls and procedures as of
December 31, 2008 pursuant to Section 404 of the
Sarbanes-Oxley Act of 2002, or Sarbanes-Oxley Act, and related
SEC rules, respectively and concluded that our internal control
over financial reporting and disclosure controls and procedures
were not effective as of December 31, 2008. Management has
identified the following material weakness in our internal
control over financial reporting as of December 31, 2008:
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Lack of controls over equity method
investment. We did not design or maintain
effective internal control over the accuracy of the accounting
for the equity method investment. Specifically, we did not
maintain effective control for the proper identification of and
accounting for GAAP differences between local GAAP and U.S. GAAP
related to our equity method investment.
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This material weakness resulted in a material audit adjustment
to the equity method investment and related income/loss
accounts. Additionally this material weakness could result in
misstatements of any of our financial statements and other
material weaknesses that are not prevented or detected, which
could result in a material misstatement of our annual
consolidated financial statements. After considering this
material weakness, among other matters, our Chief Executive
Officer and Chief Financial Officer have also concluded, most
recently as of December 31, 2008, that our disclosure
controls and procedures were not effective to provide reasonable
assurance that information required to be disclosed in the
reports we file and submit under the Exchange Act is recorded,
processed, summarized and reported as and when required.
Furthermore, we are subject to the Sarbanes-Oxley Act, which
requires us to, among other things, maintain an effective system
of internal controls over financial reporting, and requires our
management to provide a certification on the effectiveness of
our internal controls on an annual basis. Additionally, our
independent registered public accounting firm must provide an
audit opinion on the effectiveness of our internal control over
financial reporting.
If we fail to create an effective system of internal controls
over financial reporting, we may be unable to accurately report
our financial results in a timely manner or prevent errors or
fraud, and investor confidence and the market price of our ADSs
may be adversely affected. See ITEM 15. CONTROLS
AND PROCEDURES for additional discussion concerning
our material weakness.
Rapid
technological developments and changes in market environment may
limit our ability to recover game development, acquisition or
licensing costs and adversely affect our financial condition and
results of operations due to impairment loss.
The online game industry is subject to rapid technological
developments and changes in market environment, which could
render our online games under development and commercialized
games obsolete or unattractive to users. Any resulting failure
to recover capitalized development, acquisition or licensing
costs and the recognition of impairment loss for such costs may
materially and adversely affect our financial condition and
results of operations.
18
RISKS
RELATING TO OUR REGULATORY ENVIRONMENT
Our
online operations and businesses are subject to regulation in
certain of the countries in which our games are distributed,
such as Korea, China, Taiwan, Japan and Thailand, the changes of
which are difficult to predict, and the uncertainties in
interpretation and enforcement of rules in such counties may
limit the protections available to us.
The regulatory and legal regimes in many of the countries in
which our games are distributed have yet to establish a
sophisticated set of laws, rules or regulations designed to
regulate the online game industry. However, in many of our
principal markets, such as Korea, China, Taiwan and Thailand,
legislators and regulators have implemented or indicated their
intention to implement laws and regulations with respect to
issues such as user privacy, defamation, pricing, advertising,
taxation, promotions, financial market regulation, consumer
protection, content regulation, quality of products and
services, and intellectual property ownership and infringement
that may directly or indirectly impact our activities. The
impact of such laws and regulations on our business and results
of operations is difficult to predict as many such laws and
regulations are constantly changing. However, as we might
unintentionally violate such laws or such laws may be modified
and new laws may be enacted in the future, any such
developments, or developments stemming from enactment or
modification of other laws, could increase the costs of
regulatory compliance, force changes in business practices or
otherwise have a material adverse effect on our business,
financial condition and results of operations. Further, if the
cost of regulatory compliance increases for our licensees as a
result of regulatory changes, our licensees may seek to reduce
royalties and license fees payable to us, which may materially
and adversely affect our business, results of operations and
financial condition.
Korea
A draft amendment to the National Health Promotion Act was
submitted to the National Assembly in February 2009. The draft
amendment, among others, propose to designate certain public
facilities including Internet cafés as non-smoking areas.
If the draft amendment is adopted in the extra session of the
National Assembly, it will cause significant changes in the
operation of Internet cafés, which currently operate both
smoking sections and non-smoking sections. The number of
Internet cafés in Korea is already gradually decreasing and
the enactment of the proposed amendment may have a further
effect in reducing the number of Internet cafés operated by
small business owners and have a materially adversely affect on
our business, financial condition and results of operation. See
ITEM 3.D. RISK FACTORS RISKS RELATING TO
OUR BUSINESS Slow growth or contractions in the
Internet café industry in Korea may affect our ability to
target a core group of potential users. See also
ITEM 4.B. BUSINESS OVERVIEW LAWS AND
REGULATIONS Korea for detailed discussion
regarding Korean laws that affect our operations.
China
The Chinese government, through various regulatory authorities,
heavily regulates the Internet sector, which includes the online
game industry. In addition, there are uncertainties in the
interpretation and application of existing Chinese laws,
regulations and policies regarding the activities of Internet
companies and businesses in China. Any violations of current and
future laws and regulations could materially and adversely
affect our and our Chinese licensees business, financial
condition and results of operations. See ITEM 4.B.
BUSINESS OVERVIEW LAWS AND
REGULATIONS China for detailed discussion
regarding Chinese laws that affect our operations.
Taiwan
In Taiwan, the game industry and online game companies are
subject to various laws and regulations on different aspects,
including, among others, consumer protection, rating system for
protection of children and juveniles, Internet cafés,
intellectual property and privacy protection.
Currently there is no national laws specifically regulating the
operation of Internet cafés in Taiwan. However, several
municipalities and counties of Taiwan, such as Taipei City,
Taipei County, Taoyuan County, Tainan City and Nantou County,
have promulgated ordinances imposing restrictions on Internet
cafés. In order to have Internet cafés regulated under
a national legislation rather than by different municipalities
and counties ordinances, the ROC
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MOEA as well as some legislators propose to regulate all
Internet cafés located in Taiwan under a national
legislation to be enacted. It is unclear, however, whether or
when the above proposals will be passed by the Legislative Yuan
and what restrictions will be imposed on Internet cafés. If
the future laws and regulations have an impact on the Internet
cafés, the growth of the Internet cafés industry in
Taiwan may be affected and adversely affect our business,
financial condition and result of operations. See ITEM 4.B.
BUSINESS OVERVIEW LAWS AND
REGULATIONS Taiwan for detailed discussion
regarding Taiwanese laws that affect our operations.
Japan
See ITEM 4.B. BUSINESS OVERVIEW LAWS AND
REGULATIONS Japan for detailed discussion
regarding Japanese laws that affect our operations.
Thailand
Although there is no specific law or regulation that directly
governs the online game industry in Thailand, new legislation
was passed in June 2008 to impose certain restrictions to
control operators of game shops (i.e., places where people can
play games, including Internet cafés that provide game
services) and limit access to game shops by users under
18 years of age. These restrictions include limitations on
the business days and hours, location and building structure of
game shops as well as the daily playing time of games and curfew
hours for users under 18 years of age to enter game shops
and Internet cafés. These restrictions, however, will be
prescribed in further detail in ministerial regulations of the
Ministry of Culture. Pending the prescription of the ministerial
regulations by the Ministry of Culture, similar restrictions
under the rules of the Ministry of Interior and provincial
authorities are still in force. See ITEM 4.B.
BUSINESS OVERVIEW LAWS AND
REGULATIONS Thailand for detailed discussion
regarding Thai laws that affect our operations.
United
States
See ITEM 4.B. BUSINESS OVERVIEW LAWS AND
REGULATIONS United States for detailed
discussion regarding U.S. laws that affect our operations.
Our
online games may be subject to governmental restrictions or
ratings systems, which could delay or prohibit the release of
new games or reduce the existing and potential scope of our user
base.
Legislation is periodically introduced in many of the countries
in which our games are distributed to establish a system for
protecting consumers from the influence of graphic violence and
sexually explicit materials contained in various types of games.
For instance, Korean law requires online game companies to
obtain ratings classifications and implement procedures to
restrict access of online games to certain age groups. Similar
mandatory ratings systems and other regulations affecting the
content and distribution of our games have been adopted or are
under review in Taiwan, China, the United States and other
markets for our online games. For instance, in May 2009, the
Ministry of Industry and Information Technology of the PRC
promulgated a regulation requiring that effective as of
July 1, 2009, all computers sold in China shall be
preinstalled with the latest available version of Green
Dam-Youth Escort, a software aimed at filtering out unhealthy
content in text and graphics from the Internet, which, according
to the official Website of the software, may be used to control
the time on Internet, prohibit access to computer games and
filter out unhealthy Websites. In the future, we may be required
to modify our game content or features or alter our marketing
strategies to comply with new governmental regulations or
ratings assigned to our current or future games, which could
delay or prohibit the release of new games or upgrades and
reduce the existing and potential scope of our user base.
Moreover, uncertainties regarding governmental restrictions or
ratings systems applicable to our business could give rise to
market confusion, thereby materially and adversely affecting our
business, financial condition and results of operations.
20
Restrictions
and controls on currency exchange in Korea and in certain
countries in which our games are distributed may limit our
ability to effectively utilize revenues generated in Won to fund
our business activities outside Korea or expenditures
denominated in foreign currencies, and may limit our ability to
receive and remit revenues effectively.
The existing and any future restrictions on currency exchange in
Korea, including Korean exchange control regulations, may
restrict our ability to convert Won into foreign currencies
under certain emergency circumstances, such as natural
calamities, wars, conflicts of arms or grave and sudden changes
in domestic or foreign economic circumstances, difficulties in
Koreas international balance of payments and international
finance and obstacles in carrying out currency policies,
exchange rate policies and other Korean macroeconomic policies.
Such restrictions may limit our ability to effectively utilize
revenues generated in Won to fund our business activities
outside Korea or expenditures denominated in foreign currencies.
In addition, the governments in certain markets in which our
games are distributed, including Thailand, Taiwan and China,
impose controls on the convertibility of local currency into
foreign currencies and, in some cases, the remittance of
currency outside their countries. Under current foreign exchange
control regulations of certain markets, shortages in the
availability of foreign currency may restrict the ability of our
overseas licensees to pay license fees and royalties, most of
which are paid in U.S. dollars, to us. Restrictions on our
ability to receive license fees, royalties and other payments
from our licensees would adversely affect our financial
condition and liquidity.
Adverse
changes in the withholding tax rates in the countries from which
we receive license fees and royalties could adversely affect our
net income.
We may be subject to income withholding in countries where we
derive revenues. Such withholding is made by our overseas
licensees at the current withholding rates in such countries. To
the extent Korea has a tax treaty with any such country, the
withholding rate prescribed by such tax treaty will apply. Under
the Corporation Tax Law of Korea, we are entitled to and
recognize a capped tax credit computed based on the amount of
income withheld overseas when filing our income tax return in
Korea. Accordingly, the amount of taxes withheld overseas may be
offset against taxes payable in Korea.
The tax rates on royalties pursuant to tax treaties that Korea
entered into have not changed recently other than with regards
to the limited tax rates in Thailand. While this tax rate change
is not adverse for us, any adverse changes in tax treaties
between Korea and the countries from which we receive license
fees and royalties, such as with the rate of withholding tax in
the countries in which our games are distributed or in Korean
tax law enabling us to recognize tax credits for taxes withheld
overseas, could adversely affect our net income.
RISKS
RELATING TO OUR MARKET ENVIRONMENT
Our
businesses may be adversely affected by developments affecting
the economies of the countries in which our games are
distributed.
Our future performance will depend in large part on the economic
growth of our principal markets. Our top geographic markets in
terms of revenues were Japan, Korea, the United States and
Canada, Taiwan and Hong Kong, and Russia, representing 50.8%,
26.3%, 6.8%, 4.3% and 2.0%, respectively, of our total revenues
in 2008. Accordingly, our business, prospects, financial
condition and results of operations are subject to the economic,
political, legal and regulatory conditions and developments in
these countries. Adverse developments in such markets may have
an adverse effect on the number of our subscribers and our
results of operations, which could have a material adverse
effect on our business.
Deterioration in global economic conditions since the second
half of 2007, as well as the recent global downturn, have
weakened the economies of the countries in which our games are
distributed. Many countries for the foreseeable future may
continue to experience economic slowdowns and recessionary
pressures, including difficulty in securing credit in the global
financial markets and decreased consumer confidence and
discretionary spending. While the recent global economic
developments did not yet have a material adverse effect on us,
continuing deterioration or delayed recovery in global economic
conditions could materially and adversely affect our business,
financial condition and results of operations.
21
Fluctuations
in exchange rates could result in foreign currency exchange
losses.
In most of the countries in which our games are distributed, the
revenues generated by our licensees are denominated in local
currencies, which include the U.S. dollar, Japanese Yen,
Euro, NT dollar, the Thai Baht and Chinese Yuan. In 2008,
approximately 73.7% of our revenues were denominated in foreign
currencies, primarily in the U.S. dollar and Japanese Yen.
As the revenues denominated in local currencies, other than the
U.S. dollar, Japanese Yen and Euro, are converted into the
U.S. dollar for remittance of monthly royalty payments to
us, any depreciation of the local currencies against the
U.S. dollar will result in reduced license fees and monthly
royalty payments in U.S. dollar terms and may materially
and adversely affect our financial condition and results of
operations.
While we receive monthly royalty revenues from our overseas
licensees in foreign currencies, substantially all of our costs
are denominated in Won. Our financial statements are also
prepared and presented in Won. We receive monthly royalty
payments from our overseas licensees based on a percentage of
revenues confirmed and recorded at the end of each month
applying the foreign exchange rate applicable on such date.
While, in 2008, we enjoyed increased royalty revenues due to the
weakening of the Korean Won against the Japanese Yen by
approximately 36% from 2007 to 2008, appreciation of the Won
against the Japanese Yen or other foreign currencies will result
in foreign currency losses that may materially and adversely
affect our financial condition and results of operations. See
ITEM 5.A. OPERATING RESULTS
OVERVIEW Foreign currency effects.
As of December 31, 2008, we have not entered into any
outstanding foreign currency forward exchange contract. We may
enter into hedging transactions in the future to mitigate our
exposure to foreign currency exchange risks, but we may not be
able to do so in a timely or cost-effective manner, or at all.
Increased
tensions with North Korea could adversely affect us and the
price of our ADSs.
Relations between Korea and North Korea have been tense over
most of Koreas history and the Demilitarized Zone between
the two countries is the most fortified border in the world. In
October 2004, the United States and Korea agreed to a phased
downsizing of the number of American troops stationed in Korea
from 37,500 to 25,000 by the end of 2008, as part of worldwide
U.S. troop realignment plans. However, in April 2008, the
presidents of the U.S. and Korea reached an agreement to
maintain the current U.S. troop level of 28,500, halting
the planned withdrawal of 3,500 more U.S. troops.
The level of tension between Korea and North Korea has
fluctuated and may increase or change abruptly as a result of
current and future events, including ongoing contacts at the
highest levels of the governments of Korea, North Korea and the
United States. North Korea, Korea, the United States, China,
Japan and Russia entered an accord in February 2007, whereby
North Korea would begin to disable its nuclear facilities in
return for fuel oil and aid. After several months of alleged
non-compliance by North Korea and other related disputes among
the parties, North Korea shut down its sole functioning nuclear
reactor in Yongbyon and allowed the inspection team of the
International Atomic Energy Agency to visit North Korea to
monitor the shutdown and sealing of the facilities in July 2007.
At the six-party talks in Beijing in October 2007, North Korea
agreed to disable its nuclear facility at Yongbyon by the end of
the year in a process overseen by a
U.S.-led
international team and to disclose all of its nuclear programs
in return for one million tons of heavy fuel oil and lifting of
sanctions by the United States. North Korea complied with
disabling its nuclear facility at Yongbyon and the United States
and other parties initiated delivery of the heavy fuel oil.
However, North Korea failed to address an alleged
plutonium-based program, uranium-enrichment program and other
nuclear proliferation activities in Syria and North Korea missed
the December 31, 2007 deadline to disclose the entirety of
its nuclear programs.
In April 2008, North Korea and the United States agreed to draft
two separate declarations, a public one that would address the
plutonium-based program, and another classified one that would
include the issues of uranium-enrichment program and
proliferation. After breakdowns in negotiations, in September
2008, North Korea announced it was preparing to restore and
restart its nuclear facility in Yongbyon. In October 2008, the
United States agreed to remove North Korea from its list of
countries that sponsor terrorism after North Korea agreed to
again allow international inspectors access to declared nuclear
sites in North Korea and to resume disabling its nuclear
facility in Yongbyon. More recently, in January 2009, North
Korea nullified all political and military agreements with South
Korea. In March 2009, in response to two-week long joint
military exercises between the
22
United States and South Korea, North Korea placed its military
in combat ready mode and stated that it would not guarantee the
safety of civilian aircraft that approached its airspace during
the duration of the joint military exercises. In April 2009,
North Korea launched a long-range rocket over the Pacific Ocean
and in May 2009, it announced that it had conducted a second
nuclear test and tested short-range missiles. United Nations
Security Council unanimously passed a resolution in June 2009
that condemned North Korea for its actions and decided to
tighten sanctions against North Korea.
We cannot assure you that recent events will not lead to an
escalation of tension with North Korea. Any further increase in
geopolitical tensions, resulting from testing of long-range
nuclear missiles, continuing nuclear programs by North Korea,
transition of power in leadership in North Korea, a break-down
in existing contacts or an outbreak in military hostilities
could adversely affect our business, prospects, financial
condition and results of operations and could lead to a decline
in the market value of our ADSs.
Disruptions
in Taiwans political environment could seriously harm our
business and operations in Taiwan.
In 2008 and 2007, we derived 4.3% and 5.9%, respectively, of our
total revenues from our licensee in Taiwan and Hong Kong. The
Chinese government asserts sovereignty over mainland China and
Taiwan and does not recognize the legitimacy of the government
of Taiwan. The Chinese government has indicated that it may use
military force to gain control over Taiwan if Taiwan declares
independence or a foreign power interferes in Taiwans
internal affairs. In response, the Taiwanese government
promulgated the Referendum Law on December 31, 2003, last
amended on May 27, 2009, allowing referenda on a range of
issues to be proposed and voted upon. The law allows a
referendum on key constitutional issues in the event that Taiwan
faces military attack from a foreign power and its sovereignty
is threatened.
In March 2008, a new president in Taiwan was elected, President
Ma Ying-jeou, who has supported the cultivation of better
relations with mainland China. For instance, from July 2008,
Taiwan has lifted the ban on Chinese persons visiting in
Taiwan with certain limitations. In December 2008, Taiwan
re-established regular direct transportation links with mainland
China that had been shut since 1949, including regularly
scheduled commercial flights and shipping and mail. Further,
Taiwanese government is considering partially unwinding the
restrictions on the investment in Taiwan by Chinese companies
and person and several new regulations in connection therewith
have been passed or drafted. Although recent trends may be
beneficial to Taiwans economy, the history between Taiwan
and mainland China has been marked with uncertainties.
Deteriorations in the relationship between Taiwan and China and
other factors affecting Taiwans political environment may
materially and adversely affect our Taiwanese licensees
business and our results of operations.
RISKS
RELATING TO OUR AMERICAN DEPOSITARY SHARES
The
public shareholders of our ADSs may have more difficulty
protecting their interests than they would as shareholders of a
U.S. corporation.
Our corporate affairs are governed by our articles of
incorporation and by the laws and regulations governing Korean
corporations. The rights and responsibilities of our
shareholders and members of our Board of Directors under Korean
law may be different from those that apply to shareholders and
directors of a U.S. corporation. For example, minority
shareholder rights afforded under Korean law often require the
minority shareholder to meet minimum shareholding requirements
in order to exercise certain rights. Under applicable Korean
law, a shareholder must own at least (i) one percent of the
total issued shares to bring a shareholders derivative
lawsuit, (ii) three percent to demand an extraordinary
meeting of shareholders, demand removal of directors or inspect
the books and related documents of a company, (iii) ten
percent to apply to the court for dissolution if there is gross
improper management or a deadlock in corporate affairs likely to
result in a significant and irreparable injury to the company or
to apply to the court for a reorganization in the case of an
insolvency and (iv) 20 percent to block a small-scale
share exchange that may be approved only by a board resolution.
In addition, while the facts and circumstances of each case will
differ, the duty of care required of a director under Korean law
may not be the same as the fiduciary duty of a director of a
U.S. corporation. Although the business judgment
rule concept exists in Korea, there is insufficient case
law or precedent to provide guidance to the management and
shareholders as to how it should be
23
applied or interpreted. Holders of our ADSs may have more
difficulty protecting their interests against actions of our
management, members of our Board of Directors or controlling
shareholders than they would as shareholders of a
U.S. corporation.
Any
dividends paid on our common shares will be in Won and
fluctuations in the exchange rate between the Won and the U.S.
dollar may affect the amount received by you.
If and when we declare cash dividends, the dividends will be
paid to the depositary for the ADSs in Won and then converted by
the depositary into U.S. dollars in connection with the
deposit agreement. Fluctuations in the exchange rate between the
Won and the U.S. dollar will affect, among other things,
the U.S. dollar amounts you will receive from the
depositary as dividends. Holders of ADSs may not receive
dividends if the depositary does not believe it is reasonable or
practicable to do so. In addition, the depositary may collect
certain fees and expenses, at the sole discretion of the
depositary, by billing the holders of ADSs for such charges or
by deducting such charges from one or more cash dividends or
other cash distributions from us to be distributed to the
holders of ADSs.
Your
ability to deposit or withdraw common shares underlying the ADSs
into and from the depositary facility may be limited, which may
adversely affect the value of your investment.
Under the terms of our deposit agreement, holders of our common
shares may deposit such shares with the depositarys
custodian in Korea and obtain ADSs, and holders of our ADSs may
surrender the ADSs to the depositary and receive our common
shares. However, to the extent that a deposit of common shares
exceeds the difference between:
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the aggregate number of common shares we have consented to be
deposited for the issuance of ADSs (including deposits in
connection with offerings of ADSs and stock dividends or other
distributions relating to ADSs); and
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the number of common shares on deposit with the custodian for
the benefit of the depositary at the time of such proposed
deposit,
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such common shares will not be accepted for deposit unless
(i) our consent with respect to such deposit has been
obtained or (ii) such consent is no longer required under
Korean laws and regulations or under the terms of the deposit
agreement.
Under the terms of the deposit agreement, no consent is required
if the common shares are obtained through a dividend, free
distribution, rights offering or reclassification of such
shares. Under the terms of the deposit agreement, we have
consented to any deposit to the extent that, after the deposit,
the aggregate number of deposited common shares does not exceed
3,552,229 common shares or any greater number of common shares
we determine from time to time (i.e., as a result of a
subsequent offering, stock dividend or rights offer), unless the
deposit is prohibited by applicable laws or violates our
articles of incorporation; provided, however, that in the case
of any subsequent offer by us or our affiliates, the limit on
the number of common shares on deposit shall not apply to such
offer and the number of common shares issued, delivered or sold
pursuant to the offer (including common shares in the form of
ADSs) shall be eligible for deposit under the deposit agreement,
except to the extent such deposit is prohibited by applicable
laws or violates our articles of incorporation or, in the case
of any subsequent offer by us or our affiliates, we determine
with the depositary to limit the number of common shares so
offered that would be eligible for deposit under the deposit
agreement in order to maintain liquidity of the shares in Korea
as may be requested by the relevant Korean authorities. We might
not consent to the deposit of any additional common shares. As a
result, if a holder surrenders ADSs and withdraws common shares,
the holder may not be able to subsequently deposit the common
shares to obtain ADSs.
You
may not be able to exercise preemptive rights or participate in
rights offerings and as a result, you may experience dilution in
your ownership percentage in us.
The Korean Commercial Code and our articles of incorporation
require us to offer shareholders the right to subscribe for new
common shares in proportion to their existing ownership
percentages whenever new common
24
shares are issued, except under certain circumstances as
provided in our articles of incorporation. See ITEM 10.B.
ARTICLES OF INCORPORATION Preemptive
rights and issuance of additional shares.
Such exceptions include offering of new shares:
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through a general public offering;
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to the members of the employee stock ownership association;
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upon exercise of a stock option;
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in the form of depositary receipts;
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to induce foreign direct investment necessary for business in
accordance with the Foreign Investment Promotion Act of Korea;
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for the purpose of raising funds on an emergency basis;
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to certain companies under an alliance arrangement with
us; or
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by a public offering or to cause underwriters to underwrite new
shares for the purpose of listing them on any stock exchange.
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Accordingly, if we issue new shares to non-shareholders based on
such exceptions, existing holders of ADSs will be diluted. If
none of the above exemptions is available under Korean law, we
may be required to grant subscription rights when issuing
additional common shares. However, under U.S. law, we would
not be able to make those rights available in the United States
unless we register the securities to which the rights relate or
an exemption from the registration requirements of the
Securities Act is available. Under the deposit agreement
governing the ADSs, if we offer rights to subscribe for
additional common shares, the depositary under the deposit
agreement, after consultation with us, may make such rights
available to you or dispose of such rights on behalf of you and
make the net proceeds available to you or, if the depositary is
unable to take such actions, it may allow the rights to lapse
with no consideration to be received by you. The depositary is
generally not required to make available any rights under any
circumstances. We are under no obligation to file a registration
statement under the Securities Act to enable you to exercise
preemptive rights in respect of the common shares underlying the
ADSs, and we cannot assure you that any registration statement
would be filed or that an exemption from the registration
requirement under the Securities Act would be available.
Accordingly, you may not be entitled to exercise preemptive
rights and may thereby suffer dilution of your interests in the
Company.
You
will not be treated as our shareholder and you will not have
shareholder rights such as the voting rights applicable to a
holder of common shares.
As an ADS holder, we are not obligated to and we will not treat
you as one of our shareholders and therefore, you will not have
the rights of a shareholder. Korean law and our articles of
incorporation govern the rights applicable to our shareholder.
The depositary will be treated as the shareholder of the common
shares underlying your ADSs. As a holder of ADSs, you will have
ADS holder rights, which is governed by deposit agreement among
us, the depositary and you, as an ADS holder. Upon receipt of
the necessary voting materials, you may instruct the depositary
to vote the number of shares your ADSs represent. The depositary
will notify you of shareholders meetings and arrange to
deliver our voting materials to you only when we deliver them to
the depositary with sufficient time under the terms of the
deposit agreement. If there is a delay or loss of the proxy
materials, we cannot ensure that you will receive voting
materials or otherwise learn of an upcoming shareholders
meeting to ensure that you may instruct the depositary to vote
your shares. In addition, the depositary and its agents are not
responsible for failing to carry out voting instructions or for
the manner of carrying out voting instructions.
You
would not be able to exercise dissent and appraisal rights
unless you have withdrawn the underlying common shares from the
depositary facility and become a holder of our common
stock.
In some limited circumstances, including the transfer of the
whole or any significant part of our business, our acquisition
of a part of the business of any other company having a material
effect on our business, or our merger or consolidation with
another company, dissenting shareholders have the right to
require us to purchase their shares
25
under Korean law. However, if you hold our ADSs, you will not be
able to exercise such dissent and appraisal rights unless you
have withdrawn the underlying common shares from the depositary
facility and become our direct shareholder prior to the record
date for the shareholders meeting at which the relevant
transaction is to be approved.
We may
amend the deposit agreement and the American Depositary Receipts
without your consent for any reason and, if you disagree, your
option will be limited to selling the ADSs or withdrawing the
underlying securities.
We may agree with the depositary to amend the deposit agreement
and the ADRs without your consent for any reason. If an
amendment adds or increases fees or charges, except for taxes
and other governmental charges or expenses of the depositary,
for registration fees, facsimile costs, delivery charges or
similar items, or prejudices a substantial right of ADS holders,
it will not become effective for outstanding ADRs until
30 days after the depositary notifies ADS holders of the
amendment. At the time an amendment becomes effective, you are
considered, by continuing to hold your ADSs, to agree to the
amendment and to be bound by the ADRs and the deposit agreement
as amended. If you do not agree with an amendment to the deposit
agreement or the ADRs, your option is limited to selling the
ADSs or withdrawing the underlying securities. No assurance can
be given that the sale of ADSs would be made at a price
satisfactory to you in such circumstances. In addition, the
common shares underlying the ADSs are not listed on any stock
exchange in Korea. Your ability to sell the underlying common
shares following withdrawal and the liquidity of the common
shares may be limited.
You
may be subject to Korean withholding tax.
Under Korean tax law, if you are a U.S. investor, you may
be subject to Korean withholding taxes on capital gains and
dividends with respect of the ADSs unless an exemption or a
reduction under the income tax treaty between the United States
and Korea is available. Under the
Korea-United
States tax treaty, capital gains realized by holders that are
residents of the United States eligible for treaty benefits will
not be subject to Korean taxation upon the disposition of the
ADSs. However, under the
Korea-United
States tax treaty, the following holders are not eligible for
such tax treaty benefits: (i) in case the holder is a
United States corporation, if by reason of any special measures,
the tax imposed on such holder by the United States with respect
to such capital gains is substantially less than the tax
generally imposed by the United States on corporate profits, and
25% or more of the holders capital is held of record or is
otherwise determined, after consultation between competent
authorities of the United States and Korea, to be owned directly
or indirectly by one or more persons who are not individual
residents of the United States and (ii) in case the holder
is an individual, if such holder maintains a fixed base in Korea
for a period or periods aggregating 183 days or more during
the taxable year and the holders ADSs or common shares
giving rise to capital gains are effectively connected with such
fixed base or such holder is present in Korea for a period or
periods of 183 days or more during the taxable year.
You
may have difficulty bringing an original action or enforcing any
judgment obtained outside Korea against us and our directors and
officers who are not U.S. persons.
We are organized under the laws of Korea, and most of our
directors and officers reside outside of the United States.
While we have a wholly-owned subsidiary in the United States,
most of our assets and the assets of such persons are located
outside of the United States. As a result, it may not be
possible for you to effect service of process within the United
States upon these persons or to enforce against them or us court
judgments obtained in the United States that are predicated upon
the civil liability provisions of the federal securities laws of
the United States or of the securities laws of any state of the
United States. There is doubt as to the enforceability in Korea,
either in original actions or in actions for enforcement of
judgments of United States courts, of civil liabilities
predicated on the federal securities laws of the United States
or the securities laws of any state of the United States.
The
transfer, sale or availability for sale of substantial amounts
of our ADSs could adversely affect their market
price.
GungHo beneficially owns 59.3% of our common shares. Ramius LLC
beneficially owns approximately 9.6%, and Moon Capital Master
Fund Ltd. and Moon Capital Leveraged Master Fund Ltd.
beneficially own, collectively, 8.5% of our common shares. If
any of our major shareholders, including GungHo, Ramius LLC,
Moon Capital
26
Master Fund Ltd. and Moon Capital Leveraged Master
Fund Ltd., decides to sell or transfer substantial amounts
of our common shares into the form of ADSs in the public market
or if there is a perception of their intent to sell, the market
price of our ADSs could be materially and adversely affected and
could materially impair our future ability to raise capital
through offerings of our ADSs.
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ITEM 4.
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INFORMATION
ON THE COMPANY
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ITEM 4.A.
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History
and Development of the Company
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We were incorporated as a company with limited liability under
Korean law on April 4, 2000 under the legal name of Gravity
Co., Ltd. Following our initial public offering of 8,000,000
ADSs, each representing one-fourth of one share of our common
stock, par value Won 500 per share on February 8, 2005, our
ADSs were listed on the NASDAQ Stock Markets the NASDAQ
Global Market under the symbol GRVY.
In March 2003, we established Gravity Interactive, LLC, our
wholly-owned subsidiary in the United States. The name of
Gravity Interactive, LLC was changed on January 1, 2006 to
Gravity Interactive, Inc., or Gravity Interactive. In January
2004, we acquired 50% of the voting shares of Gravity
Entertainment Corporation, or Gravity Entertainment, formerly RO
Production Co., Ltd., our subsidiary in Japan. In October 2004,
we obtained from GungHo, then the other 50% shareholder of RO
Production Co., Ltd., their ownership interest in RO Production
Co., Ltd., which made Gravity Entertainment our wholly-owned
subsidiary. RO Production Co., Ltd. changed its corporate name
to Gravity Entertainment on February 5, 2005. In April and
May 2005, we acquired an aggregate of 88.15% equity interest in
TriggerSoft Corporation, or TriggerSoft, which developed our
R.O.S.E. Online game. TriggerSoft went into liquidation
proceedings in Korea in May 2007 and the liquidation was
completed in October 2007. In November and December 2005, we
acquired an aggregate of 96.11% of the total shares of NeoCyon,
Inc., or NeoCyon, which provides mobile multimedia services in
Korea. In August 2006, we founded Gravity EU SASU, or Gravity
EU, a wholly-owned subsidiary based in France, and in September
2006, we acquired 100% of the voting shares of Gravity CIS, Inc.
formerly Mados, Inc., from Cybermedia International, Inc., a
former subsidiary of NeoCyon. On November 21, 2007, the
name of Gravity CIS, Inc. was changed to Gravity CIS Co., Ltd.,
or Gravity CIS. In May 2007, we established Gravity Middle
East & Africa FZ-LLC, or Gravity Middle
East & Africa, a wholly-owned subsidiary in Dubai.
Gravity Middle East & Africa has been in the process
of liquidation since September 2008. In October 2007, we founded
Gravity RUS Co., Ltd., or Gravity RUS, a Russia-based
subsidiary, and acquired 99.99% of the voting shares, and
transferred 100% of the voting shares of Gravity CIS to Gravity
RUS in December 2007. In October 2007, we formed L5 Games Inc.,
or L5 Games, a game development studio in the U.S., which is a
wholly-owned subsidiary of Gravity Interactive. L5 Games has
been in the process of liquidation since August 2008. On
April 1, 2008, GungHo acquired shares of our common stock,
after which it became our largest shareholder, beneficially
owning approximately 52.4% of our common shares. GungHo
subsequently purchased our ADSs and beneficially owns
approximately 59.3% of our common shares as of May 31, 2009.
Our registered office is located at Nuritkum Square Business
Tower 15F, 1605 Sangam-Dong, Mapo-Gu, Seoul, Korea
121-270. Our
telephone number is
(822) 2132-7000.
Our main website is at
http://www.gravity.co.kr.
Our address for service of process in the United States is
Gravity Interactive, 4499 Glencoe Avenue, Marina Del Rey,
California 90292.
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ITEM 4.B.
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Business
Overview
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OVERVIEW
We are a leading developer and publisher of online games in
Japan, Brazil, the Philippines, Indonesia, Singapore, Malaysia,
Thailand, Russia and Taiwan based on the number of peak
concurrent users, or PCU, as compiled from various statistical
data available from public sources in such countries. We are
based in Korea and we currently offer five online games
worldwide and have two online games in development. Our
principal product, Ragnarok Online, is commercially offered in
Korea and 37 other countries and markets. Requiem is
commercially offered in Korea, the United States, Canada and 15
other countries. Emil Chronicle Online is commercially offered
in Korea, Thailand, Hong Kong and Taiwan. R.O.S.E. Online is
commercially offered in the United States, Canada and Mexico.
Pucca Racing is commercially offered in Korea and Thailand. We
also offer a number of mobile games
27
and license the merchandizing rights of character-related
products based on our online games. We intend to diversify our
online game offering by developing online games internally as
well as publishing additional online games developed by third
parties.
In Korea, we directly manage all aspects of game operations,
such as marketing, operation, billing and customer service. For
certain countries and markets, our subsidiaries directly manage
such game operations. Gravity Interactive, our wholly-owned
subsidiary, is responsible for all aspects of game operations in
the United States, Canada, Australia and New Zealand and Gravity
CIS and Gravity EU, our subsidiaries, are responsible for game
operations in Russia and CIS countries and in France and
Belgium, respectively. In the countries we and our subsidiaries
manage game operations, game revenues are generated through
subscription fees.
In the rest of the countries in which our games are offered, our
overseas licensees are responsible for all aspects of game
operations in their respective markets in close cooperation with
us. Our license agreements have an initial term of two or three
years and are subject to renewal every year once the initial
term expires. We rely on the initial license fees and the
ongoing royalties from our overseas licensees for a significant
portion of our revenues. The ongoing royalties are based on a
percentage of revenues generated by our overseas licensees from
the subscriptions to our games in their respective markets.
The following table sets forth a summary of our consolidated
statement of operations showing revenues from our online games
(by type of revenue and geographic market), mobile games, and
character merchandising and other revenue as a percentage of
total revenues for the periods indicated.
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Year Ended December 31,
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2006
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2007
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2008
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2008
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2008(1)
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|
(In millions of Won and thousands of US$, except
percentages)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
Online game revenues(2):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Subscriptions:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Korea
|
|
W
|
5,650
|
|
|
|
13.8
|
%
|
|
W
|
6,238
|
|
|
|
15.5
|
%
|
|
W
|
7,463
|
|
|
|
14.0
|
%
|
|
US$
|
5,844
|
|
United States/Canada
|
|
|
2,770
|
|
|
|
6.7
|
|
|
|
2,608
|
|
|
|
6.5
|
|
|
|
3,607
|
|
|
|
6.8
|
|
|
|
2,825
|
|
Others
|
|
|
|
|
|
|
|
|
|
|
559
|
|
|
|
1.4
|
|
|
|
1,506
|
|
|
|
2.9
|
|
|
|
1,179
|
|
Royalties and license fees:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Japan
|
|
|
15,388
|
|
|
|
37.6
|
|
|
|
17,849
|
|
|
|
44.4
|
|
|
|
23,353
|
|
|
|
43.9
|
|
|
|
18,287
|
|
Taiwan/Hong Kong
|
|
|
4,050
|
|
|
|
9.9
|
|
|
|
2,345
|
|
|
|
5.8
|
|
|
|
2,210
|
|
|
|
4.1
|
|
|
|
1,731
|
|
Thailand
|
|
|
2,505
|
|
|
|
6.1
|
|
|
|
1,034
|
|
|
|
2.6
|
|
|
|
970
|
|
|
|
1.8
|
|
|
|
760
|
|
Others
|
|
|
4,180
|
|
|
|
10.2
|
|
|
|
3,470
|
|
|
|
8.6
|
|
|
|
3,577
|
|
|
|
6.7
|
|
|
|
2,801
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Subtotal
|
|
|
26,123
|
|
|
|
63.8
|
|
|
|
24,698
|
|
|
|
61.4
|
|
|
|
30,110
|
|
|
|
56.5
|
|
|
|
23,579
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Mobile game revenues
|
|
|
3,840
|
|
|
|
9.4
|
|
|
|
4,063
|
|
|
|
10.1
|
|
|
|
6,882
|
|
|
|
12.9
|
|
|
|
5,389
|
|
Character merchandising and other revenues
|
|
|
2,580
|
|
|
|
6.3
|
|
|
|
2,063
|
|
|
|
5.1
|
|
|
|
3,602
|
|
|
|
6.9
|
|
|
|
2,821
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total revenues
|
|
W
|
40,963
|
|
|
|
100.0
|
%
|
|
W
|
40,229
|
|
|
|
100.0
|
%
|
|
W
|
53,170
|
|
|
|
100.0
|
%
|
|
US$
|
41,637
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(1) |
|
For convenience only, the Won amounts are expressed in U.S.
dollars at the rate of Won 1,277.0 to US$1.00, the noon buying
rate as quoted by the Federal Reserve Bank of New York in effect
on April 30, 2009. |
|
(2) |
|
Online game revenues include revenues from Ragnarok Online,
R.O.S.E. Online, Requiem, Emil Chronicle Online, Pucca Racing,
Time N Tales and from two games offered through STYLIA, our
casual online game portal site. We discontinued offering games
through STYLIA in September 2008. We discontinued offering Time
N Tales in March 2009. |
28
OUR
PRODUCTS
We currently have four product lines: massively multiplayer
online role playing games, casual online games, mobile games,
and animation and character-based merchandise. Revenues from our
principal product, Ragnarok Online, accounted for 73.3% of our
total revenues in 2008, compared with 77.3% of our total
revenues in 2007. We are seeking to diversify our revenue
sources by offering additional massively multiplayer online role
playing games, casual online games, and other products and
services, including mobile games.
Massively
multiplayer online role playing games
Massively multiplayer online role playing game is a genre of
computer role playing games in which a large number of players
interact with one another within a virtual game world.
The following table summarizes the massively multiplayer online
role playing games that we currently offer and those games
currently in development.
|
|
|
|
|
|
|
|
|
|
|
|
|
Date of Commercial
|
Title
|
|
Description
|
|
Game Source
|
|
Launch/Testing(2)
|
|
Ragnarok Online
|
|
Action adventure with 99 levels of skill upgrades, which
features two-dimensional characters in three-dimensional
backgrounds(1)
|
|
Developed in-house
|
|
Launched in August 2002
|
R.O.S.E. Online
|
|
Three-dimensional action adventure with seven independent
storylines
|
|
Originally licensed from third party developer; currently owned
by us(3)
|
|
Launched in January 2005
|
Requiem
|
|
Three-dimensional action adventure
|
|
Developed in-house
|
|
Launched in October 2007
|
Emil Chronicle Online
|
|
Three-dimensional action adventure
|
|
Licensed from third party developer
|
|
Launched in August 2007
|
Ragnarok Online II
|
|
Three-dimensional sequel to Ragnarok Online
|
|
Being developed in-house by the Company
|
|
Open beta testing since May 2007. Currently expected to launch
in the first half of 2010
|
|
|
|
(1) |
|
A game with such features is generally referred to in the
industry as a 2.5 dimensional game. |
|
(2) |
|
The actual date of commercial launch of games in each country is
dependent on a variety of factors, including technical viability
and durability, availability of in-house development capability,
market conditions, beta testing results and availability of
licensing partners in various jurisdictions, among others. |
|
(3) |
|
We acquired an aggregate of 88.15% equity interest in
TriggerSoft, which developed R.O.S.E. Online in April and May
2005. TriggerSoft was liquidated in October 2007. |
Ragnarok
Online
Ragnarok Online is commercially offered in Korea and 37 other
countries and markets since its commercial launch in August
2002. Ragnarok Online represented 73.3% of our total revenues or
Won 38,949 million (US$30,500 thousand) in 2008, compared
with 77.3% of our total revenues or Won 31,114 million in
2007. See ITEM 4.B. BUSINESS OVERVIEW OUR
MARKETS Overseas markets.
29
The following are revenues generated by Ragnarok Online for the
periods indicated:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended December 31,
|
|
Revenue Type
|
|
Country
|
|
2006
|
|
|
2007
|
|
|
2008
|
|
|
2008(1)
|
|
|
|
|
|
(In millions of Won and thousands of US$)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
Online game-subscription revenue
|
|
Korea
|
|
W
|
5,339
|
|
|
W
|
5,143
|
|
|
W
|
5,971
|
|
|
US$
|
4,676
|
|
|
|
United
States/Canada(2)
|
|
|
2,163
|
|
|
|
2,103
|
|
|
|
2,693
|
|
|
|
2,109
|
|
|
|
Others
|
|
|
|
|
|
|
558
|
|
|
|
1,198
|
|
|
|
938
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Subtotal
|
|
|
7,502
|
|
|
|
7,804
|
|
|
|
9,862
|
|
|
|
7,723
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Online game-royalties and license fees
|
|
Taiwan/Hong Kong
|
|
|
4,050
|
|
|
|
2,345
|
|
|
|
1,706
|
|
|
|
1,336
|
|
|
|
Japan
|
|
|
14,099
|
|
|
|
16,791
|
|
|
|
23,326
|
|
|
|
18,266
|
|
|
|
Thailand
|
|
|
2,505
|
|
|
|
981
|
|
|
|
679
|
|
|
|
532
|
|
|
|
Philippines
|
|
|
1,020
|
|
|
|
655
|
|
|
|
699
|
|
|
|
547
|
|
|
|
China
|
|
|
516
|
|
|
|
613
|
|
|
|
472
|
|
|
|
370
|
|
|
|
Indonesia
|
|
|
594
|
|
|
|
358
|
|
|
|
322
|
|
|
|
252
|
|
|
|
Europe
|
|
|
534
|
|
|
|
419
|
|
|
|
446
|
|
|
|
349
|
|
|
|
Singapore/Malaysia
|
|
|
224
|
|
|
|
109
|
|
|
|
63
|
|
|
|
49
|
|
|
|
Australia/New
Zealand(2)
|
|
|
155
|
|
|
|
1
|
|
|
|
|
|
|
|
|
|
|
|
Brazil
|
|
|
749
|
|
|
|
547
|
|
|
|
971
|
|
|
|
760
|
|
|
|
India
|
|
|
118
|
|
|
|
152
|
|
|
|
26
|
|
|
|
20
|
|
|
|
Chile
|
|
|
20
|
|
|
|
209
|
|
|
|
186
|
|
|
|
146
|
|
|
|
Vietnam
|
|
|
|
|
|
|
130
|
|
|
|
191
|
|
|
|
150
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Subtotal
|
|
|
24,584
|
|
|
|
23,310
|
|
|
|
29,087
|
|
|
|
22,777
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
|
|
W
|
32,086
|
|
|
W
|
31,114
|
|
|
W
|
38,949
|
|
|
US$
|
30,500
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(1) |
|
For convenience only, the Won amounts are expressed in U.S.
dollars at the rate of Won 1,277.0 to US$1.00, the noon buying
rate as quoted by the Federal Reserve Bank of New York in effect
on April 30, 2009. |
|
(2) |
|
The license agreement for Ragnarok Online with Gravity
Interactive, Inc. was amended in January 2008 to include
Australia and New Zealand as service countries in addition to
the existing service countries, the United States and Canada. |
The table below provides for the periods indicated, the peak
concurrent users and average concurrent users of Ragnarok Online
since the first quarter of 2006, in each of our principal
markets for Ragnarok Online.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Taiwan/Hong Kong
|
|
|
Thailand
|
|
|
Japan
|
|
|
China
|
|
|
Korea
|
|
|
USA/Canada
|
|
|
|
PCU(1)
|
|
|
ACU(2)
|
|
|
PCU
|
|
|
ACU
|
|
|
PCU
|
|
|
ACU
|
|
|
PCU
|
|
|
ACU
|
|
|
PCU
|
|
|
ACU
|
|
|
PCU
|
|
|
ACU
|
|
|
1Q 2006
|
|
|
132,539
|
|
|
|
107,141
|
|
|
|
69,997
|
|
|
|
52,404
|
|
|
|
75,302
|
|
|
|
36,362
|
|
|
|
28,248
|
|
|
|
21,909
|
|
|
|
13,145
|
|
|
|
6,342
|
|
|
|
8,338
|
|
|
|
5,222
|
|
2Q 2006
|
|
|
115,261
|
|
|
|
90,536
|
|
|
|
58,502
|
|
|
|
42,780
|
|
|
|
80,800
|
|
|
|
37,208
|
|
|
|
24,530
|
|
|
|
19,275
|
|
|
|
9,627
|
|
|
|
4,653
|
|
|
|
8,495
|
|
|
|
5,518
|
|
3Q 2006
|
|
|
122,978
|
|
|
|
86,985
|
|
|
|
116,331
|
|
|
|
36,361
|
|
|
|
83,632
|
|
|
|
35,551
|
|
|
|
36,290
|
|
|
|
17,220
|
|
|
|
9,796
|
|
|
|
4,837
|
|
|
|
8,128
|
|
|
|
5,381
|
|
4Q 2006
|
|
|
80,226
|
|
|
|
55,216
|
|
|
|
48,514
|
|
|
|
28,276
|
|
|
|
105,350
|
|
|
|
34,057
|
|
|
|
13,620
|
|
|
|
9,673
|
|
|
|
10,296
|
|
|
|
5,042
|
|
|
|
8,033
|
|
|
|
4,569
|
|
1Q 2007
|
|
|
78,516
|
|
|
|
45,993
|
|
|
|
27,491
|
|
|
|
19,061
|
|
|
|
78,053
|
|
|
|
34,504
|
|
|
|
14,691
|
|
|
|
8,516
|
|
|
|
10,338
|
|
|
|
5,177
|
|
|
|
6,538
|
|
|
|
4,042
|
|
2Q 2007
|
|
|
56,663
|
|
|
|
34,455
|
|
|
|
19,408
|
|
|
|
13,673
|
|
|
|
77,151
|
|
|
|
35,633
|
|
|
|
11,986
|
|
|
|
5,809
|
|
|
|
8,046
|
|
|
|
4,721
|
|
|
|
6,468
|
|
|
|
3,363
|
|
3Q 2007
|
|
|
39,983
|
|
|
|
28,097
|
|
|
|
12,931
|
|
|
|
8,562
|
|
|
|
66,441
|
|
|
|
23,975
|
|
|
|
10,108
|
|
|
|
5,541
|
|
|
|
7,997
|
|
|
|
4,575
|
|
|
|
4,604
|
|
|
|
2,491
|
|
4Q 2007
|
|
|
34,982
|
|
|
|
24,935
|
|
|
|
63,445
|
|
|
|
38,511
|
|
|
|
60,788
|
|
|
|
24,018
|
|
|
|
7,760
|
|
|
|
3,936
|
|
|
|
7,854
|
|
|
|
4,562
|
|
|
|
4,638
|
|
|
|
2,648
|
|
1Q 2008
|
|
|
36,429
|
|
|
|
29,893
|
|
|
|
63,316
|
|
|
|
25,942
|
|
|
|
61,800
|
|
|
|
24,674
|
|
|
|
8,609
|
|
|
|
4,469
|
|
|
|
6,785
|
|
|
|
3,219
|
|
|
|
4,334
|
|
|
|
2,469
|
|
2Q2008
|
|
|
34,747
|
|
|
|
26,364
|
|
|
|
14,996
|
|
|
|
9,709
|
|
|
|
57,348
|
|
|
|
22,908
|
|
|
|
7,393
|
|
|
|
3,856
|
|
|
|
10,146
|
|
|
|
3,518
|
|
|
|
4,288
|
|
|
|
2,396
|
|
3Q2008
|
|
|
40,574
|
|
|
|
27,097
|
|
|
|
22,850
|
|
|
|
12,687
|
|
|
|
57,515
|
|
|
|
22,401
|
|
|
|
6,979
|
|
|
|
3,273
|
|
|
|
9,192
|
|
|
|
4,357
|
|
|
|
3,700
|
|
|
|
2,122
|
|
30
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Taiwan/Hong Kong
|
|
|
Thailand
|
|
|
Japan
|
|
|
China
|
|
|
Korea
|
|
|
USA/Canada
|
|
|
|
PCU(1)
|
|
|
ACU(2)
|
|
|
PCU
|
|
|
ACU
|
|
|
PCU
|
|
|
ACU
|
|
|
PCU
|
|
|
ACU
|
|
|
PCU
|
|
|
ACU
|
|
|
PCU
|
|
|
ACU
|
|
|
4Q2008
|
|
|
30,128
|
|
|
|
21,292
|
|
|
|
30,455
|
|
|
|
20,707
|
|
|
|
59,470
|
|
|
|
24,109
|
|
|
|
5,342
|
|
|
|
2,476
|
|
|
|
6,306
|
|
|
|
3,052
|
|
|
|
4,661
|
|
|
|
2,354
|
|
1Q2009
|
|
|
27,686
|
|
|
|
20,351
|
|
|
|
28,761
|
|
|
|
22,628
|
|
|
|
58,171
|
|
|
|
24,554
|
|
|
|
5,942
|
|
|
|
2,861
|
|
|
|
6,127
|
|
|
|
3,211
|
|
|
|
4,908
|
|
|
|
3,181
|
|
|
|
|
(1) |
|
PCU, or peak concurrent users, represents the highest number of
users of Ragnarok Online during the specified time period as
recorded on the servers for the various countries. |
|
(2) |
|
ACU, or average concurrent users, represents the average number
of concurrent users of Ragnarok Online during the specified time
period as recorded on the servers for the various countries. |
|
(3) |
|
We believe that the number of users as measured by PCU or ACU
(i) is reflective of our active user base and (ii) is
correlated to revenues as revenues from an online game depend on
the number of users as well as time spent playing the game.
However, PCU and ACU are not measures under accounting
principles generally accepted in Korea, or Korean GAAP, or U.S.
GAAP and should not be construed as an alternative to operating
income or another measure of performance determined in
accordance with Korean GAAP or U.S. GAAP. Other companies may
determine PCU or ACU differently than we do. |
We obtained an exclusive license from Mr. Myoung-Jin Lee to
use the storyline and characters from his cartoon titled
Ragnarok for the development of Ragnarok Online
including for animation and character merchandising. We paid
Mr. Lee an initial license fee of Won 40 million and
are required to pay royalties based on a percentage of adjusted
revenues (net of value-added taxes and certain other expenses)
or net income generated from the use of the Ragnarok brand
through January 2033.
Ragnarok Online is an action adventure-based massively
multiplayer online role playing game that combines cartoon-like
characters, community-oriented themes and combat features in a
virtual world within which thousands of players can interact
with one another. By combining the highly interactive and
community-oriented themes and features, such as marriages and
organization of guilds, we believe we are able to create user
loyalty from our users who favor games that provide social
interaction in a virtual setting.
Other key features of Ragnarok Online include the following:
|
|
|
|
|
players may assume an ongoing role, or alter-ego, of a
particular game character, each with different strengths and
weaknesses. In Ragnarok Online, the user starts as a
novice and undergoes training in a specialized
mapped game zone to become familiar with the game features. Once
that stage is completed, the user can choose from six basic
characters, each with a distinct combination of different traits;
|
|
|
|
as each game character advances in challenge levels, the
character can enter into a greater range of mapped game zones
and develop into a more sophisticated game character in terms of
game attributes and special powers;
|
|
|
|
Ragnarok Online characters may visually express the users
mood and emotions by using emotive icons that appear within a
bubble above the characters heads. We believe that this
feature significantly expands the interface for user interaction
and elevates the level of social reality of the game;
|
|
|
|
game features may be traded or sold within the game, and game
characters may simulate real-life experiences such as marriage,
group fights and joining a guild. In addition, players may
communicate with each other through in-game chatting or instant
messaging;
|
|
|
|
special events are held from time to time to stimulate community
formations. For example, we periodically host fortress
raids whereby players are encouraged to organize
themselves into a team to compete against other teams to capture
a fortress within a set time; and
|
|
|
|
the game has no preordained ending and is designed to
continuously evolve in terms of plots, mapped game zones and
character attributes through enhancements from time to time.
|
31
We believe that the personal computer, or PC, configurations
required to run Ragnarok Online are lower than or similar to
many other competing massively multiplayer online role playing
games, which we believe has facilitated our successful entry
into and expansion of Ragnarok Online in many of the developed
and developing countries in which Ragnarok Online is
distributed. Also, we believe the community based features, such
as marriages and organization of guilds, builds user loyalty
from our users who favor games that provide social interaction
in a virtual setting. We believe that our decision to balance
three-dimensional graphics and game functions with prevailing
technological standards with a combination of two-dimensional
characters, which requires lower PC configurations than
three-dimensional massively multiplayer online role playing
games has helped to increase the popularity of Ragnarok Online,
in particular in certain jurisdictions which does not have
access to the more technological updated PC technology as a
result of cost and other limitations. The recommended minimum PC
configuration for Ragnarok Online is Pentium III
1.6 GHz, 256 MB RAM and 32 MB graphics card.
Ragnarok Online can be accessed through a
dial-up
modem as well as broadband Internet.
R.O.S.E.
Online
R.O.S.E. Online, which was commercially launched in January
2005, represented 1.4% of our total revenues or Won
766 million (US$600 thousand) in 2008, compared with 4.4%
of our total revenues or Won 1,760 million in 2007.
The following are revenues generated by R.O.S.E. Online for the
periods indicated:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended December 31,
|
|
Revenue Type
|
|
Country
|
|
2006
|
|
|
2007
|
|
|
2008
|
|
|
2008(1)
|
|
|
|
|
|
(In millions of Won and thousands of US$)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
Online game-subscription revenue
|
|
Korea
|
|
W
|
52
|
|
|
W
|
|
|
|
W
|
|
|
|
US$
|
|
|
|
|
United States/Canada/Mexico
|
|
|
607
|
|
|
|
505
|
|
|
|
444
|
|
|
|
348
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Subtotal
|
|
|
659
|
|
|
|
505
|
|
|
|
444
|
|
|
|
348
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Online game-royalties and license fees
|
|
Japan
|
|
|
1,289
|
|
|
|
1,058
|
|
|
|
27
|
|
|
|
21
|
|
|
|
Indonesia
|
|
|
|
|
|
|
72
|
|
|
|
|
|
|
|
|
|
|
|
Philippines
|
|
|
250
|
|
|
|
125
|
|
|
|
|
|
|
|
|
|
|
|
China
|
|
|
|
|
|
|
|
|
|
|
136
|
|
|
|
106
|
|
|
|
Vietnam
|
|
|
|
|
|
|
|
|
|
|
60
|
|
|
|
47
|
|
|
|
Taiwan
|
|
|
|
|
|
|
|
|
|
|
99
|
|
|
|
78
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Subtotal
|
|
|
1,539
|
|
|
|
1,255
|
|
|
|
322
|
|
|
|
252
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
|
|
W
|
2,198
|
|
|
W
|
1,760
|
|
|
W
|
766
|
|
|
US$
|
600
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(1) |
|
For convenience only, the Won amounts are expressed in U.S.
dollars at the rate of Won 1,277.0 to US$1.00, the noon buying
rate as quoted by the Federal Reserve Bank of New York in effect
on April 30, 2009. |
R.O.S.E. Online, a three-dimensional game, is the first online
game developed by a third party that we published pursuant to an
exclusive publishing license agreement. R.O.S.E. Online was
developed by TriggerSoft Corporation, or TriggerSoft, in close
coordination with our in-house game development team. In May
2005, we acquired control of TriggerSoft to enhance our ability
to update and improve R.O.S.E. Online on a more effective and
timely basis and gained ownership of R.O.S.E. Online after
liquidation of TriggerSoft in 2007.
In the United States, Canada and Mexico, we have been offering
commercial service of R.O.S.E. Online since 2005 and all rights
for R.O.S.E. Online have been transferred to our wholly-owned
subsidiary, Gravity Interactive in June 2007. We no longer offer
or license R.O.S.E. Online in other markets.
Requiem
We commercially launched Requiem in Korea in October 2007.
Requiem represented 3.3% of our total revenues or Won
1,743 million (US$1,365 thousand) in 2008, compared with
1.6% of our total revenues or Won
32
644 million in 2007. We commercially offer Requiem directly
in Korea and 17 other countries through our subsidiaries and
currently only generate subscription revenues.
The following are revenues generated by Requiem for the periods
indicated:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended December 31,
|
|
Revenue Type
|
|
Country
|
|
2006
|
|
|
2007
|
|
|
2008
|
|
|
2008(1)
|
|
|
|
|
|
(In millions of Won and thousands of US$)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
Online game-subscription revenue
|
|
Korea
|
|
W
|
|
|
|
W
|
644
|
|
|
W
|
964
|
|
|
US$
|
755
|
|
|
|
United States/Canada
|
|
|
|
|
|
|
|
|
|
|
470
|
|
|
|
368
|
|
|
|
Russia/CIS countries
|
|
|
|
|
|
|
|
|
|
|
309
|
|
|
|
242
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
|
|
W
|
|
|
|
W
|
644
|
|
|
W
|
1,743
|
|
|
US$
|
1,365
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(1) |
|
For convenience only, the Won amounts are expressed in U.S.
dollars at the rate of Won 1,277.0 to US$1.00, the noon buying
rate as quoted by the Federal Reserve Bank of New York in effect
on April 30, 2009. |
Unlike Ragnarok Online, which does not emphasize violent themes,
we designed Requiem to showcase user-to-user combat. In
addition, we used advanced game development engines for enhanced
graphics and to support the games speedy and streamlined
action movements. We commercially launched Requiem in the United
States, Canada, Armenia, Azerbaijan, Belorussia, Estonia,
Georgia, Kazakhstan, Kyrgyzstan, Latvia, Lithuania, Moldova,
Russia, Tajikistan, Turkmenistan, Ukraine and Uzbekistan in June
2008.
Emil
Chronicle Online
We commercially launched Emil Chronicle Online in Korea,
Thailand, Hong Kong and Taiwan in August 2007, September 2007,
June 2008 and August 2008, respectively. Emil Chronicle Online
is the first online game developed by GungHo Online
Entertainment, Inc., the publisher of Ragnarok Online in Japan,
which is our controlling and majority shareholder. Emil
Chronicle Online is an animation style game based on the
chronicles of three races: Emils, Titanians and Dominions, that
offers various characters and avatars for players to enjoy. We
entered into a software licensing agreement with GungHo in
December 2005 for the right to publish and distribute Emil
Chronicle Online worldwide, except for Japan. In November 2006,
we entered into a license and distribution agreement with
Infocomm Asia Holdings Pte Ltd., or Infocomm Asia, to distribute
Emil Chronicle Online in Singapore, Malaysia, Brunei, Thailand,
the Philippines, Indonesia, Vietnam, Australia and New Zealand.
In February 2007, we and Infocomm Asia granted the distribution
rights of Emil Chronicle Online in Thailand to Onenet Co., Ltd.
In July 2008, we amended the agreement with Infocomm Asia to
take back Infocomm Asias distribution rights in countries
in which Infocomm Asia had not yet entered into service
agreements with sub-licensees. As a result, we took back our
distribution rights for the remaining 8 countries and
subsequently, in December 2008, entered into license and
distribution agreements with Run Up Game Distribution and
Development Sdn. Bhd. for distribution of Emil Chronicle Online
in Singapore and Malaysia and in February 2009 with PT. Wave
Wahana Wisesa for distribution in Indonesia. We entered into
license and distribution agreements for Emil Chronicle Online in
China with a wholly-owned subsidiary of The9 Limited in January
2007 and in Taiwan and Hong Kong with GameCyber Technology Ltd.
in August 2007. The amount of revenues from Emil Chronicle
Online in 2008 represented 1.8% of our total revenues in 2008
and that in 2007 represented less than 1% of our total revenues
in 2007.
Ragnarok
Online II
Ragnarok Online II is a sequel to Ragnarok Online and a
massively multiplayer online role playing game expected to have
enhanced character and community features. Ragnarok
Online II includes pastel-type graphics, advanced character
customization and detailed monsters and non-player characters.
Ragnarok Online II also adopts cartoonist
Mr. Myoung-Jin Lees original drawings from his comic
book Ragnarok and music from Kanno Yoko, a well-respected
composer in the animation industry. We currently have 24
designers, 9 programmers and 11 game planners dedicated to the
development of Ragnarok Online II. We have been conducting open
beta testing of
33
Ragnarok Online II since May 2007 and continue to upgrade
and develop Ragnarok Online II in response to market
feedback received during the testing and development phase. We
have entered into license and distribution agreements for
Ragnarok Online II with six licensees in ten countries,
including Thailand, Japan, Taiwan, Philippines, Singapore,
Malaysia, Vietnam, China, Indonesia and Brazil beginning from
the end of 2006. While we currently expect to launch the game in
the first half of 2010, no assurance can be given that we can
meet this anticipated launch date or, if there is any further
delay in the launch date, such delay would not result in
termination of any of the existing license agreements for
Ragnarok Online II. See ITEM 3.D. RISK
FACTORS RISKS RELATING TO OUR BUSINESS If
we are unable to consistently and timely develop, acquire,
license, launch, market or operate commercially successful
online games in addition to Ragnarok Online, our business,
financial condition and results of operations may be materially
and adversely affected.
Time N
Tales
We commercially launched Time N Tales in July 2006 under a
publishing agreement entered into with Ndoors Corp., a Korean
online game developer, in November 2005. The amount of revenues
from Time N Tales in 2008 and 2007 represented less than 1% of
our total revenues in 2008 and 2007, respectively. We terminated
our agreement with Ndoors Corp in January 2009 and stopped
offering Time N Tales in March 2009.
Casual
online games
Casual online games can fit in to any genre and have any type of
game play. They are targeted at mass audience of casual online
gamers and generally distinguished by simple rules and lack of
commitment required in contrast to more complex and hardcore
massively multiplayer online role playing games. Currently, we
commercially offer one casual online game, Pucca Racing. We
stopped offering two casual games, Love Forty and TV Boyz
through our casual online game portal site, STYLIA, in September
2008.
Pucca
Racing
We commercially launched Pucca Racing in Korea and in Thailand
in September 2007 and March 2008, respectively. Pucca Racing was
co-developed by us and Vooz Co., Ltd., which originally designed
the Pucca characters. We entered into license and distribution
agreements for Pucca Racing in Thailand with Ini 3 Digital Co.,
Ltd. in January 2008, in Taiwan and Hong Kong with M-etel Co.,
Ltd. in October 2008. The most distinguishing characteristic of
the game is its simple game play based on classic bike racing,
allowing players of all age groups to freely enjoy the game.
Players can apply various control techniques to achieve fast
acceleration and lively movements based on performance
differences across a wide selection of bikes. Pucca Racing
incorporates the use of famous race tracks from countries around
the world which we believe makes the game unique and fun to
play. The amount of revenues from Pucca Racing in 2008 and 2007
represented less than 1% of our total revenues in each of 2008
and 2007.
STYLIA
Through STYLIA, a casual online game portal site operated by us,
we offered until September 2008, two casual games, Love Forty,
an online tennis game, and TV Boyz, a three-dimensional action
game. The amount of revenues from these two games in 2008 and
2007 represented less than 1% of our total revenues in each of
2008 and 2007. We terminated our publishing agreement with
Sonnori Co., Ltd. in August 2008 and stopped the service of
these two games and STYLIA in September 2008.
Ice
Age Online
We are also in the process of working with a third-party
developer to develop Ice Age Online, our first massively
multiplayer online game, which allows interaction among a large
number of players within a virtual game world, but without the
role playing capability among users present in massively
multiplayer online role playing games.
Ice Age Online is expected to be an Adobe Flash based
massively multiplayer online game featuring strong social
network features that is intended to target children aged from
six to twelve. Ice Age Online, when launched is
34
expected to offer a virtual world with characters and fields
(backgrounds) based on three popular animated motion pictures:
Ice Age, Ice Age: The Meltdown and Ice Age: Dawn of the
Dinosaurs. We licensed the right to use the theme, characters
and storyline from 20th Century Fox Licensing &
Merchandising. Ice Age Online is expected to allow players
to create new characters within the animation, play various
mini-games, make new friends and earn Acorns as in-game
currency. With Acorns, players will be able to buy various items
and customize their characters
and/or My
Room, virtual personal space for users. While we currently
expect to start open beta testing and commercial launch of Ice
Age Online in November 2009 and in mid December 2009,
respectively, there may be unanticipated delays to our
development schedule and no assurance can be given that we will
be able to meet our current schedule.
Mobile
games
As compared to massively multiplayer online role playing games,
mobile games, which are played using mobile phones and other
mobile devices, have shorter game playtime and less complex
user-game interaction. We believe that mobile games, due to such
characteristics, provide less-experienced users with a means to
become familiar with both game playing and the game culture
without making a substantial commitment in time and resources.
As a result, we believe that mobile games allow us to target a
broader audience of users, help us to expand the online game
culture beyond Internet cafés and users homes and act
as an effective marketing tool to attract new users to our
massively multiplayer online role playing games. We develop and
distribute our mobile games through our subsidiary in Korea,
NeoCyon, Inc.
The following are revenues generated from our mobile business
for the periods indicated:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended December 31,
|
|
Country
|
|
2006
|
|
|
2007
|
|
|
2008
|
|
|
2008
|
|
|
2008(1)
|
|
|
|
(In millions of Won and thousands of US$, except
percentages)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
Korea
|
|
W
|
3,722
|
|
|
W
|
3,673
|
|
|
W
|
4,573
|
|
|
|
66.5
|
%
|
|
US$
|
3,581
|
|
Japan
|
|
|
59
|
|
|
|
390
|
|
|
|
2,309
|
|
|
|
33.5
|
|
|
|
1,808
|
|
United States/Canada
|
|
|
39
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Others
|
|
|
20
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
|
|
W
|
3,840
|
|
|
W
|
4,063
|
|
|
W
|
6,882
|
|
|
|
100.0
|
%
|
|
US$
|
5,389
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(1) |
|
For convenience only, the Won amounts are expressed in U.S.
dollars at the rate of Won 1,277.0 to US$1.00, the noon buying
rate as quoted by the Federal Reserve Bank of New York in effect
on April 30, 2009. |
Game-related
products and services
Animation
Gravity Entertainment, our Japanese subsidiary, entered into an
agreement with G&G Entertainment Inc. and three other
Japanese media and entertainment companies for the production
and distribution of 26
half-hour
episode animation series based on the storyline and characters
of Ragnarok Online. The series was produced by Gravity
Entertainment and broadcast on television in nine countries from
2004 through 2007. We also entered into an agreement to
broadcast the series in Thailand in December 2004. The animation
series of Ragnarok Online has been sold in DVD and VOD (video on
demand) formats in North America since March 2006 and it has
also been distributed in Europe. In addition to the potential
revenue generated from the sale of broadcasting rights, videos,
DVDs and Internet viewing, we believe that our animation
products will enhance the brand recognition of Ragnarok Online
and facilitate cross-selling of other products. Our revenues
from our animation business was Won 255 million (US$200
thousand) in 2008 and Won 33 million in 2007, which
represented less than 1% of our total revenues in 2008 and 2007,
respectively.
35
Game
character merchandising
In order to optimize the commercial opportunities presented by
the popularity of Ragnarok Online and its characters, we and our
licensees have been marketing dolls, stationery and other
character-based merchandise, as well as game manuals, monthly
magazines and other publications, based on the game. We have
entered into arrangements with nine Korean vendors and eleven
overseas vendors to license Ragnaroks animation characters
in Korea, Japan, the United States, Taiwan, Hong Kong, China,
Thailand, the Philippines, Indonesia, Singapore, Malaysia and
Brazil. In Japan, we have been conducting game character
merchandising by selling game packages, which package our online
game software in CD or DVD format for PC users, in connection
with game distribution. We also market the merchandise through
convenience stores where, such as in China and many Southeast
Asian countries, prepaid game cards for our games are sold. We
have also entered into arrangements to license Emil Chronicle
Online in Korea.
The total amount of license fees from our contracts with Korean
vendors was approximately Won 101 million (US$79 thousand)
in 2008, compared with Won 377 million in 2007, and the
total amount of license fees from our contracts with overseas
vendors was approximately Won 992 million (US$777 thousand)
in 2008, compared with Won 470 million in 2007. We intend
to expand our character marketing for our new games as they are
launched.
The following are revenues generated from game character
merchandising for the periods indicated:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended December 31,
|
|
Country
|
|
2006
|
|
|
2007
|
|
|
2008
|
|
|
2008
|
|
|
2008(1)
|
|
|
|
(In millions of Won and thousands of US$, except
percentages)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
Korea
|
|
W
|
201
|
|
|
W
|
377
|
|
|
W
|
101
|
|
|
|
9.2
|
%
|
|
US$
|
79
|
|
Japan
|
|
|
1,075
|
|
|
|
470
|
|
|
|
975
|
|
|
|
89.3
|
|
|
|
764
|
|
Taiwan/Hong Kong
|
|
|
34
|
|
|
|
|
|
|
|
17
|
|
|
|
1.5
|
|
|
|
13
|
|
Others
|
|
|
73
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
|
|
W
|
1,383
|
|
|
W
|
847
|
|
|
W
|
1,093
|
|
|
|
100.0
|
%
|
|
US$
|
856
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(1) |
|
For convenience only, the Won amounts are expressed in U.S.
dollars at the rate of Won 1,277.0 to US$1.00, the noon buying
rate as quoted by the Federal Reserve Bank of New York in effect
on April 30, 2009. |
Multiplatform
and internet protocol television games
In December 2006, we entered into a licensing agreement with
GungHo Online Entertainment, Inc. to develop and distribute
Ragnarok DS, a Nintendo DS version of Ragnarok Online. Ragnarok
DS was released in Japan and in Korea in December 2008 and June
2009, respectively. We intend to release Ragnarok DS in North
America in 2009.
We are also expanding our business by providing our online games
on internet protocol television, or IPTV. In September 2008, we
entered into a licensing agreement with Iconix Entertainment
Co., Ltd. to develop and publish an IPTV game based on
Iconixs 3D TV animation series Pororo: The Little
Penguin. We expect to launch Pororo Game, an
IPTV game in July 2009.
OUR
MARKETS
Japan, Korea, the United States and Canada, Taiwan and Hong
Kong, and Russia were our biggest geographic markets in 2008 in
terms of revenue. Each of these markets is serviced either by us
or a distribution company. We directly manage game operations in
Korea, and our wholly-owned subsidiaries, Gravity Interactive
and Gravity CIS manage game operations in the United States and
Canada, and Russia and CIS countries. For Ragnarok Online,
GungHo Entertainment Inc. is our licensee for Japan and
Soft-World International Corporation is our licensee for Taiwan
and Hong Kong. For Emil Chronicle Online, GameCyber Technology
Ltd. is our licensee for Taiwan and Hong Kong.
36
The following table sets forth a summary of our consolidated
statement of operations showing revenues by geographic area for
the periods indicated and the percentage represented by such
revenues for year ended December 31, 2008.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended December 31,
|
|
Countries
|
|
2006
|
|
|
2007
|
|
|
2008
|
|
|
2008
|
|
|
2008(1)
|
|
|
|
(In millions of Won and thousands of US$, except
percentages)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
Japan
|
|
W
|
16,913
|
|
|
W
|
18,899
|
|
|
W
|
27,037
|
|
|
|
50.8
|
%
|
|
US$
|
21,172
|
|
Korea
|
|
|
10,155
|
|
|
|
11,119
|
|
|
|
14,009
|
|
|
|
26.3
|
|
|
|
10,970
|
|
United States/Canada
|
|
|
2,868
|
|
|
|
2,614
|
|
|
|
3,620
|
|
|
|
6.8
|
|
|
|
2,835
|
|
Taiwan/Hong Kong
|
|
|
4,092
|
|
|
|
2,369
|
|
|
|
2,301
|
|
|
|
4.3
|
|
|
|
1,802
|
|
Russia and CIS countries
|
|
|
6.0
|
|
|
|
489
|
|
|
|
1,078
|
|
|
|
2.0
|
|
|
|
844
|
|
Others
|
|
|
6,929
|
|
|
|
4,739
|
|
|
|
5,125
|
|
|
|
9.8
|
|
|
|
4,014
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
|
|
W
|
40,963
|
|
|
W
|
40,229
|
|
|
W
|
53,170
|
|
|
|
100.0
|
%
|
|
US$
|
41,637
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(1) |
|
For convenience only, the Won amounts are expressed in U.S.
dollars at the rate of Won 1,277.0 to US$1.00, the noon buying
rate as quoted by the Federal Reserve Bank of New York in effect
on April 30, 2009. |
Korea
In Korea, we commercially launched and began to charge
subscribers for Ragnarok Online in August 2002, R.O.S.E. Online
in January 2005, Love Forty and TV Boyz in June 2006, Time N
Tales in July 2006, Emil Chronicle Online in August 2007, Pucca
Racing in September 2007 and Requiem in October 2007. Our game
subscribers in Korea consist of individual PC account
subscribers and Internet café subscribers. Individual PC
account subscribers are individuals who log on to our game
servers from places other than Internet cafés, such as from
home or work, whereas Internet café subscribers are
commercial businesses operating Internet café outlets
equipped with multiple PCs that provide broadband Internet
access to their customers who typically prefer to play the most
up-to-date versions of online games. Most Internet cafés
charge their customers PC usage and Internet access fees that
generally range from Won 700 to Won 1,200 per hour and subscribe
to various online games. Over 6,400 and 6,000 Internet
cafés offered our games in Korea according to our internal
data as of December 31, 2008 and 2007, respectively. In
order to offer our games, an Internet café typically
purchases minimum game hours from us. The subscription collected
from Internet cafés accounted for 14.6% and 13.8% of our
subscription revenues in Korea in 2008 and 2007, respectively.
Overseas
markets
Ragnarok Online is commercially offered in the following 37
overseas countries and markets: Japan, China, Taiwan, Hong Kong,
United States, Canada, Australia, New Zealand, Singapore,
Malaysia, Thailand, the Philippines, Indonesia, Germany,
Austria, Switzerland, Italy, Turkey, Brazil, France, Belgium,
Vietnam, Armenia, Azerbaijan, Belorussia, Estonia, Georgia,
Kazakhstan, Kyrgyzstan, Latvia, Lithuania, Moldova, Russia,
Tajikistan, Turkmenistan, Ukraine and Uzbekistan. Ragnarok
Online is distributed through local game operators and
distributors, except for the countries in which our subsidiaries
directly publish Ragnarok Online, such as Gravity Interactive in
the United States, Canada, Australia, and New Zealand; Gravity
CIS in Russia and CIS countries; and Gravity EU in France and
Belgium. In June 2008, we made an amendment to our license and
distribution agreement with Gravity EU to include the United
Kingdom, Finland, Sweden, Norway, Ireland, Scotland, Denmark and
Spain as service territory and currently plan to conduct closed
beta testing of Ragnarok Online in these countries.
In January 2009, we also entered into license and distribution
agreement for Ragnarok Online in the following 20 countries:
United Arab Emirates, Saudi Arabia, Jordan, Kuwait, Syria,
Bahrain, Qatar, Palestine, Oman, Lebanon, Libya, Sudan,
Mauritania, Iraq, Yemen, Iran, Egypt, Algeria, Morocco and
Tunisia with Tahadi Games Ltd. We are currently in the process
of conducting open beta testing of the game in some of these
countries.
37
The following table lists the overseas countries in which
Ragnarok Online is commercially offered through our licensees,
the names of the licensees, the dates of the license agreements,
and the commercial launch date and expiry date of the license
agreements.
|
|
|
|
|
|
|
|
|
|
|
|
|
Date of License
|
|
Date of Commercial
|
|
|
Country
|
|
Licensee
|
|
Agreement
|
|
Launch
|
|
Date of Expiry
|
|
Japan
|
|
GungHo Online Entertainment, Inc.
|
|
July 2002
|
|
December 2002
|
|
August 2009(1)
|
Taiwan/Hong Kong(2)
|
|
Soft-World International Corporation
|
|
May 2002
|
|
October 2002
|
|
October 2009(3)
|
Thailand
|
|
AsiaSoft Corporation Public Co., Ltd.(4)
|
|
June 2002
|
|
March 2003
|
|
March 2010(5)
|
China
|
|
Shengqu Information Technology (Shanghai) Co., Ltd.(6)
|
|
July 2005
|
|
May 2003
|
|
August 2010(7)
|
Singapore/Malaysia(2)
|
|
Game Flier (Malaysia) Sdn. Bhd.(8)
|
|
May 2003
|
|
April 2004
|
|
October 2009(9)
|
Philippines
|
|
Level Up! Inc.
|
|
March 2003
|
|
September 2003
|
|
August 2010(10)
|
Indonesia
|
|
PT. Lyto Datarindo Fortuna(11)
|
|
April 2004
|
|
November 2003
|
|
February 2010(12)
|
Europe((13)
|
|
Burda:ic GmbH
|
|
November 2003
|
|
April 2004
|
|
April 2010(14)
|
Brazil
|
|
Level Up! Interactive S.A.
|
|
August 2004
|
|
February 2005
|
|
March 2011(15)
|
India(16)
|
|
Level Up! International Holdings Pte. Ltd.(17)
|
|
May 2004
|
|
March 2006
|
|
June 2009(18)
|
Vietnam
|
|
AsiaSoft Corporation Public Co., Ltd. (4)(19)
|
|
July 2008
|
|
April 2007
|
|
December 2010
|
|
|
|
(1) |
|
Renewed in August 2006. |
|
(2) |
|
Governed under a single license agreement covering both markets. |
|
(3) |
|
Renewed in October 2007. |
|
(4) |
|
Formerly known as AsiaSoft International Company Ltd. Changed
its name in May 2008. |
|
(5) |
|
Renewed in March 2008. |
|
(6) |
|
Shengqu is a wholly-owned subsidiary of Shanda Interactive
Entertainment Ltd., previously with different licensee. |
|
(7) |
|
Renewed in September 2008. |
|
(8) |
|
Game Flier (Malaysia) Sdn. Bhd. is a wholly-owned subsidiary of
Soft-World International Corporation. |
|
(9) |
|
Renewed in October 2007. |
|
(10) |
|
Renewed in September 2008. |
|
(11) |
|
Previously with a different licensee. |
|
(12) |
|
Renewed in February 2008. |
|
(13) |
|
Represents massively multiplayer online role playing game
operations in Germany, Austria, Switzerland, Italy and Turkey. A
single operator services these five countries under one license
agreement. |
38
|
|
|
(14) |
|
Original license agreement was entered into with Burda Holding
International GmbH, a 100% subsidiary of Hubert Burda
Media, in November 2003, which was transferred to Burda
Interactive Communities GmbH, an affiliate of Hubert Burda Media
in February 2007, and renewed in April 2007 for additional one
year terms under mutual consent of the Company and Burda
Interactive Communities GmbH. Burda Interactive Communities
changed its name to Burda:ic GmbH in May 2007 and license
agreement with Burda:ic GmbH was renewed in April 2008 with the
same terms and conditions of the existing license agreement,
except adding automatic renewal provision, for a term from April
2008 to April 2009 with one additional renewal term of one year
through April 2010. The license agreement was automatically
renewed in April 2009. |
|
(15) |
|
Renewed in March 2009. |
|
(16) |
|
We commercially launched Ragnarok Online in India through
Level Up! Network India Pvt. Ltd. in March 2006. The
licensee in India was changed to Level Up! International
Holdings Pte. Ltd. in May 2008 and the game services were
suspended in August 2008. We are currently pursuing various
other options in India and expect to find an alternative
licensee in the near future. |
|
(17) |
|
Previously with a different licensee. |
|
(18) |
|
Renewed in June 2008. |
|
(19) |
|
Previously with a different licensee. |
R.O.S.E. Online is currently commercially offered in the United
States, Canada and Mexico. Emil Chronicle Online is currently
commercially offered in Thailand, Hong Kong and Taiwan. Pucca
Racing is commercially offered in Thailand. Requiem is
commercially offered in the United States, Canada, Armenia,
Azerbaijan, Belorussia, Estonia, Georgia, Kazakhstan,
Kyrgyzstan, Latvia, Lithuania, Moldova, Russia, Tajikistan,
Turkmenistan, Ukraine and Uzbekistan. See ITEM 4.B.
BUSINESS OVERVIEW OUR PRODUCTS.
Our licensees pay us:
|
|
|
|
|
an initial license fee for initial
set-up
costs, technical support and advisory services that we provide
until commercial launch; and
|
|
|
|
ongoing royalty payments based on a percentage of revenues
generated from subscription of the game they service in the
respective overseas markets.
|
In addition, if the license agreement is renewed, we typically
negotiate a renewal license fee. The license agreements may be
terminated in the event of bankruptcy or a material breach by
either party, including by us if the licensee fails to pay
royalty fees in a timely manner.
PRICING
STRUCTURE AND PAYMENT SYSTEM
Our overseas licensees generally develop, after consultation
with us, a retail pricing structure for the users of the game
they service in their respective markets. Pricing structures are
determined primarily based on the cost of publishing and
operating the game, the playing and payment patterns of the
users, the pricing of competing games in a given market and the
purchase power parity of consumers in that market. Since the
launch of Ragnarok Online in August 2002, we have tracked and
accumulated user data generated from our user base, which
provide us with an extensive database to analyze user patterns
and establish pricing for other markets. The pricing for
Ragnarok Online has remained generally stable in each of our
markets since the respective dates of Ragnarok Onlines
commercial launch in those markets.
In December 2006, we started to apply a micro-transaction system
(or sale of virtual in-game items model) as an additional
business model, by providing virtual item shops in the games
where players can purchase a wide array of items to customize,
personalize and enhance their characters and game playing
experiences. The micro-transaction model has been introduced in
all the countries and markets where Ragnarok Online is serviced
except Germany, Austria, Switzerland, Italy and Turkey. We
intend to extend our micro-transaction model to other markets.
In addition, since January 2007, we have opened free-to-play
servers, which only applies the micro-transaction model, in all
the countries and markets where Ragnarok Online is serviced
except Japan, France, Belgium, Germany, Austria, Switzerland,
Italy and Turkey to encourage the players to download and play
Ragnarok Online without paying subscription fees or buying
playing time and to purchase in-game items pursuant to our
39
micro-transaction model. In Russia and Vietnam, we offer our
game services with the micro-transaction model only. We also
intend to extend free-to-play servers into other markets. The
amount of revenue generated from micro-transactions as a
percentage of revenue per month from each country varies
monthly. For example, the percentage of per month revenue
derived from micro-transactions ranged from 24.0% to 42.8% of
total monthly royalty revenues for Japan during 2008, 45.2% to
73.4% of total monthly royalty revenues for the United States
and Canada during 2008, 57.8% to 75.3% of total monthly royalty
revenues for Thailand during 2008, 72.3% to 81.4% of total
monthly royalty revenues for Indonesia during 2008, 22.7% to
75.1% of total monthly royalty revenues for Russia during 2008,
17.2% to 68.6% of total monthly royalty revenues for France and
Belgium from September 2008 through December 2008 and 42.0% to
74.4% of total monthly revenues for Korea during 2008. As we
establish and refine our micro-transaction model internally and
with our licensees, we plan to be able to provide reliable
micro-transaction data for our other principal markets in the
future. The pricing for Ragnarok Online in Korea and our
principal overseas markets, Japan, the United States and Canada,
Taiwan and Hong Kong, Thailand and China are set forth below:
Korea
Individual PC subscribers in Korea can choose from a number of
alternative payment options, including charges made through
mobile or fixed telephone service provider payment systems,
prepaid cards, gift certificates, online credit card payments
and bank transfers. We pay a commission in the range of 1.8% to
15% to third parties to process payments. These third parties
bear the delinquency risk associated with payments from
subscribers.
Subscription-based
fee model
We determine the pricing plan for Ragnarok Online in Korea. We
offer separate pricing plans to Internet cafés and
individual PC account subscribers. Our subscribers have an
option to pay an hourly fee or a flat monthly fee. The following
table sets forth our published pricing plans in Korea for
Ragnarok Online access as of December 31, 2008.
|
|
|
|
|
|
|
|
|
|
|
Subscription Fees
|
|
Individual PC users
|
|
|
|
|
|
|
|
|
Flat-fee rate
|
|
|
1 month
|
|
|
W
|
19,800
|
|
|
|
|
2 months
|
|
|
|
37,600
|
|
|
|
|
3 months
|
|
|
|
53,500
|
|
|
|
|
6 months
|
|
|
|
101,000
|
|
Hourly-fee rate
|
|
|
5 hours
|
|
|
|
3,300
|
|
|
|
|
20 hours
|
|
|
|
8,800
|
|
|
|
|
|
|
|
|
|
|
|
|
Number of PCs
|
|
Flat Fee per PC
|
|
Internet cafés(1)
|
|
|
|
|
|
|
|
|
Hourly-fee rate
|
|
|
300 hours
|
|
|
W
|
69,300
|
|
|
|
|
600 hours
|
|
|
|
138,600
|
|
|
|
|
1,000 hours
|
|
|
|
231,000
|
|
|
|
|
2,000 hours
|
|
|
|
462,000
|
|
|
|
|
(1) |
|
Actual monthly and hourly-rate fees may vary depending on
discounts we offer based on volume of use by the subscriber. |
Approximately 87.5% of our revenues from Ragnarok Online in
Korea in 2008 were derived from subscriptions by individual PC
users and the remaining 12.5% was derived from Internet
cafés.
40
Micro-transaction
model
We have applied a micro-transaction model in Korea since April
2007. Game users buy RO Cash, the currency of the money used in
Ragnarok Online which enable them to buy game items. The price
range of each of the game items is between Won 200 and 9,800 for
paid servers and between Won 250 and 14,700 for
free-to-play servers.
The pricing for Ragnarok Online in our principal overseas
markets, Japan, the United States and Canada , Taiwan and Hong
Kong, Thailand and China is as follows:
Japan
Users in Japan typically pay for access to Ragnarok Online with
credit cards or cyber money, which is increasingly becoming a
popular payment method in Japan.
Subscription-based
fee model
Our licensee in Japan, GungHo offers only one rate for Ragnarok
Online and charges Japanese Yen 1,500 per 30 days of
unlimited use.
Micro-transaction
model
We have applied a micro-transaction model in Japan since
December 2006. Game users buy points which enable them to buy
game items. The range of the game items is between JPY 50
and 1,500(1).
|
|
|
|
|
Points
|
|
Retail Price(1)
|
|
|
10,000 points
|
|
|
JPY 1,000
|
|
21,000 points
|
|
|
2,000
|
|
32,500 points
|
|
|
3,000
|
|
55,000 points
|
|
|
5,000
|
|
112,000 points
|
|
|
10,000
|
|
|
|
|
(1) |
|
For your reference only, as of April 30, 2009, the noon
buying rate of Japanese Yens to U.S. dollars quoted by the
Federal Reserve Bank of New York was JPY 98.76 to US$1.00. |
The
United States and Canada
Gravity Interactive, our wholly-owned subsidiary in the United
States, permits users to access Ragnarok Online using credit
cards, money orders, wire
and/or bank
transfers and Gravity Game Card, a prepaid card.
Subscription-based
fee model
The following table sets forth Gravity Interactives
published basic pricing for Ragnarok Online access in the United
States and Canada as of December 31, 2008:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Retail Price
|
|
|
|
|
|
|
|
|
|
Credit Card/Debit
|
|
Hours or Month
|
|
Money Order
|
|
|
Wire/Bank Transfer
|
|
|
Card
|
|
|
30 hours
|
|
US$
|
9.99
|
|
|
US$
|
8.99
|
|
|
US$
|
7.99
|
|
1 month
|
|
|
13.99
|
|
|
|
12.99
|
|
|
|
12.00
|
|
3 months
|
|
|
35.98
|
|
|
|
33.99
|
|
|
|
32.00
|
|
6 months
|
|
|
63.48
|
|
|
|
59.99
|
|
|
|
57.00
|
|
41
The following table sets forth Gravity Interactives
published basic pricing for the Gravity Game Card.
|
|
|
|
|
Subscription Plan
|
|
Price
|
|
|
14 Day Plan
|
|
US$
|
5 Gravity Game Card
|
|
45 Day Plan
|
|
US$
|
15 Gravity Game Card
|
|
90 Day Plan
|
|
US$
|
30 Gravity Game Card
|
|
Micro-transaction
model
We have applied a micro-transaction model in the United States
and Canada since June 2007. Game users buy points which enable
them to buy game items through credit cards and wire
and/or bank
transfers. The range of the game items is between US$0.25 and 22
for paid servers and between US$0.3 and 27.5 for free-to-play
servers. The following table sets forth our licensees
published basic pricing for points of Ragnarok Online in the
United States and Canada as of December 31, 2008.
|
|
|
|
|
Points
|
|
Retail Price
|
|
|
500 points
|
|
US$
|
4.99
|
|
1,050 points
|
|
|
9.99
|
|
1,650 points
|
|
|
14.99
|
|
2,300 points
|
|
|
19.99
|
|
5,200 points
|
|
|
39.99
|
|
10,400 points
|
|
|
74.99
|
|
In addition, the following table sets forth Gravity
Interactives published basic pricing for the Gravity Game
Card to be used only for buying points for users of a
micro-transaction model.
|
|
|
|
|
Points
|
|
Price
|
|
|
525 points
|
|
US$
|
5 Gravity Game Card
|
|
1,650 points
|
|
US$
|
15 Gravity Game Card
|
|
3,900 points
|
|
US$
|
30 Gravity Game Card
|
|
Taiwan
and Hong Kong
In Taiwan and Hong Kong, most users purchase prepaid debit point
cards to access Ragnarok Online. The prepaid cards can be
purchased online, by mobile phones or at convenience stores,
Internet cafés and at other locations. Taiwan has websites
dedicated to selling prepaid cards for various uses, including
online game payments, which is also used by users in Hong Kong
to change their prepaid cards and to buy points.
Subscription-based
fee model
Our licensee in Taiwan and Hong Kong, Soft-World International
Corporation, generally does not offer a separate subscription
plan for Internet café outlets. Our licensee in Taiwan and
Hong Kong currently offers approximately 200 different rates for
Ragnarok Online.
The following table sets forth our licensees published
basic pricing for Ragnarok Online access in Taiwan as of
December 31, 2008:
|
|
|
|
|
Points(1) or Days
|
|
Retail Price(2)
|
|
|
150 points
|
|
NT $
|
150
|
|
350 points
|
|
|
350
|
|
400 points
|
|
|
400
|
|
450 points
|
|
|
450
|
|
500 points
|
|
|
500
|
|
1,000 points
|
|
|
1,000
|
|
30 days
|
|
|
350
|
|
42
The following table sets forth our licensees published
basic pricing for Ragnarok Online access in Hong Kong as of
December 31, 2008:
|
|
|
|
|
Points(1) or Days
|
|
Retail Price(3)
|
|
|
50 points
|
|
HK$
|
12
|
|
150 points
|
|
|
39
|
|
350 points
|
|
|
88
|
|
400 points
|
|
|
98
|
|
450 points
|
|
|
113
|
|
1,000 points
|
|
|
250
|
|
|
|
|
(1) |
|
Each time a user logs onto Ragnarok Online, 20 points are
deducted. After a users playtime exceeds 12 hours,
additional 20 points are deducted for every 12 hours of use. |
|
(2) |
|
For your reference only, as of April 30, 2009, the noon
buying rate of NT dollars to U.S. dollars quoted by the Federal
Reserve Bank of New York was NT$33.06 to US$1.00. |
|
(3) |
|
For your reference only, as of April 30, 2009, the noon
buying rate of Hong Kong dollars (HK$) to U.S. dollars quoted by
the Federal Reserve Bank of New York was HK$7.75 to US$1.00. |
Micro-transaction
model
We have applied a micro-transaction model in Taiwan and Hong
Kong since December 2006. Game users buy points which enable
them to buy game items. The price range of each of the game
items is between NT$1 and 899 for paid servers and between NT$1
and 999 for free-to-play servers. Users in Hong Kong also buy
points based on NT dollars.
Thailand
Our licensee in Thailand, Asiasoft International Company Ltd.,
permits users to access Ragnarok Online through prepaid cards or
by mobile and electronic payment. Most of the users use prepaid
cards to access Ragnarok Online. Each prepaid card has a
specified maximum number of hours or days of use. Users can
purchase prepaid cards from automated teller machines, Internet
cafés or convenience stores.
Subscription-based
fee model
The following table sets forth our licensees published
basic pricing for Ragnarok Online access in Thailand as of
December 31, 2008:
|
|
|
|
|
|
|
|
|
Hours or Days
|
|
Points
|
|
|
Retail Price(1)
|
|
|
5 hours
|
|
|
2,800
|
|
|
|
THB 28
|
|
10 hours
|
|
|
5,500
|
|
|
|
55
|
|
20 hours
|
|
|
8,900
|
|
|
|
89
|
|
40 hours
|
|
|
15,900
|
|
|
|
159
|
|
15 days
|
|
|
18,900
|
|
|
|
189
|
|
20 days
|
|
|
24,500
|
|
|
|
245
|
|
No limit within 30 days
|
|
|
34,900
|
|
|
|
349
|
|
40 days
|
|
|
45,000
|
|
|
|
450
|
|
No limit within 90 days
|
|
|
88,800
|
|
|
|
888
|
|
|
|
|
(1) |
|
For your reference only, as of April 30, 2009, the noon
buying rate of the Thai Bahts to U.S. dollars quoted by the
Federal Reserve Bank of New York was THB 35.23 to US$1.00. |
43
Micro-transaction
model
We have applied a micro-transaction model in Thailand since
February 2007. Game users buy points which enable them to buy
game items. The price range of each of the game items is between
THB 0.01 and 600.
China
Our licensee in China, Shanda Interactive Entertainment Limited,
operates and offers Ragnarok Online through Shengqu Information
Technology (Shanghai) Co., Ltd. its wholly-owned subsidiary. In
China, Ragnarok Online can be accessed through prepaid cards.
The prepaid card system was introduced to take account of the
limited availability of online and credit card payment systems
in China. A majority of Ragnarok Online players purchase prepaid
debit point cards at Internet cafés or retail game outlets
or purchase prepaid online credits by directly paying at
Internet cafés, which in turn purchase online credits from
our China licensee. Game users can choose between buying hours
or days to play since each prepaid card contains a network
access password to access Ragnarok Online from a PC at home or
at an Internet café and to buy points which enable them to
buy game items. Our licensee in China currently offers two
different cards: (i) the Shanda Point Card, of which points
and hours or days can be used for any game that our licensee
publishes and (ii) the Ragnarok Point Card, of which points
and hours or days are for Ragnarok Online only. Each prepaid
card can be recharged through the licensees website.
The following table sets forth our licensees published
basic pricing for the Shanda Point Card in China as of
December 31, 2008:
|
|
|
|
|
|
|
|
|
Points
|
|
Hours of Day
|
|
|
Retail Price(1)
|
|
|
150 points
|
|
|
25 hours
|
|
|
|
CNY 10
|
|
450 points
|
|
|
75 hours
|
|
|
|
30
|
|
No limit within 30 days
|
|
|
30 days
|
|
|
|
45
|
|
The following table sets forth our licensees published
basic pricing for the Ragnarok Point Card as of
December 31, 2008.
|
|
|
|
|
|
|
|
|
Points
|
|
Hours of Day
|
|
|
Retail Price(1)
|
|
|
60 points
|
|
|
10 hours
|
|
|
CNY
|
5
|
|
150 points
|
|
|
25 hours
|
|
|
|
10
|
|
No limit within 7 days
|
|
|
7 days
|
|
|
|
15
|
|
450 points
|
|
|
75 hours
|
|
|
|
30
|
|
No limit within 30 days
|
|
|
30 days
|
|
|
|
45
|
|
In addition, the following table sets forth our licensees
published basic pricing for the Ragnarok Point Card to be used
only for buying points for users of a subscription-based fee
model as of December 31, 2008.
|
|
|
|
|
Points
|
|
Retail Price(1)
|
|
|
500 points
|
|
CNY
|
5
|
|
1,000 points
|
|
|
10
|
|
3,500 points
|
|
|
35
|
|
4,500 points
|
|
|
45
|
|
10,000 points
|
|
|
100
|
|
30,000 points
|
|
|
300
|
|
50,000 points
|
|
|
500
|
|
100,000 points
|
|
|
1,000
|
|
|
|
|
(1) |
|
For your reference only, as of April 30, 2009, the noon
buying rate of Chinese Yuan to U.S. dollars quoted by the
Federal Reserve Bank of New York was CNY 6.818 to US$1.00. |
44
Subscription-based
fee model
Ragnarok Online access prices were set significantly lower in
China than in Korea to take into account the prevailing pricing
structure of other online games in the Chinese market as well as
relatively low consumer spending levels.
Micro-transaction
model
We have applied a micro-transaction model in China since January
2007. Game users buy points which enable them to buy game items.
The price range of each of the game items is between CNY 1
and 498 for paid servers and between CNY 1 and 800 for
free-to-play
servers.
GAME
DEVELOPMENT AND PUBLISHING
We expect the online game industry to be characterized by
increasing demand for sophisticated or original games with the
most up-to-date technologies
and/or
innovative game design. In response, we intend to expand our
game offerings by continuing to develop in-house additional high
quality games with the latest technologies
and/or
innovative game design and by publishing such new games
developed by us or licensed or acquired from renowned third
party developers.
To prepare for the commercial launch of a new game, we conduct
closed beta testing for the game to fix technical
problems, which is followed by a period of open beta
testing in which we allow registered users to play the
game free of charge. During these testing periods, users provide
us with feedback and our technical team seeks to address any
technical problems and programming flaws that may compromise a
stable and consistent game playing environment. Closed beta
testing usually takes three to six months for massively
multiplayer online role playing games but may take significantly
more time if material problems are detected. Open beta testing
of massively multiplayer online role playing games usually takes
three to six months before commercial launch. We generally
commence our other marketing activities for the game during the
open beta testing stage. For overseas markets, we also localize
the language and content of our games to tailor the game to
local cultural preferences.
In-house
game development
Our game development department is divided into two categories
of development teams: one is dedicated to massively multiplayer
online role playing games and the other is dedicated to casual
online games in operation or under development. As of
May 31, 2009, we employed a total of 223 game developers.
We developed Ragnarok Online, Requiem and Pucca Racing in-house.
In order to remain competitive, we are focusing our in-house
game development efforts on enhancing the game experience and on
developing new games, which include massively multiplayer online
role playing games incorporating the latest technologies
(including software improving the communication and interaction
between players), and casual online games which are becoming
popular among younger users and female users. We currently have
one massively multiplayer online role playing game, Ragnarok
Online II, under in-house development, and we are also in the
process of working with a third-party developer to develop our
first massively multiplayer online game, Ice Age Online.
Two casual online games, W Baseball and Bodycheck Online,
were under in-house development until May 2008 at which point we
decided to cease commercialization of these games because the
results of our open beta testing indicated that these two games
would not be popular.
Publishing
We also seek opportunities to publish games developed by third
parties if we determine such games have potential to become a
commercial success. Our publishing and licensing processes
include the following:
|
|
|
|
|
Preliminary screening. Our preliminary
screening process for a game usually includes preliminary review
and testing of the game and discussions with the game developer
on technological and operational aspects.
|
|
|
|
In-depth examination, analysis and commercial
negotiation. Once a game passes the preliminary
screening, we thoroughly review and test the game, conduct a
cost analysis, develop operational and financial
|
45
|
|
|
|
|
projections and formulate a preliminary game operating plan. We
then begin commercial negotiations with the developer.
|
|
|
|
|
|
Game rating and regulatory registration and
approval. Once a license agreement to publish and
distribute a game is signed, we submit an application to the
Game Rating Board to obtain a game rating. This process
generally takes approximately 15 days. We also typically
register our intellectual property rights in Korea under our
license agreements, such as copyright and trademark, with the
relevant Korean government agency. Our overseas subsidiaries or
licensees follow similar procedures in their respective markets
where the games we license are commercially offered.
|
|
|
|
Testing and marketing. Once the required
registration and approvals are obtained, we conduct closed beta
testing and open beta testing of the new game and assist the
licensor with the development of the game.
|
Our publishing team within the marketing department takes lead
in conducting preliminary screenings to select games for
potential distribution and commercial negotiations process. The
games initially screened by our publishing team are additionally
evaluated or tested by other teams, such as the development team
and quality management team, for a second opinion. Once a
license agreement is finalized, we generally create a specific
team for the selected game within the marketing department to
work with and guide the licensor through the beta testing and
marketing process for a successful launch of the game.
MARKETING
We employ a variety of traditional and online marketing programs
and promotional activities, including in-game events, in-game
marketing and offline events. Due to the close-knit nature of
the online game community, we believe that word-of-mouth is an
important medium for the promotion of our games.
In Korea, five independent promotional agents currently promote
our online games to Internet cafés pursuant to agency
agreements. Under these agreements, each promotional agent is
granted non-exclusive promotion rights within a specified
geographical area. The agent is generally paid a monthly base
commission between 10 to 30% of revenues received from Internet
cafés in the allocated area. The commission percentage
varies according to the amount of revenues.
We conduct a variety of marketing programs and online and
offline events to target potential subscribers accessing the
Internet from home. Our main marketing efforts include
advertising on website portals and in online game magazines,
conducting online promotional events, participating in trade
shows and entering into promotional alliances with Internet
service providers. We spent Won 1,483 million
(US$1,161 thousand) on advertising and promotions in 2008,
compared with Won 6,623 million in 2007.
We frequently organize in-game events, such as fortress
raids for our users, which we believe encourages the
development of virtual communities among our users and increases
user interest in our games. We also host from time to time
in-game tournaments in which users can compete against each
other either as a team or individually. In addition, we use
in-game events to introduce users to new features of our games.
We organized 20 in-game events for Ragnarok Online users in
2008, compared with 16 such in-game events in 2007. In October
2008, we hosted in Manila, the Philippines, with Level Up!
Inc., our licensee in the Philippines, the Ragnarok World
Championship, an offline competition event at which
approximately 95 people, comprised of our game users and
representatives from 12 teams representing
21 countries and 30 representatives of our
12 licensees participated in person. The event was visited
by approximately 25,000 visitors. The event included
Ragnarok, Game Marketing Forum, where we and our licensees
shared development plans, marketing strategies and success
cases, and numerous programs for users.
In most of our overseas markets, marketing activities are
principally conducted by our overseas subsidiaries or licensees
and typically consist of advertising on website game portals and
online game magazines and through television commercials, as
well as hosting online and offline promotional events. The
licensees are responsible for the costs associated with such
advertising and promotional activities. For example, GungHo
Entertainment, Inc., our licensee in Japan, hosts User Symposium
annually since 2004, where the invited users of Ragnarok Online
share information with the publisher. GungHo also hosts Ragnarok
Thank-You Festival, which includes Ragnarok Online Japan
Championship, game conference and costume-play stage and other
programs for users. Ragnarok Thank-You Festival has been an
annual event since 2005 and its 2009 event was attended by
approximately 5,000 visitors.
46
Level Up! Inc., our licensee in the Philippines, and PT.
Lyto Datarindo Fortuna, our licensee in Indonesia, among others,
also host similar marketing events, namely, Level Up! Live
and Lyto Festival, respectively. Gravity CIS, our subsidiary in
Russia also hosts Ragna Party to promote Ragnarok Online in
Russia and CIS countries. In addition, from time to time our
licensees also market our games through sponsoring promotional
events jointly with other local game publishers in order to
reach a broader local audience.
Our licensees are selected in part on the basis of their
marketing capabilities, including the size and scope of their
distribution networks. In regions where we have a limited
network or presence such as the Middle East and Central Asia, we
believe that conducting marketing through our licensees is more
effective and cost-efficient than direct marketing by us in
light of the established brand recognition and marketing
networks of our licensees and their comparative advantage in
identifying and taking advantage of the cultural and other local
preferences of overseas users. However, in more strategic
markets where we anticipate considerable growth such as the
United States, we also believe that it is important to enhance
our own direct publishing network for online game services.
GAME
SUPPORT AND CUSTOMER SERVICE
We are committed to providing superior customer service to our
users directly and through our licensees. As of May 31,
2009, 22 employees were game masters, or persons who are in
charge of testing, updating and providing server maintenance for
online games, as well as dealing with customer complaints,
21 employees were members of our domestic customer service
team and 62 employees were members of our overseas customer
support team. With the diversification of our game offering and
in order to better serve our users, we expect to continue to
expand the size of our customer service team.
In Korea, we provide customer service for our online games
through in-game bulletin boards, call centers, email and
facsimile and at our walk-in customer service center. Our
in-game bulletin boards allow our customers to post questions
to, and receive responses from, other users and our support
staff. In our overseas markets, our licensees administer
customer service through varying combinations of in-game
bulletin boards, call centers, email and facsimile, with
assistance from time to time from our overseas customer support
staff.
In addition to providing customer service to our users, our
customer service staff also collect user comments with respect
to our games and generate daily and weekly reports for our
management and operations that summarize important issues raised
by users as well as how such issues have been addressed.
NETWORK
AND TECHNOLOGY INFRASTRUCTURE
We have designed and assembled a game server network and
information management system in Korea to allow centralized game
management on a global basis. Our system network is designed to
speedily accommodate a growing subscriber base and demand for
faster game performance. Our game server architecture runs
multiple servers on a parallel basis to readily accommodate
increased user traffic through deployment of connection to
servers, which permits us to route users in the same country to
servers with less user traffic. Each of these servers is linked
to our information systems network to ensure rapid
implementation of game upgrades and to facilitate game
monitoring and supervision.
We maintain our server hardware in a single climate-controlled
facility at KT Mokdong Internet Computing Center in
Mok-1Dong,
Yangcheon-Gu,
Seoul, Korea and our other system hardware in our offices in
Seoul. As of May 31, 2009, our server network for our game
operations in Korea consisted of a total of 695 servers.
In overseas markets, our overseas subsidiaries or licensees own
or lease the servers necessary to establish the server network
for the online games and we assist them with initial assembly
and installation of operating game servers and optimizing their
systems network for game operations in their respective markets.
While the overseas system architectures are modeled on our
system architecture in Korea, they are also tailored to meet the
specific needs of each market. When we install and initialize a
game in an overseas market, we generally dispatch network
engineers and database technicians from Korea to assist with
assembly and operation of the system network and game servers.
Following installation, we typically station two to five of our
technicians and customer support staff in that market to assist
with on-site
game operation and technical support. Our overseas subsidiaries
and licensees are responsible for providing database and other
game information backup.
47
Our game management software can program the game content to
include localized features such as virtual map zones specific to
each market. These features can be updated at the host country
level in order to encourage development of a communal spirit
among the users from the same country.
COMPETITION
We compete primarily with other massively multiplayer online
role playing game developers and distributors in each of our
markets. In addition, we compete against providers of games on
various platforms, such as console games, handheld games, arcade
games and mobile games. We compete primarily on the basis of the
quality of the online game experience offered by us to our
users, which depends on a number of factors, including our
ability to do the following:
|
|
|
|
|
hire and retain creative personnel to develop games that appeal
to our users;
|
|
|
|
maintain an online game platform that is stable and is not prone
to server shutdowns, connection problems or other technical
difficulties;
|
|
|
|
provide timely and responsive customer service; and
|
|
|
|
establish payment systems that are secure and efficient.
|
Competition
in Korea
The online game market in Korea is comprised of massively
multiplayer online game market, casual online games market and
portal-based online games market. As many of our competitors
have significantly greater financial, marketing and game
development resources than we have, we face intense competition
in the online game industry. We expect competition will continue
to be strong as the number of domestic massively multiplayer
online game developers in Korea increases in the future and the
online game industry begins to consolidate into a small number
of leading massively multiplayer online role playing game
companies due to the high cost of game development, marketing
and distribution networks, which is likely to drive unsuccessful
massively multiplayer online role playing game providers to go
out of business or be acquired by other successful game
providers.
Currently, the leading providers of massively multiplayer online
games in Korea, based on the number of peak concurrent users,
are NCsoft Corporation, or NCsoft, CJ Internet Corporation,
or CJ Internet, Neowiz Games and Activision Blizzard
according to data available from various public sources. NCsoft
released Aion in November 2008, which became the most popular
massively multiplayer online role playing game in Korea as of
May 31, 2009, based on statistical information from the
Korea Creative Content Agency. NCsofts Lineage, which was
released in 1998, and Lineage II, a sequel to the original
Lineage in 2003, gained dominant popularity and have maintained
both a large number of players and a loyal user base in Korea.
CJ Internet commercially launched Sudden Attack in 2006,
which is the most popular massively multiplayer online first
person shooter game in Korea. Neowiz Games released Special
Force, a massively multiplayer online first person shooter game,
in 2004 and FIFA Online, a soccer game which was co-developed
with Electronic Arts in 2006. Neowiz Games has also been
developing additional online games with Electronic Arts, its
second largest shareholder, who owns approximately
12.6 percent of its common shares. The leading companies in
the market for casual online games include Nexon, which is
developed for Maple Story and Kart Rider, and Yedang Online,
publisher of the dance game, Audition. The leading providers of
portal-based online games in Korea are NHN Corporation,
operating under the brand portal of Hangame, CJ Internet,
operating under the brand portal of NetMarble, and Neowiz Games,
operating under the brand portal of Pmang.
Competition
in overseas markets
In each of the overseas markets in which Ragnarok Online is
distributed, we face strong competitive pressures. For example,
Japans large game market is primarily driven by console
games although online games are gaining popularity among
Japanese game users. Consequently, many Japanese console game
developers, such as Capcom Entertainment, Inc., or Capcom, and
Koei Co., Ltd., or Koei, have expanded their businesses to
online game development with their well-known brands and
advanced overall game development systems, which have resulted
in more intense competition in the Japanese online game market.
For example, Capcom developed and released
48
Monster Hunter Frontier Online, an action online game based on
its best-selling package game Monster Hunter Frontier, in June
2007. Koei also developed and released online games based on its
best-selling package games such as Nobunagas Ambition
Online, Uncharted Waters Online, Dynasty Warriors Online and
Sangokushi Online. Taiwans online game industry has
demonstrated significant growth in recent years with the market
dominated by games developed in China and Korea. Our principal
competitors in Taiwan include Activision Blizzard, NCsoft and
Nexon Corporation. Thailand is also a fast growing online game
market in Asia, where we believe that Ragnarok Online is the
dominant online game based on the number of peak concurrent
users, as reported by local game magazines and our
licensees reports. There are many online game developers
and distributors in China such as The9 Limited, which
publishes World of Warcraft, and Shanda Interactive
Entertainment, whose principal product is Mir II.
Competition
from other game platforms
We also compete against PC- and console-based game developers
that produce popular package games, such as Electronic Arts,
Nintendo, Activision Blizzard and Sony Computer Entertainment,
and game console manufacturers such as Microsoft, Sony Computer
Entertainment and Nintendo, all of which also have their own
console game development studios. In May 2002, Sony Computer
Entertainment started distributing its PlayStation 2 game
consoles equipped with a network adapter to enable online gaming
and in November 2002, Microsoft started an online game service
for its Xbox Live consoles. Microsoft launched an enhanced
version of its console platform in November 2005 with the
Xbox360 and Sony Computer Entertainment launched an enhanced
version of its console platform in November 2006 with the
PlayStation 3, both of which provide services for online
games. Nintendo launched its Wii console platform in November
2006. A number of PC-based game developers are also introducing
online features to their PC-packaged games, such as team plays
or
users-to-users
combat features. Moreover, handheld game consoles are also
popular among game users. In November 2004, Nintendo launched
Nintendo DS, a sequel to Gameboy Advance, and Sony Computer
Entertainments PlayStation Portable was released in
December 2004.
Competition in the online game market is and is expected to
remain intense as established game companies with significant
financial resources seek to enter the industry. For a discussion
of risks relating to competition, See ITEM 3.D. RISK
FACTORS RISKS RELATING TO OUR BUSINESS
We operate in a highly competitive industry and compete against
many large companies.
INSURANCE
We maintain medical and accident insurance for our employees to
the extent required under Korean law, and we also maintain fire
and general commercial insurance with respect to our facilities.
We do not have any business liability or disruption insurance
coverage for our operations in Korea. We maintain a
directors and officers liability insurance policy
covering certain potential liabilities of our directors and
officers. See ITEM 3.D. RISK FACTORS
RISKS RELATING TO OUR BUSINESS We have limited
business insurance coverage and any business interruption could
have a material adverse effect on our business.
INTELLECTUAL
PROPERTY
Our intellectual property is an essential element of our
business. We rely on intellectual property such as copyrights,
trademarks and trade secrets, as well as non-competition,
confidentiality and license agreements with our employees,
suppliers, licensees, business partners and others to protect
our intellectual property rights. Our employees are generally
required to sign agreements acknowledging that all inventions,
trade secrets, works of authorship, developments and other
processes generated by them on our behalf are our property, and
assigning to us any ownership rights that they may claim in
those works. With respect to copyrights and computer program
rights created by our employees within their employment scope
and which are made public bearing our name, we are not required
to pay any additional compensation to our employees.
In developing Ragnarok Online, we obtained an exclusive license
from Mr. Myoung-Jin Lee to use the storyline and characters
from his cartoon titled Ragnarok for the production of online
games, animation and
49
character merchandising. See ITEM 4.B. BUSINESS
OVERVIEW OUR PRODUCTS Massively
multiplayer online role playing games Ragnarok
Online.
We are the registered owner of eight registered software
copyrights to seven games: Ragnarok Online, Ragnarok
Online II, R.O.S.E. Online, Pucca Racing, Requiem,
W Baseball and Arcturus, each of which has been registered
with the Korea Software Copyright Committee. We no longer
commercially offer Arcturus, a PC-based, stand-alone game and
have decided to cease commercialization of W Baseball. As
of May 31, 2009, we owned over 67 registered domain names,
including our official website and domain names registered in
connection with each of the games we offer. In 2008, we filed
applications for 135 discrete trademarks, among which 130 were
registered and 5 were pending at patent and trademark offices in
47 countries as of May 31, 2009. We had three design
patents and two analogous design patents, which are variations
of the two design patents, registered with the Korea
Intellectual Property Office, and registered copyrights covering
11 game characters and two online game business model
patents and 14 patents pending with the Korea Intellectual
Property Office, in each case as of May 31, 2009.
SEASONALITY
Usage of our online games has typically increased slightly
around the New Years holiday and other holidays, in
particular during winter and summer school holidays.
LAWS AND
REGULATIONS
We are subject to many laws and regulations in the different
countries in which we operate. See ITEM 3.D. RISK
FACTORS RISKS RELATING TO OUR REGULATORY
ENVIRONMENT. A general overview of the material laws and
regulations that apply to our business are provided below for
the countries from which we derive a significant portion of our
revenues.
Korea
The Korean game industry and online game companies operating in
Korea are subject to the following laws and regulations:
The
Act on Promotion of the Game Industry
In January 2007, the National Assembly amended the Act on
Promotion of the Game Industry, or the Promotion Act, which
became effective on April 20, 2007. Under the amended
Article 21 of the Promotion Act, online games are
classified into four categories: suitable for users of all
ages, suitable for users 12 years of age or
older, suitable for users 15 years of age or
older and suitable for users 18 years of age or
older. The 15 years of age or older category was
added between the 12 years of age and 18 years of age
categories to increase ratings flexibility. Pucca Racing has
been classified as suitable for users of all ages.
R.O.S.E. Online, Emil Chronicle Online and Ragnarok
Online II have been classified as suitable for users
12 years of age or older. Ragnarok Online has been
classified as suitable for users 12 years of age or
older except for one server where player-versus-player
combat is allowed, which has been classified as suitable
for users 18 years of age or older. Requiem has been
classified as suitable for users 18 years of age or
older.
The amendment to the Promotion Act includes for the first time
the definition of the term speculative game. A
speculative game refers to a game that permits betting and
offers monetary loss or profit that is determined by chance.
Elements that may cause a game to be considered a speculative
game include the existence of game money used as a means for
betting or purchasing game items (items used within the game for
progression in the game) that become the subject of exchange
with respect to the game money. The Supreme Court decision
No. 2007-4702
rendered on October 26, 2007 provided that the
determination of whether a business is speculative or not
requires a comprehensive consideration of the following factors:
the purpose of use, the method and appearance of use, whether
money or gifts exchangeable with money are distributed as a
result of using the business, the degree and scale thereof, and
whether gifts are actually exchanged into cash. Although the new
rules and Supreme Court decision are intended to provide more
clarity for the determination of whether a game is deemed
speculative or not, because our games involve transactions with
game items, we may have to expend much effort to ensure that we
are in compliance with the new rules.
50
A game provider has to report any modification in the content of
a game to the Game Rating Board, which may require the game to
be reclassified depending on the scope of the modification. If
the Game Rating Board determines that the game is speculative,
it can deny any classification, in which case the game will be
prohibited. According to Article 1(2) of the Enforcement
Decree of the Promotion Act newly established on May 16,
2007, any games in which money or items of value are collected
from a multiple number of persons and profits or losses are
allocated based on winnings or losses determined by chance, fall
under speculative games. According to Article 16(2) of the
Enforcement Decree of the Promotion Act newly established at the
same time, so long as certain guidelines are followed, a
provision of a gift equivalent to a customer price of
Won 5,000 or less, with respect to games that are
classified as suitable for users of all ages, is not
deemed to be an act that encourages gambling. Furthermore,
pursuant to Article 38(7) of the Amendment to the Promotion
Act, the Ministry of Culture, Sports and Tourism may order
information and communication service providers to suspend or
restrict services in their information and communication
networks for games that are not rated, deemed to be speculative
games or that are different from the approved and rated version
of the game.
Under the Promotion Act, as partially amended on
December 21, 2007, the Minister of Culture, Sports, and
Tourism may order information and communication service
providers to refuse, stop, or restrict the offering of games if
such games are unrated, contents are different from those
submitted for rating, were denied rating as speculative games,
or were manufactured or distributed by a person not registered
for operation of manufacturing or distributing games for
profit-making. Game Rating Board undertakes examination of the
information and communication service providers and provides
recommendation of correction to the providers as necessary. The
information and communication service providers are required to
implement the corrective measures recommended within 7 days
and report the results thereof to the chairman of the Game
Rating Board or the Minister of Culture, Sports, and Tourism.
The Game Rating Board published the 2008 Yearbook for
Classification of Game Ratings for the first time in
September 2008 and the 2009 Yearbook for Classification of
Game Ratings in June 2009 in order to provide information
on industry trends. The Yearbooks include data on ratings and
classifications of various games released in Korea and the
results of the examination of the information and communication
service providers during years 2007 and 2008. The Game Rating
Board published the Yearbooks to improve fairness and
transparency in inspecting games and to provide industry
participants with guidelines on ratings inspection as well as
basic information on the development of the game industry.
The
Telecommunications Business Act
Under the Telecommunications Business Act, a person who intends
to run a value-added telecommunications business must report to
the Korea Communications Commission, or KCC, which has the
authority to accept and monitor such reports. We are classified
as a value-added telecommunications service provider such that
we are required to prepare and submit statistical reports
regarding, among others, the current status of facilities,
subscription records and current status of users to the KCC upon
its request. The KCC is responsible for compiling information
and formulating telecommunications policies under this
Telecommunications Business Act. In addition, we are required to
report any transfer, takeover, suspension or closing of our
business activities to the KCC, which may cancel our
registration or order us to suspend our business for a period of
up to one year if we fail to comply with its rules and
regulations.
According to Article 21 of the Telecommunications Business
Act, however, any person who intends to operate a value-added
telecommunications business using small-scale telecommunications
facilities is exempted from the obligation to report to the KCC.
Before this Article was amended on May 11, 2007, small
scale value-added telecommunications business operators had
difficulty entering the market because only key
telecommunications business operators, such as telephone and
Internet service providers, could be exempted from such
obligations. The amendment is expected to relieve burdens
associated with entering the value-added telecommunications
business industry and facilitate its growth, which may result in
intensified competition between online game service business
operators.
51
The
Act on Consumer Protection for Transactions through Electronic
Commerce
Under this Act, we are required to take necessary measures to
maintain the security of consumer information related to our
electronic settlement services. We are also required to notify
consumers when electronic payments are made and to indemnify
consumers for damages resulting from misappropriation of
consumer information by third parties. We believe that we have
instituted appropriate safety measures to protect consumers
against data misappropriation. To date, we have not experienced
material disputes or claims in this area.
The
Act on Promotion of Information and Communications Network
Utilization and Information Protection, or Information
Protection Act
Under the Information Protection Act, we are permitted to gather
personal information relating to our subscribers within the
scope of their consent. We are, however, generally prohibited
from using personal information or providing it to third parties
beyond the purposes disclosed in our subscriber agreements.
Disclosure of personal information without consent from a
subscriber is permitted only if it is necessary for the
settlement of information and communication service charges or
is expressly permitted by this or any other statute.
We are required to indemnify users for damages occurring as a
result of our violation of the foregoing restrictions, unless we
can prove the absence of willful misconduct or negligence on our
part. We believe that we have instituted appropriate measures
and are in compliance with all material restrictions regarding
internal mishandling of personal information.
As some information and communication service providers provided
personal information of users to third parties without
users consent, the Information Protection Act, which was
partially amended on June 13, 2008, was intended to prevent
any act of infringement of personal information through the
information and communications network. According to the
Information Protection Act, penalty surcharges are imposed on
any telecommunications enterprises violating the regulation on
the protection of personal information to recover any unfair
profits gained by such enterprises, and some conducts, which
were previously subject to fines for negligence, become the
subject of criminal punishment, and the existing amount of the
fine for negligence adjusted upward.
Any telecommunications enterprises violating its obligation to
protect personal information by collecting, using, disclosing
such information without consent, and not complying with
protective measures, may be imposed with surcharges not
exceeding 1% of the sales relevant to the conduct of violation
in consideration of the details, degree, period, the number of
times, and the scale of gained profits.
In addition, the Information Protection Act, as amended,
strengthens enforcement by reclassifying certain types of
violations, such as collection of personal information of users
without their consent, which was previously subject to fines for
negligence, as violations subject to criminal punishment.
Therefore, Information Protection Act, as amended, is expected
to improve the safe management of personal information and
reduce civil appeals regarding claims of infringement of
personal information.
The
Korean Civil Code and the Act on the Establishment and
Management of the Korea Communications Commission
Pursuant to the Korean Civil Code, contracts entered into with
persons under 20 years of age without parental consent may
be invalidated. Under the Act on the Establishment and
Management of the Korea Communications Commission, the KCC was
established to oversee services relating to broadcasting and
communications and also to deliberate and resolve matters
concerning the protection of users information and
communications. As a result, telecommunication service contracts
and online game user agreements are required to specifically set
forth procedures for rescinding service contracts, which may be
entered into by persons under 20 years of age without
parental consent.
In November 2003, the KCC issued an order addressed to 15 major
online game companies in Korea, including the Company, to
regulate certain business practices relating to the settlement
of service charges involving persons under 20 years of age.
The KCC raised concerns about the ability of persons under
20 years of age to subscribe to online game services
without parental consent by settling charges payable to online
game companies through settlement systems operated by fixed-line
or broadband service providers. The order required online game
52
companies to implement more specific and effective procedures to
ensure, where relevant, that parental consent has been
specifically obtained.
Although only a small number of our current subscribers are
using the settlement options mentioned in the KCC order, we are
enhancing our age verification and parental consent procedures
for players using the relevant settlement options. We do not
expect compliance with the KCC order to be burdensome.
Copyright
Act and Computer Programs Protection Act, or Copyright
Act
The Copyright Act, which was amended on April 22, 2009, was
established by combining the Copyright Act on the
protection of general works and the Computer Programs
Protection Act on the protection of computer program works
in order to maintain the consistency of copyright protection
policies and seek an efficient administration thereof. In
addition, the Korea Copyright Commission was established by
combining the existing Copyright Commission and the Korea
Software Copyright Committee, thereby improving the protection
of copyrights and the efficiency in its operation. The amended
Copyright Act also includes essential elements of the abolished
Computer Programs Protection Act and, in connection with
computer program works, restrictions on software copyrights,
decompilation of computer programs, and the establishment of the
exclusive right to issue computer programs as a special case
apart from other kinds of works.
Juvenile
Protection Act
The Juvenile Protection Act, as amended on February 29,
2008, prescribes the establishment of the Juvenile Protection
Commission under the authority of the Minister of the Ministry
for Health, Welfare, and Family Affairs in Korea, or MIHWAF,
which has the authority to designate the types of media harmful
to juveniles. Under the Juvenile Protection Act, any person who
intends to sell, lend or distribute media materials harmful to
juveniles or provides them for viewing or utilization is
required to confirm the age of the intended user, and shall not
sell, rent or distribute such materials, or provide them for
viewing or utilization, to juveniles. A person in violation may
be punished by imprisonment for a maximum of three years or by a
fine not exceeding Won 20 million.
On March 4, 2009, MIHWAF issued a public notice announcing
that websites for trading items are considered
harmful mass media to juveniles based on the
findings of Juvenile Protection Commission that such websites
for trading online game items are likely to encourage gambling
and speculation and negatively influence juveniles. In the
public notice, MIHWAF prohibited any person under the age of 19
from visiting a website for trading online game items, effective
from March 19, 2009.
A website for trading items is a website which offers the
services of brokerage or agency for trading of tangible or
intangible things gained from online games as prescribed in the
Promotion Act. A website for trading items needs to specify on
its website that access is not allowed for juveniles, and any
person visiting such website is required to go through the adult
certification process. Any website operator found to be
operating such website in breach of the requirements under the
public notice is subject to a maximum of 3 years of
imprisonment or a maximum fine of Won 20 million. On
June 3, 2009, Item Bay Co., Ltd., one of the leading
websites in Korea for trading online game items, initiated an
administrative proceeding against MIHWAF seeking cancellation of
MIHWAFs public notice. Item Bay Co., Ltd. argued that
game items are purchased by users at their own discretion
depending on their necessity, and remote from speculative
activity. Therefore, websites for trading online game items do
not fall under media harmful to juveniles.
While we offer virtual in-game items for sale to our users on
the game websites that we operate in Korea, we do not broker the
trade of such game items or any other tangible or intangible
acquisitions obtained by using online games among our users, and
currently do not fall under the category of website for
trading items. In Korea, however, juveniles account for a
significant percentage of online game users. As they are now
prohibited from visiting websites for trading items, including
virtual in-game items, such prohibition may materially and
adversely affect the online game industry in general, which may
well have a material adverse affect on our business, financial
condition and results of operation.
53
The
Special Tax Treatment Control Law
From 2002 to 2007, we were entitled to a reduced corporate
income tax rate of 13.75%, which is 50% of the statutory tax
rate, under the Special Tax Treatment Control Law. This reduced
tax rate applies to certain designated small- and medium-sized
venture companies operating in Korea for a period of six years
from the year such companies generate income after being
designated as a venture company. We were entitled to such
reduced tax rate for the fiscal year ended December 31,
2007 but we were not entitled to this reduced tax rate in 2008.
Our income tax rate in 2008 was 27.5%. See ITEM 5.A.
OPERATING RESULTS OVERVIEW.
Taiwan
The Taiwanese game industry and online game companies operating
in Taiwan are subject to the following material laws and
regulations:
Consumer
protection
As a result of increasing disputes between online game companies
and consumers in Taiwan, on February 17, 2006, the ROC MOEA
promulgated a model consumer contract that online game companies
are encouraged to adopt and on December 13, 2007, the ROC
MOEA promulgated certain standard provisions that must be
included in a consumer contract (the Mandatory
Provisions) that online game companies must adopt, which
include, among others, customers right to request a full
refund of packaged or downloaded software without cause within
seven days from their purchase, to rescind the contract without
cause and ask for the unused fees within seven days after the
start of the game, to claim for damages suffered from the game
program or computer system defect, and to terminate the contract
without cause at anytime and claim for the unused fees after
deduction of necessary costs. In general, the above model
contract and Mandatory Provisions impose more responsibilities
and liabilities on the online game companies. Moreover,
deviations from the Mandatory Provisions may cause certain
clauses to be invalidated.
Regulations
of Internet content and game software
Pursuant to the Children and Juvenile Welfare Act, it is illegal
to transmit or provide children under 18 years of age with,
among other things, computer software, Internet, electronic
signals, DVDs and compact discs, that contain content which
propagates violence, obscenity or similar material that may
undermine the mental and physical health of a minor. Any person
or entity violating this Act may be subject to a fine
and/or the
enterprise may be forced to cease to operate for up to one year.
In addition, according to this Act, the Regulations for the
Rating of Internet Content, and the Regulations for the Rating
of Computer Software, Internet content and computer software
shall not violate any mandatory law and certain internet content
and computer software shall be classified as
restricted and therefore shall not be viewed by
children and juveniles under the age of 18, which may include,
among others:
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Depiction of homicide or other criminal offenses;
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Plot involving terror, bloodshed, cruelty, or perversion, which
is presented in an intense manner; or
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Depiction of sexual acts or sexual obscenity, through action,
image, language, text, dialogue or sound, yet which does not
embarrass or disgust adults in general.
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In addition, the Regulations for the Rating of Internet Content
suggest that the Internet content that is not rated as
restricted is better to be viewed by children under the guidance
of the parents, guardians or others taking care of them. The
Regulations for the Rating of Computer Software further
stipulate that certain computer software not rated as restricted
may not be reviewed by children or juveniles under certain age
or may only be viewed by them under the guidance or company of
the parent, teacher or adult relative depending on the rating of
such computer software pursuant to such regulation. The rating
of internet content and computer software shall be labeled in
accordance with the above regulations, respectively.
54
Internet
café regulation
Currently, there is no mandatory national legislation
specifically covering the operation of Internet cafés.
However, several municipalities and counties such as Taipei
City, Taipei County, Taoyuan County, Tainan City and Nantou
County have promulgated specific ordinances imposing
restrictions on Internet cafés, which relate to the
location, building structure, facilities, business hours, age
limit of customers and the classification of Internet content.
In order to have Internet cafés regulated under a national
legislation rather than by different municipalities and counties
ordinances the ROC MOEA several years ago proposed draft
Statutes of Information-Entertainment Industry legislation that,
if implemented, would regulate all Internet cafés located
in the ROC. Also, according to recent news reports, some
legislators proposed to have Internet cafés regulated under
the now existing national legislation, Electronic Game Arcade
Business Regulation Act. It is unclear, however, whether or
when the above proposals will be passed by the Legislative Yuan.
In addition, pursuant to the Public Order Maintenance Act,
Internet cafés may be subject to a fine
and/or a
business suspension or shut-down if minors are found at Internet
cafés during late hours.
Privacy
protection
The ROC government has promulgated the Computer-Processed
Personal Data Protection Act to regulate the collection
processing, usage and transmission of computer-processed
personal data. Generally, an Internet content provider, or ICP,
will not be subject to this Act if it does not collect or
process the personal data through the computer as its main
business activity. However, an ICP may become liable for the
loss of any data so collected.
Intellectual
property
Under the Copyright Act, the domestic online games software is
to be classified as copyrightable works in the category of
computer program, and, therefore, is to be protected in Taiwan
without requiring further registration with ROC governmental
agency. For foreign works, including foreign computer programs,
according to the Copyright Act, if the works of persons of ROC
are protected by copyright law in such foreign country by
treaty, agreements or others, the works of persons of such
foreign country shall also be protected by the Copyright Act.
The works of persons of WTO member countries can now also be
protected under the Copyright Act.
Japan
Japan does not currently have any national government
regulations targeted specifically at the online game industry.
Some regulations that are relevant to or that may affect the
online game industry are described below.
Protection
of personal information.
Businesses in Japan are subject to certain statutory
requirements with respect to personal information acquired
during the ordinary course of business. Pursuant to these
statutory requirements, businesses must set up appropriate
procedures to protect personal information from use for any
purpose other than the intended purpose.
Regulations
on sound upbringing of minors
In Japan, Internet and game software content is generally
regulated at the local, rather than the national, level. Many
local governments have ordinances regarding the sound upbringing
of minors, which empower competent authorities to designate game
software as detrimental to the sound upbringing of minors and
prohibit the sale or distribution to minors of such designated
game software. In addition, the Computer Entertainment Rating
Organization, or CERO, a nonprofit organization, offers rating
services for home-use games, including online games. Game
developers may request a rating for their game software from
CERO, which will then review such software and assign one of the
following five ratings: suitable for users of all
ages, suitable for users 12 years old or
older, suitable for users 15 years old or
older, suitable for users 17 years old or
older, and suitable only for users 18 years old
or older. Ratings are based on, among other factors, the
degree of sex, violence and anti-social
55
expression in the game software content. Once a rating is
assigned, the relevant game software must prominently display
such rating.
Thailand
There is no specific law or regulation that directly governs
online games, online game companies or the online game industry
in Thailand. The online game industry in Thailand operates under
a legal regime that generally regulates vendors of Internet
cafés and game shops (places where people go to play video
games) rather than online game operators. Several of the
governmental agencies in Thailand work in cooperation with one
another in regulating the industry. The Thai government,
principally through the Ministry of Information and
Communication Technology, or ICT Ministry, with the cooperation
of the Ministry of Culture, has been making efforts to regulate
the fast-growing Internet business, in particular the online
game industry. The Thai government has, since 2004, proposed
measures that would affect the online game industry, including
restrictions on the playing time of game users under
18 years of age to three hours per day, prohibition of
gambling, lottery or game item trading via online games and
mandatory Internet café registration. The Ministry of
Commerce in Thailand is also responsible for regulating online
businesses by requiring registration.
In June 2008, the Thai Government passed the Films and Videos
Act of 2008 to replace the Control of Business Relating to Tape
Cassette and Television Material Act. The new legislation
imposes measures to control the operators of game shops
(including Internet cafés that provide game services) and
limit access to game shops by users under 18 years of age.
These measures include restrictions on the business days and
hours, location and building structure of game shops as well as
the daily playing time of games and curfew hours for users under
18 years of age to enter game shops and Internet
cafés. These measures, however, will be prescribed in
further detail in ministerial regulations of the Ministry of
Culture. Pending the prescription of the ministerial regulations
by the Ministry of Culture, similar measures under the rules of
the Ministry of Interior and provincial authorities issued by
virtue of the previous legislation are still in force.
The Films and Videos Act is applicable only to game shop
operators that use video materials (including, but
not limited to, video tapes, video compact discs or digital
video discs). Video under this Act is defined as
materials that record pictures, or pictures and sound,
that can be shown continuously as motion pictures in the forms
of games, plays, karaoke with pictures, or other characteristics
as prescribed in the ministerial regulations. Currently,
there is no ratings system for online games. According to
publicly available information, the Ministry of Culture is
considering proposing a draft amendment to the Films and Videos
Act to provide a ratings system for the film and video materials
under this Act, which may or may not include online games. Due
to a lack of precedent and uncertainties in the interpretation
of this new legislation by the Thai authorities, the online game
operators may or may not be subject to this Act. Despite such
uncertainties, the control of game shop operators by this Act
may have an impact on the online game industry.
Registration
of Internet cafés and online game operators
There is no legislation that specifically regulates online game
operators, Internet cafés or online game shops. The
Ministry of Commerce in Thailand, however, requires that online
game operators offering online games over websites or Internet
portals register for
e-business
registration and also requires Internet cafés and online
game shops to register under the Commercial Registration Act.
Under the Films and Videos Act, game operators are also required
to obtain an operating license from the Ministry of Culture. In
addition, the ICT Ministerial Notification, enacted under the
new Computer Related Crime Act, obliges Internet service
providers (Internet cafés and online game shops) to keep
traffic data for not less than 90 days after such data is
entered into a computer system. The traffic data items are:
(i) the users identifying data, (ii) time of use
and (iii) the computer IP address.
Regulation
of business days and hours, and location and building structure
of Internet cafés and game shops
In June 2008, the Control of Business Relating to Tape Cassette
and Television Material Act was repealed and replaced by the
Films and Videos Act. Under the Films and Videos Act, the
business days and hours (especially service hours for users
under 18 years of age), location and building structure of
game shops are restricted, as will be
56
prescribed in further detail in ministerial regulations of the
Ministry of Culture. Pending the prescription of ministerial
regulations by the Ministry of Culture, similar measures under
the rules of the Ministry of Interior and provincial authorities
(e.g. the curfew hour for users under 18 years of age to
enter Internet cafés and game shops after 10.00 p.m.
and the
3-hours per
day playing time for game users under 18 years of age) are
still in force.
Restriction
on access by children
The Child Protection Act prohibits any person from forcing,
threatening, inducing, advocating, causing or permitting
children to misbehave or engage in misconduct. In order to
implement the protective measures under the Child Protection
Act, the Ministry of Culture will also prescribe ministerial
regulations under the Films and Videos Act to limit access to
Internet cafés and game shops by users under 18 years
of age. In addition, the ICT Minister requests online game
operators to close access to its game server after curfew hours.
Users over 18 years of age, however, are permitted password
protected access to certain online game servers even after
curfew hours by obtaining a password available at the post
office. The ICT Minister has also implemented the
Goodnet project, which recommends that members of
the computer and Internet service provider community cooperate
in restricting their business hours to prevent children under
the age of 18 from entering their place of business after curfew
hours. Similarly, the Office of the National Culture Commission,
in cooperation with the Thai Health Promotion Foundation, has
established the White Game Shops for Juveniles
project which encourages offline and online game shop operators
to operate their businesses in strict compliance with the
relevant laws and regulations.
Intellectual
property
Under the Copyright Act, online games are classified as
copyrightable work in the category of computer program or
software, and, therefore, automatically protected in Thailand
without requiring further registration with or notification to
any governmental agency. Despite the lack of mandatory
registration or notification requirements, it is recommended
that copyright owners of online games notify the Department of
Intellectual Property, the Ministry of Commerce of their online
games to ensure that their names officially and publicly appear
in the listing of copyrighted computer software. The copyright
owner has the exclusive right to copy, modify and publish its
copyrighted work.
China
The online game industry in China operates under a legal regime
that consists of the State Council, which is the highest
authority of the executive branch of the PRC central government,
and various ministries and agencies under its leadership. These
ministries and agencies include, among others:
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the Ministry of Industry and Information Technology;
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the Ministry of Culture;
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the General Administration of Press and Publication;
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the National Copyright Administration;
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the Ministry of Public Security; and
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the Bureau of State Secrecy.
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The State Council and these ministries and agencies have issued
a series of rules that regulate a number of different
substantive areas of our business, which are discussed below.
Licenses
Online game companies are required to obtain licenses from a
variety of PRC regulatory authorities. As an ICP business,
online game companies are required to hold a value-added
telecommunications business operation license, or ICP license,
issued by the Ministry of Industry and Information Technology or
its local offices, and for ICP operators which provide ICP
services in multiple provinces, autonomous regions and centrally
administered municipalities, it is required that they obtain an
inter-regional ICP license. Any ICP license holder that engages
in
57
the supply and servicing of Internet cultural products, which
include online games, must obtain an additional Internet culture
business operation license from the Ministry of Culture. The
General Administration of Press and Publication and the Ministry
of Industry and Information Technology jointly impose an
approval requirement for any entity that intends to engage in
Internet publishing, defined as any act by an Internet
information service provider to select, edit and process content
or programs and to make such content or programs publicly
available on the Internet. Furthermore, the Ministry of Industry
and Information Technology has promulgated rules requiring ICP
license holders that provide online bulletin board services to
register with, and obtain an approval from, the relevant
telecommunications authorities.
Regulation
of Internet content
The PRC government has promulgated measures relating to Internet
content through a number of ministries and agencies, including
the Ministry of Industry and Information Technology, the
Ministry of Culture and the General Administration of Press and
Publication. These measures specifically prohibit Internet
activities, including the operation of online games, that result
in the publication of any content which is found to, among other
things, propagate obscenity, gambling or violence, instigate
crimes, undermine public morality or the cultural traditions of
the PRC, or compromise State security or secrets. If an ICP
license holder violates these measures, the PRC government may
revoke its ICP license and shut down its websites.
In addition, the PRC government has issued several regulations
concerning the installation of filter software to filter out
unhealthy content from the Internet. In April 1, 2009, the
Ministry of Education, the Ministry of Industry and Information
Technology and other ministries and agencies promulgated a
notice requiring that by the end of May 2009, all computer
terminals connected with the Internet at all elementary and
secondary schools shall be able to include and operate the Green
Dam-Youth Escort, a software aimed at filtering out unhealthy
content in text and graphics from the Internet, which, according
to the official Website of the software, may be used to control
the time on Internet, prohibit access to computer games, and
filtering out unhealthy Websites. The Ministry of Industry and
Information Technology further expands the scope of usage of
this filter software by issuing a notice on May 19, 2009
requiring that effective as of July 1, 2009, all computers
manufactured and sold in China shall have the latest available
version of Green Dam-Youth Escort preinstalled when they leave
the factories and all imported computers shall have the latest
available version of Green Dam-Youth Escort preinstalled before
being sold in China. The Green Dam Youth Escort should be
preinstalled on the hard drive of the computer or in the form of
a CD accompanying the computer and should also be included in
the backup partition and system restore CD.
Regulation
of information security
Internet content in China is also regulated and restricted from
a State security standpoint. The National Peoples
Congress, Chinas national legislative body, has enacted a
law that may subject a person to criminal punishment in China
for any effort to: (i) gain improper entry into a computer
or system of strategic importance; (ii) disseminate
politically disruptive information; (iii) leak State
secrets; (iv) spread false commercial information or
(v) infringe intellectual property rights.
The Ministry of Public Security has promulgated measures that
prohibit use of the Internet in ways which, among other things,
result in a leakage of State secrets or a spread of socially
destabilizing content. The Ministry of Public Security has
supervision and inspection rights in this regard. If an ICP
license holder violates these measures, the PRC government may
revoke its ICP license and shut down its websites.
Import
regulation
Licensing online games from abroad and importing them into China
is regulated in several ways. Any license agreement with a
foreign licensor that involves import of technologies, including
online game software into China, is required to be registered
with the Ministry of Commerce. Without that registration, a
licensee cannot remit license fees out of China to any foreign
game licensor. In addition, the Ministry of Culture requires the
licensee to submit for its content review and approval any
online games to be imported, and after obtaining the approval
from the Ministry of Culture, if there is any upgrade or any
material change to the content of the imported online games
during the operation, the licensee shall submit the new version
of imported online games to the Ministry of Culture
58
for content review. If a licensee imports
and/or
operates games without the required approval, the Ministry of
Culture may impose penalties, including revoking the Internet
culture business operations license required for the operation
of online games in China. Furthermore, the National Copyright
Administration requires the licensee to register copyright
license agreements relating to imported software. Without the
National Copyright Administration registration, a licensee
cannot remit license fees out of China to any foreign game
licensor and is not allowed to publish or reproduce the imported
game software in China.
Intellectual
property rights
The National Peoples Congress, the State Council and the
National Copyright Administration have promulgated various laws,
regulations and rules relating to protection of software in
China. Under these laws, regulations and rules, software owners,
licensees and transferees may register their rights in software
with the National Copyright Administration or its local branches
and obtain software copyright registration certificates.
Although such registration is not mandatory under PRC law,
software owners, licensees and transferees are encouraged to go
through the registration process and registered software rights
may receive better protection.
Internet
café and online game regulation
Internet cafés are required to obtain a license from the
Ministry of Culture and the State Administration for Industry
and Commerce, and are subject to requirements and regulations
with respect to minimum registered capital, location, size,
number of computers, age limit of customers and business hours.
The PRC government has published a series of rules in recent
years to intensify its regulation of Internet cafés. In
February 2007, 14 PRC governmental agencies, including the
Ministry of Industry and Information Technology, the General
Administration of Press and Publication and Ministry of Public
Security jointly promulgated a notice about strengthening
regulations over Internet cafés and online games. According
to the notice, no new Internet café should be approved in
2007 and the regulation of existing cafés should be
strengthened. In April 2007, eight PRC governmental agencies,
including the Ministry of Education, the Ministry of Industry
and Information Technology, the General Administration of Press
and Publication and the Ministry of Public Security jointly
promulgated a notice regarding the implementation of online game
anti-addiction systems to protect the physical and psychological
health of minors. According to the notice, online game operators
are required to develop and implement anti-addiction systems to
all online games from July 16, 2007, and the corresponding
identity authentication schemes of the anti-addiction systems
shall be put into operation at the same time. Otherwise, the
online games may not be approved by or filed with the relevant
authorities or may not carry out open beta testing
for operational purposes. In mid-2008 and March 2009, the
Ministry of Culture and other ministries and agencies,
individually or jointly, issued several notices which provide
various ways to strengthen the regulation of Internet
cafés, including investigating and punishing the Internet
cafés which accept minors, cracking down on Internet
cafés operating without sufficient and valid licenses,
limiting the total number of Internet cafés, screening
unlawful games and websites, and improving the coordination of
regulation over Internet cafés and online games.
Privacy
protection
PRC law does not prohibit Internet content providers from
collecting and analyzing personal information from their users.
PRC law prohibits Internet content providers from disclosing to
any third parties any information transmitted by users through
their networks unless otherwise permitted by law. If an Internet
content provider violates these regulations, the Ministry of
Industry and Information Technology or its local bureaus may
impose penalties and the Internet content provider may be liable
for damages caused to its users.
Regulation
on information reporting
On April 13, 2009, the Ministry of Industry and Information
Technology promulgated the Implementation Measures for Internet
Network Security Information Reporting, or the Implementation
Measures, pursuant to which ICP operators with inter-regional
operations shall set up information monitor mechanism and
information report mechanism, and shall report the required
event information and early warning information to the competent
tele-communications authorities
and/or
National Computer Network Emergency Response Technical
Team/Coordination Center of China in accordance with the
Implementation Measures.
59
While we believe that our licensees are in compliance with the
applicable laws and regulations governing the online game
industry in China, we cannot assure you that operation of our
games in China will not be found to be in violation of any
current or future Chinese laws and regulations. Failure by our
overseas licensees to comply with laws and regulations in China,
including obtaining and maintaining the requisite government
licenses and permits, may have a material adverse effect on our
business, financial condition and results of operations. See
ITEM 3.D. RISK FACTORS RISKS RELATING TO
OUR BUSINESS In many of our markets, we rely on our
licensees to distribute, market and operate our games, and to
comply with applicable laws and government regulations.
United
States
Game
Ratings and Attempts to Regulate Access to
Children
Most video game software publishers comply with the standardized
rating system established by the Entertainment Software Rating
Board, or ESRB, a non-profit, self-regulatory body established
in 1994 by the Entertainment Software Association, or ESA. ESRB
rates video games submitted by video game publishers; the
ratings include both a symbol for age appropriateness (e.g.,
E for Everyone or M for Mature) and a
content descriptor (e.g., Blood and Gore or
Intense Violence). The ESRB specifically excludes
any online interactions from the rating, as the ESRB is unable
to review content, such as chat, text, audio and video generated
by other users in an online environment.
ESRB has rated our games as follows: Requiem is rated
Mature, Ragnarok Online is rated Teen,
and R.O.S.E. Online is rated Everyone 10+.
By submitting a game to the ESRB and using an ESRB rating, a
video game publisher must agree to adhere to advertising and
packaging guidelines for the rated game, such as using
appropriate advertising content and not targeting under-aged
audiences for video games rated Teen,
Mature or Adults only. The Advertising
Review Board has been granted the oversight and enforcement
authority for compliance with the advertising guidelines. The
ESRB ratings must be displayed on both the front and back of
game packaging in compliance with the ESRB requirements. The
ESRB may sanction game producers for failing to label their
product properly. Although submitting a game to the ESRB is
voluntary, many retailers will not sell games without an ESRB
rating.
The United States Federal Trade Commission, or FTC, has also
taken action with respect to improper ratings. In response to
allegations that two videogame publishers failed to disclose
hidden nudity and sexually-themed content from the ESRB during
the ratings process, the FTC issued a consent order compelling
the videogame publishers not to, expressly or implicitly,
misrepresent the ratings or content descriptors of their
videogames and to maintain a system that ensures that all of the
content in their video games are considered and reviewed in
preparing submissions to the ESRB. The FTC has also posted an
online form on its web site for the public to file complaints
regarding video game ratings that do not accurately reflect of
the content of the game.
A number of bills have been introduced in Congress to
specifically regulate the sale of video games with violent
content to minors, but currently no such federal laws are in
force. Several States, however, have enacted or are considering
laws that would regulate game industry content and marketing,
including the rental or sale of games with violent content by or
to minors. To date, such laws, when challenged, have been
declared unconstitutional. A federal court recently declared
unconstitutional a California law that imposes fines on
retailers that sell or rent certain violent video games to
minors, and in May, 2009, California appealed the ruling to the
United States Supreme Court.
The State of Maryland has enacted a law that regulates the sale
of video games with explicit sexual content to minors. The
Maryland law has not been challenged in court and remains in
force. Some other States have enacted laws that require the
posting of signs providing information about ESRB ratings.
If the United States Supreme Court were to overturn the decision
to invalidate the California law regarding sales of
M rated games, or if any groups (including
international, national and local political and regulatory
bodies) were to otherwise target M rated titles,
sales practices regarding such titles could be affected
and/or
producers could be required to alter the content of such video
games.
60
Even in the absence of the laws, retailers have become more
reluctant to sell M rated video games to minors. The
FTC issues periodic reports with respect to the marketing of
M rated games to minors, and in its most recent
report (2008) the FTC reported that only 20% of the
underage undercover shoppers were able to purchase
M rated video games. Consumer advocacy groups have
also opposed sales of interactive entertainment software
containing graphic violence, profanity or sexually explicit
material by engaging in public demonstrations and media
campaigns.
Online
Collection of Information from Children
The Childrens Online Privacy Protection Act of 1998, or
COPPA, prohibits any website operator from collecting or
maintaining personal information (first and last name, home
address, email address, telephone number, Social Security
number, or other information that permits the physical or online
contacting of a specific individual) of children under
13 years of age, unless the website operator obtains
verifiable parental consent.
A website that knowingly collects information from children
under 13 years old, or that in whole or part is directed to
children under 13 years old, must obtain verifiable
parental consent and must provide notice of what information is
collected from children, how it is used and the operators
disclosure practices for such information. The operator must
establish and maintain reasonable procedures to protect the
confidentiality, security and integrity of any personal
information collected from children under 13 years of age.
COPPA also prohibits conditioning a childs participation
in a game on the child disclosing more personal information than
is reasonably necessary to participate in such activity.
States may not impose laws that are inconsistent with COPPA, but
State attorneys general may bring an action under COPPA against
a website operator on behalf of the citizens of the State.
Protection
of Personal Information
Most States have some form of specific legislation regarding the
protection personal information collected, processed or
maintained in electronic form. Under these laws, businesses are
required to implement and maintain reasonable security measures
designed to protect the computerized personal information of its
customers or users from unauthorized access, disclosure or use.
These measures may require the encryption of sensitive data,
such as credit card numbers, social security numbers, bank
security access codes, etc. In the event that a business suffers
a security breach, these laws generally require the business to
provide notice of such breach to each individual user affected
by the breach. In addition, if such personal information is
accessed by unauthorized individuals as a result of the
business failure to use reasonable measures to protect the
information, the business may be liable to those customers for
any misuse of such personal information and may be liable for
statutory fines or penalties.
Privacy
Policy Requirements
Many States require an operator of a website to develop,
maintain and post on its website a privacy policy that informs
its customers and users the categories of personal information
that is collected by the operator, how it used and shared with
third parties and how users may change or update such
information. While most States do not impose statutory fines or
penalties on an operator for failing to comply with its privacy
policy, an operator may be directly liable to its customer or
users if it fails to comply with its posted privacy policy if
such noncompliance harms the users.
Liability
Arising from User Speech and Conduct
Section 230 of the Communications Decency Act of 1996, or
CDA, provides limited protection to interactive computer
services, such as an online game service, from liability for
publishing information posted or provided by others, such as the
users of an online game service. The CDA can, for example, help
protect an online game service provider from liability as a
publisher that could otherwise arise from a user making
defamatory statements on the service about another user. The
protections of the CDA, however, do not immunize interactive
computer services from criminal liability under United States
Federal law (e.g., obscenity or child pornography), for
infringement of intellectual property law, or any state laws
that are not inconsistent with the CDA.
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Some commentators consider Section 230 of the CDA
controversial and have called for it to be amended by Congress
because a number of courts have interpreted it as granting broad
tort immunity. One recent case rejected immunity by holding that
claims involving a persons personal information is a
violation of such persons publicity rights, which the
court held were intellectual property rights outside of the
scope of immunity. Another court recently held that an
interactive computer service was not immune from federal Fair
Housing Act violations because the interactive computer service
provided tools such as pull down menus that assisted the users
in creating the content that violated the Fair Housing Act.
Congress or the courts could continue to narrow the application
of Section 230 of the CDA, in which case online game
service operators, such as the Company, could face increased
potential liability for certain speech or conduct by the users
on their online game service.
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ITEM 4.C.
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Organizational
Structure
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The following is our organizational structure as of May 31,
2009:
Note:
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(1) |
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L5 Games Inc. and Gravity Middle East & Africa went
into liquidation proceedings in the United States and United
Arab Emirates in August 2008 and September 2008, respectively. |
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ITEM 4.D.
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Property,
Plants and Equipment
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As of December 31, 2008, our property and equipment mainly
consisted of (i) game engines, (ii) network servers
and (iii) personal computers. As of December 31, 2008,
the net book value of our property and equipment was Won
5,226 million (US$4,092 thousand). Because our main
business is to develop and distribute online game services, we
do not own any factories or facilities that manufacture products.
Korea
Our principal executive and administrative offices are located
at Nuritkum Square Business Tower 15F, 1605 Sangam-Dong,
Mapo-Gu, Seoul
121-270
Korea. We currently occupy 111,031 square feet of office
space, which we lease from Korea Software Industry Promotion
Agency, pursuant to a lease that will expire on
December 31, 2012 and which is renewable for one additional
year. The annual lease payment amounts to Won 1,764 million
(US$1,381 thousand). The offices of NeoCyon, our 96.11% owned
subsidiary, are located at Nuritkum Square R&D Tower
14F, 1605 Sangam-Dong, Mapo-Gu, Seoul
121-270
Korea. NeoCyon currently occupies 3,914 square feet of
office space, subleased from us. The annual lease payment
amounts to Won 62 million (US$49 thousand). We believe that
the existing facilities of Gravity and NeoCyon are adequate for
our current requirements and that additional space can be
obtained on commercially reasonable terms to meet our future
requirements.
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United
States
The offices of Gravity Interactive, our wholly-owned subsidiary
in the United States, are located at 4499 Glencoe Avenue,
Marina Del Rey, California 90292. Gravity Interactive currently
occupies 21,775 square feet of office space, leased from a
third party. The annual lease payment amounts to US$797
thousand. The offices of L5 Games Inc., the wholly-owned
subsidiary of Gravity Interactive, are located at 1825 South
Grant Street Suite 400, San Mateo, California. L5
Games currently occupies 8,370 square feet of office space,
leased from a third party with a lease agreement expiring
September 2009. The lease payment from January 2009 to September
2009 amounts to US$150.7 thousand. We believe that the existing
facilities of Gravity Interactive and L5 Games are adequate for
their current requirements and that additional space can be
obtained on commercially reasonable terms to meet their future
requirements.
France
The offices of Gravity EU, our wholly-owned subsidiary in
France, are located at 1 Place de la Coupole, Tour Areva 30
Floor, Paris La Defense. Gravity EU currently occupies
581 square feet of office space, leased from a third party.
The annual lease payment amounts to EUR 60 thousand (US$79
thousand). For convenience only, the Euro amounts are expressed
in U.S. dollars at the rate of EUR 0.76 to US$1.00,
the noon buying rate of EMU (European Monetary Union) Euros to
U.S. dollars as quoted by the Federal Reserve Bank of New
York as of April 30, 2009. We believe that the existing
facilities of Gravity EU are adequate for its current
requirements and that additional space can be obtained on
commercially reasonable terms to meet its future requirements.
Russia
The offices of Gravity CIS, Co., Ltd. our wholly-owned
subsidiary in Russia, are located at 125040, Str. Nizhnyaya
build. 14, str.1, Moscow. Gravity CIS currently occupies
1,812 square feet of office space, leased from a third
party. The annual lease payment amounts to Russian Ruble 4,615
thousand (US$139 thousand). For convenience only, the Russian
Rubles amounts are expressed in U.S. dollars at the rate of
Russian Ruble 33.25 to US$1.00, the rate of Russian Rubles to
U.S. dollars as quoted by the Russian Central Bank as of
April 30, 2009. We believe that the existing facilities of
Gravity CIS are adequate for its current requirements and that
additional space can be obtained on commercially reasonable
terms to meet its future requirements.
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ITEM 4A.
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UNRESOLVED
STAFF COMMENTS
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Not applicable.
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ITEM 5.
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OPERATING
AND FINANCIAL REVIEW AND PROSPECTS
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You should read the following discussion together with our
consolidated financial statements and the related notes which
appear elsewhere in this report. The following discussion is
based on our consolidated financial statements, which have been
prepared in accordance with U.S. GAAP. Our historic performance
may not be indicative of our future results of operations and
capital requirements and resources.
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ITEM 5.A.
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Operating
Results
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OVERVIEW
We are a leading developer and distributor of online games in
Japan, Brazil, the Philippines, Indonesia, Singapore, Malaysia,
Thailand, Russia and Taiwan based on the number of peak
concurrent users. Our headquarter is in Korea and we are
incorporated under the laws of Korea. From our inception in
April 2000 to the commercialization of our first online game,
Ragnarok Online, in August 2002, our operating activities were
limited primarily to developing Ragnarok Online. Our revenues
have been and continue to be driven primarily by our first game,
Ragnarok Online. Our future growth and profitability will be
determined by our ability to enhance the features on our
existing games and introduce new games with characters, features
and functions that gain market acceptance and following.
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Since Ragnarok Onlines initial commercial launch in August
2002, we have experienced significant growth in revenues and net
income until 2004. In 2005 and 2006, our revenues and net income
decreased significantly. Our revenues declined by 1.8% to Won
40,229 million in 2007 from Won 40,963 million in
2006. In 2008, our revenues increased by 32.2% to Won
53,170 million (US$41,637 thousand) from Won
40,229 million in 2007. We recorded a net loss of Won
2,773 million (US$2,172 thousand) in 2008 as compared to a
net loss of Won 23,201 million in 2007 and a net loss of
Won 22,265 million in 2006. Our gross profit margin
decreased to 47.8% in 2008 from 51.6% in 2007 and 56.7% in 2006,
and our operating margin increased to negative 0.4% in 2008 from
negative 56.3% in 2007 and negative 29.8% in 2006. We attribute
our revenue growth until 2004 largely to our early entry into
additional markets since Ragnarok Onlines commercial
launch and the continuing popularity of Ragnarok Online among
users in the existing markets. Once a game is launched and the
initial development and marketing costs have been expensed,
relatively low marginal costs are incurred to expand into
additional markets directly or through licensing arrangements.
The decrease in revenues in 2007 and 2006 was primarily due to
the continuing decline in royalties from Ragnarok Online because
we believe that it had begun to reach relative maturity in our
principal markets at such times. The increase in revenues in
2008 was mainly due to the currency gains from the depreciation
of the Won against foreign currencies, mainly the Japanese Yen,
and the increase in revenues from micro-transactions (sale of
virtual in-game items). Our operating expenses for 2008
decreased as compared to 2007 primarily as a result of
significant expenses recognized in 2007 which did not recur in
2008. The following expenses were recognized in 2007:
(i) the recognition of an impairment loss in the amount of
Won 8,619 million on available for sale securities
related to the liquidation of Perpetual Entertainment, Inc., and
(ii) advertising expenses related to the expenses for open
beta testing of Ragnarok Online II and Requiem starting,
and commercialization of Emil Chronicle Online, Pucca Racing and
Requiem and the Gravity Festival. The decrease in operating
expenses in 2008 was also partly attributable to decreased
R&D expenses because R&D expenses were converted into
intangible assets after start of open beta testing of some of
our games and such expenses were amortized as cost of revenues
after commercialization. Our revenue trend will be materially
affected in the future by the popularity of online games
introduced by our competitors.
In August 2007, we commercially launched Emil Chronicle Online,
a massively multi player online role playing game, followed by
Pucca Racing, a casual online role playing game, in September
2007 and Requiem, a massively multi player online role playing
game, in October 2007. Revenues were Won 957 million
(US$749 thousand) for Emil Chronicle Online, Won
106 million (US$83 thousand) for Pucca Racing and Won
1,743 million (US$1,365 thousand) for Requiem in 2008 and
Won 145 million, Won 3 million and
Won 644 million in 2007, respectively.
Our corporate income tax rate in 2008 was 27.5%. From 2002 to
2007, our corporate income tax was 13.75% as we were entitled to
a 50% reduction in our corporate income tax rate as we were
designated as a small-and medium-sized venture company. We lost
such designation in 2008. See ITEM 4.B. BUSINESS
OVERVIEW LAWS AND REGULATIONS
Korea The Special Tax Treatment Control Law.
Revenues
We derive, and expect to continue to generate, most of our
revenues from online game subscription fees paid by users in
Korea, the United States and Canada, Russia and CIS countries,
France and Belgium, and royalties and license fees paid by our
licensees in our overseas markets. Our revenues can be
classified into the following four categories:
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online games subscription revenue;
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online games royalties and license fees;
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mobile games; and
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character merchandising, animation and other revenue.
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Online
games subscription revenue
All subscription fees are prepaid. Prepaid online game
subscription fees are deferred and recognized as revenue on a
monthly basis in proportion to the number of days lapsed or
based on actual hours used.
64
Online
games royalties and license fees
We license the right to market and distribute our games in
various countries for a license fee and receive monthly
royalties based on an agreed percentage of the licensees
revenues from our games.
The initial license fees are deferred and recognized ratably as
revenue over the license period, which generally does not exceed
two years. If license agreements are renewed upon expiration of
their terms, renewal license fees are deferred and recognized
ratably over the new license period. The guaranteed minimum
royalty payments are deferred and recognized as the relevant
royalty is earned. For a table setting forth details of each
license agreement, See ITEM 4.B. BUSINESS
OVERVIEW OUR MARKETS Overseas
markets. In addition, if the license agreements are
renewed upon the expiration of their terms, we generally receive
renewal license fees, which are deferred and recognized ratably
over the new license period.
We also receive royalty revenues from our licensees based on an
agreed percentage of each of the licensees revenues from
our games. Royalty revenues are recognized on a monthly basis
after the licensee confirms its revenues based on the
licensees sales from our games during the month. We
generally are advised by each of our licensees as to the amount
of royalties earned by us from such licensee within 15 to
25 days following the end of each month. We generally
receive payments of the royalties within 20 to 30 days
following the end of each month, except in Europe and China
where such payments are received up to 45 days and
60 days after the end of each month, respectively.
Mobile
games revenue
Mobile games are played using mobile phones and other mobile
devices. Mobile games revenues are derived from contract prices
and a proportion of the per-download fees that users pay.
Contract prices are recognized when the products or services
have been delivered or rendered and the customers can begin use
in accordance with the contractual terms, and per-download fees
are recognized on a monthly basis as they are earned.
Character
merchandising, animation and other revenue
We license the right to commercialize or distribute our game
characters or animation to third-party licensees in exchange for
contract prices. These contract prices are recognized when the
products or services have been delivered or rendered and the
customers can begin their use in accordance with the contractual
terms. In addition, we receive royalty payment based on a
specified percentage of the licensees sales.
We also sell goods related to mobile phones, such as ornamental
accessories and USB data cable.
The following table sets forth a breakdown of revenues by type
of revenue and the percentage of total revenue for the periods
indicated.
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Year Ended December 31,
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Revenue Type
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|
2006
|
|
|
2007
|
|
|
2008
|
|
|
|
|
|
|
(In millions of Korean Won and percentages)
|
|
|
|
|
|
Online games-subscription revenue
|
|
W
|
8,420
|
|
|
|
20.6
|
%
|
|
W
|
9,405
|
|
|
|
23.4
|
%
|
|
W
|
12,576
|
|
|
|
23.7
|
%
|
Online games-royalties and license fees
|
|
|
26,123
|
|
|
|
63.8
|
|
|
|
24,698
|
|
|
|
61.4
|
|
|
|
30,110
|
|
|
|
56.6
|
|
Mobile games
|
|
|
3,840
|
|
|
|
9.4
|
|
|
|
4,063
|
|
|
|
10.1
|
|
|
|
6,882
|
|
|
|
12.9
|
|
Character merchandising, animation and other revenue
|
|
|
2,580
|
|
|
|
6.2
|
|
|
|
2,063
|
|
|
|
5.1
|
|
|
|
3,602
|
|
|
|
6.8
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
|
|
W
|
40,963
|
|
|
|
100.0
|
%
|
|
W
|
40,229
|
|
|
|
100.0
|
%
|
|
W
|
53,170
|
|
|
|
100.0
|
%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
65
Cost of
revenues
Our cost of revenues consists principally of the following:
|
|
|
|
|
operational expenses, server depreciation expenses, server
maintenance costs and related personnel costs and amortization
of development-related costs as described in ITEM 5.A.
Operating Results Critical Accounting
Policies Capitalized software development
costs; and
|
|
|
|
royalty payments to Mr. Myoung-Jin Lee, for the right to
use the storyline and characters from his Ragnarok
cartoon series used in our game Ragnarok Online. We paid
Mr. Lee an initial license fee of Won 40 million and
are required to pay royalties based on 1.0% or 1.5% of adjusted
revenues (net of value-added taxes and certain other expenses)
or 2.5%, 5% or 10% of net income generated from the use of the
Ragnarok brand, depending on the type of revenues received from
the operation or licensing of Ragnarok Online
|
The cost of revenues from the payments to Mr. Myoung-Jin
Lee was Won 367 million for 2007 and Won 520 million
(US$407 thousand) for 2008. This agreement expires in January
2033.
Selling,
general and administrative expenses
Selling, general and administrative expenses consist of sales
commissions paid to independent promotional agents that
distribute our online games to our Internet café
subscribers in Korea, commissions paid to payment settlement
providers, administrative expenses and related personnel
expenses of executive and administrative staff, and marketing
and promotional expenses and related personnel expenses.
Research
and development expenses
Research and development expenses consist primarily of payroll
and other overhead expenses which are all expensed as incurred
until technological feasibility of a game is reached. Once
technological feasibility of a game is reached, these costs are
capitalized and, once commercial operation commences, amortized
as cost of revenues. See ITEM 5.A. OPERATING
RESULTS CRITICAL ACCOUNTING POLICIES
Capitalized software development costs.
Interest
expense
We recorded interest expense of Won 31 million (US$24
thousand) in 2008 as compared to Won 92 million in 2007 and
Won 95 million in 2006.
Foreign
currency effects
In 2008, 73.7% of our revenues were denominated in foreign
currencies, primarily in U.S. dollars and Japanese Yen. In
most of the countries in which our games are distributed, the
revenues generated by our licensees are denominated in local
currencies, which include the Japanese Yen, Euro, NT dollar, the
Thai Baht and Chinese Yuan. The revenues from those countries,
other than the United States, Japan and European countries, are
converted into the U.S. dollar for remittance of monthly
royalty payments to us. Depreciation of these local currencies
against the U.S. dollar will result in reduced monthly
royalty payments in U.S. dollar terms, thereby having a
negative impact on our revenues.
Although we receive our monthly royalty revenues from our
overseas licensees in foreign currencies, primarily in
U.S. dollar and Japanese Yen, in the case of the
U.S. and Japan, and other local currencies, such as the
Euro, the NT dollar, the Thai Baht and the Chinese Yuan in our
other principal markets, substantially all of our costs are
denominated in Won. We receive monthly royalty payments from our
overseas licensees based on an agreed percentage of revenues
confirmed and recorded at the end of each month applying the
foreign exchange rate applicable on such date. We generally
receive these royalty payments 20 to 30 days after the end
of each month (except in Europe and China, where such payment
could be received up to 45 days and 60 days after the
end of each month, respectively) unless delayed due to
extraordinary circumstances. Appreciation or depreciation of the
Won against these foreign currencies during this period will
result in foreign currency losses or gains and affect our net
income.
66
As of December 31, 2008, 2007 and 2006, we had no foreign
currency forward contracts outstanding. See ITEM 11
QUANTITATIVE INFORMATION ABOUT MARKET RISK.
Income
tax expenses
Income tax expenses were Won 3,379 million (US$2,646
thousand) in 2008, as compared to Won 2,916 million in 2007
and Won 12,069 million in 2006.
CRITICAL
ACCOUNTING POLICIES
Our discussion and analysis of our financial condition and
results of operations are based upon our financial statements,
which have been prepared in accordance with U.S. GAAP. The
preparation of these financial statements requires us to make
estimates, judgments and assumptions that affect the reported
amounts of assets and liabilities, contingent liabilities, and
revenue and expenses during the reporting period. We evaluate
our estimates on an ongoing basis based on historical experience
and other assumptions we believe are reasonable under the
circumstances, the results of which form the basis for making
judgments about the carrying values of assets and liabilities
that are not readily apparent from other sources. The policies
discussed below are considered by our management to be critical
because they are not only important to the portrayal of our
financial condition and results of operations but also because
application and interpretation of these policies require both
judgment and estimates of matters that are inherently uncertain
and unknown. As a result, actual results may differ materially
from our estimates.
Revenue
recognition
We derive, and expect to continue to generate, most of our
revenues from online game subscription fees paid by users in
Korea, and royalties and license fees paid by our licensees in
overseas markets. Our revenues can be classified into the
following four categories: (i) online games
subscription revenue; (ii) online games
royalties and license fees; (iii) mobile games; and
(iv) character merchandising, animation and other revenue.
For details, See ITEM 5.A. OPERATING
RESULTS OVERVIEW Revenues.
We recognize revenue in accordance with U.S. GAAP, as set forth
in SEC Staff Accounting Bulletin No. 104, Revenue
Recognition, Statement of Position
97-2,
Software Revenue Recognition and other related
pronouncements.
Allowances
for doubtful accounts
We maintain allowances for doubtful accounts receivable for
estimated losses that result from the inability of our customers
to make required payments. We base our allowances on the
likelihood of recoverability of accounts receivable based on
past experience and current collection trends. We record
allowances for doubtful accounts based on historical payment
patterns of our customers and increase our allowances as the
length of time such receivables become past due increases.
Subsequent to June 2003, pursuant to agreements with various
payment processing service providers, the providers are
responsible for remitting to us the full subscription revenues
generated in Korea after deducting their fixed service fees and
charges of approximately 8% to 15%. In addition we do not assume
any collection risk since payment processing service providers
now bear the risk of loss and delinquencies.
Capitalized
software development costs
We account for capitalized software development costs in
accordance with the Statement of Financial Accounting Standards
(SFAS) No. 86, Accounting for the Costs of
Computer Software to be Sold, Leased, or Otherwise Marketed.
Software development costs incurred prior to the establishment
of technological feasibility are expensed when incurred and
treated as research and development expenses. Once the game has
reached technological feasibility, all subsequent software
development costs for that product are capitalized until it is
released for sale. Technological feasibility is evaluated on a
product-by-product
basis, but generally occurs once the online game has a proven
ability to operate on a multi-player level for a large number of
users. After the game is commercially released, the capitalized
product development costs are amortized and expensed over the
games
67
estimated useful life, which is deemed to be three years. This
expense is recorded as a component of cost of revenues.
We evaluate the recoverability of capitalized software
development costs on a
product-by-product
basis. Capitalized costs for those products whose further
development or sale is terminated are expensed in the period at
which cancellation of the development or sale of such products
occurs. In addition, a charge to cost of revenues is recorded
when managements forecast for a particular game indicates
that unamortized capitalized costs exceed the net realizable
value of that asset.
Significant management judgment is required to assess the timing
of technological feasibility as well as the ongoing
recoverability of capitalized costs.
Impairment
of goodwill and other intangible assets
Goodwill represents the excess of the purchase price over the
fair value of the identifiable net assets acquired in our
acquisition of NeoCyon. As of December 31, 2008, residual
goodwill reflected on our balance sheet was Won
1,451 million (US$1,136 thousand). We evaluate goodwill on
an annual basis for possible impairment, in accordance with
SFAS No. 142, Goodwill and Other Intangible Assets
(SFAS 142), using fair value techniques and
market comparables.
The assessment of impairments under SFAS 142 requires
significant judgment and requires estimates to assess fair
values. A percentage difference in cash flow projections or
discount rate used would not likely result in an impairment
write-down. We believe that plus or minus five percentage
difference in cash flow projections or discount rate used would
not result in additional significant impairment loss.
Impairment
of Investments
Our investments are comprised of equity securities accounted for
under both the cost and equity methods of accounting. If it has
been determined that an investment has sustained an
other-than-temporary decline in its value, the investment is
written down to its fair value by taking a charge to earnings.
We regularly evaluate our investments to identify
other-than-temporary impairments of individual securities. We
consider the following factors in determining whether an
other-than-temporary decline in value has occurred: the length
of time and extent to which the market value of the security has
been less than its original cost, the financial condition,
operating results, business plans, milestones and estimated
future cash flows of the investee, and other specific factors
affecting the market value. We have evaluated our investment in
the Online Game Revolution Fund No. 1, a limited
liability partnership, or the Revolution Fund, and Perpetual
Entertainment Inc. The Companys investment in Perpetual
Entertainment was recorded as an impairment loss due to the
liquidation of Perpetual Entertainment on October 10, 2007.
The impairment loss reflected in our income statements was Won
8,619 million. Significant management judgment is involved
in evaluating whether there is impairment. Any changes in
assumptions could significantly affect the valuation and timing
of recognition of impairment losses.
Income
taxes
We account for income taxes under the provisions of
SFAS No. 109, Accounting for Income Taxes.
Under SFAS No. 109, income taxes are accounted for
under the asset and liability method.
Management judgment is required in determining our provision for
income taxes, deferred tax assets and liabilities and the extent
to which deferred tax assets can be recognized. A valuation
allowance is provided for deferred tax assets to the extent that
it is more likely than not that such deferred tax assets will
not be realized. Realization of future tax benefits related to
the deferred tax assets is dependent on many factors, including
our ability to generate taxable income within the period during
which the temporary differences reverse, the outlook for the
economic environment in which the business operates, and the
overall future industry outlook. As of December 31, 2008,
we have concluded that deferred tax assets of NeoCyon will be
recognized based on our historical and projected net and taxable
income.
We enjoyed in 2007 a reduced tax rate of 13.75%, which is 50% of
the statutory tax rate and applied to certain designated venture
companies. However, the Company was no longer entitled to such
tax benefits in 2008.
68
Accordingly, deferred income taxes as of December 31, 2008
were calculated based on the rate of 24.2% and 22% for the
amounts expected to be realized during the fiscal year 2009 and
thereafter, respectively. Due to the amendment to the corporate
income tax law, the rate of 24.2% will be applied for the fiscal
year 2009 and 22% for the fiscal year 2010 and thereafter,
respectively. See ITEM 5.A. OPERATING
RESULTS OVERVIEW
Recent
accounting pronouncements
In December 2007, the FASB issued SFAS No. 141(R),
Business Combinations
(SFAS No. 141(R)), which replaces
SFAS No. 141, Business Combinations.
SFAS No. 141(R) retains the fundamental requirements
in SFAS 141 that the acquisition method of accounting be
used for all business combinations and that an acquirer be
identified for each business combination. This statement also
establishes principles and requirements for how an acquirer
recognizes and measures in its financial statements the
identifiable assets acquired, the liabilities assumed, any
noncontrolling (minority) interests in an acquiree, and any
goodwill acquired in a business combination or gain recognized
from a bargain purchase. We must apply SFAS No. 141(R)
prospectively to business combinations for which the acquisition
date occurs on or after January 1, 2009. The impact on us
of applying SFAS No. 141(R) for periods subsequent to
implementation will be dependent upon the nature of any
transactions within the scope of SFAS No. 141(R).
In December 2007, the FASB issued SFAS No. 160,
Noncontrolling Interests in Consolidated Financial
Statements an amendment of Accounting Research
Bulletin (ARB) No. 51 (SFAS 160),
which amends ARB No. 51, Consolidated Financial
Statements, to establish accounting and reporting standards
for the noncontrolling (minority) interest in a subsidiary and
for the deconsolidation of a subsidiary. SFAS No. 160
clarifies that a noncontrolling interest in a subsidiary is an
ownership interest in a consolidated entity that should be
reported as equity in the consolidated financial statements.
This statement also changes the way the consolidated income
statement is presented by requiring consolidated net income to
be reported at amounts that include the amounts attributable to
both the parent and the noncontrolling interest. In addition,
SFAS 160 establishes a single method of accounting for
changes in a parents ownership interest in a subsidiary
that do not result in deconsolidation. For us,
SFAS No. 160 is effective as of January 1, 2009,
and must be applied prospectively, except for certain
presentation and disclosure requirements which must be applied
retrospectively. We believe that the retrospective requirements
of SFAS 160 will not have a material impact on our
financial statements.
In February 2008, the FASB issued Staff Position
No. 157-2
(FSP 157-2),
which delays the effective date of FAS 157 one year for all
nonfinancial assets and nonfinancial liabilities, except those
recognized or disclosed at fair value in the financial
statements on a recurring basis. For us,
FSP 157-2
is effective as of January 1, 2009. We believe that the
adoption of
FSP 157-2
will not have a material impact on our financial statements.
In March 2008, the FASB issued SFAS No. 161,
Disclosures about Derivative Instruments and Hedging
Activities (SFAS No. 161). The new
standard is intended to help investors better understand how
derivative instruments and hedging activities affect an
entitys financial position, financial performance and cash
flows through enhanced disclosure requirements. The enhanced
disclosures include, for example:
|
|
|
|
|
A tabular summary of the fair values of derivative instruments
and their gains and losses;
|
|
|
|
Disclosure of derivative features that are credit-risk-related
to provide more information regarding an entitys
liquidity; and
|
|
|
|
Cross-referencing within footnotes to make it easier for
financial statement users to locate important information about
derivative instruments.
|
SFAS No. 161 is effective for financial statements
issued for fiscal years and interim periods beginning after
November 15, 2008, with early application encouraged. We
are currently in the process of evaluating the impact of
adopting this standard.
In April 2008, the FASB issued Staff Position
FAS 142-3,
Determination of Useful Life of Intangible Assets
(FSP 142-3).
FSP 142-3
amends the factors that should be considered in developing the
renewal or extension assumptions used to determine the useful
life of a recognized intangible asset under FAS 142,
Goodwill and Other Intangible Assets.
FSP 142-3
also requires expanded disclosure regarding the determination of
intangible asset
69
useful lives. For the Company,
FSP 142-3
is effective as of January 1, 2009. We believe that the
adoption of
FSP 142-3
will not have a material impact on our financial statements.
In January 2009, the FASB issued FSP
EITF 99-20-1,
Amendments to the Impairment Guidance of EITF Issue
No. 99-20.
This FSP revises other-than-temporary-impairment guidance
for beneficial interests in securitized financial assets that
are within the scope of Issue
99-20. This
FSP is effective for interim and annual reporting periods ending
after December 15, 2008. Accordingly, we adopted this
guidance for the year ended December 31, 2008. Our adoption
of this guidance did not have a material effect on our financial
position or results of operations.
70
RESULTS
OF OPERATIONS: 2008 COMPARED TO 2007
The following table summarizes our results of operations for the
periods indicated.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended December 31,
|
|
|
|
2007
|
|
|
2008
|
|
|
2008(1)
|
|
|
% Change
|
|
|
|
(In millions of Won and thousands of US$ except for
percentages)
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
|
|
|
Revenues:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Online games subscription revenue
|
|
W
|
9,405
|
|
|
W
|
12,576
|
|
|
US $
|
9,848
|
|
|
|
33.7
|
%
|
Online games royalties and license fees
|
|
|
24,698
|
|
|
|
30,110
|
|
|
|
23,579
|
|
|
|
21.9
|
|
Mobile games
|
|
|
4,063
|
|
|
|
6,882
|
|
|
|
5,389
|
|
|
|
69.4
|
|
Character merchandising, animation and other revenue
|
|
|
2,063
|
|
|
|
3,602
|
|
|
|
2,821
|
|
|
|
74.6
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total net revenue
|
|
|
40,229
|
|
|
|
53,170
|
|
|
|
41,637
|
|
|
|
32.2
|
|
Cost of revenue
|
|
|
19,479
|
|
|
|
27,772
|
|
|
|
21,748
|
|
|
|
42.6
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Gross profit
|
|
|
20,750
|
|
|
|
25,398
|
|
|
|
19,889
|
|
|
|
22.4
|
|
Gross profit margin(2)
|
|
|
51.6
|
%
|
|
|
47.8
|
%
|
|
|
47.8
|
%
|
|
|
|
|
Operating expenses:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Selling, general and administrative
|
|
|
29,030
|
|
|
|
23,489
|
|
|
|
18,394
|
|
|
|
(19.1
|
)
|
Research and development
|
|
|
5,761
|
|
|
|
2,145
|
|
|
|
1,680
|
|
|
|
(62.8
|
)
|
Impairment losses on investments
|
|
|
8,619
|
|
|
|
|
|
|
|
|
|
|
|
N/M
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total operating expenses
|
|
|
43,410
|
|
|
|
25,634
|
|
|
|
20,074
|
|
|
|
(40.9
|
)
|
Operating income (loss)
|
|
|
(22,660
|
)
|
|
|
(236
|
)
|
|
|
(185
|
)
|
|
|
(99.0
|
)
|
Operating profit margin(3)
|
|
|
(56.3
|
)%
|
|
|
(0.4
|
)%
|
|
|
(0.4
|
)%
|
|
|
|
|
Other income (expenses):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Interest income
|
|
|
3,041
|
|
|
|
2,857
|
|
|
|
2,237
|
|
|
|
(6.1
|
)
|
Interest expense
|
|
|
(92
|
)
|
|
|
(31
|
)
|
|
|
(24
|
)
|
|
|
(66.3
|
)
|
Foreign currency income, net
|
|
|
388
|
|
|
|
3,235
|
|
|
|
2,533
|
|
|
|
733.8
|
|
Others, net
|
|
|
104
|
|
|
|
(31
|
)
|
|
|
(24
|
)
|
|
|
(129.8
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total net other expense
|
|
|
3,441
|
|
|
|
6,030
|
|
|
|
4,722
|
|
|
|
75.2
|
|
Income (loss) before income tax expenses (benefit), minority
interest, and equity loss of joint venture
|
|
|
(19,219
|
)
|
|
|
5,794
|
|
|
|
4,537
|
|
|
|
(130.1
|
)
|
Income tax expenses (benefit)
|
|
|
2,916
|
|
|
|
3,379
|
|
|
|
2,646
|
|
|
|
15.9
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Income (loss) before minority interest and equity in loss of
related joint venture and partnership
|
|
|
(22,135
|
)
|
|
|
2,415
|
|
|
|
1,891
|
|
|
|
(110.9
|
)
|
Minority interest(4)
|
|
|
40
|
|
|
|
69
|
|
|
|
54
|
|
|
|
72.5
|
|
Equity loss of joint venture and partnership(5)
|
|
|
1,026
|
|
|
|
5,119
|
|
|
|
4,009
|
|
|
|
398.9
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Income (loss) before cumulative effect of change in accounting
principle
|
|
|
(23,201
|
)
|
|
|
(2,773
|
)
|
|
|
(2,172
|
)
|
|
|
(88.0
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net income (loss)
|
|
W
|
(23,201
|
)
|
|
W
|
(2,773
|
)
|
|
US $
|
(2,172
|
)
|
|
|
(88.0
|
)%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
N/M = not meaningful
71
Notes:
|
|
|
(1) |
|
For convenience only, the Won amounts are expressed in U.S.
dollars at the rate of Won 1,277.0 to US$1.00, the noon buying
rate as quoted by the Federal Reserve Bank of New York in effect
on April 30, 2009. |
|
(2) |
|
Gross profit margin for each period is calculated by dividing
gross profit by total revenues for each period. |
|
(3) |
|
Operating profit margin for each period is calculated by
dividing operating income (loss) by total revenues for each
period. |
|
(4) |
|
Represents the minority interest in NeoCyon, a 96.11% held
subsidiary acquired in December 2005. |
|
(5) |
|
Represents the losses from our 15.15% and 16.39% equity
investment in the Revolution Fund in 2007 and 2008,
respectively. These investments in the Revolution Fund were
accounted for using the equity method of accounting. |
Revenues
Our total revenues increased by 32.2% to Won 53,170 million
(US$41,637 thousand) in 2008 from Won 40,229 million in
2007, primarily due to:
|
|
|
|
|
a 33.7% increase in subscription revenue to Won
12,576 million (US$9,848 thousand) in 2008 from Won
9,405 million in 2007. This 33.7% increase resulted
primarily from the 26.4% increase in the revenues from Ragnarok
Online to Won 9,862 million (US$7,723 thousand) in 2008
from Won 7,804 million in 2007 due to (i) the
increased revenues from micro-transactions resulting from
opening free-to-play servers in Korea in May 2008 and in United
States and Canada in September 2008; and
(ii) commercialization of Ragnarok Online in Russia in
March 2007 and in France and Belgium in June 2007. This increase
also partially came from the initial commercial launch of
Requiem Online in the United States, Canada, Russia and CIS
countries in June 2008. Subscription revenues of Requiem Online
increased to Won 1,743 million (US$1,365 thousand) in 2008
from Won 644 million in 2007;
|
|
|
|
a 21.9% increase in royalties and license fees to Won
30,110 million (US$23,579 thousand) in 2008 from Won
24,698 million in 2007, which primarily resulted from the
weakening of the Korean Won by approximately 36% against the
Japanese Yen from 2007 to 2008 and increased revenues in Japan.
Royalties and license fees from Ragnarok Online increased to Won
29,087 million (US$22,778 thousand) in 2008 from Won
23,310 million in 2007;
|
|
|
|
a 69.4% increase in mobile games revenue to Won
6,882 million (US$5,389 thousand) in 2008 from Won
4,063 million in 2007. This 69.4% increase resulted
primarily from revenues of NeoCyon. Mobile revenues of NeoCyon
recorded Won 8,258 million (US$6,466 thousand) in 2008 and
Won 4,794 million in 2007; and
|
|
|
|
a 74.6% increase in character merchandising, animation and other
revenue to Won 3,602 million (US$2,821 thousand) in 2008
from Won 2,063 million in 2007, which resulted primarily
from a 29% increase in character revenue to Won
1,093 million (US$856 thousand) in 2008 from Won
847 million in 2007 and from a 119% increase in sales of
goods to Won 1,905 million (US$1,492 thousand) in 2008 from
Won 870 million in 2007.
|
Cost of
revenues
Our cost of revenues increased by 42.6% to Won
27,772 million (US$21,748 thousand) in 2008 from Won
19,479 million in 2007, primarily due to:
|
|
|
|
|
a 43.3% increase in amortization on intangible assets to Won
4,561 million (US$3,572 thousand) in 2008 from Won
3,182 million in 2007 primarily resulting from the
commercial launch of Emil Chronicle Online, Pucca Racing and
Requiem Online in August, September and October 2007,
respectively. Amortization expense of development costs recorded
was Won 2,595 million (US$2,032 thousand) in 2008 and Won
1,007 million in 2007; and
|
|
|
|
a 45.5% increase in salaries to Won 10,403 million
(US$8,147 thousand) in 2008 from Won 7,149 million in 2007
primarily resulting from the commercial launch of Emil Chronicle
Online, Pucca Racing and Requiem in August, September and
October 2007, respectively and increase in salaries of L5 Games
Inc., which was
|
72
|
|
|
|
|
established in October 2007 as such expenses are, subsequent to
the commercial launch, incurred as an item in cost of
revenues; and
|
|
|
|
|
|
a 210.6% increase in cost of goods sold by NeoCyon to Won
1,637 million (US$1,282 thousand) from Won
527 million. NeoCyon sells goods related to cell phones and
increase in sales of goods in 2008 led to increase in cost of
goods sold.
|
Gross
profit and margin
As a result of the foregoing, our gross profit increased by
22.4% to Won 25,398 million (US$19,889 thousand) in 2008
from Won 20,750 million in 2007. Our gross profit margin
decreased to 47.8% in 2008 from 51.6% in 2007.
Operating
expenses
Selling, general and administrative
expenses. Our selling, general and administrative
expenses decreased by 19.1% to Won 23,489 million
(US$18,394 thousand) in 2008 from Won 29,030 million in
2007, primarily due to:
|
|
|
|
|
a 77.6% decrease in advertising expenses to Won
1,483 million (US$1,161 thousand) in 2008 from Won
6,623 million in 2007, which mainly consisted of
advertising expenses for closed and open beta testing of
Ragnarok Online II, Requiem and Pucca Racing, which were Won
1,747 million, Won 504 million and Won
389 million respectively, and commercialization expenses of
Requiem, which was Won 645 million, and Won
1,496 million of expenses related to the Gravity Festival
held in July 2007, which did not recur in 2008; and
|
|
|
|
a 15.0% decrease in commission paid to Won 3,934 million
(US$3,081 thousand) in 2008 from Won 4,628 million in 2007,
for fees and expenses incurred in connection with legal
consulting service and advisory service for accounting and
Sarbanes-Oxley compliance.
|
Such decreases in selling, general and administrative expenses
were partially offset by:
|
|
|
|
|
a 88.6% increase in severance benefits to Won 1,094 million
(US$857 thousand) in 2008 from Won 580 million in 2007,
resulting from the revised terms of directors severance
benefits at NeoCyon.
|
|
|
|
a 5.8% increase in salaries to Won 8,234 million (US$6,448
thousand) in 2008 from Won 7,782 million in 2007, primarily
resulting from the payment of retirement bonus by the Company
during its restructuring process, and by NeoCyon and Gravity RUS.
|
Research and development expenses. Our
research and development expenses decreased by 62.8% to Won
2,145 million (US$1,680 thousand) in 2008 from Won
5,761 million in 2007, as the research and development
expenses were capitalized into intangible assets after open beta
testing of some of our games and charged into cost of revenues
after commercialization.
Impairment loss on investments. In 2007, we
had Won 8,619 million impairment loss on available-for-sale
securities of Perpetual Entertainment, Inc., or Perpetual
Entertainment, in which the Company invested in May 2006.
Perpetual Entertainment was liquidated in October 2007. There
were no such impairment charges recorded in 2008.
Operating
income and operating margin
As a result of the cumulative effects of the reasons stated
above, we recorded an operating loss of Won 236 million
(US$185 thousand) in 2008 compared to an operating loss of Won
22,660 million in 2007.
73
Net other
income (expense)
Our net other income increased 75.2% to Won 6,030 million
(US$4,722 thousand) in 2008 from Won 3,441 million in 2007
primarily due to:
|
|
|
|
|
a 733.8% increase in foreign currency income to a gain of Won
3,235 million (US$2,533 thousand) in 2008 from a gain of
Won 388 million in 2007 as a result of favorable exchange
rates in 2008, mainly from the depreciation of the Won against
the Japanese Yen.
|
Income
tax expenses (benefit)
We recorded an income tax expense of Won 3,379 million
(US$2,646 thousand) in 2008, as compared to an income tax
expense of Won 2,916 million in 2007. The increase of
income tax expense is mainly due to the increase of foreign
withholding tax for overseas license and royalty revenue. In
2008, overseas license and royalty revenue of Gravity HQ
increased by Won 7 billion and accordingly the foreign tax
increased by Won 618 million. This increase was partially
offset by the loss carry back of Won 194 million from
Gravity Interactive. In assessing the realizability of deferred
tax assets, we considered whether it was more likely than not
that some portion or all of the deferred tax assets would not be
realized. However, it is possible that these income tax expenses
could be treated as income tax benefit if any taxable income
becomes realizable in the future. For the year ended
December 31, 2008, we recorded a full valuation allowance
on our deferred tax assets, as we determined that it was more
likely than not that none of the deferred tax assets would be
realizable in the near future.
Minority
interest
Minority interest represents the net income (loss) from NeoCyon,
our 96.11%-held subsidiary acquired in December 2005,
attributable to third-party minority interest holders. We
acquired 96.11% of the voting equity of NeoCyon in 2005.
Equity
loss of joint venture and partnership
In 2007, equity loss of joint venture and partnership represents
the 15.15% of the net loss incurred from a 15.15% partnership
interest in the Revolution Fund. In 2008, equity loss of joint
venture and partnership represents the 16.39% of the net loss
incurred from a 16.39% partnership interest. As of
December 31, 2008, the Company held 16.39% partnership
interest in the Revolution Fund due to the withdrawal of a
participant. The Company cannot significantly influence the
partnerships operation and financial policies under the
partnership agreement, however, the Company accounts for the
investment under the equity method of accounting in accordance
with EITF D-46, Accounting for Limited Partnership
Investments, which requires the use of the equity method
unless the investors interest is so minor that the
limited partner may have virtually no influence over partnership
operating and financial policies. The Company recorded Won
1,026 million and Won 5,119 million (US$4,009
thousand) in 2007 and 2008, respectively, as equity loss of the
partnership.
Net
loss
As a result of foregoing, we recorded a net loss of Won
2,773 million (US$2,172 thousand) in 2008 compared to a net
loss of Won 23,201 million in 2007.
74
RESULTS
OF OPERATIONS: 2007 COMPARED TO 2006
The following table summarizes our results of operations for the
periods indicated.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended December 31,
|
|
|
|
|
|
|
|
|
|
|
|
|
%
|
|
|
|
2006
|
|
|
2007
|
|
|
2007(1)
|
|
|
Change
|
|
|
|
(In millions of Won and thousands of US$)
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
|
|
|
Revenues:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Online games subscription revenue
|
|
W
|
8,420
|
|
|
W
|
9,405
|
|
|
US$
|
10,050
|
|
|
|
11.7
|
%
|
Online games royalties and license fees
|
|
|
26,123
|
|
|
|
24,698
|
|
|
|
26,392
|
|
|
|
(5.5
|
)
|
Mobile games
|
|
|
3,840
|
|
|
|
4,063
|
|
|
|
4,342
|
|
|
|
5.8
|
|
Character merchandising, animation and other revenue
|
|
|
2,580
|
|
|
|
2,063
|
|
|
|
2,205
|
|
|
|
(20.0
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total net revenue
|
|
|
40,963
|
|
|
|
40,229
|
|
|
|
42,989
|
|
|
|
(1.8
|
)
|
Cost of revenue
|
|
|
17,746
|
|
|
|
19,479
|
|
|
|
20,815
|
|
|
|
9.8
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Gross profit
|
|
|
23,217
|
|
|
|
20,750
|
|
|
|
22,174
|
|
|
|
(10.6
|
)
|
Gross profit margin(2)
|
|
|
56.7
|
%
|
|
|
51.6
|
%
|
|
|
51.6
|
%
|
|
|
|
|
Operating expenses:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Selling, general and administrative
|
|
|
27,555
|
|
|
|
29,030
|
|
|
|
31,022
|
|
|
|
5.4
|
|
Research and development
|
|
|
9,239
|
|
|
|
5,761
|
|
|
|
6,156
|
|
|
|
(37.6
|
)
|
Impairment losses on investments
|
|
|
|
|
|
|
8,619
|
|
|
|
9,210
|
|
|
|
N/M
|
|
Litigation charges
|
|
|
4,648
|
|
|
|
|
|
|
|
|
|
|
|
N/M
|
|
Proceeds from a former chairman due to fraud
|
|
|
(4,947
|
)
|
|
|
|
|
|
|
|
|
|
|
N/M
|
|
Gain on disposal of assets held for sale
|
|
|
(1,081
|
)
|
|
|
|
|
|
|
|
|
|
|
N/M
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total operating expenses
|
|
|
35,414
|
|
|
|
43,410
|
|
|
|
46,388
|
|
|
|
22.6
|
|
Operating income (loss)
|
|
|
(12,197
|
)
|
|
|
(22,660
|
)
|
|
|
(24,214
|
)
|
|
|
85.8
|
|
Operating profit margin(3)
|
|
|
(29.8
|
)%
|
|
|
(56.3
|
)%
|
|
|
(56.3
|
)%
|
|
|
|
|
Other income (expenses):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Interest income
|
|
|
2,973
|
|
|
|
3,041
|
|
|
|
3,250
|
|
|
|
2.3
|
|
Interest expense
|
|
|
(95
|
)
|
|
|
(92
|
)
|
|
|
(98
|
)
|
|
|
(3.2
|
)
|
Foreign currency losses, net
|
|
|
(728
|
)
|
|
|
388
|
|
|
|
415
|
|
|
|
(153.3
|
)
|
Gain (Loss) on Foreign currency forward transaction
|
|
|
151
|
|
|
|
|
|
|
|
|
|
|
|
N/M
|
|
Others, net
|
|
|
(36
|
)
|
|
|
104
|
|
|
|
110
|
|
|
|
(388.9
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total net other expense
|
|
|
2,265
|
|
|
|
3,441
|
|
|
|
3,677
|
|
|
|
51.9
|
|
Income (loss) before income tax expenses (benefit), minority
interest, and equity loss of joint venture
|
|
|
(9,932
|
)
|
|
|
(19,219
|
)
|
|
|
(20,537
|
)
|
|
|
93.5
|
|
Income tax expenses (benefit)
|
|
|
12,069
|
|
|
|
2,916
|
|
|
|
3,116
|
|
|
|
(75.8
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Income (loss) before minority interest and equity in loss of
related joint venture and partnership
|
|
|
(22,001
|
)
|
|
|
(22,135
|
)
|
|
|
(23,653
|
)
|
|
|
0.6
|
|
Minority interest(4)
|
|
|
7
|
|
|
|
40
|
|
|
|
43
|
|
|
|
N/M
|
|
Equity loss of joint venture and partnership(5)
|
|
|
1,106
|
|
|
|
1,026
|
|
|
|
1,096
|
|
|
|
(7.2
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Income (loss) before cumulative effect of change in accounting
principle
|
|
|
(23,114
|
)
|
|
|
(23,201
|
)
|
|
|
(24,792
|
)
|
|
|
0.4
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cumulative effect of change in accounting principle, net of tax
|
|
|
849
|
|
|
|
|
|
|
|
|
|
|
|
N/M
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net income (loss)
|
|
W
|
(22,265
|
)
|
|
W
|
(23,201
|
)
|
|
US$
|
(24,792
|
)
|
|
|
4.2
|
%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
75
|
|
|
(1) |
|
For convenience only , the Won amounts are expressed in U.S.
dollars at the rate of Won 935.8 to US$1.00, the noon buying
rate as quoted by the Federal Reserve Bank of New York in effect
on December 31, 2007. |
|
(2) |
|
Gross profit margin for each period is calculated by dividing
gross profit by total revenues for each period. |
|
(3) |
|
Operating profit margin for each period is calculated by
dividing operating income (loss) by total revenues for each
period. |
|
(4) |
|
Represents the minority interest in NeoCyon, a 96.11% held
subsidiary acquired in December 2005. |
|
(5) |
|
Represents the losses from our 30% equity investment in the
Animation Production Committee and 14.49% equity investment in
the Revolution Fund in 2006. Represents the losses from 15.15%
equity investment in the Revolution Fund in 2007. These
investments were accounted for using the equity method of
accounting. |
Revenues
Our total revenues decreased by 1.8% to Won 40,229 million
(US$42,989 thousand) in 2007 from Won 40,963 million in
2006, primarily due to:
|
|
|
|
|
a 5.5% decrease in royalties and license fees to Won
24,698 million (US$26,392 thousand) in 2007 from Won
26,123 million in 2006, which primarily resulted from a
decrease in royalties and license fees attributable to our
Ragnarok Online game resulting from increasing competition and
as a result of the relative maturity of such game in our
principal overseas markets. Royalties and license fees from
Ragnarok Online decreased from Won 24,584 million in 2006
to Won 23,310 million (US$24,910 thousand) in 2007; and
|
|
|
|
a 20.0% decrease in character merchandising, animation and other
revenue to Won 2,063 million (US$2,205 thousand) in 2007
from Won 2,580 million in 2006, which resulted primarily
from a 37.2% decrease in character revenue to Won
847 million (US$905 thousand) in 2007 from Won
1,348 million in 2006.
|
Such decreases in revenues were partially offset by:
|
|
|
|
|
an 11.7% increase in subscription revenue to Won
9,405 million (US$10,050 thousand) in 2007 from Won
8,420 million in 2006. This 11.7% increase resulted
primarily from the initial commercial launch of Requiem Online
in October 2007 and Emil Chronicle Online in August 2007.
Subscription revenues of Requiem Online and Emil Chronicle
Online were Won 644 million (US$688 thousand) and Won
92 million (US$98 thousand); and
|
|
|
|
a 5.8% increase in mobile games revenue to Won
4,063 million (US$4,342 thousand) in 2007 from Won
3,840 million in 2006. This 5.8% increase resulted
primarily from revenues of NeoCyon. Mobile revenues of NeoCyon
recorded Won 3,359 million and Won 4,794 million
(US$5,123 thousand) in 2006 and 2007.
|
Cost of
revenues
Our cost of revenues increased by 9.8% to Won
19,479 million (US$20,815 thousand) in 2007 from Won
17,746 million in 2006, primarily due to:
|
|
|
|
|
a 30.6% increase in amortization on intangible assets to Won
3,182 million (US$3,400 thousand) in 2007 from Won
2,437 million in 2006 primarily resulting from the
commercial launch of Emil Chronicle Online, Pucca Racing and
Requiem Online in August, September and October 2007,
respectively. Amortization expense of development cost recorded
Won 1,007 million (US$1,076 thousand); and
|
|
|
|
a 40.8% increase in commission paid to Won 2,812 million
(US$3,005 thousand) in 2007 from Won 1,997 million in 2006
primarily resulting from the increase in royalty payment to
Ndoors Corp., the developer of Time N Tales, to Won
615 million (US$657 thousand) from Won 90 million.
|
Gross
profit and margin
As a result of the foregoing, our gross profit decreased by
10.6% to Won 20,750 million (US$22,174 thousand) in 2007
from Won 23,217 million in 2006. Our gross profit margin
decreased to 51.6% in 2007 from 56.7% in 2006.
76
Operating
expenses
Selling, general and administrative
expenses. Our selling, general and administrative
expenses increased by 5.4% to Won 29,030 million (US$31,022
thousand) in 2007 from Won 27,555 million in 2006,
primarily due to:
|
|
|
|
|
a 76.9% increase in advertising expenses to Won
6,623 million (US$7,077 thousand) in 2007 from Won
3,744 million in 2006, which mainly consisted of
advertising expenses for closed and open beta testing of
Ragnarok Online II, Requiem and Pucca Racing, which were Won
1,747 million (US$1,867 thousand), Won 504 million
(US$539 thousand) and Won 389 million (US$416 thousand)
respectively, and commercialization expenses of Requiem, which
was Won 645 million (US$689 thousand) and expenses related
to the Gravity Festival held in July 2007, which was Won
1,496 million (US$1,599 thousand), increased from Won
747 million in 2006;
|
Such increases in selling, general and administrative expenses
were partially offset by:
|
|
|
|
|
a 11.5% decrease in commission paid to Won 4,628 million
(US$4,946 thousand) in 2007 from Won 5,229 million in 2006,
for fees and expenses incurred in connection with legal
consulting service and advisory service for accounting and
Sarbanes-Oxley compliance.
|
|
|
|
a 29.6% decrease in impairment losses on intangible assets to
Won 871 million (US$931 thousand) for capitalized research
and development cost of W Baseball and Bodycheck Online in 2007
from Won 1,238 million for capitalized research and
development cost of STYLIA, R.O.S.E. Online and Time N Tales in
2006.
|
Research and development expenses. Our
research and development expenses decreased 37.6% to Won
5,761 million (US$6,156 thousand) in 2007 from Won
9,239 million in 2006 as the research and development
expenses for Ragnarok Online II and Requiem, etc. were
treated as capitalized research and development cost due to the
commencement of open beta testing of these games.
Impairment loss on investments. We had Won
8,619 million impairment loss on available-for-sale
securities of Perpetual Entertainment, Inc., in which the
Company invested in May 2006, and which went into liquidation in
October 2007.
Litigation charges. Our litigation charges
decreased to nil in 2007 from Won 4,648 in 2006. See
ITEM 8.A. CONSOLIDATED STATEMENTS AND OTHER FINANCIAL
INFORMATION LEGAL PROCEEDINGS.
Proceeds from a former chairman due to
fraud. Our proceeds from a former chairman due to
fraud decreased to nil in 2007 from Won 4,947 million in
2006.
Gain on disposal of assets held for sale. Our
gain on disposal of assets held for sale decreased to nil in
2007 from Won 1,081 in 2006.
Operating
income and operating margin
As a result of the cumulative effects of the reasons stated
above, we recorded an operating loss of Won 22,660 million
(US$24,214 thousand) in 2007 compared to an operating loss of
Won 12,197 million in 2006.
Net other
income (expense)
Our net other income increased 51.9% to Won 3,441 million
(US$3,677 thousand) in 2007 from Won 2,265 million in 2006
primarily due to:
|
|
|
|
|
a 153.3% decrease in foreign currency losses from loss of Won
728 million in 2006 to a gain of Won 388 million
(US$415 thousand) in 2007 as a result of the rising exchange
rate in 2007.
|
Income
tax expenses (benefit)
We recorded an income tax expense of Won 2,916 million
(US$3,116 thousand) in 2007, as compared to an income tax
expense of Won 12,069 million in 2006 primarily due to
recognizing the full valuation on allowances from deferred tax
assets in 2006. In assessing the realizability of deferred tax
assets, we considered whether it was
77
more likely than not that some portion or all of the deferred
tax assets would not be realized. However, it is possible that
these income tax expenses could be treated as income tax benefit
if any taxable income becomes realizable in the future. For the
year ended December 31, 2006, we recorded a full valuation
allowance on our deferred tax assets, as we determined that it
was more likely than not that none of the deferred tax assets
would be realizable in the near future.
Minority
interest
Minority interest represents the net income (loss) from NeoCyon,
our 96.11%-held subsidiary acquired in December 2005,
attributable to third-party minority interest holders. We
acquired 96.11% of the voting equity of NeoCyon in 2005.
Equity
loss of joint venture and partnership
In 2006, equity loss of joint venture and partnership represents
the 30% of the net loss incurred from our 30% equity investment
in the Animation Production Committee, a Japanese animation
joint venture in which we invested through Gravity
Entertainment, our Japanese subsidiary and 14.49% of the net
loss incurred from a 14.49% partnership interest in the
Revolution Fund. In 2007, equity loss of joint venture and
partnership represents the 15.15% of the net loss incurred from
a 15.15% partnership interest in the Revolution Fund. These
investments were accounted for using the equity method of
accounting.
Net
income (loss)
Our net income recorded a net loss of Won 23,201 million
(US$24,792 thousand) in 2007 compared to a net loss of Won
22,265 million in 2006.
|
|
ITEM 5.B.
|
Liquidity
and Capital Resources
|
Liquidity
The following table sets forth the summary of our cash flows for
the periods indicated:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended December 31,
|
|
|
|
2006
|
|
|
2007
|
|
|
2008
|
|
|
2008(1)
|
|
|
|
(In millions of Won and thousands of US$)
|
|
|
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
Cash and cash equivalents at beginning of period
|
|
W
|
25,874
|
|
|
W
|
35,314
|
|
|
W
|
53,588
|
|
|
US$
|
41,964
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net cash provided by (used in) operating activities
|
|
|
(830
|
)
|
|
|
(10,626
|
)
|
|
|
6,952
|
|
|
|
5,444
|
|
Net cash provided by (used in) investing activities
|
|
|
11,031
|
|
|
|
29,338
|
|
|
|
(9,028
|
)
|
|
|
(7,070
|
)
|
Net cash provided by (used in) financing activities
|
|
|
(761
|
)
|
|
|
(438
|
)
|
|
|
(82
|
)
|
|
|
(64
|
)
|
Effect of exchange rate changes on cash and cash equivalents
|
|
|
|
|
|
|
|
|
|
|
1,738
|
|
|
|
1,361
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net increase in cash and cash equivalents
|
|
|
9,440
|
|
|
|
18,274
|
|
|
|
(420
|
)
|
|
|
(329
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cash and cash equivalents at end of period
|
|
W
|
35,314
|
|
|
W
|
53,588
|
|
|
W
|
53,168
|
|
|
US$
|
41,635
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(1) |
|
For convenience only, the Won amounts are expressed in U.S.
dollars at the rate of Won 1,277.0 to US$1.00, the noon buying
rate as quoted by the Federal Reserve Bank of New York in effect
on April 30, 2009. |
Prior to the commercial launch of Ragnarok Online in August
2002, our principal sources of liquidity were cash from equity
financing and incurrence of debt, including the debt we incurred
from YNK Korea. Following the
78
commercial launch of Ragnarok Online, our principal sources of
liquidity have been cash flows from our operating activities and
equity financing and, to a lesser extent, short-term borrowings.
Net cash used in investing activities has consisted primarily of
investments in acquisition of interests in companies which
develop online games or which provide related products and
services. See Note 6 to the notes to our consolidated
financial statements included in this annual report. However,
our net property and equipment decreased from Won
7,195 million as of December 31, 2007 to Won
5,226 million (US$4,092 thousand) as of December 31,
2008 mainly due to the depreciation of property and equipment
totaling Won 3,880 million (US$3,038 thousand). This
decrease is partially offset by purchase of property and
equipment amounting to Won 2,217 million (US$1,736
thousand).
Our cash investment policy emphasizes liquidity and preservation
of principal over other portfolio considerations. We deposit our
cash in demand deposits, short-term financial instruments, which
primarily consist of time deposits with maturity of one year or
less, and money market funds with a rolling maturity of
90 days or less. Our short-term financial instruments
decreased from Won 45,835 million as of December 31,
2006, to Won 8,715 million as of December 31, 2007 and
to Won 7,278 million (US$5,699 thousand) as of
December 31, 2008, primarily as a result of use of proceeds
from such financial instruments in connection with working
capital requirements and other expenses.
Cash received as initial license fees is recognized as revenues
on a monthly basis over the life of our license agreements as
described in ITEM 5.A.
Overview Revenue
recognition. The portion of initial license fees not yet
recognized as revenues are reflected in our balance sheet as
deferred income. Our total deferred income, both short-term and
long-term, increased from Won 11,909 million as of
December 31, 2006, to Won 13,884 million as of
December 31, 2007 and decreased to Won 13,125 million
(US$10,278 thousand) as of December 31, 2008. The increase
in our deferred income from 2006 to 2007 was primarily due to
our recording an increased portion of initial license fees that
we received in 2006 and 2007, respectively. The decrease in our
deferred income in 2008 was due to the recognition of existing
deferred income as revenues, which was greater than increased
amount of deferred income from new or renewed licensing
contracts.
Cash flows from operating activities. The
decrease in net cash provided by our operating activities from
2006 to 2007 was primarily the result of our net losses from
2006 to 2007. Our decrease in net cash provided by our operating
activities in 2007 as compared to 2006 reflected an adjustment
of (i) Won 2,556 million in accounts receivable and
(ii) Won 4,648 million in accrued litigation
liabilities. This decrease was partially offset by (i) Won
8,619 million in loss on impairment of investment and
(ii) Won 7,481 million in depreciation and
amortization that we recorded in 2007. The increase in net cash
provided by our operating activities from 2007 to 2008 was
primarily the result of decrease in net loss from 2007 to 2008.
Our increase in net cash provided by our operating activities in
2008 as compared to 2007 reflected an adjustment of (i) Won
8,501 million (US$6,657 thousand) for depreciation and
amortization and (ii) Won 5,119 million (US$4,009
thousand) in equity loss of related joint venture and
partnership. This increase was partially offset by change in
account receivable of Won 1,393 million (US$1,091 thousand)
and also change in account payable of Won 2,035 million
(US$1,594 thousand).
Cash flows from investing activities. Our
increase in net cash provided by investing activities in 2007 as
compared to 2006 reflected Won 36,839 million from maturity
of short-term financial instruments. This increase was partially
offset by (i) Won 4,243 million for purchase of
property and equipment and (ii) Won 5,371 million for
purchase of intangible assets. Our decrease in net cash by
investing activities in 2008 as compared to 2007 reflected
(i) Won 6,054 million (US$4,741 thousand) for purchase
of equity investments and (ii) Won 3,645 million
(US$2,854 thousand) for purchase of intangible assets. This
decrease was partially offset by (i) Won 1,769 million
(US$1,385 thousand) for proceeds from leasehold deposits and
(ii) Won 1,585 million (US$1,241 thousand) from
maturity of short-term financial instruments.
Cash flows from financing activities. Our
increase in net cash used by financing activities in 2007 as
compared to 2006 reflected proceeds from borrowings of Won
257 million. This increase was offset by repayment of
borrowings of Won 695 million. Our increase in net cash
used by financing activities in 2008 as compared to 2007
reflected proceeds from borrowings of Won 212 million
(US$166 thousand). This increase was offset by repayments of
borrowings of 294 million (US$230 thousand).
79
Capital
resources
As our overseas operations are conducted primarily through our
subsidiaries and our overseas licensees, our ability to finance
our operations and any debt that we or our subsidiaries may
incur depends, in part, on the payment of royalties and other
fees by our overseas licensees and, to a lesser extent, the flow
of dividends from our subsidiaries.
As of December 31, 2008, our primary source of liquidity
was Won 53,168 million (US$41,635 thousand) of cash and
cash equivalents. We believe that our available cash and cash
equivalents and net cash provided by operating activities will
be sufficient to meet our capital needs through at least the
first quarter of 2010. However, we cannot assure you that our
business or operations will not change in a manner that would
consume available capital resources more rapidly than
anticipated. We may require additional cash resources due to
changed business conditions or other future developments,
including any significant investments or acquisitions. If these
sources are insufficient to satisfy our cash requirements, we
may seek to sell additional securities either in the form of
equity or debt. In the past, we raised cash resources through
the issuance of common shares. The sale of additional equity
securities or convertible debt securities could result in
additional dilution to our shareholders. In the past, we also
raised cash by entering into indebtedness arrangements such as
the transaction entered into with YNK Korea. In addition, we may
seek to incur indebtedness through the issuance of debt
securities or by obtaining a credit facility. The incurrence of
indebtedness would result in increased debt service obligations
and could result in operating and financial covenants that would
restrict operations.
As of December 31, 2008, Gravity Interactive, our
subsidiary in the U.S., has issued an irrevocable letter of
credit in the amount of US$500,000 to its landlord in relation
to its lease agreement, with no amount drawn. A short-term
investment valued at US$300,000 was provided to a bank as
collateral for this letter of credit.
We expect to have capital expenditure requirements for the
ongoing expansion into other markets, including expenditures for
expanding and upgrading our existing server equipment
continuously, for developing new games internally, for acquiring
and publishing third party games, or for investing in enhancing
our technological, marketing, distributing and servicing
capabilities. We believe that our internal cash flow from
operations, together with our proceeds from our initial public
offering in February 2005 will be sufficient to satisfy our
working capital requirements through at least the first quarter
of 2010, including our new game development expenditures for
Ragnarok Online II.
|
|
ITEM 5.C.
|
Research
and Development, Patents and Licenses, etc.
|
To remain competitive, we have continued to focus on our
research and development efforts. For the past three years, our
research and development efforts and plans have consisted of the
following:
|
|
|
|
|
Strategy and planning overall game design and review
of technical feasibility, market feasibility and the game
development process;
|
|
|
|
Graphics designing game characters and game
environments, with the objective of optimizing the overall
gaming experience;
|
|
|
|
Server programming server design and development,
handling interconnections, validation, security, character data
and game process coordination and facilitating online
communication among players; and
|
|
|
|
Client programming enhancing the visual and sound
experience and movement simulation of game characters.
|
Our research and development expenditures were Won
9,239 million, Won 5,761 million and Won
2,145 million (US$ 1,680 thousand) in 2006, 2007 and
2008, respectively. Our research and development expenses
decreased significantly as the research and development expenses
were capitalized into intangible assets after open beta testing
of some of our games and charged into cost of revenues after
commercialization.
See ITEM 4.B. BUSINESS OVERVIEW GAME
DEVELOPMENT AND PUBLISHING for our research and
development and ITEM 4.B. BUSINESS
OVERVIEW INTELLECTUAL PROPERTY for our
intellectual property.
80
|
|
ITEM 5.D.
|
Trend
Information
|
Trends, uncertainties and events which could have a material
impact on our sales, operating revenues and liquidity and
capital resources are discussed above in ITEM 5.A.
Operating Results and ITEM 5.B. Liquidity
and Capital Resources.
|
|
ITEM 5.E.
|
Off-Balance
Sheet Arrangements
|
There are no off-balance sheet arrangements that have or are
reasonably likely to have a current or future effect on our
financial condition, changes in financial condition, revenues or
expenses, results of operations, liquidity, capital expenditure
or capital resources that are material to investors.
|
|
ITEM 5.F.
|
Contractual
Obligations
|
The following table sets forth a summary of our contractual cash
obligations due by period as of December 31, 2008.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Payments Due by Period
|
|
|
|
|
|
|
Less than
|
|
|
|
|
|
|
|
|
More than
|
|
|
|
Total
|
|
|
1 Year
|
|
|
1-3 Years
|
|
|
3-5 Years
|
|
|
5 Years
|
|
|
|
(In millions of Won)
|
|
|
Long-term debt obligations
|
|
W
|
|
|
|
W
|
|
|
|
W
|
|
|
|
W
|
|
|
|
W
|
|
|
Capital lease obligations
|
|
|
260
|
|
|
|
197
|
|
|
|
63
|
|
|
|
|
|
|
|
|
|
Operating lease obligations
|
|
|
11,288
|
|
|
|
3,000
|
|
|
|
5,622
|
|
|
|
2,666
|
|
|
|
|
|
Purchase obligations
|
|
|
229
|
|
|
|
229
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Accrued severance benefits
|
|
|
926
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Long-term debt obligations. We have financed
our operations primarily through incurrence of debt from
financial institutions, cash flows from operations as well as
equity investments by our founder and current shareholders.
Capital lease obligations. In December 2007,
Gravity Interactive entered into a capital lease agreement with
respect to the open beta testing server for the commercial
distribution of Requiem, with a total lease payment
of $270,666, over a period of two years. In 2008, this capital
lease agreement was amended, thereby decreasing the total lease
payment to $139,760. In 2008, we also entered into additional
capital lease agreements to utilize various assets including
servers during the year, which increased the total capital lease
payment by $192,674. In 2008, we made principal and interest
payments of $79,811 and $26,082, respectively.
Operating lease obligations. With respect to
our operating lease obligations, the lease payments due by
December 31, 2009 are Won 1,770 million, Won
879 million, Won 170 million and Won 97 million
for our principal offices in Seoul, offices for our two
subsidiaries in the United States, offices for our subsidiary in
Russia and offices for our subsidiary in France, respectively.
The lease terms expire in December 2012, November 2012, August
2009, May 2011 and December 2009 for our principal offices in
Seoul, offices for our two subsidiaries in the United States,
offices for our subsidiary in Russia and offices for our
subsidiary in France, respectively. The renewal terms in all of
the leases are subject to market conditions.
Purchase Obligations. In December 2005, we
entered into an agreement with Movida Investment Inc., which was
merged into Entertainment Farm Inc. in February 2007, SoftBank
Corporation, GungHo, which became our majority shareholder in
April 2008, and seven other companies to invest in Online Game
Revolution Fund No. 1, a limited partnership, with a
total capital commitment in the amount of Japanese Yen
1,000 million, which represented 10% of the aggregate size
of the fund. In 2006, 2007 and 2008, some of the co-participants
of Online Game Revolution Fund No. 1 withdrew and our
interest in the total fund rose from 10% to 16.39% of the
aggregate size of the fund. However, this did not cause our
total capital commitment to change. We made payments of Japanese
Yen 100 million, Japanese Yen 150 million and Japanese
Yen 642 million in 2005, 2006 and 2008, respectively. Upon
30 days prior written notice by Entertainment Farm,
Inc., the general partner of Online Game Revolution
Fund No. 1, we are required to pay the outstanding
portion of our pledged contribution. As of December 31,
2008, we did not have an estimate of when Entertainment Farm,
Inc. would send such a notice.
81
Therefore, the above table does not include the investment
obligation of Japanese Yen 108 million due as of
December 31, 2008. However, on April 27, 2009, we
received written notice from Entertainment Farm, Inc. for
Japanese Yen 18 million, which is reflected as purchase
obligations in the above table and which we paid in May 2009.
The remaining Japanese Yen 90 million due is not included
in the contractual cash obligations because we cannot estimate
when Entertainment Farm, Inc. will send us a notice to pay the
outstanding portion of our contribution. Under the agreement,
the investment term is five years from the effective date, which
is January 1, 2006.
Uncertain tax position. As a result of the
adoption of FIN 48, we identified uncertain tax positions
and measured unrecognized tax benefits for open tax years and
accordingly decreased its loss carryforwards of
W 66 million and
W 40 million in income tax
calculation of 2006 and 2007. No interest expenses and penalties
were calculated from such unrecognized tax benefits due to
significant amounts of loss carryforwards at each year. Even if
recognized, all W 106 million of
unrecognized tax benefits would not affect our income tax
expense and effective tax rate for 2006 and 2007 as a full
valuation allowance was provided for the entity which has taken
these uncertain tax positions. In addition, its unrecognized tax
benefits recorded as of December 31, 2008 are not
predictable as to when to receive. As such, the FIN 48
liability is not included in the table.
Accrued severance benefits. Employees and
executive officers with one year or more of service are entitled
to receive a lump-sum payment upon termination of their
employment with us based on the length of service and their rate
of pay at the time of termination. The annual severance benefits
expense charged to operations is calculated based upon the net
change in the accrued severance benefits payable at the balance
sheet date based on the guidance of
EITF 88-1,
Determination of Vested Benefit Obligation for a Defined Benefit
Pension Plan.
Other
Commitments and Liabilities
For a description of our commercial commitments and contingent
liabilities, see note 11 of the Notes to our consolidated
financial statements included elsewhere in this annual report.
For a description of our legal proceedings, See ITEM 8.A.
CONSOLIDATED STATEMENTS AND OTHER FINANCIAL
INFORMATION LEGAL PROCEEDINGS.
See FORWARD-LOOKING STATEMENTS.
|
|
ITEM 6.
|
DIRECTORS,
SENIOR MANAGEMENT AND EMPLOYEES
|
|
|
ITEM 6.A.
|
Directors
and Senior Management
|
The following table sets forth certain information relating to
our directors and executive officers as of June 12, 2009.
The business address of all of our directors and executive
officers is our registered office at Nuritkum Square Business
Tower 15F, 1605 Sangam-Dong, Mapo-Gu, Seoul
121-270
Korea.
|
|
|
|
|
|
|
Name
|
|
Age
|
|
Position
|
|
Toshiro Ohno(1)
|
|
|
49
|
|
|
Chief Executive Officer, President, Chairman of the Board of
Directors
|
Yoon Seok Kang
|
|
|
42
|
|
|
Chief Executive Officer and Chief Compliance Officer
|
Yoshinori Kitamura
|
|
|
41
|
|
|
Executive Director and Chief Operating Officer
|
Heung Gon Kim
|
|
|
43
|
|
|
Chief Financial Officer
|
Kazuki Morishita
|
|
|
35
|
|
|
Executive Director
|
Kazuya Sakai
|
|
|
44
|
|
|
Executive Director
|
Luke Kang
|
|
|
35
|
|
|
Independent Director
|
Phillip Young Ho Kim
|
|
|
47
|
|
|
Independent Director
|
Jong Gyu Hwang
|
|
|
39
|
|
|
Independent Director
|
82
Note:
|
|
|
(1) |
|
In our
Form 6-K
furnished to the SEC on April 16, 2009, Mr. Toshiro
Ohno was incorrectly described as having been CEO of GameOn Co.,
Ltd. from 2003 to 2008. As noted below, Mr. Ohno served in
a variety of capacities at GameOn Co., Ltd. and was CEO at
GameOn Co., Ltd. from 2006 to 2007. |
Toshiro Ohno has served as our Executive Director since
March 2009 and has served as our Chief Executive Officer,
President, Chairman of the Board of Directors since
April 16, 2009. Mr. Ohno has also been a Director of
Gravity Interactive, Inc. since June 2009. Mr. Ohno has
served as an Executive Officer and Executive General Manager of
business administrative division at GungHo Online Entertainment,
Inc. since 2008. Prior to joining GungHo, he served in a variety
of capacities at GameOn Co., Ltd, an online game company in
Japan, including as an advisor from 2007 to 2008, Chief
Executive Officer from 2006 to 2007 and Chief Administrative
Officer, Executive Vice President and management planning team
leader from 2003 to 2006. Mr. Ohno served as manager at
Chunsoft Co., Ltd. from September 1999 to December 2001.
Mr. Ohno obtained an LL.B. degree from Meiji University.
Yoon Seok Kang has served as our Executive Director since
March 2008 and has served as Chief Compliance Officer since May
2008 and Chief Executive Officer since June 2008. Mr. Kang
has also served as a Director of Gravity Entertainment, Gravity
Interactive, and NeoCyon since March 2008, July 2008 and October
2008, respectively. He was chairman of our Board of Directors
from June 2008 to April 2009 and Chief Operating Officer from
June 2008 to August 2008. Mr. Kang was a Director of L5
Games Inc. from July 2008 to August 2008 when L5 games went into
liquidation. Mr. Kang served as a Managing Director at
Korea Venture Fund from August 2000 to March 2008. Mr. Kang
also served as a fund manager at Samsung Venture Investment
Corporation from November 1999 to August 2000 and as a manager
at Samsung Electronics Co. from 1993 to 1999. Mr. Kang
obtained a bachelors degree from University of Utah and a
masters degree in electrical engineering from Polytechnic
Institute of New York University. Mr. Kang also completed
an executive course at the graduate school of business
administration at Stanford University.
Yoshinori Kitamura has served as our Executive Director
since March 2008 and has served as Chief Operating Officer since
June 2008. Mr. Kitamura has also been a Director and
Executive General Manager of International Business Division at
GungHo Online Entertainment, Inc. from since March 2006 and June
2007, respectively. He has been Chief Executive Officer of
Gravity Entertainment and Gravity Interactive since March 2008
and July 2008, respectively. Mr. Kitamura has also been a
Director of NeoCyon since October 2008. He worked as a Director
of GungHo Online Entertainment Korea, Inc and GungHo Works, Inc.
from March 2007 to October 2008 and from March 2008 to June
2008, respectively. Mr. Kitamura was a Director of L5 Games
Inc. from July 2008 to its liquidation in August 2008.
Mr. Kitamura worked as an Executive General Manager of the
Marketing Division at GungHo Online Entertainment, Inc. from
2003 to 2007. Mr. Kitamura also worked at NC Japan K.K. as
marketing manager from 2002 to 2003 and ICC Corporation as
business development manager from 1999 to 2003.
Mr. Kitamura holds a bachelors degree in English from
Bunkyo University.
Heung Gon Kim has served as our Chief Financial Officer
since September 2008. Mr. Kim was a general manager of our
financial management division and accounting &
treasury department from 2007 to 2008 and from 2006 to 2007,
respectively. He also worked as a manager of our accounting team
from 2004 to 2006. Mr. Kim worked at Modottel, Inc. as
accounting team manager from 2002 to 2004. Mr. Kim holds a
bachelors degree in accounting from Chungang University.
Kazuki Morishita has served as our Executive Director
since March 2008. Mr. Morishita has also been the President
and Chief Executive Officer of GungHo Online Entertainment, Inc.
since January 2004. In addition, he has been the Chairman of the
Board of Directors of GungHo Works, Inc. and the President of
Game Arts Co., Ltd. since October 2007 and March 2008,
respectively. Mr. Morishita was Chief Operating Officer of
GungHo Online Entertainment, Inc. from August 2002 to January
2004 and a Director of GungHo Entertainment Korea, Inc. from
March 2007 to October 2008. He also was a Director of Game Arts
Co., Ltd. from December 2005 to March 2008 and a general manager
of OnSale, Inc. from May 2001 to August 2002. Mr. Morishita
served as Director of Kickers Network, Inc. from December 2000
to April 2001 and as Director of Dolphin Net, Inc. from March to
November in 2000. Mr. Morishita worked at Softcreate Co.,
Ltd. from July 1996 to February 2000. Mr. Morishita
graduated from High School affiliated with Chiba University of
Commerce.
83
Kazuya Sakai has served as our Executive Director since
March 2009. Mr. Sakai has also served as Chief
Financial Officer and Director of GungHo Online Entertainment,
Inc. since April 2004 and March 2005, respectively. He has also
been a Representative Director of Capri, Inc. since October 2008
and a Director of Gravity Entertainment since March 2008.
Mr. Sakai was Chief Executive Officer of GungHo Online
Entertainment Korea, Inc. from October 2008 to January 2009. He
was Chief Executive Officer and Representative Director of
GungHo Asset Management, Inc. from January 2007 to October 2008.
Mr. Sakai served as Director and Representative Director of
Expression Tools, Inc. from April 1996 to April 2000, and from
April 2000 to November 2003, respectively. He worked at Bank of
Kyushu, formerly known as Shinhwa Bank, from 1987 to 1992.
Mr. Sakai graduated from Kyushu Sangyo University with a
bachelors degree in commerce.
Luke Kang has served as our Independent Director since
March 2008. Mr. Kang had served as an Independent Director
of Wealthbridge Co., Ltd. from November 2008 to May 2009. He has
also served as Senior Vice President and Managing Director of
MTV Networks in Korea from 2006 to 2008 and worked at MTV
Networks Asia Pacific Region headquarters from 2001 to 2006.
Mr. Kang has served as a Head of Business Development
Manager at Asiacontent.com from March to October in 2000 and
worked as a senior consultant at Monitor Group from August 1996
to March 2000. He worked as an editor at the Ministry of
Finance & Economy of the Republic of Korea from June
1995 to July 1996. Mr. Kang received a bachelors
degree in history from University of Michigan. Mr. Kang is
currently pursuing a master degree in management at Stanford
University.
Phillip Young Ho Kim has served as our Independent
Director since March 2008. Mr. Kim has also served as
Managing Director at IRG Limited, a boutique investment bank
based in Hong Kong, since 2000. Mr. Kim served as an
Executive Director at Morgan Stanley in Hong Kong from 1998 to
2000. Mr. Kim served as Vice President at Lehman Brothers
from 1985 to 1997 and at Crocker National Bank in
San Francisco from 1983 to 1984. Mr. Kim received a
bachelors degree in economics from University of
California at Berkeley.
Jong Gyu Hwang was appointed our Independent Director on
June 12, 2009. Mr. Hwang has served as a Director and
Chief Operating Officer at Mungyung Monorail, a wholly-owned
subsidiary of Korea Monorail, since 2007. He has also served as
the compliance auditor at
E-Frontier,
Inc. since 2000. Mr. Hwang served as a Director of Korea
Monorail from 2006 to 2007 and worked as an attorney at Attorney
Generals Office in Massachusetts in United States in 2005.
He was also a Deputy Director at the Ministry of Justice of
Korea from 1995 to 2000 and worked at the Korean Residents Union
in Japan from 1994 to 1995. Mr. Hwang received a LL.B.
degree from Tokyo University and M.P.A. degree from Kennedy
School of Government at Harvard University. Mr. Hwang also
received a LL.M. degree from Boston University School of Law.
Mr. Hwang is a member of the New York State Bar Association.
We have not extended any loans or credit to any of our directors
or executive officers, and we have not provided guarantees for
borrowings by any of these persons. For the year ended
December 31, 2008, the aggregate amount of compensation
paid by us to all directors and executive officers was
Won 1,259 million (US$ 986 thousand). We also
paid Won 426 million (US$ 334 thousand) for
severance and accrued Won 5 million
(US$ 4 thousand) to provide for retirement or similar
benefits to our executive officers. At our general meeting of
shareholders held on March 31, 2009, our shareholders
approved an aggregate amount of up to
Won 1,400 million (US$ 1,096 thousand) as
compensation for our directors for 2009.
Under the Labor Standard Act and the Employee Retirement Benefit
Security Act, we are required to pay a severance amount to
eligible employees, who voluntarily or involuntarily terminate
their employment with us, including through retirement. The
severance amount for our officers and directors equals the
monthly salary at the time of his or her departure, multiplied
by the number of continuous years of service. As of
December 31, 2008, we provided Won 926 million
(US$ 725 thousand) to 128 employees as severance
payment, being 100% of our severance liability as of such date.
We maintain a directors and officers liability
insurance policy covering certain potential liabilities of our
directors and officers.
84
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ITEM 6.C.
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Board
Practices
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CORPORATE
GOVERNANCE PRACTICES
Our ADSs are listed on NASDAQ and we are subject to the NASDAQ
listing requirements applicable to foreign private issuers.
Nasdaqs corporate governance practice rules provide that a
foreign private issuer may elect to follow its home country
practices in lieu of the requirements under Nasdaq Marketplace
Rule 5600 Series, subject to certain exceptions and to the
extent such practices are not prohibited by home country law.
The home country practices that we follow in lieu of Nasdaq
Marketplace Rule 5600 Series are described below:
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Under Korean law, we are not required to have a board of
directors which must be comprised of a majority of independent
directors. Our Board of Directors is currently comprised of a
total of eight directors, three of whom are independent
directors.
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Under Korean law, independent directors are not required to have
regularly scheduled meetings at which only independent directors
are present. Our audit committee, which is comprised solely of
three independent directors, generally holds meetings once a
month whenever there are matters related to financial results of
the Company, related party transactions or others.
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In lieu of the requirement that shareholder approval be obtained
prior to an issuance of securities in connection with
(i) the acquisition of the stock or assets of another
corporation; (ii) equity-based compensation of officers,
directors, employees or consults; (iii) a change of
control; and (iv) private placements, as specified in
Nasdaq Rule 5635, we require a resolution to be adopted at
the general meeting of shareholders when necessary under Korean
law, including, for example, if an issuance of securities is
related to the acquisition of all of the business of another
corporation or the acquisition of a part of the business of
another corporation which significantly affects the Company.
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In lieu of the requirement that copies of an annual report be
delivered to shareholders within a reasonable time following the
filing of the annual report with the SEC, our business report
prepared under Korean law, and financial statements prepared in
accordance with Korean GAAP, are made available to shareholders
one (1) week before the day of the general meeting of
shareholders and presented to shareholders at the ordinary
general meeting of shareholders. Moreover, such documents as
well as our annual report on
Form 20-F,
once available, may be viewed at our principal or branch office
by any of our shareholders making such a request and are also
delivered to any shareholder making a request for delivery.
Under Korean law, we are not required to prepare quarterly or
interim reports. We furnish our quarterly financial statements
prepared in accordance with U.S. GAAP on
Form 6-K
with the SEC.
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Under Korean law, we are not required to solicit proxies nor
provide proxy statements in connection with any general meeting
of shareholders. For shareholders holding only our common
shares, we do not solicit proxies from nor provide proxy
statements to such shareholders. For holders of our ADSs, our
depositary, The Bank of New York Mellon, provides proxy
statements to, and solicits proxies from, such holders, which
proxies will be voted by the Korea Securities Depository on
behalf of the holders at the general meeting of shareholders.
|
BOARD OF
DIRECTORS
Our Board of Directors has the ultimate responsibility for the
administration of our affairs. Our articles of incorporation, as
currently in effect, provide for a Board of Directors comprised
of not less than three directors and also provide for an audit
committee, a compensation committee and a director nomination
committee. We currently have 8 members serving as members of our
Board of Directors. The directors are elected at a
shareholders meeting by a majority vote of the
shareholders present or represented, which majority is not less
than one-fourth of all issued and outstanding shares with voting
rights, so long as not less than one third of all issued and
outstanding shares with voting rights are present at the
shareholders meeting.
Each of our directors elected before the shareholders
meeting in March 2009 is elected for a term of three years, and
each of directors elected at the shareholders meeting in
March 2009 and thereafter is elected for a term of one year,
both of which may be extended until the close of the annual
general meeting of shareholders convened in
85
respect to the last fiscal year of such directors term.
However, directors may serve any number of consecutive terms and
may be removed from office at any time by a special resolution
adopted at a general meeting of shareholders.
The terms of Toshiro Ohno and Kazuya Sakai expire on
March 30, 2010, and those of Yoon Seok Kang, Kazuki
Morishita, Yoshinori Kitamura, Luke Kang and Phillip Young Ho
Kim on March 27, 2011. The term of Jong Gyu Hwang expire on
June 11, 2010.
The Board of Directors elects one or more representative
directors from its members. A representative director is
authorized to represent and act on behalf of such company and
has the authority to bind such company. A company may have
(i) one sole representative director, (ii) two or more
co-representative directors or (iii) two or more joint
representative directors. The powers and authorities of a sole
representative director and any co-representative directors are
exactly the same while the only distinction for joint
representative directors is that they must act jointly (i.e.,
all of the joint representative directors must act together in
order to bind the company while co-representative directors may
act independently). Currently our Board of Directors has elected
Toshiro Ohno and Yoon Seok Kang as our Representative Directors.
Under the Korean Commercial Code and our articles of
incorporation, any director with special interest in an agenda
of a board meeting may not exercise his voting rights in such
board meeting.
Our Board of Directors has determined that Messrs. Phillip
Young Ho Kim, Luke Kang and Jong Gyu Hwang are independent
directors within the meaning of NASDAQ Marketplace
Rule 5605(a)(2) and meet the criteria for independence as
set forth in
Rule 10A-3(b)(1)
of the Exchange Act.
COMMITTEES
OF THE BOARD OF DIRECTORS
Under our articles of incorporation, we currently have three
committees that serve under our Board of Directors:
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the audit committee;
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the director nomination committee; and
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the compensation committee.
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Audit
committee
Our audit committee was established in December 2004. The audit
committee currently consists of the following directors: Phillip
Young Ho Kim, Luke Kang and Jong Gyu Hwang. All of the members
are independent directors within the meaning of NASDAQ
Marketplace Rule 5605(a)(2) and meet the criteria for
independence as set forth in
Rule 10A-3(b)(1)
of the Exchange Act. All of our independent directors are
financially literate and have accounting or related financial
management expertise. Our Board of Directors has determined that
Phillip Young Ho Kim, who serves as the chairman of our Audit
Committee, is an audit committee financial expert,
as such term is defined by the regulations of the SEC issued
pursuant to Section 407 of the Sarbanes-Oxley Act. The
audit committee is responsible for examining internal
transactions and potential conflicts of interest and reviewing
accounting and other relevant matters. Under the Korean
Commercial Code, if a company establishes an audit committee,
such company is not permitted to have a statutory auditor.
Director
nomination committee
The director nomination committee consists of the following
three directors, Phillip Young Ho Kim, Luke Kang and Jong Gyu
Hwang. All of the members are independent directors within the
meaning of NASDAQ Marketplace Rule 5605(a)(2). This
committee is responsible for recommending and nominating
candidates for our director positions. The committee is
currently chaired by Luke Kang.
Compensation
committee
The compensation committee consists of the following three
directors, Phillip Young Ho Kim, Luke Kang and Jong Gyu Hwang.
All of the members are independent directors within the meaning
of NASDAQ Marketplace
86
Rule 5605(a)(2). This committee is responsible for
reviewing and approving the managements evaluation and
compensation programs. The committee is currently chaired by
Phillip Young Ho Kim.
As of May 31, 2009, we, not including our subsidiaries, had
375 full-time employees, of whom 358 were located in Korea
and 17 were stationed overseas, either working with our
subsidiaries or supporting our overseas licensees. The total
number of employees significantly decreased in 2008 due to
restructuring and discontinuation of development projects, such
as W Baseball and Bodycheck Online in May 2008. The following
table sets forth the number of our employees by department as of
the dates indicated.
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December 31,
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May 31,
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2006
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2007
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2008
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2009
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Senior management
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5
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6
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|
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10
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10
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Finance
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15
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14
|
|
|
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14
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|
|
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14
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Marketing
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25
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|
29
|
|
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53
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|
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55
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Game development and support
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470
|
|
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|
462
|
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|
|
286
|
|
|
|
296
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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Total
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515
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|
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|
511
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363
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375
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|
|
|
|
|
|
|
|
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|
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As of December 31, 2008, we have 12 temporary employees
consisting of 2 contract-based employees and 10 outsourced
employees.
We do not have a labor union and none of its employees are
covered by collective bargaining agreements. We have a
labor-management council for such employees as required under
the Act on the Promotion of Workers Participation and
Cooperation in Korea. We believe that we maintain a good working
relationship with our employees and we have not experienced any
significant labor disputes or work stoppages.
In addition, as of May 31, 2009, our subsidiaries had the
number of employees as set forth in the following table.
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December 31,
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May 31,
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2006
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2007
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2008
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2009
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Gravity Interactive, Inc.(1)
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22
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{3}
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29
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{3}
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34
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33
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L5 Games Inc.(2)
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N/A
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20
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Gravity Entertainment Corporation
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Gravity EU SASU
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3
|
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8
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7
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|
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6
|
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Gravity RUS Co., Ltd.(3)
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N/A
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Gravity CIS, Inc.(1)
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20
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{3}
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20
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{3}
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20
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{2}
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14
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{2}
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Gravity Middle East & Africa FZ-LLC(1)(4)
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N/A
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2
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{2}
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NeoCyon, Inc.
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35
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46
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45
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46
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TriggerSoft Corporation(5)
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28
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|
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N/A
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N/A
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N/A
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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Total
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|
108
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|
|
|
125
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|
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106
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99
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|
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|
|
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Notes:
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(1) |
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The number in {} is the number of employees (who are included in
the total number) seconded from us. |
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(2) |
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L5 Games was formed in October 2007 and went into liquidation
proceedings in the United States in August 2008. |
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(3) |
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Gravity RUS was founded in October 2007. |
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(4) |
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Gravity Middle East & Africa went into liquidation
proceedings in United Arab Emirates in September 2008. |
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(5) |
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TriggerSoft went into liquidation in May 2007 and the
liquidation was completed in October 2007. |
87
Gravity Entertainment does not have any employees because it has
no significant operations. Gravity RUS is a holding company and
does not have any employees. None of the employees of Gravity
Interactive, Gravity EU, Gravity CIS or NeoCyon are represented
by a labor union or covered by a collective bargaining agreement.
We have entered into a standard annual employment contract with
most of our officers, managers and employees. These contracts
include a covenant that prohibits the officer, manager or
employee from engaging in any activities that compete with our
business during, and for six months after, the period of their
employment with our company.
Under the Labor Standard Act and the Employee Retirement Benefit
Security Act, employees with more than one year of service with
us are entitled to receive a lump sum payment upon voluntary or
involuntary termination of their employment. The amount of the
benefit equals the employees monthly salary, calculated by
averaging the employees daily salary for the three months
prior to the date of the employees departure, multiplied
by the number of continuous years of employment.
Pursuant to the Korean National Pension Law, we are required to
pay 4.5% of each employees standard monthly income (from
the monthly income that the employer reports within the range
between Won 220,000 and Won 3,600,000, an amount of Won 1,000 or
less will be disregard, i.e., rounded off for Won 1,000) annual
wages to the National Pension Corporation. Our employees are
also required to pay 4.5% of their standard monthly income to
the National Pension Corporation each month. Our employees are
entitled to receive an annuity in the event they lose, in whole
or in part, their wage earning capability. The total amount of
contributions we made to the National Pension Corporation in
2006, 2007 and 2008 was Won 1,205 million, Won
1,337 million and Won 1,152 million (US$ 902
thousand), respectively.
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ITEM 6.E.
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Share
Ownership
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None of our current directors or officers beneficially owns our
common shares.
Stock
option plan
Under our articles of incorporation, we may grant options for
the purchase of our shares to certain qualified directors,
officers and employees. Set forth below are the details of our
stock option plan as currently contained in our articles of
incorporation.
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Stock options may be granted to our officers and employees who
have contributed or are qualified to contribute to our
establishment, management and technical innovation.
Notwithstanding the foregoing, no stock options may be granted
to any person who is (i) our largest shareholder,
(ii) a holder of 10% or more of our shares outstanding,
(iii) certain specially related persons of the person set
forth in (i) and (ii) above, or (iv) a
shareholder who would own 10% or more of our shares upon
exercise of options granted under the stock option plan.
Provided, however that, those who fall under the specially
related persons upon becoming one of the officers of the
concerned company (includes part-time officers of the affiliated
company) shall be excluded from item (iii) above.
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Stock options may be granted by a special resolution of our
shareholders with the aggregate number of shares issuable not to
exceed 10% of the total number of our then issued and
outstanding common shares.
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Upon exercise of stock options, we deliver our common shares or
pay in cash the difference between the market price of our
shares and the option exercise price.
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The number of officers and employees subject to grant of stock
options shall not exceed 90% of the currently employed officers
and employees, and the stock option granted to an officer or an
employee shall not exceed 3% of the total issued and outstanding
stocks.
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Stock option granted under the stock option plan, in case new
shares are issued, has a minimum exercise price equal to the
higher of (i) the market price of our shares calculated
pursuant to the method under the Inheritance and Gift Tax Law
and (ii) the par value of our shares, and in other cases,
has a minimum exercise price equal to or higher than the market
price of our shares calculated pursuant to the method under the
Inheritance and Gift Tax Law.
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88
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Stock options may be exercisable by a person who is granted a
stock option and has served for the Company for two (2) or
more years from the date of the resolution set forth above;
provided, that stock options may be exercised by, or on behalf
of, a person that dies, retires or resigns due to any cause not
attributable to himself/herself before the two (2) years
from the date of the resolution set forth above.
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Stock options can vest after two years from the stock option
grant date and can be exercised up to five (5) years from
the vesting date.
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Stock option may be cancelled by a resolution of our Board of
Directors if (i) the officer or employee who holds the
option voluntarily retires after being granted stock options,
(ii) the officer or employee who holds the option causes
material damage to us by willful misconduct or negligence,
(iii) we are unable to deliver our shares or pay the
prescribed amount due to bankruptcy or dissolution, or
(iv) the occurrence of any cause for cancellation of stock
options specified in the stock option agreement.
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On December 24, 2004, our shareholders approved the
implementation of our employee stock option plan and the
granting of stock options under this plan to our directors,
officers and employees.
Each stock option confers the right on the grantee to purchase
one share of our common stock at the exercise price. The
exercise price for these stock options is, in the case of some
senior employees, Won 55,431 per share, representing the price
per share of our common shares (or ADS equivalent) offered to
the public in our initial public offering of February 2005, and
in the case of all other eligible employees, Won 45,431 per
share, representing the price per share offered to the public
less Won 10,000 per share. A total of 31,095 stock options were
outstanding, representing 0.4% of our total number of shares
issued as of December 31, 2008, all of which were issued to
a total of 72 eligible employees.
The table below set forth information on the stock options
outstanding as of May 31, 2009 that we had granted to our
directors and executive officers listed in ITEM 6.A.
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Number of
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Number of
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Executive Officers
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options
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exercisable
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and Directors
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Grant Date
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Exercise price
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granted
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Expiration Date
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options
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Heung Gon Kim
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December 24, 2004
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Won 45,431
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250
|
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December 23, 2009
|
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250
|
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Won 45,431
|
|
|
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250
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December 23, 2010
|
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250
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Other than Mr. Heung Gon Kim, our Chief Financial Officer,
none of our current directors or executive officers as listed in
ITEM 6.A. has options to purchase our common shares.
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ITEM 7.
|
MAJOR
SHAREHOLDERS AND RELATED PARTY TRANSACTIONS
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ITEM 7.A.
|
Major
Shareholders
|
The following table sets forth information known to us with
respect to the beneficial ownership of our common shares as of
May 31, 2009, by each person known to us to own
beneficially 5% or more of our common shares based on 6,948,900
of our common shares outstanding. None of our common shares
entitles the holder to any preferential voting rights.
Beneficial ownership is determined in accordance with the
Exchange Act and the rules and regulations promulgated
thereunder, and includes the power to direct the voting or the
disposition of the securities or to receive the economic benefit
of the ownership of the securities.
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|
|
Number of
|
|
|
|
|
|
|
Shares
|
|
|
Percentage
|
|
|
|
Beneficially
|
|
|
Beneficially
|
|
Name
|
|
Owned
|
|
|
Owned
|
|
|
GungHo Online Entertainment, Inc.(1)
|
|
|
4,121,739
|
|
|
|
59.3
|
%
|
Ramius LLC(2)
|
|
|
667,758
|
|
|
|
9.6
|
%
|
Moon Capital Master Fund Ltd. and Moon Capital Leveraged
Master Fund Ltd.(3)
|
|
|
591,937
|
|
|
|
8.5
|
%
|
89
Notes:
|
|
|
(1) |
|
On August 30, 2005, Jung Ryool Kim, our former controlling
shareholder and Chairman, sold all of our shares that he and his
family members owned to EZER Inc., or EZER, a Japanese company,
pursuant to a stock purchase agreement by and among Jung Ryool
Kim, Ji Young Kim, Young Joon Kim, Ji Yoon Kim and EZER dated
August 30, 2005. Pursuant to the share sale transaction,
EZER became our largest shareholder. EZER, which was 100% owned
by our former Chairman and Chief Executive Officer, Il Young
Ryu, was the operator of an investment fund established pursuant
to a contractual relationship known in Japan as a tokumei
kumiai (TK Relationship) with Techno Groove,
Inc., a Japanese company and a wholly-owned subsidiary of Asian
Groove, Inc., or Asian Groove, a Japanese company. The TK
Relationship, which is governed by the Commercial Code of Japan,
is used in Japan as a means of making and managing investments,
and under the investment fund agreement for the TK Relationship
(the TK Agreement), EZER acted as the operator of a
fund, established in Japan under the name of Asian Star
Fund, using the capital contribution made by Techno Groove
as an investor in the fund. Asian Star Fund was established for
the sole purpose of investing in our shares. |
|
|
|
According to Schedule 13/D filed by Techno Groove, among
others, their investment in the Asian Star Fund was financed
through a loan from Son Asset Management, LLC, formerly known as
Son Asset Management Inc., or SAM, a Japanese company, in the
amount of Japanese Yen 40 billion. In exchange, Asian
Groove, a Japanese company and the parent company of Techno
Groove, pledged all of its shares of GungHo Entertainment
Online, Inc. in custody with Techno Groove, which in turn
pledged these shares to SAM. |
|
|
|
Under the terms of the TK Agreement, EZER, as the operator of
Asian Star Fund, had sole rights with respect to ownership and
voting rights of common shares of companies invested in by Asian
Star Fund. Asian Star Funds sole investment was in our
shares. Techno Groove had no voting or investment power with
respect to the securities held by Asian Star Fund. The term of
the TK Agreement was for one year, subject to automatic one-year
renewals, unless terminated by either party upon three months
prior notice. Upon such termination, the assets of Asian Star
Fund must be distributed to Techno Groove by EZER. |
|
|
|
On October 31, 2006, Techno Groove was merged into Asian
Groove and on December 26, 2006, EZER acquired
3,640,619 shares of our common stock from Asian Star Fund
for Japanese Yen 9,921,679,586. Asian Star Fund was
automatically dissolved based on the TK Agreement on
December 26, 2006 because all of the shares were
transferred outside of the fund. |
|
|
|
The acquisition of our common stock by EZER under the TK
Agreement was financed by the issuance by EZER to SAM of EZER
Series One Corporate Bond in the principal amount of
Japanese Yen 9,930,000,000 (the EZER Series One Corporate
Bond). |
|
|
|
On October 19, 2007, EZER entered into an accord and
satisfaction agreement (the Accord and Satisfaction
Agreement) with SAM, whereby, EZER agreed to transfer to
SAM 3,640,619 shares of our common stock in partial
satisfaction of EZERs obligations under the EZER
Series One Corporate Bond held by SAM, in an amount of
Japanese Yen 5,869,244,308 on the later to occur of
(i) November 20, 2007, and (ii) the date the
Korean Fair Trade Commission approved the transfer of such
shares (the Closing Date) based upon the NASDAQ
closing price of our common stock on the day prior to the
Closing Date. |
|
|
|
On November 19, 2007, the Korean Fair Trade Commission
approved the transfer of our common stock pursuant to the Accord
and Satisfaction Agreement. As a result, on November 20,
2007, EZER no longer held any of our shares. |
|
|
|
On February 13, 2008, Heartis Inc., or Heartis, a
corporation organized under the laws of Japan, executed a stock
purchase and sale agreement (the Purchase Agreement)
with SAM pursuant to which SAM agreed to transfer
3,640,619 shares of our common stock to Heartis. On
February 29, 2008, Heartis paid to SAM Japanese Yen
4,036,298,947, an amount equal to the 3,640,619 shares
multiplied by the NASDAQ Global Market closing price of ADSs
representing shares of our common stock on February 13,
2008 ($2.56), multiplied by four ADSs (representing one share of
our common stock), and further multiplied by the JPY/U.S. dollar
telegraphic transfer middle rate on February 14, 2008,
reported by Mizuho Corporate Bank, Ltd. (108.27 JPY per 1.00
U.S. dollar), in exchange for delivery of our common stock. On
the same date, 3,640,619 shares of our common stock were
transferred to Heartis pursuant to the Purchase Agreement. |
90
|
|
|
|
|
In order to finance the transaction contemplated by the Purchase
Agreement, Heartis executed a loan agreement (the Loan
Agreement) with SAM on February 22, 2008. Under the
Loan Agreement, on February 29, 2008 SAM loaned to Heartis
JPY 4,030,000,000, the principal of which Heartis shall repay no
later than February 28, 2010. Heartis shall pay to SAM
interest at a rate of 14.5% per annum. As collateral for the
loan, Heartis agreed in the Loan Agreement to pledge to SAM
24,308 shares of common stock of GungHo, a corporation
organized under the laws of Japan, which shares were acquired by
SAM through a third party allotment on April 1, 2008 under
a share subscription agreement (the Share Subscription
Agreement) between Heartis and GungHo on February 14,
2008. Heartis provided the remainder of the consideration
specified by the Purchase Agreement out of its working capital. |
|
|
|
GungHo is 19.5% held by Heartis and 14.6% by Asian Groove. Taizo
Son, the Chairman of GungHo, controls Heartis through his 100%
ownership of the issued share capital of Inter Operations, which
owns 100% of the issued share capital of Heartis. Taizo Son also
controls Asian Groove by directly owning 33.3% of the issued
share capital of Asian Groove and indirectly owning, through his
ownership of Inter Operations, a further 33.3% of Asian Groove.
Thus, Taizo Son indirectly owns or controls 34.1% of the issued
share capital of GungHo. |
|
|
|
On February 14, 2008, GungHo executed the Share
Subscription Agreement with Heartis pursuant to which, on
April 1, 2008, Heartis was to transfer
3,640,619 shares of our common stock to GungHo as a
contribution in kind for 24,308 newly issued shares of common
stock of GungHo. The number of shares issued by GungHo was
determined based on an aggregate valuation of the shares of
Japanese Yen 4,035,180,549. |
|
|
|
On April 1, 2008, the Share Subscription Agreement between
Heartis and GungHo was consummated. As a result, the legal title
to 3,640,619 shares of our common stock that Heartis held
until such time was transferred to GungHo. |
|
|
|
On June 23, 2008, GungHo and LaGrange Capital Partners,
L.P., or LaGrange, entered into a Stock Purchase Agreement (the
LaGrange Stock Purchase Agreement), whereby GungHo
purchased 1,378,166 ADSs representing 344,541.50 shares of
our common stock held by LaGrange for an aggregate purchase
price of US$2,067,249. The purchase price was paid out of
GungHos own funds. The LaGrange Stock Purchase Agreement
was consummated on June 23, 2008. |
|
|
|
On June 23, 2008, GungHo and LaGrange Capital Partners
Offshore Fund, Ltd., or LaGrange Offshore, entered into a Stock
Purchase Agreement (the LaGrange Offshore Stock Purchase
Agreement), whereby GungHo purchased 424,051 ADSs
representing 106,012.75 shares of our common stock held by
LaGrange Offshore for an aggregate purchase price of
US$636,076.50. The purchase price was paid out of GungHos
own funds. The LaGrange Offshore Stock Purchase Agreement was
consummated on June 23, 2008. |
|
|
|
On June 24, 2008, GungHo and Raffles Associates, L.P., or
Raffles, entered into a Stock Purchase Agreement (the
Raffles Stock Purchase Agreement), whereby GungHo
purchased 122,261 ADSs representing 30,565.25 shares of our
common stock held by Raffles for an aggregate purchase price of
US$183,391.50. The purchase price was paid out of GungHos
own funds. The Raffles Stock Purchase Agreement was consummated
on June 24, 2008. |
|
|
|
We have in the ordinary course of business, entered into various
contracts with GungHo. See ITEM 4.B. BUSINESS
OVERVIEW OUR MARKETS Overseas
markets and ITEM 10.C. MATERIAL CONTRACTS. |
|
(2) |
|
Consists of (i) 105,973 common shares and 1,629,249 ADSs
owned by RCG PB, Ltd, or RCG PB, (ii) 347,160 ADSs owned by
Parche, LLC, or Parche, and (iii) 270,729 ADSs owned by
Ramius Value and Opportunity Master Fund Ltd, or Ramius
Value and Opportunity. As the sole non-managing member of
Parche, Ramius Enterprise Master Fund Ltd, or Enterprise,
may be considered the beneficial owner of any securities deemed
to be beneficially owned by Parche. Enterprise disclaims
beneficial ownership of these securities. As the investment
adviser of Ramius Value and Opportunity and the managing member
of Parche, RCG Starboard Advisors may be considered the
beneficial owner of any securities deemed to be beneficially
owned by such entities. RCG Starboard Advisors disclaims
beneficial ownership of these securities. As the investment
adviser of Enterprise and RCG PB, Ramius Advisors may be
considered the beneficial owner of any securities deemed to be
beneficially owned by such entities. Ramius Advisors disclaims
beneficial ownership of these securities. |
91
|
|
|
|
|
As the sole managing member of RCG Starboard Advisors and Ramius
Advisors, Ramius LLC may be considered the beneficial owner of
any securities deemed to be beneficially owned by such entities.
Ramius disclaims beneficial ownership of these securities.
C4S & Co., L.L.C., or C4S, is the managing member of
Ramius and may be considered the beneficial owner of any
securities deemed to be beneficially owned by Ramius. C4S
disclaims beneficial ownership of these securities. Peter A.
Cohen, Morgan B. Stark, Thomas W. Strauss and Jeffrey M. Solomon
are the sole managing members of C4S and may be considered
beneficial owners of any securities deemed to be beneficially
owned by C4S. Messrs. Cohen, Stark, Strauss and Solomon
disclaim beneficial ownership of these securities. |
|
(3) |
|
Consists of shares beneficially owned by Moon Capital Master
Fund Ltd. and Moon Capital Leveraged Master Fund Ltd.,
each of which is managed by Moon Capital Management LP under the
control of JWM Capital LLC and John W. Moon. |
To the best of our knowledge, as of December 31, 2008,
approximately 43.2% of our common shares were held in the United
States (in the form of common shares or ADSs). Also to the best
of our knowledge, we had approximately 595 beneficial holders of
our shares (in the form of ADSs) in the United States as of
December 31, 2008.
|
|
ITEM 7.B.
|
Related
Party Transactions
|
Relationship
with GungHo Online Entertainment, Inc.
On April 1, 2008, GungHo acquired 3,640,619 shares of
our common stock, which was approximately 52.4% of our total
shares. On June 23, 2008 and June 24, 2008, GungHo
acquired our ADSs representing 450,554.25 and
30,565.25 shares of the Company, respectively. As of
May 31, 2009, GungHo beneficially owns approximately
4,121,739 shares of the Companys common stock,
constituting approximately 59.3% of the total issued and
outstanding common shares. The trade accounts receivable due
from GungHo as of December 31, 2006, December 31, 2007
and December 31, 2008 amount to Won 86 million, Won
1,613 million and Won 3,291 million, respectively.
Mr. Toshiro Ohno, our Chief Executive Officer, President,
Chairman of the Board of Directors, Mr. Yoshinori Kitamura,
our Executive Director and Chief Operating Officer,
Mr. Kazuki Morishita, our Executive Director and
Mr. Kazuya Sakai, our Executive Director, have been an
Executive Officer and Executive General Manager, Director and
Executive General Manager, President and Chief Executive
Officer, and Director and Chief Financial Officer of GungHo,
respectively.
Relationship
with SoftBank Corporation
Softbank BB Corp., or Softbank BB, a corporation organized under
the laws of Japan, and a subsidiary of SoftBank Corporation, or
SoftBank, a corporation organized under the laws of Japan, owns
33.9% of the issued share capital of GungHo. Masayoshi Son is
the Chairman, Chief Executive Officer and controlling
shareholder of SoftBank and Softbank BB, and is also brother to
Taizo Son, who indirectly owns or controls 34.1% of the issued
share capital of GungHo.
In December, 2005, we entered into a limited partnership
agreement with Movida Investment Inc., which was merged into
Entertainment Farm Inc. in February 2007, SoftBank, GungHo,
which became our majority shareholder in April 2008, and seven
other companies to invest in Online Game Revolution
Fund No. 1, a fund with a total proposed investment
size of Japanese Yen 10 billion, with the objective of
investing in companies which develop online games in Japan.
Entertainment Farm Inc., a Japanese company, operates the fund
as the general partner. As a limited partner, we do not have a
significant influence over the funds investment decisions.
The fund has a term of five years from the effective date, which
is January 1, 2006. As of December 31, 2008, the
Company, SoftBank and GungHo had interests of 16.39%, 49.18% and
8.20%, respectively, in the fund. We have agreed to contribute a
total of Japanese Yen 1,000 million, which represented 10%
of the total capital commitment in the fund by the limited
partners at the time of the agreement, and which currently
represents 16.39% of the fund due to the withdrawal of some
limited partners in the fund. The Company invested Japanese Yen
250 million (Won 2,114 million) until 2006, and made
additional investments amounting to Japanese Yen
642 million (Won 6,054 million) in 2008 and Japanese
Yen 18 million (Won 229 million) in May 2009. As of
the date hereof, we have invested a total of Japanese Yen
910 million, which represents 91% of our total capital
commitment. On December 28, 2007 and January 7, 2008,
92
the fund entered into purchase agreement and service agreement
with GungHo to purchase online game of Grandia Online under
development by GungHo for Japanese Yen 2,600 million (Won
23,089 million), and for GungHo to continue providing
development, marketing, operation and maintenance services after
commercialization for revenue sharing from the game. On
July 11, 2008, the fund also entered into a partnership
agreement with GungHo Works, Inc., a subsidiary of GungHo, and
paid GungHo Works, Inc. Japanese Yen 124 million (Won
1,220 million) to share profits from its online game
Heros Saga Laevatein.
In addition, in May 2006, we invested US$ 9 million in
acquiring Series D preferred shares of Perpetual
Entertainment Inc., a U.S. based online game developer,
which went to liquidation in October 2007. Softbanks
venture capital affiliates, Softbank Capital Technology and
Mobius Technology Ventures, were also investors in Perpetual
Entertainment, Inc.
Relationship
with Gravity Interactive, Inc.
In April 2003, we entered into an agreement with Gravity
Interactive, formerly known as Gravity Interactive, LLC, for the
service and distribution of Ragnarok Online in the United States
and Canada pursuant to which Gravity Interactive agreed to remit
dividends to us based on a percentage of earnings. After Gravity
Interactive changed their form to an incorporated company in
January 2006, we entered into an agreement with Gravity
Interactive for the service and distribution of Ragnarok Online
in the United States and Canada pursuant to which Gravity
Interactive agreed to remit royalties to us instead of
dividends, which was amended in January 2008 to include
Australia and New Zealand as service countries and in January
2009. Also, we entered into an agreement with Gravity
Interactive for the service and distribution of R.O.S.E. Online
in the United States, Canada and Mexico and Requiem in the
United States and Canada in January 2006 and February 2008,
respectively. All the right of R.O.S.E. Online for the United
States, Canada and Mexico were transferred to Gravity
Interactive in June 2007. Mr. Toshiro Ohno, our President
and Chief Executive Officer, and Mr. Yoon Seok Kang, our
Chief Executive Officer, are Directors and Mr. Yoshinori
Kitamura, our Executive Director and Chief Operating Officer, is
Chief Executive Officer of Gravity Interactive.
Relationship
with L5 Games Inc.
In October 2007, we formed L5 Games Inc., which is a
wholly-owned subsidiary of Gravity Interactive. L5 Games went
into liquidation in August 2008.
Relationship
with Gravity Entertainment Corporation and the Animation
Production Committee
From March to June 2004, we provided a series of loans in the
aggregate amount of Japanese Yen 35 million, at an annual
interest rate of 9%, to Gravity Entertainment, formerly RO
Production Co., Ltd., our then 50%-owned subsidiary in Japan,
for the production and marketing of Ragnarok the Animation and
for working capital purposes. These loans have been fully repaid
as of December 2004. In October 2004, we purchased from GungHo,
which at the time owned the remaining 50% interest in Gravity
Entertainment, their ownership interest in Gravity Entertainment
for a purchase price of zero, making us the 100% shareholder of
Gravity Entertainment.
Under a consortium agreement which became effective in April
2004 between Gravity Entertainment and other parties to the
Animation Production Committee, a Japanese joint venture for the
production and marketing of Ragnarok the Animation, Gravity
Entertainment was obligated to contribute Japanese Yen
117 million plus a 5% tax, amounting to Japanese Yen
123 million, to the joint venture. As a shareholder of
Gravity Entertainment, we funded this contribution amount in
full in the form of additional capital injection.
On October 1, 2004, we granted a license for Ragnarok
Online to the joint venture in order for the joint venture to
produce animation based on Ragnarok Online.
Pursuant to an arrangement between Gravity Entertainment and the
joint venture, Gravity Entertainment is required to remit 70% of
the revenues from its animation business to the joint venture.
As of December 31, 2008, the amount due and payable to the
joint venture by Gravity Entertainment amounted to Japanese Yen
15 million.
Pursuant to an export and copyright authorization agreement
between Gravity Entertainment and the Company, effective in
April 2004, we have the exclusive license to sell Ragnarok the
Animation to countries
93
in Southeast Asia, which include Vietnam, Laos, Cambodia,
Thailand, Malaysia, Singapore, Indonesia, the Philippines,
Taiwan, China and Hong Kong. Mr. Yoon Seok Kang, our Chief
Executive Officer, has been a Director, Mr. Yoshinori
Kitamura, our Executive Director and Chief Operating Officer,
has been Chief Executive Officer and Mr. Kazuya Sakai, our
Executive Director, has been a Director of Gravity Entertainment.
Relationship
with TriggerSoft Corporation
We acquired 88.15% of the outstanding common shares of
TriggerSoft for an aggregate purchase price of Won
1,627 million in April and May 2005. We made loans in the
amount of Won 1,050 million and Won 940 million to
TriggerSoft, the developer of R.O.S.E. Online game, at an annual
interest rate of 9% payable monthly in arrears in 2005 and 2006,
respectively. We made additional loans in the amount of Won
185 million in 2007. TriggerSoft went into liquidation in
May 2007 and the liquidation was completed in October 2007.
TriggerSoft defaulted on the Companys loans in October
2007. All the rights of R.O.S.E. Online were transferred to us
in October 2007.
Relationship
with NeoCyon, Inc.
We acquired 96.11% of the outstanding common stocks of NeoCyon
for an aggregate purchase price of Won 7,716 million in
cash pursuant to a series of share purchase transactions which
took place in November and December 2005. In September 2006, we
entered into an agreement regarding mobile publishing with
NeoCyon and they have been remitting royalties to us.
Mr. Yoon Seok Kang, our Chief Executive Officer, has been a
Director, and Mr. Yoshinori Kitamura, our Executive
Director and Chief Operating Officer, have been Directors and
Mr. Seung Taik Baik, our former Executive Director, has
been Chief Executive Officer of NeoCyon.
Relationship
with Gravity CIS Co., Ltd.
In September 2006 we acquired 100% of the voting shares of
Gravity CIS Co., Ltd., formerly known as Gravity CIS, Inc.,
formerly Mados, Inc., from Cybermedia International, Inc., a
former subsidiary of NeoCyon, Inc. Gravity CIS changed to a
limited liability company in November 2007. We extended a loan
in the amount of US$ 1.5 million to Gravity CIS on
February 28, 2006 and made additional loans in the amount
of US$ 0.5 million on February 10, 2007 at an
annual interest rate of 4.9% payable monthly in arrears. As of
May 31, 2009, the total outstanding loan amounts to
US$0.5 million. In October 2006, an agreement with NeoCyon
for the service and distribution of Ragnarok Online in Russia,
which was entered into in December 2004, was transferred to
Gravity CIS. In March 2009, an amendment was made to include
Armenia, Azerbaijan, Belorussia, Estonia, Georgia, Kazakhstan,
Kyrgyzstan, Latvia, Lithuania, Moldova, Tajikistan,
Turkmenistan, Ukraine and Uzbekistan as service countries. In
December 2007, we entered into an agreement with Gravity CIS for
the service and distribution of Requiem in Armenia, Azerbaijan,
Belorussia, Estonia, Georgia, Kazakhstan, Kyrgyzstan, Latvia,
Lithuania, Moldova, Russia, Tajikistan, Turkmenistan, Ukraine
and Uzbekistan. Mr. Chang Ki Kim, our general manager, has
been the Chief Executive Officer of Gravity CIS.
Relationship
with Gravity RUS Co., Ltd.
In October 2007, we founded Gravity RUS and acquired 99.99% of
the voting shares. We transferred 100% of the voting shares of
Gravity CIS to Gravity RUS in December 2007.
Relationship
with Gravity EU SASU
In August 2006, we founded Gravity EU, a wholly owned
Europe-based subsidiary. In October 2006, an agreement with
Mados, Inc., a former subsidiary of Cybermedia International,
Inc., a former subsidiary of NeoCyon, for the service and
distribution of Ragnarok Online in France and Belgium, which was
entered into in August 2005, was transferred to Gravity EU. In
June 2008, an amendment was made to include the United Kingdom,
Finland, Sweden, Norway, Ireland, Scotland, Denmark and Spain as
service countries. We made a loan in the amount of
EUR 188,650 to Gravity EU on August 29, 2008 and made
additional loans in the amount of EUR 100,000 on
January 29, 2009 at an annual interest rate of 4.8% payable
monthly in arrears. As of May 31, 2009, the total
outstanding loan amounts to EUR 288,650. Mr. Chang Ki
Kim, our general manager, has been the Chief Executive Officer
of Gravity EU.
94
Relationship
with Gravity Middle East & Africa FZ-LLC
In May 2007, we founded Gravity Middle East & Africa,
a wholly owned Dubai-based subsidiary. In November 2005, an
agreement with Sento Enterprises Limited for the service and
distribution of Ragnarok Online in United Arab Emirates, Saudi
Arabia, Kuwait, Qatar, Bahrain, Oman, Yemen, Iraq, Syria, Egypt,
Iran, Israel, Lebanon and Jordan, which was entered into in May
2005, was amended with the distributor to exclude Iran and
Syria. In May 2007, the agreement was transferred to Gravity
Middle East & Africa. Gravity Middle East &
Africa went into liquidation proceedings in September 2008.
|
|
ITEM 7.C.
|
Interests
of Experts and Counsel
|
Not applicable.
|
|
ITEM 8.
|
FINANCIAL
INFORMATION
|
|
|
ITEM 8.A.
|
Consolidated
Statements and Other Financial Information
|
FINANCIAL
STATEMENTS
All relevant financial statements are included in
ITEM 18. FINANCIAL STATEMENTS.
LEGAL
PROCEEDINGS
Class
action complaints
In May 2005, a number of class action complaints were filed
against the Company and other defendants for alleged violation
of the United States federal securities law in the United States
District Court for the Southern District of New York (the
Court) in connection with the initial public
offering of the Companys ADSs in February 2005. The
actions were consolidated by an order of the Court entered on
December 12, 2005 as In Re Gravity Co., Ltd. Securities
Litigation,
No. 1:05-CV-4804-LAP
to be prosecuted on behalf of a class of those who purchased
ADSs between February 7, 2005 and November 10, 2005.
On July 10, 2006, the lead plaintiff filed a Consolidated
Amended Complaint (the CAC) which identified the
Company and certain of its former individual directors and
officers as defendants, and claims that the Companys
registration statement on
Form F-1
and the prospectus which constitutes a part of the registration
statement used in connection with its initial public offering
contained material misstatements and omissions. On
October 17, 2006, the Company and certain other defendants
filed motions to dismiss the CAC. Pursuant to a mediation
session held in New York on April 25, 2007, the Company,
one other defendant and the plaintiffs agreed in principle to
settle the class action litigation for US$ 10 million.
The Companys share of the settlement was
US$ 5 million. In July 2007, the parties filed a
stipulation with the Court requesting that the Court approve the
proposed settlement. In November 2007, the federal judge
presiding over the consolidated class action approved settlement
of the class action and made the determination that the costs of
administering the settlement, including the plaintiffs
attorneys fees of 20.56% of the settlement amount and
related expenses, be paid out of the settlement fund before
distributions were to be made to class members. No plaintiffs
filed an appeal during the
30-day
appeal period which expired on December 21, 2007, and
settlement amounts were disbursed to class members shortly
thereafter. Upon completion of this settlement, the Company, its
current and former directors and officers as well as other third
parties were released from liability for the claims asserted in
the class action litigation.
Other
litigation matters
As of December 31, 2008, we are a defendant in two separate
lawsuits claiming damages for breach of contract in which we
have been a party. In May 2007, YNK Korea Inc., formerly known
as Sunny YNK Inc., our former investor for Ragnarok Online,
filed a lawsuit against us claiming that we failed to distribute
the earnings from a certain amount of net sales due to the
embezzlement of royalty revenue committed by our former chairman
and from license fees from overseas licensees. The claim of the
lawsuit amounts to approximately Won 1,344 million. In
October 2006, Softstar Entertainment Inc., our former licensee
in Taiwan, Hong Kong and Macao for R.O.S.E. Online, filed a
lawsuit against us insisting that the game program for the open
beta testing of the game in Taiwan which was provided by us was
different from the program used for the closed beta testing and
was materially
95
deficient, thereby causing them to incur a loss in their
business. The license agreement with Softstar Entertainment
Inc., which was entered in February 2005, was terminated by the
plaintiff in December 2005 and the open beta testing of the game
was terminated in March 2006. No court dates have yet been set
and the likely outcome of these lawsuits cannot be determined at
this time.
DIVIDEND
POLICY
Since our inception, we have not declared or paid any dividends
on our common shares. Any decision to pay dividends in the
future will be subject to a number of factors, including cash
requirements for future capital expenditures and investments,
and other factors our Board of Directors may deem relevant. We
have no intention to pay dividends in the near future.
Consequently, we cannot give any assurance that any dividends
may be declared and paid in the future.
Holders of outstanding common shares on a dividend record date
will be entitled, subject to applicable withholding taxes, to
the full dividend declared without regard to the date of
issuance of the common shares or any subsequent transfer of the
common shares. Payment of annual dividends in respect of a
particular year, if any, will be made in the following year
after approval by our shareholders at the annual general meeting
of shareholders, and payment of interim dividends, if any, will
be made in the same year after approval by our Board of
Directors, in each case, subject to certain provisions of our
articles of incorporation and the Korean Commercial Code. See
ITEM 10.B. ARTICLES OF INCORPORATION
Dividends.
Subject to the terms of the deposit agreement for the ADSs, you
will be entitled to receive dividends on common shares
represented by ADSs to the same extent as the holders of common
shares, less the fees and expenses payable under the deposit
agreement in respect of, and any Korean tax applicable to, such
dividends. See ITEM 10.E. TAXATION KOREAN
TAXATION. The depositary will generally convert the Won,
and it receives into U.S. dollars and distributes the
U.S. dollar amounts to you. For a description of the
U.S. federal income tax consequences of dividends paid to
our shareholders, See ITEM 10.E. TAXATION
U.S. FEDERAL INCOME TAX CONSIDERATIONS.
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ITEM 8.B.
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Significant
Changes
|
We plan to enter into a memorandum of understanding with Innova
Systems LLP, or Innova, a Russian game company, to sell Gravity
RUS and Gravity CIS to Innova, and to discuss plans to establish
a joint venture to continue to operate the games in Russia in
June 2009.
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ITEM 9.
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THE
OFFER AND LISTING
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ITEM 9.A.
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Offer
and Listing Details
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Common
Stock
Our common shares are not listed on any stock exchange or
organized trading market, including in Korea. There is no public
market for our common shares, although a small number of our
common shares are traded in off-market transactions involving
private sales primarily in Korea.
American
Depository Shares
Following our initial public offering on February 8, 2005,
the ADSs have been issued by The Bank of New York Mellon,
formerly known as The Bank of New York, as depositary and are
listed on the NASDAQ Stock Markets the NASDAQ Global
Market, formerly the NASDAQ National Market, under the symbol
GRVY. Each ADS represents one-fourth of one share of
our common stock. As of May 31, 2009, 12,217,636 ADSs
representing 3,054,409 shares of our common stock were
outstanding.
96
The table below shows the high and low trading prices on the
NASDAQ for the outstanding ADSs since February 8, 2005.
Each ADS represents one-quarter of one share of our common stock.
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Price
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Period
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High
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Low
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(In US$)
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2005
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13.77
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5.30
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2006
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9.88
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4.80
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2007
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7.25
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2.75
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First Quarter
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6.55
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5.42
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Second Quarter
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7.25
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5.57
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Third Quarter
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6.50
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3.63
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Fourth Quarter
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4.31
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2.75
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2008
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3.50
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0.36
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First Quarter
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3.50
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1.38
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Second Quarter
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2.00
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1.00
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Third Quarter
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1.99
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0.80
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Fourth Quarter
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1.14
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0.36
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December
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0.70
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0.43
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2009 (through May 31, 2009)
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1.22
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0.50
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First Quarter
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0.90
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0.50
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January
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0.90
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0.50
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February
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0.73
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0.56
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March
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0.69
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0.53
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April
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1.22
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0.69
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May
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1.20
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0.89
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ITEM 9.B.
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Plan
of Distribution
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Not applicable.
See ITEM 9.A. OFFERING AND LISTING DETAILS.
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ITEM 9.D.
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Selling
Shareholders
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Not applicable.
Not applicable.
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ITEM 9.F.
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Expenses
of the Issue
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Not applicable.
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ITEM 10.
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ADDITIONAL
INFORMATION
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Not applicable.
97
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ITEM 10.B.
|
Articles
of Incorporation
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Our articles of incorporation was amended at the extraordinary
general meetings of shareholders on June 12, 2009 to
incorporate certain changes from the amendments to the Korean
Commercial Code on January 30, 2009. Pursuant to the
amended articles, our directors are prohibited from receiving
any severance payments; two-thirds of the members of the Audit
Committee are required to be independent directors and
references to the Act on Special Measures for the
Promotion of Venture Businesses have been deleted from the
amended articles, among other changes. We have filed our amended
articles of incorporation as an exhibit to this annual report on
Form 20-F.
The section below provides summary information relating to the
material terms of our capital stock and our articles of
incorporation. It also includes a brief summary of certain
provisions of the Korean Commercial Code and related Korean law,
all as currently in effect.
General
Our total authorized share capital is 40,000,000 shares,
which consists of common shares and non-voting preferred shares,
each with a par value of Won 500 per share. Under our articles
of incorporation, holders of non-voting preferred shares are
entitled to dividends of not less than 1% and up to 15% of the
par value of such shares, the exact rate to be determined by our
Board of Directors at the time of issuance, provided that the
holders of preferred shares shall be entitled to receive
dividends at a rate not lower than that determined for holders
of common shares. Under our articles of incorporation, we may
not issue any class of shares which are redeemable.
Under our articles of incorporation, we are authorized to issue
non-voting preferred shares up to 2,000,000 shares.
As of the date hereof, 6,948,900 common shares were issued and
outstanding. We have not issued any equity securities other than
common shares. All of the issued and outstanding shares are
fully paid and non-assessable and are in registered form.
Pursuant to our articles of incorporation, we may issue
additional common shares without further shareholder approval.
The unissued shares remain authorized until an amendment to our
articles of incorporation changes the status of the authorized
shares to unauthorized shares.
Dividends
We may pay dividends to our shareholders in proportion to the
number of shares owned by each shareholder. The common shares
represented by the ADSs have the same dividend rights as our
other common shares.
We may declare dividends at the annual general meeting of
shareholders which is held within three months after the end of
each fiscal year. We may pay the annual dividend shortly after
the annual general meeting declaring such dividends. We may
distribute the annual dividend in cash or in shares. However, a
dividend in shares must be distributed at par value, and
dividends in shares may not exceed one-half of the annual
dividends.
Under the Korean Commercial Code, we may pay an annual dividend
only out of the excess of our net assets, on a non-consolidated
basis, over the sum of (i) our stated capital,
(ii) the total amount of our capital surplus reserve and
legal reserve accumulated up to the end of the relevant dividend
period and (iii) the legal reserve to be set aside for the
annual dividend. We may not pay an annual dividend unless we
have set aside as legal reserve an amount equal to at least 10%
of the cash portion of the annual dividend, or unless we have an
accumulated legal reserve of not less than one-half of our
stated capital. We may not use our legal reserves to pay cash
dividends but may transfer amounts from our legal reserves to
capital stock or use our legal reserves to reduce an accumulated
deficit.
In addition to annual dividends, under the Korean Commercial
Code and our articles of incorporation, we may pay interim
dividends once during each fiscal year in case we earn more
retained earning as of the end of the first half of such year
than the retained earning not disposed of at the time of the
general shareholder meeting with respect to the immediately
preceding fiscal year. Unlike annual dividends, the decision to
pay interim dividends can be made by a resolution of the Board
of Directors and is not subject to shareholder approval. Any
interim dividends must be paid in cash to the shareholders of
record as of June 30 of the relevant fiscal year.
The total amount of interim dividends payable in a fiscal year
shall not be more than the net assets on the balance sheet of
the immediately preceding fiscal year, after deducting
(i) our capital in the immediately preceding
98
fiscal year, (ii) the aggregate amount of our capital
reserves and legal reserves accumulated up to the immediately
preceding fiscal year, (iii) the amount of earnings for
dividend payments confirmed at the general meeting of
shareholders with respect to the immediately preceding fiscal
year, (iv) the amount of voluntary reserves accumulated up
to the immediately preceding fiscal year for special purposes
pursuant to our articles of incorporation or a resolution by our
shareholders and (v) the amount of legal reserves that
should be set aside for the current fiscal year following the
interim dividend payment. Furthermore, the rate of interim
dividends for non-voting preferred shares must be the same as
that for our common shares.
We have no obligation to pay any dividend unclaimed for five
years from the dividend payment date.
Since our inception, we have not declared or paid any dividends
on our common shares. Any decision to pay dividends in the
future will be subject to a number of factors, including cash
requirements for future capital expenditures and investments,
and other factors our Board of Directors may deem relevant. We
currently have no intention to pay dividends in the near future.
Distribution
of free shares
In addition to paying dividends in shares out of our retained or
current earnings, we may also distribute to our shareholders an
amount transferred from our capital surplus or legal reserve to
our stated capital in the form of bonus shares issued free of
charge, or free shares. We must distribute such free shares to
all our shareholders in proportion to their existing
shareholdings. Since our inception, we have not distributed any
free shares. We currently have no intention to make such
distribution in the near future.
Preemptive
rights and issuance of additional shares
We may issue authorized but unissued shares at the times and,
unless otherwise provided in the Korean Commercial Code, on such
terms as our Board of Directors may determine. We must offer new
shares on uniform terms to all shareholders who have preemptive
rights and are listed on our shareholders register as of
the relevant record date.
We may issue new shares pursuant to a board resolution to
persons other than existing shareholders, who in these
circumstances will not have preemptive rights if the new shares
are issued:
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through a general public offering pursuant to a resolution of
the Board of Directors of no more than 50% of the total number
issued and outstanding shares;
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to the members of the employee stock ownership association;
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upon exercise of a stock option in accordance with our articles
of incorporation;
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in the form of depositary receipts of no more than 50% of the
total number issued and outstanding shares;
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to induce foreign direct investment necessary for business in
accordance with the Foreign Investment Promotion Act of no more
than 50% of the total number issued and outstanding shares;
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to domestic or overseas financial institutions, corporations or
individuals for the purpose of raising funds on an emergency
basis;
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to certain companies under an alliance arrangement with
us; or
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by a public offering or to cause the underwriters to underwrite
new shares for the purpose of listing them on any stock exchange
of no more than 50% of the total number issued and outstanding
shares.
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We must give public notice of preemptive rights regarding new
shares and their transferability at least two weeks before the
relevant record date. We will notify the shareholders who are
entitled to subscribe for newly issued shares of the deadline
for subscription at least two weeks prior to such deadline. If a
shareholder fails to subscribe by the deadline, the
shareholders preemptive rights lapse. Our Board of
Directors may determine how to distribute fractional shares or
shares for which preemptive rights have not been exercised.
In the case of ADS holders, the depositary will be treated as
the shareholder entitled to preemptive rights.
99
General
meeting of shareholders
We hold the annual general meeting of shareholders within three
months after the end of each fiscal year. Subject to a board
resolution or court approval, we may hold an extraordinary
general meeting of shareholders:
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as necessary;
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at the request of shareholders holding an aggregate of 3% or
more of our outstanding shares; or
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at the request of our audit committee.
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We must give shareholders written notice or electronic document
setting out the date, place and agenda of the meeting at least
two weeks prior to the general meeting of shareholders. The
agenda of the general meeting of shareholders is determined at
the meeting of the Board of Directors. In addition, a
shareholder holding an aggregate of 3% or more of the
outstanding shares may propose an agenda for the general meeting
of shareholders. Such proposal should be made in writing at
least six weeks prior to the meeting. The Board of Directors may
decline such proposal if it is in violation of the relevant law
and regulations or our articles of incorporation. Shareholders
not on the shareholders register as of the record date are
not entitled to receive notice of the general meeting of
shareholders or attend or vote at the meeting. Holders of
non-voting preferred shares, unless enfranchised, are not
entitled to receive notice of or vote at the general meeting of
shareholders.
Our shareholders meetings are held in Seoul, Korea or
other adjacent areas as deemed necessary.
Voting
rights
Holders of our common shares are entitled to one vote for each
common share. However, common shares held by us (i.e., treasury
shares) or by any corporate entity in which we have, directly or
indirectly, greater than a 10% interest, do not have voting
rights. Unless the articles of incorporation explicitly state
otherwise, the Korean Commercial Code permits cumulative voting
pursuant to which each common share entitles the holder thereof
to multiple voting rights equal to the number of directors to be
elected at such time. A holder of common shares may exercise all
voting rights with respect to his or her shares cumulatively to
elect one director. However, our shareholders have decided not
to adopt cumulative voting.
Our shareholders may adopt resolutions at a general meeting by
an affirmative majority vote of the voting shares present or
represented at the meeting, where the affirmative votes also
represent at least one-third of our total voting shares then
issued and outstanding. However, under the Korean Commercial
Code and our articles of incorporation, the following matters
require approval by the holders of at least two-thirds of the
voting shares present or represented at the meeting, where the
affirmative votes also represent at least one-third of our total
voting shares then issued and outstanding:
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amending our articles of incorporation;
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removing a director;
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effecting a capital reduction;
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effecting any dissolution, merger or consolidation with respect
to us;
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transferring all or any significant part of our business;
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acquiring all of the business of any other company or a part of
the business of any other company having a material effect on
our business;
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issuing new shares at a price below the par value; or
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any other matters for which such resolution is required under
relevant law and regulations.
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In general, holders of non-voting preferred shares (other than
enfranchised non-voting preferred shares) are not entitled to
vote on any resolution or receive notice of any general meeting
of shareholders. However, in the case of amendments to our
articles of incorporation, any merger or consolidation, capital
reductions or in some other cases that affect the rights or
interests of the non-voting preferred shares, approval of the
holders of such class of shares is
100
required. We must obtain the approval, by a resolution, of
holders of at least two-thirds of the non-voting preferred
shares present or represented at a class meeting of the holders
of such class of shares, where the affirmative votes also
represent at least one-third of the total issued and outstanding
shares of such class. In addition, if we are unable to pay
dividends on non-voting preferred shares as provided in our
articles of incorporation, the holders of non-voting preferred
shares will become enfranchised and will be entitled to exercise
voting rights until the dividends are paid. The holders of
enfranchised non-voting preferred shares have the same rights as
holders of voting shares to request, receive notice of, attend
and vote at a general meeting of shareholders.
Shareholders may exercise their voting rights by proxy. Under
our articles of incorporation, the person exercising the proxy
does not have to be a shareholder. A person with a proxy must
present a document evidencing its power of attorney in order to
exercise voting rights.
Holders of ADSs will exercise their voting rights through the
ADS depositary. Subject to the provisions of the deposit
agreement, holders of ADSs will be entitled to instruct the
depositary how to vote the common shares underlying their ADSs.
Rights
of dissenting shareholders
In some limited circumstances, including the transfer of all or
any significant part of our business and our merger or
consolidation with another company, dissenting shareholders have
the right to require us to purchase their shares. To exercise
this right, shareholders must submit to us a written notice of
their intention to dissent before the applicable general meeting
of shareholders. Within 20 days after the relevant
resolution is passed, the dissenting shareholders must request
us in writing to purchase their shares. We are obligated to
purchase the shares of dissenting shareholders within two months
after receiving such request. The purchase price for the shares
is required to be determined through negotiations between the
dissenting shareholders and us. If an agreement is not attained
within 30 days since the receipt of the request, we or the
shareholder requesting the purchase of shares may request the
court to determine the purchase price. Holders of ADSs will not
be able to exercise dissenters rights unless they withdraw
the underlying common shares and become our direct shareholders.
Register
of shareholders and record dates
Our transfer agent, Hana Bank, maintains the register of our
shareholders at its office in Seoul, Korea. It registers
transfers of shares on the register of shareholders upon
presentation of the share certificates.
The record date for annual dividends is December 31 of each
year. For the purpose of determining shareholders entitled to
annual dividends, the register of shareholders will be closed
for the period from January 1 to January 31 of each year.
Further, for the purpose of determining the shareholders
entitled to some other rights pertaining to the shares, we may,
on at least two weeks public notice, set a record date
and/or close
the register of shareholders for not more than three months. The
trading of shares and the delivery of share certificates may
continue while the register of shareholders is closed.
Annual
report
At least one week before the annual general meeting of
shareholders, we must make our annual business report,
auditors report and audited non-consolidated financial
statements available for inspection at our principal office and
at all of our branch offices. In addition, copies of such
reports, financial statements and any resolutions adopted at the
general meeting of shareholders will be available to our
shareholders.
Transfer
of shares
Except for the procedural requirements which obligate a
non-citizen or non-residents of Korea to file a report to the
relevant government authority of Korea at the time of
acquisition or transfer of the Companys shares, there is
no restriction on transfer or sale of our shares applicable to
our shareholders or holders of ADSs under our articles of
incorporation and the relevant laws.
Under the Korean Commercial Code, the transfer of shares is
effected by delivery of share certificates. However, to assert
shareholders rights against us, the transferee must have
his name and address registered on our
101
register of shareholders. For this purpose, a shareholder is
required to file his name, address and seal with our transfer
agent. A non-Korean shareholder may file a specimen signature in
place of a seal, unless he is a citizen of a country with a
sealing system similar to that of Korea. In addition, a
non-resident shareholder must appoint an agent authorized to
receive notices on his or her behalf in Korea and file a mailing
address in Korea. The above requirement does not apply to the
holders of ADSs.
Under current Korean regulations, Korean securities companies
and banks, including licensed branches of non-Korean securities
companies and banks, investment trust companies, futures trading
companies, internationally recognized foreign custodians and the
Korea Securities Depository may act as agents and provide
related services for foreign shareholders. Certain foreign
exchange controls and securities regulations apply to the
transfer of shares by non-residents or non-Koreans. See
ITEM 10.D. EXCHANGE CONTROLS.
Our transfer agent, Hana Bank, maintains the register of our
shareholders at its office located at
43-2
Yoido-Dong, Youngdeungpo-Gu, Seoul, Korea. It registers
transfers of shares of the register of shareholders on
presentation of the share certificates.
Acquisition
of our shares
We may not acquire our own common shares except in limited
circumstances, such as reduction of capital and acquisition of
our own common shares for the purpose of granting stock options
to our officers and employees. Under the Korean Commercial Code,
except in the case of a capital reduction (in which case we must
retire the common shares immediately), we must resell any common
shares acquired by us to a third party (including to a stock
option holder who exercised his or her stock option) within a
reasonable time. Except in limited circumstances, corporate
entities in which we own a 50% or greater equity interest may
not acquire our common shares.
Except for the procedural requirements which obligate a
non-citizen or non-residents of Korea to file a report to the
relevant government authority of Korea at the time of
acquisition or transfer of the Companys shares, there
exists no provision which limits the rights to own our shares or
exercise voting rights on our shares due to their status as a
non-resident or non-Korean under our articles of incorporation
and the applicable Korean laws.
Liquidation
rights
In the event of our liquidation, after payment of all debts,
liquidation expenses and taxes, our remaining assets will be
distributed among shareholders in proportion to their
shareholdings.
Other
provisions
Under our articles of incorporation, there exists no provision
(i) which may delay or prevent a change in control of us
and that is triggered only in the event of a merger, acquisition
or corporate restructuring, (ii) which requires disclosure
of ownership above a certain threshold or (iii) that
governs the change in capital that is more stringent than
required by the applicable laws in Korea.
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ITEM 10.C.
|
Material
Contracts
|
We have not entered into any material contracts other than in
the ordinary course of business and other than those described
below or otherwise as described in ITEM 4.
Information on the Company or elsewhere in this
annual report.
Amendment
to the Exclusive Ragnarok Online License and Distribution
Agreement dated March 4, 2008 between AsiaSoft Corporation
Public Co., Ltd. and Gravity Co., Ltd.
Under this amendment with our licensee in Thailand, the term of
the Ragnarok License and Distribution Agreement was extended for
two year to March 4th, 2010 and Licensee shall pay to
Licensor USD $100,000 as Technical Support Service Maintenance
Fee.
102
Fourth
Amendment to the Exclusive Ragnarok License and Distribution
Agreement dated April 30, 2008, between Burda:ic GmbH and
Gravity Co., Ltd.
Under this amendment with our licensee in Germany, the term of
the Ragnarok License and Distribution Agreement was extended for
one year to April 14, 2009.
Assignment
of Agreement dated May 30, 2008, among Level Up!
Network India Pvt. Ltd., Level Up! International Holdings
Pte. Ltd. and Gravity Co., Ltd.
Under this assignment of Agreement, all the rights of
Level Up! Network India Pvt. Ltd. in India were transferred
to Level Up! International Holdings Pte. Ltd.
First
Amendment to the Exclusive Ragnarok Software License Agreement
dated June 1, 2008, between Gravity EU SASU and Gravity Co.,
Ltd.
Under this amendment, the serviced countries were expanded to
include The United Kingdom, Finland, Sweden, Norway, Ireland,
Scotland, Denmark, and Spain.
Exclusive
Ragnarok Online License and Distribution Agreement dated
July 2, 2008, between AsiaSoft Corporation Public Co., Ltd.
and Gravity Co., Ltd.
On July 2, 2008, we entered into an agreement with Asiasoft
Corporation Public Co., Ltd, our licensee in Vietnam, under
which we granted the licensee an exclusive right to license the
distribution rights for Ragnarok Online in Vietnam for a monthly
royalty payment of 30% from the net sales amount in the event
accumulated total gross sales amount surpasses US$300,000. The
term of the agreement is two years from the date of
commercialization of Ragnarok Online in Vietnam, renewable for
one year by the licensee.
First
Amendment to the Exclusive Emil Chronicle Online License and
Distribution Agreement dated July 4, 2008, between Infocomm
Asia Holdings Pte Ltd. and Gravity Co., Ltd.
Under this amendment, the licensees rights to countries in
which the licensee had not yet entered into service agreements
reverted to us.
Amendment
to the Exclusive Ragnarok Online License and Distribution
Agreement, dated September 1, 2008, between Shengqu
Information Technology (Shanghai) Co., Ltd. and Gravity Co.,
Ltd.
Under this amendment with our licensee in China, the term of the
original agreement dated July 5, 2005 was extended for one
year to September 1, 2010.
Exclusive
Ragnarok Online License and Distribution Agreement dated
September 1, 2008, between Level Up! Inc. and Gravity
Co., Ltd.
On September 1, 2008, we entered into an agreement with
Level up! Inc., our licensee in the Philippines, under which we
granted the licensee an exclusive right to license the
distribution rights for Ragnarok Online in the Philippines for
an initial license fee of US$100,000 and a monthly payment equal
to 25% of the licensees gross sales amount from Ragnarok
Online. The term of the agreement is two years from the
execution date of the agreement, subject to renewal for a
one-year term.
Exclusive
Emil Chronicle Online License and Distribution Agreement dated
December 8, 2008, between Run Up Game Distribution and
Development Sdn. Bhd. and Gravity Co., Ltd.
On December 8, 2008, we entered into an agreement with Run
Up Game Distribution and Development SDN BHD., our licensee in
Singapore and Malaysia, under which we granted the licensee an
exclusive right to license the distribution rights for Emil
Chronicle Online in Singapore and Malaysia for an initial
license fee of US$100,000 payable, a minimum guaranteed payment
of US$50,000 and a monthly payment equal to 20% of the gross
sales amount from Emil Chronicle Online. The term of the
agreement is three years from the execution date of the
agreement with an option to renew for one year.
103
Third
Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement dated
January 1, 2009, between Gravity Interactive, Inc., and
Gravity Co., Ltd.
Under this amendment, the term of the Ragnarok License and
Distribution Agreement was extended for two years to
December 31, 2010.
Exclusive
Ragnarok Online License and Distribution Agreement dated January
21, 2009, between Tahadi Games Ltd. and Gravity Co.,
Ltd.
On January 21, 2009, we entered into an agreement with
Tahadi Games Ltd., under which we granted the licensee an
exclusive right to license the distribution rights for Ragnarok
Online in United Arab Emirates, Saudi Arabia, Jordan, Kuwait,
Syria, Bahrain, Qatar, Palestine, Oman, Lebanon, Libya, Sudan,
Mauritania, Iraq, Egypt, Algeria, Morocco and Tunisia for an
initial license fee of US$350,000, a minimum guaranteed payment
of US$100,000 and a monthly payment equal to 24% of the gross
sales amount from Ragnarok Online. The term of the agreement is
three years from the date of commercialization of Ragnarok
Online, renewable for one year by the licensee.
Exclusive
Emil Chronicle Online License and Distribution Agreement dated
February 26, 2009, between PT. Wave Wahana Wisesa and
Gravity Co., Ltd.
On February 26, 2009, we entered into an agreement with PT.
Wave Wahana Wisesa, our licensee in Indonesia, under which we
granted the licensee an exclusive right to license the
distribution rights for Emil Chronicle Online in Indonesia for
an initial license fee of US$110,000, a minimum guaranteed
payment of US$100,000 and a monthly payment equal to 23% of the
gross sales amount from Emil Chronicle Online. The term of the
agreement is three years from the date of commercialization of
Emil Chronicle Online in Indonesia, subject to renewal for one
year.
Exclusive
Ragnarok Authorization and Distribution Agreement dated
March 2, 2009, between Level Up! Interactive S.A and
Gravity Co., Ltd.
On March 2, 2009, we entered into an agreement with
Level Up! Interactive S.A., our licensee in Brazil, under
which we granted Level Up! Interactive S.A. an exclusive
right to license the distribution rights for Ragnarok Online in
Brazil for an authorization fee of US$100,000 and a monthly
royalty payment equal to 25% of the licensees gross sales
amount from Ragnarok Online. The term of the agreement is two
years from the execution date of the agreement, with an option
to renew for one year.
Seventh
Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement, dated March 7, 2009, between
Gravity CIS, Inc. and Gravity Co., Ltd.
Under this amendment, the term of the Ragnarok License and
Distribution Agreement was extended to March 6, 2011. The
amendment also decreased monthly royalty payments from 35% to
25% of the licensees monthly service sales amount from the
Ragnarok Online and expanded the serviced countries to include
Armenia, Azerbaijan, Belorussia, Estonia, Georgia, Kazakhstan,
Kyrgyzstan, Latvia, Lithuania, Moldova, Tajikistan,
Turkmenistan, Ukraine and Uzbekistan.
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ITEM 10.D.
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Exchange
Controls
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General
The Foreign Exchange Transaction Law and the Presidential Decree
and regulations under such Law and Decree, or the Foreign
Exchange Transaction Laws, regulate investment in Korean
securities by non-residents and issuance of securities outside
Korea by Korean companies. Under the Foreign Exchange
Transaction Laws, if non-residents wish to acquire Korean
securities, a report must be filed with the President of Korea
Exchange Bank or the President of Bank of Korea except for
certain cases (provided, however that, under the
Financial Investment Services and Capital Markets Act,
foreigners cannot acquire equity securities issued by public
corporations in excess of a fixed limit, and under the Foreign
Investment Promotion Law, foreigners are either not allowed or
restricted in making an investment in certain industries.
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Under the Foreign Exchange Transaction Laws, (i) if the
Korean government deems that it is inevitable due to the
outbreak of natural calamities, wars, conflict of arms or grave
and sudden changes in domestic or foreign economic circumstances
or other situations equivalent thereto, the Ministry of Strategy
and Finance, or the MOSF, may temporarily suspend payment,
receipt or the whole or part of transactions to which the
Foreign Exchange Transaction Laws apply, or impose an obligation
to safe-keep, deposit or sell means of payment in or to certain
Korean governmental agencies or financial institutions; and
(ii) if the Korean government deems that the international
balance of payments and international finance are confronted or
are likely to be confronted with serious difficulty or the
movement of capital between Korea and abroad brings or is likely
to bring on serious obstacles in carrying out currency policies,
exchange rate policies and other macroeconomic policies, the
MOSF may take measures to require any person who intends to
perform capital transactions to obtain permission or to require
any person who performs capital transactions to deposit part of
the means of payment acquired in such transactions in certain
Korean governmental agencies or financial institutions, in each
case subject to certain limitations thereunder.
Filing
with the Korean government in connection with the issuance of
American Depositary Shares
In order for us to issue common shares represented by ADSs in an
amount exceeding US$30 million, we are required to file a
prior report of the issuance with the MOSF through the
designated foreign exchange bank. No further Korean governmental
approval is necessary for the initial offering and issuance of
the ADSs.
Under current Korean law and regulations, the depositary is
required to obtain our prior consent for the number of common
shares to be deposited in any given proposed deposit which
exceeds the difference between (i) the aggregate number of
common shares deposited by us for the issuance of ADSs
(including deposits in connection with the initial and all
subsequent offerings of ADSs and stock dividends or other
distributions related to these ADSs), and (ii) the number
of common shares on deposit with the depositary at the time of
such proposed deposit. We have agreed to consent to any deposit
so long as the deposit would not violate our articles of
incorporation or applicable Korean law, and the total number of
our common shares on deposit with the depositary would not
exceed the sum of the aggregate number of common shares and any
number of additional shares for which the Depositary has
received our written consent.
Furthermore, prior to making an investment of 10% or more of the
outstanding voting shares of a Korean company, foreign investors
are generally required under the Foreign Investment Promotion
Law to submit a report to the Chairman of the Korea
Trade-Investment Promotion Agency, or KOTRA, (including the head
of the Trade Center, branch office
and/or
office designated by the Chairman of KOTRA) and the President of
the Foreign Exchange Bank (including the head of the branch
office designated by the President of the Foreign Exchange
Bank). Subsequent sales of such shares by foreign investors will
also require a prior report to the Chairman of KOTRA.
Certificates
of the shares must be kept in custody with an eligible
custodian
Under Korean law, certificates evidencing shares of Korean
companies must be kept in custody with an eligible custodian in
Korea, which certificates may in turn be required to be
deposited with the Korea Securities Depository, or KSD, if they
are designated as being eligible for deposit with the KSD. Only
the KSD, foreign exchange banks, investment trader, investment
broker, collective investment business entity and
internationally recognized foreign custodians are eligible to
act as a custodian of shares for a foreign investor. However, a
foreign investor may be exempted from complying with the
requirement to have the certificates deposited with the KSD with
the approval of the Governor of the Financial Supervisory
Service in circumstances where such compliance is made
impracticable, including cases where such compliance would
contravene the laws of the home country of such foreign investor.
A foreign investor may appoint one or more standing proxies from
among the KSD, foreign exchange banks, investment trader,
investment broker, collective investment business entity and
internationally recognized foreign custodians, and cannot have
any other apart from those standing proxies to represent or act
on behalf of them in order to exercise rights of acquired
shares, or other matters connected thereto. However, a foreign
investor may be exempted from complying with these standing
proxy rules with the approval of the Governor of the Financial
Supervisory Service in circumstances where such compliance is
made impracticable, including cases where such compliance would
contravene the laws of the home country of such foreign investor.
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Restrictions
on American Depositary Shares and shares
Once the report to the MOSF is filed in connection with the
issuance of ADSs, no further Korean governmental approval is
necessary for the sale and purchase of ADSs in the secondary
market outside Korea or for the withdrawal of shares underlying
ADSs and the delivery inside Korea of shares in connection with
such withdrawal. In addition, persons who have acquired shares
as a result of the withdrawal of shares underlying the ADSs may
exercise their preemptive rights for new shares, participate in
free distributions and receive dividends on shares without any
further governmental approval.
A foreign investor may receive dividends on the shares and remit
the proceeds of the sale of the shares through a foreign
currency account and a Won account exclusively for stock
investments by the foreign investor which are opened at a
foreign exchange bank designated by the foreign investor without
being subject to any procedural restrictions under the Foreign
Exchange Transaction Laws. No approval is required for
remittance into Korea and deposit of foreign currency funds in
the foreign currency account. Foreign currency funds may be
transferred from the foreign currency account at the time
required to place a deposit for, or settle the purchase price
of, a stock purchase transaction to a Won account opened at a
foreign exchange bank. Funds in the foreign currency account may
be remitted abroad without any governmental approval.
Dividends on shares are paid in Won. No Korean governmental
approval is required for foreign investors to receive dividends
on, or the Won proceeds of the sale of, any such shares to be
paid, received and retained in Korea. Dividends paid on, and the
Won proceeds of the sale of, any such shares held by a
non-resident of Korea must be deposited in his Won account.
Funds in the investors Won account may be transferred to
his foreign currency account or withdrawn for local living
expenses up to certain limitations. Funds in the investors
Won account may also be used for future investment in shares or
for payment of the subscription price of new shares obtained
through the exercise of preemptive right.
Investment brokers and investment traders are allowed to open
foreign currency accounts with foreign exchange banks
exclusively for accommodating foreign investors securities
investments in Korea. Through such accounts, these investment
brokers or investment traders may enter into foreign exchange
transactions on a limited basis, such as conversion of foreign
currency funds and Won funds, either as a counterparty to or on
behalf of foreign investors, without such investors having to
open their own Won and foreign currency accounts with foreign
exchange banks.
KOREAN
TAXATION
The following is a discussion of material Korean tax
consequences to owners of our ADSs and common shares that are
non-resident individuals or non-Korean corporations without a
permanent establishment in Korea to which the relevant income is
attributable. A non-resident individual according to Korean tax
laws means an individual who does not have an address or a place
of residence in Korea for longer than a period of one year. A
non-Korean corporation is a corporation whose headquarter and
main office is located overseas and does not have a permanent
establishment in Korea. The statements regarding Korean tax laws
set forth below are based on the laws in force and as
interpreted by the Korean taxation authorities as of the date
hereof. This discussion is not exhaustive of all possible tax
considerations which may apply to a particular investor, and
prospective investors are advised to satisfy themselves as to
the overall tax consequences of the acquisition, ownership and
disposition of our common shares, including specifically the tax
consequences under Korean law, the laws of the jurisdiction of
which they are resident, and any tax treaty between Korea and
their country of residence, by consulting their own tax advisors.
Dividends
on the shares or American Depositary Shares
Under Korean tax laws, the domestic source dividend income of
non-resident individuals and non-Korean corporations means any
profits or surpluses that are distributed by domestic companies.
Therefore, dividends that are distributed to non-Korean
corporations and non-resident individuals who own common shares
of domestic companies are considered to be domestic source
dividend income. The dividends provided to the holder of ADSs
are
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also included in the domestic source dividend income as it is no
different from dividends that are paid to a holder of common
shares in the domestic companies.
With respect to the taxation of domestic source dividend income
of a non-resident individual and non-Korean corporation, if
there is no tax treaty entered into between Korea and the
country of tax residence of the non-resident individual or
non-Korean corporation or if the country of tax residence is a
tax haven designated by the Commissioner of National Tax Service
in Korea (currently, only Labuan, Malaysia) and has not acquired
prior approval of the Commissioner, we will deduct Korean
withholding tax from dividends paid to such non-resident
individual or non Korean corporation (whether in cash or in
shares) at a rate of 22.0% (including resident surtax). If you
are a resident of a country that has entered into a tax treaty
with Korea, you may qualify for an exemption or a reduced rate
of Korean withholding tax according to the tax treaty. In this
connection, if the party with whom the income has been provided
exists as a paper company in order to receive the benefits of
the tax treaty and there exists a separate beneficiary owner who
is the real owner of the income (hereinafter referred to as the
Beneficiary Owner) that is provided with income from
dividends, tax will be withheld at source by applying the tax
rate determined in the tax treaty entered into between Korea and
the country of tax residence of the Beneficiary Owner. If the
country of tax residence of the Beneficiary Owner and Korea has
not entered into a tax treaty or in the case that such country
is Labuan, Malaysia, tax will be withheld at source at a tax
rate of 22.0% according to the Korean Corporate Tax Act.
Generally, in order to obtain a reduced rate of withholding tax
pursuant to an applicable tax treaty, you must submit to us,
prior to the dividend payment date, such evidence of tax
residence as the Korean tax authorities may require in order to
establish your entitlement to the benefits of the applicable tax
treaty. If you hold ADSs, evidence of tax residence may be
submitted to us through the depositary. See ITEM 10.E.
TAXATION KOREA TAXATION Tax
treaties below for a discussion on treaty benefits.
In order for the beneficiary of dividends that is a corporation
or an individual in Labuan to be qualified for a limited tax
rate, the beneficiary must obtain an approval before such
dividends are paid by submitting legal evidentiary documents
that verify the country of tax residence of the beneficiary to
the Commissioner of National Tax Service along with a request
for prior approval of tax withholding or the beneficiary may
submit a request for correction to the responsible director of
the tax office within three years of withholding tax at source.
Taxation
of capital gains
Under Korean tax laws, capital gains from securities are
triggered when a non-resident individual or a non-Korean
corporation transfers his or its securities. Securities subject
to taxation include shares and depositary receipts issued based
on such shares and equity interests and all securities issued by
domestic corporations. (However, in the case of bonds, the
interests that are accrued during the holding period are taxable
as interest income, and therefore, capital gains treatment is
not triggered.)
In regards to capital gains tax originating from Korea, if there
is no tax treaty entered into between Korea and the country of
tax residence of the non-resident individual or non-Korean
corporation or if the country of tax residence is a tax haven
designated by the Commissioner of National Tax Service in Korea
(currently, only Labuan, Malaysia) and has not acquired prior
approval of the Commissioner, capital gains earned by such
non-resident individual or non Korean corporation upon the
transfer of our common shares or ADSs are subject to Korean
withholding tax at the lower of (i) 11% (including resident
surtax) of the gross proceeds realized and (ii) 22.0%
(including resident surtax) of the net realized gains (subject
to the production of satisfactory evidence of the acquisition
costs and the transaction costs). However, in most cases where a
tax treaty is entered into between Korea and the country of tax
residence of the non resident individual or non-Korean
corporation, such non-resident individual or non Korean
corporation is exempt from Korean income taxation under the
applicable Korean tax treaty with his or its country of tax
residence. In this regard, if the party to whom the capital
gains from securities are provided exists as a paper company in
order to receive benefits of a tax treaty and there exists a
separate Beneficiary Owner that is provided with income from
dividends, tax will be withheld at source by applying the tax
rate determined in the tax treaty entered into between Korea and
the country of tax residence of the Beneficiary Owner. If the
country of tax residence of the Beneficiary Owner and Korea has
not entered into a tax treaty or in the case that such country
is Labuan, Malaysia, tax will be withheld at source at a tax
rate (11% of transfer price or 22.0% of
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capital gains, whichever is less) according to the Korean
Corporate Tax Act. See ITEM 10.E.
TAXATION KOREA TAXATION Tax
treaties below for a discussion on treaty benefits. Even if you
do not qualify for any exemption under a tax treaty, you will
not be subject to the foregoing withholding tax on capital gains
if you qualify for the relevant Korean domestic tax law
exemptions discussed in the following paragraphs.
Aside from the benefits provided in the tax treaties, Korean tax
law provides provisions on tax exemptions in regards to capital
gains from securities when certain requirements are met. With
respect to our common shares, you will not be subject to Korean
income taxation on capital gains realized upon the transfer of
such common shares, (i) if our common shares are listed on
either the Market Division of the Korea Exchange or the KOSDAQ
Division of the Korea Exchange, (ii) if shares are
transferred through stock market, (iii) if you have no
permanent establishment in Korea and (iv) if you did not
own or have not owned (together with any shares owned by any
entity which you have a certain special relationship with and
possibly including the shares represented by the ADSs) 25% or
more of our total issued and outstanding shares at any time
during the calendar year in which the sale occurs and during the
five calendar years prior to the calendar year in which the sale
occurs.
With respect to the ADSs, if the ADSs are considered shares and
equity interests for the purpose of calculation of capital gains
from securities held by non-Korean corporations and non-resident
individuals, the capital gains that are realized, regardless of
whether a permanent establishment of business exists and
regardless of who the transferee is, would be considered as
domestic source income. However, if the ADSs are considered
securities other than shares and equity interests, the capital
gains are considered to be domestic source income in the
following cases: (i) if the transferer is a non-Korean
corporation with a place of business in Korea or (ii) if
the transferer is a non-Korean corporation without a place of
business in Korea but the transferee is a domestic corporation,
resident individual, or the place of business of a resident or
non-Korean corporation. In other words, the income accrued
through a transfer of securities, which exclude shares and
equity interests, between non-resident individuals without a
domestic place of business is not subject to taxation.
Before the recent revisions to the law, the regulations
regarding the calculation of capital gains were unclear; it was
unclear if the ADSs should be considered separately from the
underlying shares or if the ADSs should be considered to be part
of the underlying shares. The Corporate Tax Act and Income Tax
Act as revised in 2007 provides that with respect to the
non-Korean corporations capital gains from securities
originating from domestic sources, the depositary receipts
issued based on the equity interests should be included in the
scope of the equity interests. Therefore, for cases in which a
non-Korean corporation transfers the ADSs issued by a domestic
corporation and the capital gains are realized, such capital
gains are treated the same as capital gains from shares and
equity interests and are subject to tax withholding in principle
under the Korean tax laws.
However, for cases in which the capital gains from such ADSs
meet the following requirements, tax on the capital gains is
exempted under the Restriction of Special Taxation Act in
addition to the exemption afforded under income tax treaties:
(i) the ADSs issued overseas by the domestic corporation
must be transferred to a non-resident individual and non-Korean
corporation overseas, or (ii) the ADSs do not fall under
the case in which prior to a corporation issuing the depository
receipts, the shareholder of the same corporation maintains its
shares without converting into the depository receipts even
after the corporation has issued depository receipts, and such
shareholder transfers its shares by converting its shares into
the depository receipts at the time of transfer.
If you are subject to tax on capital gains with respect to the
sale of ADSs, or of our common shares which you acquired as a
result of a withdrawal, the purchaser or, in the case of the
sale of common shares on the KRX or through a licensed
securities company in Korea, the licensed securities company, is
required to withhold Korean tax from the sales price in an
amount at the lower of (i) 11% (including resident surtax)
of the gross realization proceeds and (ii) 22.0% (including
resident surtax) of the net realized gains (subject to the
production of satisfactory evidence of acquisition costs and the
transaction costs for the common shares or the ADSs) and to make
payment of these amounts to the Korean tax authority, unless you
establish your entitlement to an exemption under an applicable
tax treaty or domestic tax law.
Generally, to obtain the benefit of an exemption from tax
pursuant to a tax treaty, you must submit to the purchaser or
the securities company, or through the ADS depositary, as the
case may be, prior to or at the time of payment, such evidence
of your tax residence as the Korean tax authorities may require
in support of your claim for treaty benefits. However, in order
for the beneficiary of capital gains from securities who is a
corporation or an
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individual in Labuan to be qualified for a limited tax rate, the
beneficiary must obtain an approval before such capital gains
from securities is realized by submitting legal evidentiary
documents that verify the country of tax residence of the
beneficiary to the Commissioner of National Tax Service along
with a request for prior approval of tax withholding or the
beneficiary may submit a request for correction to the
responsible director of the tax office within three years of
withholding tax at source. See ITEM 10.E.
TAXATION KOREA TAXATION Tax
treaties for additional explanation on claiming treaty benefits.
Tax
treaties
Korea has entered into a number of income tax treaties with
other countries (including the United States), which would
reduce or exempt Korean withholding tax on dividends on, and
capital gains on transfer of, our common shares or ADSs. For
example, under the
Korea-United
States income tax treaty, reduced rates of Korean withholding
tax of 16.5% or 11.0% (respectively, including resident surtax,
depending on your shareholding ratio) on dividends and an
exemption from Korean withholding tax on capital gains are
available to residents of the United States that are beneficial
owners of the relevant dividend income or capital gains.
However, under Article 17 (Investment or Holding Companies)
of the
Korea-United
States income tax treaty, such reduced rates and exemption do
not apply if (i) you are a United States corporation,
(ii) by reason of any special measures, the tax imposed on
you by the United States with respect to such dividends or
capital gains is substantially less than the tax generally
imposed by the United States on corporate profits, and
(iii) 25% or more of your capital is held of record or is
otherwise determined, after consultation between competent
authorities of the United States and Korea, to be owned directly
or indirectly by one or more persons who are not individual
residents of the United States. Also, under Article 16
(Capital Gains) of the
Korea-United
States income tax treaty, the exemption on capital gains does
not apply if you are an individual, and (a) you maintain a
fixed base in Korea for a period or periods aggregating
183 days or more during the taxable year and your ADSs or
common shares giving rise to capital gains are effectively
connected with such fixed base or (b) you are present in
Korea for a period or periods of 183 days or more during
the taxable year.
On the other hand, the International Tax Adjustment Law provides
that in regards to taxable income, gains, asset, act or
transaction, when the holder and Beneficiary Owner is not the
same, the Beneficiary Owner is considered to be the taxpayer who
is subject to the applicable tax treaty. If one engages in
activities to receive benefits of a tax treaty through having
international transactions with a third party indirectly or
conducts transactions with more than two parties, such activity
is considered to be a direct transaction or a single transaction
for which the tax treaty applies. Thus, if a non-Korean company
or a non-resident individual establishes a paper company in a
certain country for the purpose of receiving benefits of a tax
treaty and tries to unreasonably receive dividends and capital
gains from securities pursuant to a tax treaty between a certain
country and Korea, the tax treaty that is entered into between
the country of the residence of the Beneficiary Owner and Korea
shall be applied.
You should inquire for yourself whether you are entitled to the
benefit of an income tax treaty with Korea. It is the
responsibility of the party claiming the benefits of an income
tax treaty in respect of dividend payments or capital gains to
submit to us, the purchaser or the securities company, as
applicable, a certificate as to its tax residence. In the
absence of sufficient proof, we, the purchaser or the securities
company, as applicable, must withhold tax at the normal rates.
Further, effective from July 1, 2002, in order for you to
obtain the benefit of a tax exemption on certain Korean source
income (e.g., dividends and capital gains) under an applicable
tax treaty, Korean tax law requires you (or your agent) to
submit the application for tax exemption along with a
certificate of your tax residency issued by a competent
authority of your country of tax residence. Such application
should be submitted to the relevant district tax office by the
ninth day of the month following the date of the first payment
of such income.
Furthermore, with the amendments of
Article 2-2
of the International Tax Adjustment Law,
Article 98-5
of the Corporate Tax Law and
Article 156-4
of the Personal Income Tax Law, Korea adopted the New
Anti-Treaty Shopping Rules (New Rules), which took
effect on July 1, 2006. According to the New Rules, even if
a tax treaty provides for either an exemption from or reduction
of the applicable income tax, the company or person paying
dividends, interest, royalty or consideration for share purchase
to an offshore entity established in a tax haven jurisdiction
designated by the MOSF, must initially withhold the applicable
tax on such income under the applicable tax law. In such case,
by submitting documents that verify the country of tax residence
of the Beneficiary Owner
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within three years from deduction of withholding tax to the
public office for tax in Korea in order to request for
correction, the difference between the amount of tax to which
the tax rate of exemption and restriction in the tax treaty that
the Beneficiary Owner qualifies for and the amount of tax that
was withheld initially shall be refunded. If, however, the
National Tax Service of Korea has granted prior approval upon
application for an exemption or reduction of tax pursuant to a
relevant tax treaty, the withholding requirement under the New
Rules will not apply. So far, the MOSF has not designated the
tax haven jurisdictions under the New Rules. So far, the MOSF
has designated only one district, Labuan in Malaysia, as a tax
haven jurisdiction under the New Rules as of June 30, 2006.
Inheritance
tax and gift tax
Korean inheritance tax is imposed upon (i) all assets
(wherever located) of the deceased if he or she was domiciled in
Korea at the time of his or her death and (ii) all property
located in Korea which passes on death (irrespective of the
domicile of the deceased). Gift tax is imposed in similar
circumstances to the above (based on the donees place of
domicile in the case of (i) above). The taxes are imposed
if the value of the relevant property is above a limit and vary
from 10% to 50% at sliding scale rate according to the value of
the relevant property and the identity of the parties involved.
Under the Korean inheritance and gift tax laws, shares issued by
Korean corporations are deemed located in Korea irrespective of
where the share certificates are physically located or by whom
they are owned. If the tax authoritys interpretation of
treating depositary receipts as the underlying share
certificates under the 2004 tax ruling applies in the context of
inheritance and gift taxes as well, you may be treated as the
owner of the common shares underlying the ADSs.
At present, Korea has not entered into any tax treaty relating
to inheritance or gift taxes.
Securities
transaction tax
The Securities Transaction Tax Act provides that a securities
transaction tax shall be imposed on the transfer of share
certificate or shares. However, in the event of the transfer of
share certificates listed in overseas securities markets such as
the New York Stock Exchange or NASDAQ that is similar to the
domestic securities market, such transfer is not subject to the
securities transaction tax. The said Act provides that the types
of share certificates that are subject to the securities
transaction tax is a share certificate issued by a domestic
corporation established according to the Commercial Act or a
special act, or the share certificate or depositary receipts
which are issued by a non-Korean corporation that are listed or
registered in the securities market. Therefore, if you transfer
common shares in a Korean corporation and the common shares are
not listed in the securities market overseas, you will be
subject to a securities transaction tax at the rate of 0.5%
(0.15% of tax rate will be applied in the case the shares are
listed in the domestic securities market and 0.3% of tax rate
will be applied if listed in the KOSDAQ market.)
With respect to transfers of ADSs, whether or not ADSs issued by
a domestic corporation falls under taxable share certificates
pursuant to the Securities Transaction Tax Act can be determined
by looking at the depositary receipts, in which the ADSs fall
under. The depository receipts constitute share certificates
subject to the securities transaction tax according to the 2004
tax ruling; provided that, under the Securities Transaction Tax
Law, the transfer of depositary receipts listed on, among
others, the New York Stock Exchange or NASDAQ is exempt from the
securities transaction tax.
According to tax rulings issued by the Korean tax authorities in
2000 and 2002, foreign stockholders are not subject to
securities transaction tax upon the deposit of underlying share
and receipt of depositary securities or upon the surrender of
depositary securities and withdrawal of the originally deposited
underlying share, but there remained uncertainties as to whether
holders of ADSs other than initial holders will not be subject
to securities transaction tax when they withdraw common shares
upon surrendering the ADSs. However, the holding of the 2004 tax
ruling referred to above seems to view the ADSs as the
underlying shares at least for the purpose of the securities
transaction tax and, though not specifically stated, could be
read to imply that the securities transaction tax should not
apply to deposits of common shares in exchange of ADSs or
withdrawals of common shares upon surrender of the ADSs
regardless of whether the holder is the initial holder because
the transfer of ADSs by the initial holder to a subsequent
holder would have already been subject to securities transaction
tax under such tax ruling.
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However, the administrative court ruling rendered in 2007
provides that even if the nature of depositary receipts is
similar to that of share certificates, depositary receipts are
not share certificates. Therefore, the transfer of depositary
receipts is not subject to securities transaction tax as they
are not considered to be share certificates. In other words,
because depositary receipts are not taxable share certificates
pursuant to the Securities Transaction Tax Act, securities
transaction tax is not imposed. Also, with respect to a transfer
transaction in which the holder of the ADSs converts them into
common shares, since the subject of the transfer is not
classified as shares, it is not subject to securities
transaction tax from the viewpoint of the transferor.
In principle, the securities transaction tax, if applicable,
must be paid by the transferor of the shares or the rights to
subscribe to such shares. When the transfer is effected through
a securities settlement company, such settlement company is
generally required to withhold and pay the tax to the tax
authorities. When such transfer is made through a securities
company only, such securities company is required to withhold
and pay the tax. Where the transfer is effected by a
non-resident without a permanent establishment in Korea, other
than through a securities settlement company or a securities
company, the transferee is required to withhold and pay the
securities transaction tax.
U.S.
FEDERAL INCOME TAX CONSIDERATIONS
The following summary describes material U.S. federal
income tax consequences of the purchase, ownership or
disposition of our ADSs and common shares as of the date hereof.
The discussion set forth below is applicable to
U.S. Holders (as defined below) (i) who are residents
of the United States for purposes of the current
Korea-United
States income tax treaty, (ii) whose ADSs or common shares
are not, for purposes of the treaty, effectively connected with
a permanent establishment in Korea and (iii) who otherwise
qualify for the full benefits of the treaty. Except where noted,
it deals only with our ADSs and common shares held as capital
assets and does not deal with special situations, such as those
of:
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financial institutions,
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regulated investment companies,
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tax-exempt organizations,
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grantor trusts,
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certain former citizens or residents of the United States,
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insurance companies,
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dealers or traders in securities or currencies,
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persons liable for alternative minimum tax,
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persons (including traders in securities) using a mark-to-market
method of accounting,
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persons that have a functional currency other than
the U.S. dollar,
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persons that own (or are deemed to own) 10% or more (by voting
power) of our common shares,
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persons who hold our common shares or ADSs as a hedge or as part
of a straddle with another position, constructive sale,
conversion transaction or other integrated transaction, or
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entities that are treated as partnerships for U.S. federal
income tax purposes.
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This discussion is based on the Internal Revenue Code of 1986,
as amended (the Code), Treasury regulations
promulgated thereunder, administrative and judicial
interpretations thereof, the Convention Between the United
States of America and the Republic of Korea for The Avoidance of
Double Taxation, as amended (the Tax Convention),
all as in effect on the date hereof and all of which are subject
to change, possibly with retroactive effect, or to different
interpretation. This discussion is for general information only
and does not address all of the tax considerations that may be
relevant to specific U.S. Holders in light of their
particular circumstances or to U.S. Holders subject to
special treatment under U.S. federal income tax law. This
discussion does not address any U.S. state or local or
non-U.S. tax
considerations or any U.S. federal estate, gift or
alternative minimum tax
111
considerations. The discussion below is based, in part, upon
representations made by the depositary to us and assumes that
the deposit agreement, and all related agreements, will be
performed in accordance with their terms.
Persons considering the purchase, ownership or disposition of
our ADSs or common shares should consult their own tax advisor
concerning U.S. federal income tax consequences in light of
their particular situation as well as any other tax consequences
arising under the laws of any taxing jurisdiction. In
particular, while we do not believe we were a passive foreign
investment company in 2007, due to deterioration of the trading
price of our ADSs, it is likely we were a passive foreign
investment company in 2008 and there is a significant risk that
we will continue to be one in 2009. See discussion under
ITEM 10.E. Taxation U.S. federal
income tax considerations Passive foreign investment
companies.
As used herein, the term U.S. Holder means a
beneficial holder of our ADS or common share that is for
U.S. federal income tax purposes:
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an individual citizen or resident of the United States;
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a corporation (or other entity treated as a corporation for
U.S. federal income tax purposes) created or organized in
or under the laws of the United States, any state thereof or the
District of Columbia;
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an estate the income of which is subject to U.S. federal
income taxation regardless of its source; or
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a trust that:
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is subject to the primary supervision of a court within the
United States and the control of one or more United States
persons as described in section 7701(a)(30) of the
Code; or
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has a valid election in effect under applicable
U.S. Treasury regulations to be treated as a United States
domestic trust.
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If a partnership holds our ADSs or common shares, the tax
treatment of a partner will generally depend upon the status and
the activities of the partner and the partnership. If you are a
partner of a partnership holding our ADSs or common shares, you
should consult your tax advisor.
American
Depositary Shares
If you hold our ADSs, for U.S. federal income tax purposes,
you generally will be treated as the owner of the underlying
common shares that are represented by such ADSs. Accordingly,
upon the exchange of ADSs for a U.S. Holders
proportionate interest in our common shares represented by such
ADSs, (i) no gain or loss will be recognized to such
U.S. Holder, (ii) such U.S. Holders tax
basis in such common shares will be the same as its tax basis in
such ADSs, and (iii) the holding period in such common
shares will include the holding period in such ADSs.
Passive
foreign investment companies
In general, we will be a passive foreign investment company
(PFIC) for U.S. federal income tax purposes for
any taxable year in which:
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at least 75% of our gross income is passive income; or
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on average at least 50% of the value (determined on a quarterly
basis) of our assets is attributable to assets that produce or
are held for the production of passive income.
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For this purpose, passive income generally includes dividends,
interest, royalties, rents (other than rents and royalties
derived in the active conduct of a trade or business and not
derived from a related person). If we own, directly or
indirectly, at least 25% by value of the stock of another
corporation, we will be treated, for purposes of the PFIC tests,
as owning our proportionate share of the other
corporations assets and receiving our proportionate share
of the other corporations income.
The determination of whether we are a PFIC is made annually at
the end of each taxable year and is dependent upon a number of
factors, some of which are uncertain or beyond our control,
including the value of our assets,
112
ADSs and common shares and the amount and type of our income. In
light of the nature of our business activities and our holding
of a significant amount of cash, short-term investments and
other passive assets after our initial public offering, we may
have been since our initial public offering, and may be in
subsequent years, a PFIC. In particular, while we do not believe
we were a PFIC in 2007, due to deterioration of the trading
price of our ADSs, we believe that we were a PFIC in 2008 and
there is a significant risk that we will continue to be a PFIC
in 2009. If we are a PFIC for any taxable year during which you
hold our ADSs or common shares, you could be subject to adverse
U.S. federal income tax consequences as discussed below.
Once we are a PFIC for any portion of the period that you hold
our ADSs or common shares, all of our subsequent distributions,
and any subsequent dispositions by you of such ADSs or common
shares, are subject to the excess distribution rules discussed
below, even after we cease to be a PFIC.
Alternatively, the PFIC rules described below could be avoided
if an election to treat us as a qualified electing
fund under section 1295 of the Code were available.
This option is not available to you because we do not intend to
comply with the requirements necessary to permit you to make
this election.
You are urged to consult your own tax advisor concerning the
U.S. federal income tax consequences of holding our ADSs or
common shares if we are considered a PFIC in any taxable year.
Taxation
of dividends
The amount of any dividend paid in Won will equal the United
States dollar value of the Won received calculated by reference
to the exchange rate in effect on the date the dividend is
received by you, in the case of our common shares, or by the
Depositary, in the case of our ADSs, regardless of whether the
Won are converted into United States dollars. If the Won
received as a dividend are not converted into United States
dollars on the date of receipt, you will have a basis in the Won
equal to their United States dollar value on the date of
receipt. Any gain or loss realized on a subsequent conversion or
other disposition of the Won generally will be treated as
U.S. source ordinary income or loss.
If you
hold our ADSs or common shares while we are a PFIC
If we are a PFIC for any taxable year during which you hold our
ADSs or common shares, you will be subject to special tax rules
with respect to any excess distribution received
with respect to our ADSs or common shares. Distributions
received in a taxable year that are greater than 125% of the
average annual distributions received during the shorter of the
three preceding taxable years or your holding period for our
ADSs or common shares will be treated as excess distributions.
Under these special tax rules:
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the excess distribution or gain will be allocated ratably over
your holding period for our ADSs or common shares;
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the amount allocated to the current taxable year, and any
taxable year prior to the first taxable year in which we were a
PFIC, will be treated as ordinary income; and
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the amount allocated to each other year will be subject to tax
at the highest tax rate in effect for that year and the interest
charge generally applicable to underpayments of tax will be
imposed on the resulting tax attributable to each such year.
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In addition, if we are a PFIC in the taxable year in which such
dividends are paid or in the preceding taxable year,
non-corporate U.S. Holders will not be eligible for reduced
rates of taxation on any dividends received from us prior to
January 1, 2011. If we are a PFIC, you will be required to
file Internal Revenue Service Form 8621 for each taxable
year in which, among other circumstances, you receive a
distribution with respect to our ADSs or common shares.
In certain circumstances, in lieu of being subject to the excess
distribution rules discussed above, a shareholder may make an
election to include gain on the stock of a PFIC as ordinary
income under a mark-to-market method provided that such stock is
regularly traded on a qualified exchange. Very generally, a
class of stock is considered regularly traded for any calendar
year during which such class of stock is traded, other than in
de minimis quantities, on at least 15 days during each
calendar quarter. Under current law, the mark-to-market election
may be available
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for holders of our ADSs because our ADSs will be listed on
NASDAQ which constitutes a qualified exchange as designated in
the Code, although there can be no assurance that our ADSs will
be regularly traded for purposes of the
mark-to-market election. The mark-to-market election may not be
available for holders of our common shares.
If you make an effective mark-to-market election, you will
include in each year as ordinary income the excess of the fair
market value of our ADSs or common shares at the end of the year
over your adjusted tax basis in our ADSs or common shares. You
will be entitled to deduct, as an ordinary loss each year, the
excess of your adjusted tax basis in our ADSs or common shares
over their fair market value at the end of the year, but only to
the extent of the net amount previously included in income as a
result of the mark-to-market election.
Your adjusted tax basis in our ADSs or common shares will be
increased by the amount of any income inclusion and decreased by
the amount of any deductions under the mark-to-market rules. If
you make a mark-to-market election it will be effective for the
taxable year for which the election is made and all subsequent
taxable years unless our ADSs or common shares are no longer
regularly traded on a qualified exchange or the Internal Revenue
Service consents to the revocation of the election. You are
urged to consult your tax advisor about the availability of the
mark-to-market election, and whether making the election would
be advisable in your particular circumstances.
There are a special set of foreign tax credit rules that apply
to taxation under the excess distribution regime. These rules
are complex and you are urged to consult your tax advisor
regarding their application.
If we
are never a PFIC while you hold our ADSs or common
shares
If we are never a PFIC while you have held our ADSs or common
shares, the gross amount of distributions on our ADSs or common
shares (including amounts withheld to reflect Korean withholding
taxes) will be taxable as dividends, to the extent paid out of
our current or accumulated earnings and profits, as determined
under U.S. federal income tax principles. Such income
(including withheld taxes) will be includable in your gross
income as ordinary income on the day actually or constructively
received by you, in the case of our common shares, or by the
depositary, in the case of our ADSs. Such dividends will not be
eligible for the dividends received deduction allowed to
corporations under the Code. With respect to non-corporate
U.S. Holders, certain dividends received from a qualified
foreign corporation in taxable years beginning before
January 1, 2011 may be subject to reduced rates of
taxation. A qualified foreign corporation includes a foreign
corporation (other than a PFIC) that is eligible for the
benefits of a comprehensive income tax treaty with the United
States that the United States Treasury Department determines to
be satisfactory for these purposes and which includes an
exchange of information provision. The United States Treasury
Department has determined that the current
Korea-United
States income tax treaty meets these requirements. A foreign
corporation (other than a PFIC) is also treated as a qualified
foreign corporation with respect to dividends paid by that
corporation on shares (or ADSs backed by such shares) that are
readily tradable on an established securities market in the
United States. Our common shares generally will not be
considered readily tradable for these purposes. Under the United
States Treasury Department guidance our ADSs, which are
currently listed on NASDAQ, will be considered readily tradable
on an established securities market in the United States. There
can be no assurance that our ADSs will be considered readily
tradable on an established securities market in later years.
Non-corporate holders that do not meet a minimum holding period
requirement during which they are not protected from the risk of
loss or that elect to treat the dividend income as
investment income pursuant to section 163(d)(4)
of the Code will not be eligible for the reduced rates of
taxation regardless of our status as a qualified foreign
corporation. In addition, the rate reduction will not apply to
dividends if the recipient of a dividend is obligated to make
related payments with respect to positions in substantially
similar or related property. This disallowance applies even if
the minimum holding period has been met.
Subject to certain conditions and limitations, Korean
withholding taxes on dividends may be treated as foreign taxes
eligible for credit against your U.S. federal income tax
liability. Instead of claiming a credit, you may, at your
election, deduct such otherwise creditable Korean taxes in
computing your taxable income, subject to generally applicable
limitations under U.S. federal income tax law. For purposes
of calculating the foreign tax credit,
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dividends paid on our ADSs or common shares generally will be
treated as income from sources outside the United States and
generally will constitute passive category income.
Further, in certain circumstances, if you:
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have held our ADSs or common shares for less than a specified
minimum period during which you are not protected from risk of
loss; or
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are obligated to make payments related to the dividends;
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you will not be allowed a foreign tax credit for foreign taxes
imposed on dividends paid on our ADSs or common shares. The
rules governing the foreign tax credit are complex. You are
urged to consult your tax advisor regarding the availability of
the foreign tax credit under your particular circumstances.
To the extent that the amount of any distribution exceeds our
current and accumulated earnings and profits for a taxable year,
as determined under U.S. federal income tax principles, the
distribution will first be treated as a tax-free return of
capital, causing a reduction in the adjusted basis of our ADSs
or common shares (thereby increasing the amount of gain, or
decreasing the amount of loss, to be recognized by you on a
subsequent disposition of our ADSs or common shares), and the
balance in excess of adjusted basis will be taxed as capital
gain recognized on a sale or exchange. Consequently, such
distributions in excess of our current and accumulated earnings
and profits generally would not give rise to foreign source
income and you would not be able to use the foreign tax credit
arising from any Korean withholding tax imposed on such
distribution unless such credit can be applied (subject to
applicable limitations) against U.S. federal income tax due
on other foreign source income in the appropriate category for
foreign tax credit purposes. Distributions of our ADSs, common
shares or preemptive rights to subscribe for our common shares
that are received as part of a pro rata distribution to all of
our common shareholders generally will not be subject to
U.S. federal income tax. Consequently such distributions
will not give rise to foreign source income, and you will not be
able to use the foreign tax credit arising from any Korean
withholding tax imposed on such distributions unless such credit
can be applied (subject to applicable limitations) against
U.S. federal income tax due on other income derived from
foreign sources.
Taxation
of capital gains
If you
hold our ADSs or common shares while we are a PFIC
If we are a PFIC for any taxable year during which you hold our
ADSs or common shares, you will be subject to the special tax
rules discussed above governing excess distributions
received with respect to our ADSs or common shares. An excess
distribution can arise from gain realized on the sale or other
disposition (including a pledge) of our ADSs or common shares.
The entire gain on disposition of PFIC stock is treated as an
excess distribution. Generally, otherwise applicable
nonrecognition provisions of the Code are not applicable to
transfers of stock in a PFIC, and otherwise unrecognized gain
will be recognized and treated as an excess distribution. See
Taxation of dividends If you hold our ADSs or
common shares while we are a PFIC above for additional
information concerning the taxation of excess distributions.
Generally, U.S. Holders are unable to utilize foreign taxes
paid or deemed paid to offset the taxes arising from an excess
distribution by reason of gains recognized on disposition of
PFIC stock. If we are a PFIC, you will be required to file
Internal Revenue Service Form 8621 for each taxable year in
which, among other circumstances, you recognize gain from a sale
or other disposition of our ADSs or common shares.
As discussed above, in certain circumstances a shareholder may
make an election to include gain on the stock of a PFIC as
ordinary income under a mark-to-market method. If you make an
effective mark-to-market election, any gain or (subject to the
foregoing limitation) loss from a sale or other disposition of
our ADSs or common shares generally will be ordinary rather than
capital. You are urged to consult your tax advisor about the
availability of the mark-to-market election, and whether making
the election would be advisable in your particular circumstances.
If we
are never a PFIC while you hold our ADSs or common
shares
If we are never a PFIC while you have held our ADSs or common
shares, you generally will recognize capital gain or loss for
U.S. federal income tax purposes upon the sale, exchange,
or other disposition of our ADSs or common shares in an amount
equal to the difference, if any, between the amount realized on
the sale, exchange, or
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other disposition (without reduction for any Korean or other
non-U.S. tax
withheld from such disposition) and your adjusted tax basis in
the ADSs or common shares. Your adjusted tax basis in an ADS or
common share generally will be its United States dollar
cost. The United States dollar cost of a common share
purchased with foreign currency generally will be the
United States dollar value of the purchase price paid on
the date of the purchase or, if the common shares are traded on
an established securities market and the investor is a
cash-basis or electing accrual basis taxpayer, on the settlement
date. Such capital gain or loss will be long-term capital gain
(taxable at a reduced rate for non-corporate U.S. Holders,
including individuals) or loss if, on the date of sale,
exchange, or other disposition, the ADSs or common shares were
held by you for more than one year. The deductibility of capital
losses is subject to limitations. Capital gain or loss from the
sale, exchange, or other disposition will generally be sourced
within the United States for U.S. foreign tax credit
purposes. Any such loss, however, could be resourced to the
extent of dividends treated as received with respect to such
ADSs or common shares within the preceding
24-month
period. Consequently, you may not be able to use the foreign tax
credit arising from any Korean tax imposed on the sale,
exchange, or other disposition of an ADS or common share unless
such credit can be applied (subject to applicable limitations)
against tax due on other income treated as derived from foreign
sources. Any Korean securities transaction tax imposed on the
sale or other disposition of our ADSs or common shares will not
be treated as a creditable foreign tax for U.S. federal
income tax purposes, although you may be entitled to deduct such
tax, subject to applicable limitations under the Code.
Under the Tax Convention, a U.S. resident is generally
exempt from Korean taxation on gains from the sale, exchange or
other disposition of our ADSs or common shares, subject to
certain exceptions. You are urged to consult your tax advisor
regarding possible application of the Tax Convention.
Information
reporting and backup withholding
In general, information reporting will apply to dividends
(including distributions of interest on shareholders
equity) in respect of our ADSs or common shares and the proceeds
from the sale, exchange, or redemption of our ADSs or common
shares that are paid to you within the United States (and in
certain cases, outside the United States), unless you are an
exempt recipient, such as a corporation. A backup withholding
tax may apply to such payments if you fail to provide a taxpayer
identification number or certification of exempt status, or fail
to report in full dividend and interest income. Any amounts
withheld under the backup withholding rules will be allowed as a
refund or a credit against your U.S. federal income tax
liability, provided the required information is furnished to the
Internal Revenue Service.
Under United States Treasury regulations, U.S. Holders that
participate in reportable transactions (as defined
in the regulations) must attach to their federal income tax
returns a disclosure statement on Form 8886. You should
consult your own tax advisor as to the possible obligation to
file Form 8886 with respect to the sale, exchange, or other
disposition of any Won received as a dividend from our ADSs or
common shares, or as proceeds from the sale of our ADSs or
common shares.
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ITEM 10.F.
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Dividends
and Paying Agents
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Not applicable.
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ITEM 10.G.
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Statement
by Experts
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Not applicable.
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ITEM 10.H.
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Documents
on Display
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We have filed this annual report on
Form 20-F,
including exhibits, with the SEC. As allowed by the SEC, in
ITEM 19 of this annual report, we incorporate by reference
certain information we filed with the SEC. This means that we
can disclose important information to you by referring you to
another document filed separately with the SEC. The information
incorporated by reference is considered to be part of this
annual report. You may inspect and copy this annual report,
including exhibits, and documents that are incorporated by
reference in this annual report at the Public Reference Room
maintained by the SEC at 100 F Street, N.E.,
Washington, D.C. 20549. Please call the
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SEC at
1-800-SEC-0330
for further information on the operation of the Public Reference
Room. Any filings we make electronically will be available to
the public over the Internet at the website of the SEC at
http://www.sec.gov.
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ITEM 10.I.
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Subsidiary
Information
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Not applicable.
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ITEM 11.
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QUANTITATIVE
AND QUALITATIVE DISCLOSURES ABOUT MARKET RISK
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In the normal course of our business, we are subject to market
risk associated with currency movements on non-Won denominated
assets and liabilities and license and royalty revenues and
interest rate movements.
Foreign
currency risk
We conduct our business primarily in Won, which is also our
functional and reporting currency. However, we have exposure to
some foreign currency exchange-rate fluctuations on cash flows
from our overseas licensees. The primary foreign currencies to
which we are exposed are the U.S. dollar, the Japanese Yen,
and the NT dollar. Fluctuations in these exchange rates may
affect our revenues from license fees and royalties and result
in exchange losses and increased costs in Won terms.
As of December 31, 2008, we had Japanese Yen denominated
accounts receivable of Won 2,723 million, which represented
41.21% of our total consolidated accounts receivable balance,
and U.S. dollar denominated accounts receivable of Won
1,578 million, which represented 23.88% of our total
consolidated accounts receivable balance. We also had Japanese
Yen denominated accounts payable of Won 431 million, which
represented 13.95% of our total consolidated accounts payable
balance, and U.S. dollar denominated accounts payable of
Won 140 million, which represented 4.52% of our total
consolidated accounts payable balance. As these balances all
have short maturities, exposure to foreign currency fluctuations
on these balances is not significant. For example, a
hypothetical 10% appreciation of the Won against the Japanese
Yen and the U.S. dollar, in the aggregate, would reduce our
cash flows by Won 373 million.
In 2008, Won 39,161 million of our revenue was derived from
currencies other than the Won: primarily the Japanese Yen, Won
27,037 million; the NT dollar, Won 2,059 million; the
Thai Baht, Won 989 million; and the U.S. dollar, Won
3,620 million. A hypothetical 10% depreciation in the
exchange rates of these foreign currencies against the Won in
2008 would have reduced our revenue by Won 3,371 million.
Since 2005, we have begun entering into derivatives arrangements
to hedge against the risk of foreign currency fluctuation. As of
May 31, 2009, we had no foreign currency forward contracts
outstanding. We may in the future continue to enter into hedging
transactions in an effort to reduce our exposure to foreign
currency exchange risks, but we may not be able to successfully
hedge our exposure at all. In addition, our currency exchange
losses may be magnified by Korean exchange control regulations
that restrict our ability to convert the Won into
U.S. dollars, Japanese Yen or EMU Euros under certain
emergency circumstances.
Interest
rate risk
Our exposure to risk for changes in interest rates relates
primarily to our investments in short-term financial instruments
and other investments. Investments in both fixed rate and
floating rate interest earning instruments carry some interest
rate risk. The fair value of fixed rate securities may fall due
to a rise in interest rates, while floating rate securities may
produce less income than expected if interest rates fall. As
substantially all of our cash equivalents consist of bank
deposits and short-term money market instruments, we do not
expect any material change with respect to our net income as a
result of a 10% hypothetical interest rate change. We do not
believe that we are subject to any material market risk exposure
on our short-term financial instruments, as they are readily
convertible to cash and have short maturities. We do not have
any derivative financial instruments.
Credit
risk
As our cash and cash equivalents and short-term financial
instruments are placed with several local financial
institutions, of which approximately 31% are held at one
financial institution, we face a potential credit risk that the
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financial institutions may become insolvent and be unable to
repay our principal and interest in a timely manner. While the
management believes such financial institutions are of a high
credit quality, it is difficult for us to predict the financial
condition of the Korean banking sector and the financial
institutions that manage our cash holdings. We may be materially
and adversely affected by any widespread failure in the Korean
banking sector caused by economic downturn and the volatile
financial markets in the future.
The above discussion and the estimated amounts generated from
the sensitivity analyses referred to above include
forward-looking statements, which assume for
analytical purposes that certain market conditions may occur.
Accordingly, such forward-looking statements should not be
considered projections by us of future events or losses.
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ITEM 12.
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DESCRIPTION
OF SECURITIES OTHER THAN EQUITY SECURITIES
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Not applicable.
PART II
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ITEM 13.
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DEFAULTS,
DIVIDEND ARREARAGES AND DELINQUENCIES
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Not applicable.
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ITEM 14.
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MATERIAL
MODIFICATIONS TO THE RIGHTS OF SECURITY HOLDERS AND USE OF
PROCEEDS
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Not applicable.
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ITEM 15.
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CONTROLS
AND PROCEDURES
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Disclosure
Controls and Procedures
Our management, under the supervision and with the participation
of our Chief Executive Officer and Chief Financial Officer
carried out an evaluation of the effectiveness of our disclosure
controls and procedures (as defined in
Rules 13a-15(e)
and
15d-15(e)
under the Exchange Act), as of December 31, 2008. Based on
this evaluation and as a result of the material weakness
discussed below, our Chief Executive Officer and Chief Financial
Officer have concluded that our disclosure controls and
procedures were not effective as of December 31, 2008. Our
disclosure controls and procedures are designed to ensure that
information required to be disclosed in reports filed or
submitted under the Exchange Act is recorded, processed,
summarized and reported within the time periods specified in the
SECs rules and forms, and that such information is
accumulated and communicated to our management, including our
Chief Executive Officer and Chief Financial Officer, as
appropriate, to allow timely decisions regarding required
disclosure. Due to the material weakness described below, we
performed additional analysis of the equity method investment
and other post-closing procedures to ensure that our
consolidated financial statements were prepared in accordance
with generally accepted accounting principles. Accordingly, our
management believes that the financial statements included in
this report fairly present in all material respects our
financial condition, results of operations and cash flows for
the periods presented.
Managements
Report on Internal Control over Financial
Reporting
Our management is responsible for establishing and maintaining
adequate internal control over financial reporting, as such term
is defined in
Rules 13a-15(f)
and
15d-15(f)
under the Exchange Act. Our internal control over financial
reporting is a process designed to provide reasonable assurance
regarding the reliability of financial reporting and the
preparation of financial statements for external purposes in
accordance with U.S. GAAP.
Our internal control over financial reporting includes those
policies and procedures that (1) pertain to the maintenance
of records, that, in reasonable detail, accurately and fairly
reflect the transactions and dispositions of our assets;
(2) provide reasonable assurance that transactions are
recorded as necessary to permit preparation of financial
statements in accordance with generally accepted accounting
principles, and that our receipts and
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expenditures are being made only in accordance with
authorizations of our management and directors; and
(3) provide reasonable assurance regarding prevention or
timely detection of unauthorized acquisition, use or disposition
of our assets that could have a material effect on the financial
statements.
Because of its inherent limitations, internal control over
financial reporting may not prevent or detect misstatements.
Also, projections of any evaluation of effectiveness to future
periods are subject to the risk that controls may become
inadequate because of changes in conditions, or that the degree
of compliance with the policies or procedures may deteriorate.
Our management has evaluated the effectiveness of our internal
control over financial reporting as of December 31, 2008
based upon criteria established in Internal
Control Integrated Framework issued by the
Committee of Sponsoring Organizations, or the COSO, of the
Treadway Commission.
A material weakness is a deficiency, or a combination of
deficiencies, in internal control over financial reporting, such
that there is a reasonable possibility that a material
misstatement of our financial statements will not be prevented
or detected on a timely basis. In connection with our
managements evaluation of our internal control over
financial reporting described above, our management has
identified the following material weakness in our internal
control over financial reporting as of December 31, 2008.
Lack
of controls over equity method investment
We did not design or maintain effective internal control over
the accuracy of the accounting for the equity method investment.
Specifically, we did not maintain effective control for the
proper identification of and accounting for GAAP differences
between local GAAP and U.S. GAAP related to our equity method
investment.
This material weakness resulted in a material audit adjustment
to the equity method investment and related income/loss
accounts. Additionally, this control deficiency could result in
a misstatement of the aforementioned accounts and disclosures
that would result in a material misstatement to our consolidated
financial statements that would not be prevented or detected.
Accordingly, our management has determined that this control
deficiency constitutes a material weakness.
Because of the material weakness described above, our management
has concluded that we did not maintain effective internal
control over financial reporting as of December 31, 2008,
based on the Internal Control Integrated
Framework issued by the COSO.
Attestation
Report of the Registered Public Accounting Firm
The effectiveness of our internal control over financial
reporting as of December 31, 2008 has been audited by Samil
PricewaterhouseCoopers, an independent registered public
accounting firm, as stated in their report which is included in
ITEM 19 of this
Form 20-F.
Remediation
of Material Weakness in Internal Control over Financial
Reporting
As of the date of the filing of this annual report, our
management, including our Chief Executive Officer and Chief
Financial Officer and the Audit Committee, have established a
plan of actions to address the material weakness in our internal
control over financial reporting, including preparing a review
checklist on the financial statements of our equity method
investment and establishing a regular interview and review
process with the management of the entity accounted for under
the equity method to understand the investees accounting
policy and to ensure the completeness and accuracy of GAAP
conversion process to identify any potential GAAP difference for
material transactions.
We believe these steps will enable us to remediate the material
weakness reported as of December 31, 2008. As part of our
2009 assessment of internal control over financial reporting,
our management will conduct sufficient testing and evaluation of
the control to be implemented as part of this remediation plan
to ascertain that they are designed and operate effectively.
119
Changes
in Internal Control over Financial Reporting
In our consolidated financial statements as of and for the year
ended December 31, 2007, our management identified a
material weakness in our internal control over financial
reporting related to lack of controls over outsourced IT
functions. To address this material weakness, our management, in
2008, implemented a number of measures and devoted significant
resources to rectify the weakness including implementing plans
to internalize some processes of the outsourced IT functions and
reorganizing the procedures of program change by strengthening
the monitoring controls on the system integration and user
acceptance test executed by the outsourced application service
provider.
As of December 31, 2008, our management determined that the
remediation measures undertaken to improve our internal control
over financial reporting have enabled it to conclude that the
material weakness identified in 2007 has been remediated.
Other than remediation of the prior year material weakness
described above and the material weakness over equity method
investment, there have been no other changes in our internal
control over financial reporting during the year ended
December 31, 2008 that have materially affected or are
reasonably likely to materially affect, our internal control
over financial reporting.
|
|
ITEM 16A.
|
AUDIT
COMMITTEE FINANCIAL EXPERT
|
Our Board of Directors has determined that Mr. Phillip
Young Ho Kim, our outside director and the chairman of our audit
committee, is an audit committee financial expert,
as such term is defined by the regulations of the SEC issued
pursuant to Section 407 of the Sarbanes-Oxley Act.
Mr. Kim is an independent director as such term is defined
in
Rule 10A-3
of the Exchange Act for purpose of the listing standards of the
NASDAQ Stock Market that are applicable.
Pursuant to the requirements of the Sarbanes-Oxley Act, we have
previously adopted a Code of Ethics applicable to all our
employees, including our Chief Executive Officer, Chief
Financial Officer and all other directors and executive
officers. We have adopted an amended Code of Ethics, applicable
to all our directors and officers and employees, which was filed
as Exhibit 11.1 to our annual report for the year ended
December 31, 2005. The amendment was made to more clearly
set forth the principles underlying the Code of Ethics in order
to assist our directors, officers and employees in connection
with their adherence to the guideline for ethical behavior
described in the Code of Ethics.
120
|
|
ITEM 16C.
|
PRINCIPAL
ACCOUNTANT FEES AND SERVICES
|
The following table sets forth the aggregate fees billed for
each of the years ended December 31, 2007 and 2008 for
professional services rendered by our principal accountants
Samil PricewaterhouseCoopers, the Korean member firm of
PricewaterhouseCoopers, depending on the various types of
services and a brief description of the nature of such services.
|
|
|
|
|
|
|
|
|
|
|
|
|
Aggregate
|
|
|
|
|
Fees
|
|
|
|
|
Billed During
|
|
|
|
|
the Year
|
|
|
|
|
Ended
|
|
|
|
|
December 31,
|
|
|
Type of Service
|
|
2007
|
|
2008
|
|
Nature of Services
|
|
|
(In millions
|
|
|
|
|
of Won)
|
|
|
|
Audit Fees
|
|
|
780
|
|
|
|
495
|
|
|
Audit service for the Company and its subsidiaries, including
restatement audit.
|
Audit-Related Fees
|
|
|
|
|
|
|
|
|
|
Accounting advisory service.
|
Tax Fees
|
|
|
|
|
|
|
|
|
|
Tax return and consulting advisory service.
|
All Other Fees
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
|
|
|
780
|
|
|
|
495
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The policy of our audit committee is to pre-approve all
engagements of principal accountants and all audit and non-audit
services to be provided by the principal accountants, other than
as permitted under applicable laws and regulations.
|
|
ITEM 16D.
|
EXEMPTIONS
FROM THE LISTING STANDARDS FOR AUDIT COMMITTEES
|
Not applicable.
|
|
ITEM 16E.
|
PURCHASES
OF EQUITY SECURITIES BY THE ISSUER AND AFFILIATED
PURCHASERS
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total Number of
|
|
Maximum
|
|
|
|
|
|
|
Shares Purchased
|
|
Number of Shares
|
|
|
|
|
|
|
as Part of
|
|
that May Yet be
|
|
|
Total Number of
|
|
|
|
Publicly
|
|
Purchased Under
|
|
|
Common Shares
|
|
Average Price
|
|
Announced Plans
|
|
the Plans or
|
Period
|
|
Purchased
|
|
Paid per Share
|
|
or Programs
|
|
Programs
|
|
April 1, 2008(1)
|
|
|
3,640,619.0
|
|
|
W
|
11,006.63
|
|
|
|
|
|
June 23-24,
2008(2)
|
|
|
481,119.5
|
|
|
W
|
6,219.16
|
|
|
|
|
|
|
|
|
(1) |
|
On February 14, 2008, GungHo executed a share subscription
agreement with Heartis Inc. pursuant to which, on April 1,
2008, Heartis was to transfer 3,640,619 shares of the
Companys common stock to GungHo as a contribution in kind
for 24,308 newly issued shares of common stock of GungHo. The
number of shares issued by GungHo was determined based on an
aggregate valuation of the shares of Japanese Yen 4,035,180,549.
On April 1, 2008, the share subscription agreement between
Heartis and GungHo was consummated. As a result, the legal title
to 3,640,619 shares of the Companys common stock that
Heartis held until such time was transferred to GungHo. Taizo
Son was the Chairman of GungHo and Heartis prior to this
transaction. The average price paid per share is expressed in
Won at the rate of Won 993.04 to Japanese Yen 100 on
April 1, 2008, as quoted by the Bank of Korea. See
ITEM 7.A. MAJOR SHAREHOLDERS and ITEM 7.B.
RELATED PARTY TRANSACTIONS. |
|
(2) |
|
On June 23, 2008, GungHo and LaGrange Capital Partners,
L.P. entered into a stock purchase agreement whereby GungHo
purchased 1,378,166 ADSs representing 344,541.50 shares of
the Company held by LaGrange Capital Partners, L.P. for an
aggregate purchase price of US$2,067,249. On June 23, 2008,
GungHo and LaGrange Capital Partners Offshore Fund, Ltd. entered
into a stock purchase agreement whereby GungHo |
121
|
|
|
|
|
purchased 424,051 ADSs representing 106,012.75 shares of
the Company held by LaGrange Capital Partners Offshore Fund,
Ltd. for an aggregate purchase price of US$636,076.50. On
June 24, 2008, GungHo and Raffles Associates, L.P. entered
into a stock purchase agreement whereby GungHo purchased 122,261
American Depositary Shares representing 30,565.25 shares of
the Company held by Raffles Associates, L.P. for an aggregate
purchase price of US$183,391.50. The average price paid per
share is expressed in Won at the rates of Won 1,036.8 to US$1.00
on June 23, 2008 and Won 1,032.5 to US$1.00 on
June 24, 2008. See ITEM 7.A. MAJOR SHAREHOLDERS. |
|
|
ITEM 16F.
|
CHANGE
IN REGISTRANTS CERTIFYING ACCOUNTANT
|
Not applicable.
|
|
ITEM 16G.
|
CORPORATE
GOVERNANCE
|
See ITEM 6.C. BOARD PRACTICES.
PART III
|
|
ITEM 17.
|
FINANCIAL
STATEMENTS
|
We have responded to ITEM 18 in lieu of responding to this
item.
|
|
ITEM 18.
|
FINANCIAL
STATEMENTS
|
Reference is made to ITEM 19 Exhibits for a
list of all financial statements and schedules filed as part of
this annual report.
(a) Financial Statements filed as part of this annual
report
The following financial statements and related schedules,
together with the reports of independent accountants thereon,
are filed as part of this annual report:
|
|
|
|
|
|
|
Page
|
|
|
Index to Financial Statements
|
|
|
F-1
|
|
Report of Independent Registered Public Accounting Firm
|
|
|
F-2
|
|
Consolidated Balance Sheets as of December 31, 2007 and 2008
|
|
|
F-4
|
|
Consolidated Statements of Operations for the years ended
December 31, 2006, 2007 and 2008
|
|
|
F-5
|
|
Consolidated Statements of Changes in Shareholders Equity
for the years ended December 31, 2006, 2007 and 2008
|
|
|
F-7
|
|
Consolidated Statements of Cash Flows for the years ended
December 31, 2006, 2007 and 2008
|
|
|
F-9
|
|
Notes to Consolidated Financial Statements
|
|
|
F-11
|
|
(b) Exhibits filed as part of this annual report
|
|
|
|
|
|
1
|
.1
|
|
Articles of Incorporation, amended as of June 12, 2009
(English translation)
|
|
2
|
.1*
|
|
Form of Stock Certificate of Registrants common stock, par
value Won 500 per share
|
|
2
|
.1**
|
|
Form of Deposit Agreement among Registrant, The Bank of New York
Mellon, formerly known as The Bank of New York, as depositary,
and all holders and beneficial owners of American Depositary
Shares evidenced by American Depositary Receipts, including the
form of American depositary receipt**
|
|
4
|
.1*
|
|
Agreement on the Development of RAGNAROK Online, dated
June 26, 2000, between Myoung-Jin Lee and Registrant
(translation in English)
|
|
4
|
.2*
|
|
Agreement on the Exclusive License of Copyright Regarding
Ragnarok Game Services, dated June 26, 2000, between
Myoung-Jin Lee and Registrant (translation in English)
|
122
|
|
|
|
|
|
4
|
.3*
|
|
Cooperation Agreement on Ragnarok Game Services, dated
May 31, 2002, between Myoung-Jin Lee and Registrant
(translation in English)
|
|
4
|
.4*
|
|
Agreement on Factual Matters, dated November 19, 2002,
between Myoung-Jin Lee and Registrant (translation in English)
|
|
4
|
.5*
|
|
Agreement on Ragnarok Game Services and Related Matters, dated
January 22, 2003, between Myoung-Jin Lee and Registrant
(translation in English)
|
|
4
|
.6*
|
|
Agreement, dated June 3, 2003, between Myoung-Jin Lee and
Registrant (translation in English)
|
|
4
|
.7*
|
|
Agreement, dated October 27, 2004, between Myoung-Jin Lee
and Registrant (translation in English)
|
|
4
|
.8*
|
|
Investment Agreement, dated February 19, 2002, between
Sunny YNK Inc. and Registrant (translation in English)
|
|
4
|
.9*
|
|
Agreement, dated February 21, 2002, between Sunny YNK Inc.
and Registrant (translation in English)
|
|
4
|
.10
|
|
Share Purchase Agreement, dated May 3, 2005, between
Mr. Moon Kyu Kim and Registrant (translation in English)
|
|
4
|
.11*
|
|
Ragnarok License and Distribution Agreement, dated July 24,
2002, between GungHo Online Entertainment, Inc. (formerly ONSALE
Japan K.K.) (licensee in Japan) and Registrant
|
|
4
|
.12*
|
|
Amendment to Ragnarok License and Distribution Agreement, dated
September 23, 2004, between GungHo Online Entertainment,
Inc. (licensee in Japan) and Registrant
|
|
4
|
.13*
|
|
Ragnarok Exclusive License and Distribution Agreement, dated
May 20, 2002, between Soft-World International Corporation
(licensee in Taiwan and Hong Kong) and Registrant
|
|
4
|
.14*
|
|
Fourth Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement, dated October 19, 2004, between
Soft-World International Corporation (licensee in Taiwan and
Hong Kong) and Registrant
|
|
4
|
.15*
|
|
Exclusive Ragnarok License and Distribution Agreement, dated
October 21, 2002, among Soft-World International
Corporation, Value Central Corporation (licensee in China) and
Registrant
|
|
4
|
.16
|
|
Fourth Amendment to the Exclusive Ragnarok License and
Distribution Agreement, dated May 18, 2005, among
Soft-World International Corporation, Value Central Corporation
(licensee in China) and Registrant
|
|
4
|
.17*
|
|
Ragnarok License and Distribution Agreement, dated June 13,
2002, between Asiasoft International Co., Ltd. (licensee in
Thailand) and Registrant
|
|
4
|
.18*
|
|
Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement, dated October 27, 2004, between
Asiasoft International Co., Ltd. (licensee in Thailand) and
Registrant
|
|
4
|
.19*
|
|
Exclusive Ragnarok License and Distribution Agreement, dated
May 12, 2003, among Soft-World International Corporation,
Value Central Corporation (licensee in Malaysia and Singapore)
and Registrant
|
|
4
|
.20*
|
|
Exclusive Ragnarok License and Distribution Agreement, dated
March 25, 2003, between Level Up! Inc. (licensee in
the Philippines) and Registrant
|
|
4
|
.21
|
|
Third Amendment to the Exclusive Ragnarok License and
Distribution Agreement, dated February 18, 2005, between
Level Up! Inc. (licensee in the Philippines) and Registrant
|
|
4
|
.22*
|
|
Exclusive Ragnarok License and Distribution Agreement, dated
April 2, 2004, between PT. Lyto Datarindo Fortuna (licensee
in Indonesia) and Registrant
|
|
4
|
.23*
|
|
Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement, dated October 29, 2004, between PT.
Lyto Datarindo Fortuna (licensee in Indonesia) and Registrant
|
|
4
|
.24*
|
|
Exclusive Ragnarok Online License and Distribution Agreement,
dated November 26, 2003, between Burda Holding
International GmbH (licensee in Germany, Austria, Switzerland,
Italy and Turkey) and Registrant
|
|
4
|
.25*
|
|
Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement, dated December 2, 2003, between
Burda Holding International GmbH (licensee in Germany, Austria,
Switzerland, Italy and Turkey) and Registrant
|
|
4
|
.26*
|
|
Second Amendment to the Exclusive Ragnarok License and
Distribution Agreement, dated November 18, 2004, between
Burda Holding International GmbH (licensee in Germany, Austria,
Switzerland, Italy and Turkey) and Registrant
|
123
|
|
|
|
|
|
4
|
.27
|
|
Exclusive Ragnarok License and Distribution Agreement, dated
July 16, 2004, between Ongamenet PTY Ltd. (licensee in
Australia and New Zealand) and Registrant
|
|
4
|
.28
|
|
Exclusive Ragnarok License and Distribution Agreement, dated
August 15, 2004, between Level Up! Interactive SA
(licensee in Brazil) and Gravity Co., Ltd.
|
|
4
|
.29*
|
|
Exclusive Ragnarok Software License Agreement, dated
May 24, 2004, between Level Up Network India Pvt. Ltd.
(licensee in India) and Gravity Co., Ltd.
|
|
4
|
.30*
|
|
Lease Agreement, dated August 1, 2004, between Jung Ryool
Kim and Registrant (translation in English)
|
|
4
|
.31*
|
|
Equipment Sales Agreement, dated December 1, 2003, between
Gravity Interactive LLC and Registrant
|
|
4
|
.32*
|
|
Service and Distribution of Earnings and Profit Agreement, dated
April 1, 2003, between Gravity Interactive, LLC and
Registrant
|
|
4
|
.33*
|
|
Loan Agreement, dated January 1, 2004, between Gravity
Entertainment Corporation, formerly RO Production Ltd., and
Registrant (translation in English)
|
|
4
|
.34*
|
|
Share (syusshi-mochiban) Assignment Agreement, dated
October 25, 2004, between GungHo Online Entertainment, Inc.
and Registrant
|
|
4
|
.35*
|
|
Joint Project Agreement for TV Animation Ragnarok,
dated October 1, 2004, among Gravity Entertainment
Corporation, formerly RO Production Ltd., GDH Co., Ltd., TV
Tokyo Medianet Co., Ltd., Amuse Soft Entertainment Co., Ltd. and
GNG Entertainment Inc (translation in English)
|
|
4
|
.36*
|
|
Ragnarok Sales Agency Agreement, dated April 10, 2002,
between Sunny YNK Inc. and Registrant (translation in English)
|
|
4
|
.37
|
|
Lease Agreement, dated October 19, 2005, between Gravity
Co., Ltd. and Meritz Fire & Marine Insurance Co., Ltd.
|
|
4
|
.38
|
|
Real Estate Sale Agreement, dated May 22, 2006, between
Gravity Co., Ltd. and Yahoh Communication Ltd.
|
|
4
|
.39
|
|
Global Publishing Agreement, dated November 7, 2005,
between Gravity Co., Ltd. and Ndoors Corporation.
|
|
4
|
.40
|
|
Global Publishing Agreement, dated November 15, 2005,
between Gravity Co., Ltd. and Sonnori Co., Ltd.
|
|
4
|
.41
|
|
Fourth Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement dated April 20, 2005 between
Level Up! Inc. (licensee in Brazil) and Gravity Co., Ltd.
|
|
4
|
.42
|
|
Fifth Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement dated March 22, 2006 between
Level Up! Inc. (licensee in the Philippines) and Gravity
Co., Ltd.
|
|
4
|
.43
|
|
Exclusive Ragnarok Online Software License Agreement dated
April 9, 2006 between Game Flier (Malaysia) Sdn. Bhd.
(licensee in Malaysia and Singapore) and Gravity Co., Ltd.
|
|
4
|
.44
|
|
3rd Amendment to the Exclusive Ragnarok License and Distribution
Agreement dated April 15, 2006 between Burda Holding
International GmbH (licensee in Germany, Austria, Switzerland,
Italy and Turkey) and Gravity Co., Ltd.
|
|
4
|
.45
|
|
2nd Renewal of Ragnarok License and Distribution Agreement dated
September 29, 2006 between GungHo Online Entertainment,
Inc. (licensee in Japan) and Gravity Co., Ltd.
|
|
4
|
.46
|
|
Agreement on Changes of the Global Publishing Contract dated
October 9, 2006 between Ndoors Corporation (developer of
Time N Tales) and Gravity Co., Ltd.
|
|
4
|
.47
|
|
Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement dated October 22, 2006 between
Soft-World International Corporation (licensee in Taiwan) and
Gravity Co., Ltd.
|
|
4
|
.48
|
|
Agreement on Changes of the Lease Contract dated January 8,
2007 between Meritz Fire & Marine Insurance Co., Ltd.
and Gravity Co., Ltd.
|
|
4
|
.49◊
|
|
Exclusive Emil Chronicle Online License and Distribution
Agreement dated August 1, 2007, between GameCyber
Technology Ltd. (licensee in Taiwan and Hong Kong) and Gravity
Co., Ltd.
|
|
4
|
.50◊
|
|
First Amendment to the Ragnarok Online Software Agreement dated
October 9, 2007, between Game Flier (Malaysia) Sdn. Bhd.
(licensee in Singapore and Malaysia) and Gravity Co., Ltd.
|
|
4
|
.51◊
|
|
Exclusive Ragnarok Online 2 License and Distribution Agreement
dated October 15, 2007, between PT. Lyto Datarindo Fortuna
(licensee in Indonesia) and Gravity Co., Ltd.
|
124
|
|
|
|
|
|
4
|
.52◊
|
|
Amendment to the exclusive Ragnarok Online License and
Distribution Agreement dated October 22, 2007, between
Soft-World International Corporation (licensee in Taiwan and
Hong Kong) and Gravity Co., Ltd.
|
|
4
|
.53◊
|
|
Exclusive Requiem Online License and Distribution Agreement
dated December 1, 2007, between Gravity CIS, Inc. (licensee
in Russia and CIS countries) and Gravity Co., Ltd.
|
|
4
|
.54◊
|
|
Lease Agreement dated January 1, 2008, between Korea SW
Industry Promotion Agency and Gravity Co., Ltd.
|
|
4
|
.55◊
|
|
Second Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement dated January 1, 2008, between
Gravity Interactive, Inc. (licensee in the United States and
Canada) and Gravity Co., Ltd.
|
|
4
|
.56◊
|
|
Exclusive Ragnarok Online 2 Authorization to Use and Distribute
Software Agreement dated January 21, 2008, between
Level Up! Interactive S.A. (licensee in Brazil) and Gravity
Co., Ltd.
|
|
4
|
.57◊
|
|
First Amendment to the exclusive Emil Chronicle Online License
and Distribution Agreement dated January 23, 2008, between
GameCyber Technology Ltd. (licensee in Taiwan and Hong Kong) and
Gravity Co., Ltd.
|
|
4
|
.58◊
|
|
Exclusive Pucca Racing License and Distribution Agreement dated
January 23, 2008, between Ini3 Digital Co., Ltd. (licensee
in Thailand), Vooz Co., Ltd. (character licensor) and Gravity
Co., Ltd.
|
|
4
|
.59◊
|
|
Exclusive Requiem Online License and Distribution Agreement
dated February 21, 2008, between Gravity Interactive, Inc.
(licensee in the United States and Canada) and Gravity Co., Ltd.
|
|
4
|
.60◊
|
|
Sixth Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement dated February 27, 2008, between PT.
Lyto Datarindo Fortuna (licensee in Indonesia) and Gravity Co.,
Ltd.
|
|
4
|
.61
|
|
Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement dated March 4, 2008 between AsiaSoft
Corporation Public Co., Ltd. (licensee in Thailand) and Gravity
Co., Ltd.
|
|
4
|
.62
|
|
Fourth Amendment to the Exclusive Ragnarok License and
Distribution Agreement dated April 30, 2008, between
Burda:ic GmbH (licensee in Germany, Austria, Switzerland, Italy
and Turkey) and Gravity Co., Ltd.
|
|
4
|
.63
|
|
Assignment of Agreement dated May 30, 2008, among
Level Up! Network India Pvt. Ltd., Level Up!
International Holdings Pte. Ltd. (licensees in India) and
Gravity Co., Ltd.
|
|
4
|
.64
|
|
First Amendment to the Exclusive Ragnarok Software License
Agreement dated June 1, 2008, between Gravity EU SASU
(licensee in France and 9 other European countries) and Gravity
Co., Ltd.
|
|
4
|
.65
|
|
Exclusive Ragnarok Online License and Distribution Agreement
dated July 2, 2008, between AsiaSoft Corporation Public
Co., Ltd. (licensee in Vietnam) and Gravity Co., Ltd.
|
|
4
|
.66
|
|
First Amendment to the Exclusive Emil Chronicle Online License
and Distribution Agreement dated July 4, 2008, between
Infocomm Asia Holdings Pte Ltd. and Gravity Co., Ltd.
|
|
4
|
.67
|
|
Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement, dated September 1, 2008, between
Shengqu Information Technology (Shanghai) Co., Ltd. (licensee in
China) and Gravity Co., Ltd.
|
|
4
|
.68
|
|
Exclusive Ragnarok Online License and Distribution Agreement
dated September 1, 2008, between Level Up! Inc.
(licensee in the Philippines) and Gravity Co., Ltd.
|
|
4
|
.69
|
|
Exclusive Emil Chronicle Online License and Distribution
Agreement dated December 8, 2008, between Run Up Game
Distribution and Development Sdn. Bhd. (licensee in Singapore
and Malaysia) and Gravity Co., Ltd.
|
|
4
|
.70
|
|
Third Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement dated January 1, 2009, between
Gravity Interactive, Inc., (licensee in the United States,
Canada, Australia and New Zealand) and Gravity Co., Ltd.
|
|
4
|
.71
|
|
Exclusive Ragnarok Online License and Distribution Agreement
dated January 21, 2009, between Tahadi Games Ltd. (licensee in
UAE and 19 other countries) and Gravity Co., Ltd.
|
|
4
|
.72
|
|
Exclusive Emil Chronicle Online License and Distribution
Agreement dated February 26, 2009, between PT. Wave Wahana
Wisesa (licensee in Indonesia) and Gravity Co., Ltd.
|
|
4
|
.73
|
|
Exclusive Ragnarok Authorization and Distribution Agreement
dated March 2, 2009, between Level Up! Interactive S.A
(licensee in Brazil) and Gravity Co., Ltd.
|
125
|
|
|
|
|
|
4
|
.74
|
|
Seventh Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement, dated March 7, 2009, between
Gravity CIS, Inc. (licensee in Russia and CIS countries) and
Gravity Co., Ltd.
|
|
4
|
.75
|
|
Form of employment agreement with director and senior management.
|
|
8
|
.1
|
|
List of Registrants subsidiaries
|
|
11
|
.1
|
|
Registrants Code of Ethics (amended)
|
|
12
|
.1
|
|
CEO Certification Pursuant to Section 302 of the
Sarbanes-Oxley Act of 2002
|
|
12
|
.2
|
|
CEO Certification Pursuant to Section 302 of the
Sarbanes-Oxley Act of 2002
|
|
12
|
.3
|
|
CFO Certification Pursuant to Section 302 of the
Sarbanes-Oxley Act of 2002
|
|
13
|
.1
|
|
CEO Certification Pursuant to Section 906 of the
Sarbanes-Oxley Act of 2002
|
|
13
|
.2
|
|
CEO Certification Pursuant to Section 906 of the
Sarbanes-Oxley Act of 2002
|
|
13
|
.3
|
|
CFO Certification Pursuant to Section 906 of the
Sarbanes-Oxley Act of 2002
|
|
|
|
* |
|
Incorporated by reference to Registrants Registration
Statement on
Form F-1
(File
No. 333-122159) |
|
** |
|
Incorporated by reference to Registrants Registration
Statement on
Form F-6
(File
No. 333-122160) |
|
|
|
Previously filed as exhibits to our annual report on
Form 20-F
filed on June 30, 2005. (File
No. 333-51138) |
|
|
|
Previously filed as exhibits to our annual report on
Form 20-F
filed on June 30, 2006. (File
No. 333-51138) |
|
|
|
Previously filed as exhibits to our annual report on
Form 20-F
filed on June 29, 2007. (File
No. 333-51138) |
|
◊ |
|
Previously filed as exhibits to our annual report on
Form 20-F
filed on June 27, 2008. (File
No. 333-51138) |
126
SIGNATURES
The registrant hereby certifies that it meets all of the
requirements for filing on
Form 20-F
and that it has duly caused and authorized the undersigned to
sign this annual report on its behalf.
GRAVITY CO., LTD.
Name: Heung Gon Kim
|
|
|
|
Title:
|
Chief Financial Officer
|
Date: June 30, 2009
127
REPORT OF
INDEPENDENT REGISTERED PUBLIC ACCOUNTING FIRM
To the Board of Directors and the Shareholders of
Gravity Co., Ltd.
In our opinion, the accompanying consolidated balance sheets and
the related consolidated statements of operations, of changes in
shareholders equity and of cash flows present fairly, in
all material respects, the financial position of Gravity Co.,
Ltd., or the Company, at December 31, 2008 and
December 31, 2007, and the results of its operations and
its cash flows for each of the three years in the period ended
December 31, 2008 in conformity with accounting principles
generally accepted in the United States of America. Also in our
opinion, the Company did not maintain, in all material respects,
effective internal control over financial reporting as of
December 31, 2008, based on criteria established in
Internal Control Integrated Framework issued by the
Committee of Sponsoring Organizations of the Treadway
Commission, or COSO, because a material weakness in internal
control over financial reporting related to lack of controls
over an equity method investment existed as of that date. A
material weakness is a deficiency, or a combination of
deficiencies, in internal control over financial reporting, such
that there is a reasonable possibility that a material
misstatement of the Companys financial statements will not
be prevented or detected on a timely basis. The material
weakness referred to above is described in the accompanying
Managements Report on Internal Control over Financial
Reporting appearing under ITEM 15 of the Companys
annual report. We considered this material weakness in
determining the nature, timing, and extent of audit tests
applied in our audit of the 2008 consolidated financial
statements, and our opinion regarding the effectiveness of the
Companys internal control over financial reporting does
not affect our opinion on those consolidated financial
statements. The Companys management is responsible for
these financial statements, for maintaining effective internal
control over financial reporting and for its assessment of the
effectiveness of internal control over financial reporting,
included in the accompanying Managements Report on
Internal Control over Financial Reporting appearing under
ITEM 15. Our responsibility is to express opinions on these
financial statements and on the Companys internal control
over financial reporting based on our audits (which were
integrated audits in 2008 and 2007). We conducted our audits in
accordance with the standards of the Public Company Accounting
Oversight Board (United States). Those standards require that we
plan and perform the audits to obtain reasonable assurance about
whether the financial statements are free of material
misstatement and whether effective internal control over
financial reporting was maintained in all material respects. Our
audits of the financial statements included examining, on a test
basis, evidence supporting the amounts and disclosures in the
financial statements, assessing the accounting principles used
and significant estimates made by management, and evaluating the
overall financial statement presentation. Our audit of internal
control over financial reporting included obtaining an
understanding of internal control over financial reporting,
assessing the risk that a material weakness exists, and testing
and evaluating the design and operating effectiveness of
internal control based on the assessed risk. Our audits also
included performing such other procedures as we considered
necessary in the circumstances. We believe that our audits
provide a reasonable basis for our opinions.
As discussed in Note 13 and 16 to the consolidated
financial statements, the Company adopted FAS 123R,
Share Based Payments, as of January 1, 2006 and
FIN 48 Accounting for Uncertainty in Income Taxes,
as of January 1, 2007, respectively.
A companys internal control over financial reporting is a
process designed to provide reasonable assurance regarding the
reliability of financial reporting and the preparation of
financial statements for external purposes in accordance with
generally accepted accounting principles. A companys
internal control over financial reporting includes those
policies and procedures that (i) pertain to the maintenance
of records that, in reasonable detail, accurately and fairly
reflect the transactions and dispositions of the assets of the
company; (ii) provide reasonable assurance that
transactions are recorded as necessary to permit preparation of
financial statements in accordance with generally accepted
accounting principles, and that receipts and expenditures of the
company are being made only in accordance with authorizations of
management and directors of the company; and (iii) provide
reasonable assurance regarding prevention or timely detection of
unauthorized acquisition, use, or disposition of the
companys assets that could have a material effect on the
financial statements.
F-2
Because of its inherent limitations, internal control over
financial reporting may not prevent or detect misstatements.
Also, projections of any evaluation of effectiveness to future
periods are subject to the risk that controls may become
inadequate because of changes in conditions, or that the degree
of compliance with the policies or procedures may deteriorate.
/s/ Samil
PricewaterhouseCoopers
Samil PricewaterhouseCoopers
Seoul, KOREA
June 30, 2009
F-3
GRAVITY
CO., LTD.
December 31, 2007 and 2008
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(Note 3)
|
|
|
|
2007
|
|
|
2008
|
|
|
2008
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
|
(In millions of Korean Won and in thousands of US dollars
except share and per share data)
|
|
|
ASSETS
|
Current assets:
|
|
|
|
|
|
|
|
|
|
|
|
|
Cash and cash equivalents
|
|
W
|
53,588
|
|
|
W
|
53,168
|
|
|
$
|
41,635
|
|
Short-term financial instruments
|
|
|
8,715
|
|
|
|
7,278
|
|
|
|
5,699
|
|
Accounts receivable, net (including related party balances of
W1,614 and W3,291,
respectively)
|
|
|
4,820
|
|
|
|
6,540
|
|
|
|
5,122
|
|
Other current assets (including related party balances of
W5 and W20, respectively)
|
|
|
5,544
|
|
|
|
5,564
|
|
|
|
4,357
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total current assets
|
|
|
72,667
|
|
|
|
72,550
|
|
|
|
56,813
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Property and equipment, net
|
|
|
7,195
|
|
|
|
5,226
|
|
|
|
4,092
|
|
Leasehold and other deposits
|
|
|
2,412
|
|
|
|
1,501
|
|
|
|
1,175
|
|
Intangible assets
|
|
|
11,686
|
|
|
|
11,154
|
|
|
|
8,735
|
|
Goodwill
|
|
|
1,451
|
|
|
|
1,451
|
|
|
|
1,136
|
|
Investments
|
|
|
20
|
|
|
|
2,440
|
|
|
|
1,911
|
|
Other non-current assets (including related party balances of
W41 and W47, respectively)
|
|
|
1,490
|
|
|
|
1,613
|
|
|
|
1,263
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total assets
|
|
W
|
96,921
|
|
|
W
|
95,935
|
|
|
$
|
75,125
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
LIABILITIES AND SHAREHOLDERS EQUITY
|
Current liabilities:
|
|
|
|
|
|
|
|
|
|
|
|
|
Accounts payable (including related party balances of
W30 and W402, respectively)
|
|
W
|
4,573
|
|
|
W
|
3,093
|
|
|
$
|
2,422
|
|
Deferred income (including related party balances of
W803 and W630, respectively)
|
|
|
3,639
|
|
|
|
3,286
|
|
|
|
2,573
|
|
Income tax payable
|
|
|
503
|
|
|
|
815
|
|
|
|
638
|
|
Accrued expense
|
|
|
368
|
|
|
|
547
|
|
|
|
428
|
|
Current deferred income tax liabilities
|
|
|
577
|
|
|
|
18
|
|
|
|
14
|
|
Other current liabilities
|
|
|
446
|
|
|
|
638
|
|
|
|
500
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total current liabilities
|
|
|
10,106
|
|
|
|
8,397
|
|
|
|
6,575
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Long-term deferred income (including related party balances of
W5,353 and W4,828,
respectively)
|
|
|
10,245
|
|
|
|
9,839
|
|
|
|
7,705
|
|
Accrued severance benefits
|
|
|
715
|
|
|
|
926
|
|
|
|
725
|
|
Other non-current liabilities (including related party balances
of W9 in 2008)
|
|
|
311
|
|
|
|
165
|
|
|
|
129
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total liabilities
|
|
|
21,377
|
|
|
|
19,327
|
|
|
|
15,134
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Commitments and contingencies
|
|
|
|
|
|
|
|
|
|
|
|
|
Minority interest
|
|
|
68
|
|
|
|
137
|
|
|
|
107
|
|
Shareholders equity:
|
|
|
|
|
|
|
|
|
|
|
|
|
Preferred shares, W500 par value,
2,000,000 shares authorized, and no shares issued and
outstanding at December 31, 2007 and 2008, respectively
|
|
|
|
|
|
|
|
|
|
|
|
|
Common shares, W500 par value,
38,000,000 shares authorized, and 6,948,900 shares
issued and outstanding as of December 31, 2007 and 2008,
respectively
|
|
|
3,474
|
|
|
|
3,474
|
|
|
|
2,721
|
|
Additional paid-in capital
|
|
|
75,126
|
|
|
|
75,247
|
|
|
|
58,925
|
|
Accumulated deficit
|
|
|
(2,879
|
)
|
|
|
(5,652
|
)
|
|
|
(4,426
|
)
|
Accumulated other comprehensive income (loss)
|
|
|
(245
|
)
|
|
|
3,402
|
|
|
|
2,664
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total shareholders equity
|
|
|
75,476
|
|
|
|
76,471
|
|
|
|
59,884
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total liabilities and shareholders equity
|
|
W
|
96,921
|
|
|
W
|
95,935
|
|
|
$
|
75,125
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The accompanying notes are an integral part of these
consolidated financial statements.
F-4
GRAVITY
CO., LTD.
Years Ended December 31, 2006, 2007 and 2008
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(Note 3)
|
|
|
|
2006
|
|
|
2007
|
|
|
2008
|
|
|
2008
|
|
|
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
|
(In millions of Korean Won and in thousands of US dollars
|
|
|
|
except share and per share data)
|
|
|
Revenue
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Online games-subscription revenue
|
|
W
|
8,420
|
|
|
W
|
9,405
|
|
|
W
|
12,576
|
|
|
$
|
9,848
|
|
Online games-royalties and license fees (including related party
revenue of W14,058, W16,773
and W23,326, respectively)
|
|
|
26,123
|
|
|
|
24,698
|
|
|
|
30,110
|
|
|
|
23,579
|
|
Mobile games (including related party revenue of
W53, W390 and
W2,309, respectively)
|
|
|
3,840
|
|
|
|
4,063
|
|
|
|
6,882
|
|
|
|
5,389
|
|
Character merchandising, animation and other revenue (including
related party revenue of W1,348,
W597, and W1,089, respectively)
|
|
|
2,580
|
|
|
|
2,063
|
|
|
|
3,602
|
|
|
|
2,821
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total net revenue
|
|
|
40,963
|
|
|
|
40,229
|
|
|
|
53,170
|
|
|
|
41,637
|
|
Cost of revenue (including related party cost of
W71, W86 and
W483, respectively)
|
|
|
17,746
|
|
|
|
19,479
|
|
|
|
27,772
|
|
|
|
21,748
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Gross profit
|
|
|
23,217
|
|
|
|
20,750
|
|
|
|
25,398
|
|
|
|
19,889
|
|
Selling, general and administrative (including related party
expenses of W121 in 2008)
|
|
|
27,555
|
|
|
|
29,030
|
|
|
|
23,489
|
|
|
|
18,394
|
|
Research and development
|
|
|
9,239
|
|
|
|
5,761
|
|
|
|
2,145
|
|
|
|
1,680
|
|
Impairment losses on investments
|
|
|
|
|
|
|
8,619
|
|
|
|
|
|
|
|
|
|
Litigation charges
|
|
|
4,648
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Proceeds from the former chairman due to fraud
|
|
|
(4,947
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
Gain on disposal of assets held for sale
|
|
|
(1,081
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Operating loss
|
|
|
(12,197
|
)
|
|
|
(22,660
|
)
|
|
|
(236
|
)
|
|
|
(185
|
)
|
Other income (expenses)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Interest income
|
|
|
2,973
|
|
|
|
3,041
|
|
|
|
2,857
|
|
|
|
2,237
|
|
Interest expense
|
|
|
(95
|
)
|
|
|
(92
|
)
|
|
|
(31
|
)
|
|
|
(24
|
)
|
Foreign currency income (losses), net
|
|
|
(728
|
)
|
|
|
388
|
|
|
|
3,235
|
|
|
|
2,533
|
|
Gain on foreign currency forward transaction
|
|
|
151
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Others, net
|
|
|
(36
|
)
|
|
|
104
|
|
|
|
(31
|
)
|
|
|
(24
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Income (Loss) before income tax expenses, minority interest and
equity loss of joint venture
|
|
|
(9,932
|
)
|
|
|
(19,219
|
)
|
|
|
5,794
|
|
|
|
4,537
|
|
Income tax expenses
|
|
|
12,069
|
|
|
|
2,916
|
|
|
|
3,379
|
|
|
|
2,646
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Income (Loss) before minority interest and equity loss of
related joint venture and partnership
|
|
|
(22,001
|
)
|
|
|
(22,135
|
)
|
|
|
2,415
|
|
|
|
1,891
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The accompanying notes are an integral part of these
consolidated financial statements.
F-5
GRAVITY
CO., LTD.
CONSOLIDATED STATEMENTS OF
OPERATIONS (Continued)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(Note 3)
|
|
|
|
2006
|
|
|
2007
|
|
|
2008
|
|
|
2008
|
|
|
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
|
(In millions of Korean Won and in thousands of US dollars
|
|
|
|
except share and per share data)
|
|
|
Minority interest
|
|
|
7
|
|
|
|
40
|
|
|
|
69
|
|
|
|
54
|
|
Equity loss of joint venture and partnership(1)
|
|
|
1,106
|
|
|
|
1,026
|
|
|
|
5,119
|
|
|
|
4,009
|
|
Loss before cumulative effect of change in accounting principle
|
|
|
(23,114
|
)
|
|
|
(23,201
|
)
|
|
|
(2,773
|
)
|
|
|
(2,172
|
)
|
Cumulative effect of change in accounting principle, net of tax
|
|
|
849
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net loss
|
|
W
|
(22,265
|
)
|
|
W
|
(23,201
|
)
|
|
W
|
(2,773
|
)
|
|
$
|
(2,172
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Losses per share
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Before cumulative effect of change in accounting principle
|
|
W
|
(3,326
|
)
|
|
W
|
(3,339
|
)
|
|
W
|
(399
|
)
|
|
$
|
(0.31
|
)
|
Cumulative effect of change in accounting principle
|
|
|
122
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Basic and diluted losses per share
|
|
W
|
(3,204
|
)
|
|
W
|
(3,339
|
)
|
|
W
|
(399
|
)
|
|
$
|
(0.31
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Weighted average number of shares outstanding
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Basic and diluted
|
|
|
6,948,900
|
|
|
|
6,948,900
|
|
|
|
6,948,900
|
|
|
|
6,948,900
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(1) |
|
See Note 17 for transactions with related party. |
The accompanying notes are an integral part of these
consolidated financial statements.
F-6
GRAVITY
CO., LTD.
Years Ended December 31, 2006, 2007 and 2008
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Accumulated
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Retained
|
|
|
Other
|
|
|
|
|
|
|
No. of
|
|
|
|
|
|
Additional
|
|
|
Earnings
|
|
|
Comprehensive
|
|
|
|
|
|
|
Common
|
|
|
Common
|
|
|
Paid-in
|
|
|
(Accumulated
|
|
|
Income
|
|
|
|
|
|
|
Shares
|
|
|
Shares
|
|
|
Capital
|
|
|
Deficit)
|
|
|
(Loss)
|
|
|
Total
|
|
|
|
(In millions of Korean Won and in thousands of US dollars,
except number of shares)
|
|
|
Balance at January 1, 2006
|
|
|
6,948,900
|
|
|
W
|
3,474
|
|
|
W
|
74,902
|
|
|
W
|
42,587
|
|
|
W
|
(201
|
)
|
|
W
|
120,762
|
|
Accounting change from stock based compensation
|
|
|
|
|
|
|
|
|
|
|
(849
|
)
|
|
|
|
|
|
|
|
|
|
|
(849
|
)
|
Amortization of deferred stock compensation
|
|
|
|
|
|
|
|
|
|
|
641
|
|
|
|
|
|
|
|
|
|
|
|
641
|
|
Comprehensive income (loss)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Unrealized gains on available-for-sale securities
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(1
|
)
|
|
|
(1
|
)
|
Cumulative effect of foreign currency translation
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(175
|
)
|
|
|
(175
|
)
|
Net loss
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(22,265
|
)
|
|
|
|
|
|
|
(22,265
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total comprehensive loss
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(22,441
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Balance at December 31, 2006
|
|
|
6,948,900
|
|
|
|
3,474
|
|
|
|
74,694
|
|
|
|
20,322
|
|
|
|
(377
|
)
|
|
|
98,113
|
|
Amortization of deferred stock compensation
|
|
|
|
|
|
|
|
|
|
|
432
|
|
|
|
|
|
|
|
|
|
|
|
432
|
|
Comprehensive income (loss)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cumulative effect of foreign currency translation
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
132
|
|
|
|
132
|
|
Net loss
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(23,201
|
)
|
|
|
|
|
|
|
(23,201
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total comprehensive loss
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(23,069
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Balance at December 31, 2007
|
|
|
6,948,900
|
|
|
|
3,474
|
|
|
|
75,126
|
|
|
|
(2,879
|
)
|
|
|
(245
|
)
|
|
|
75,476
|
|
Amortization of deferred stock compensation
|
|
|
|
|
|
|
|
|
|
|
121
|
|
|
|
|
|
|
|
|
|
|
|
121
|
|
Comprehensive income (loss)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cumulative effect of foreign currency translation
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
3,647
|
|
|
|
3,647
|
|
Net loss
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(2,773
|
)
|
|
|
|
|
|
|
(2,773
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total comprehensive income
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
874
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Balance at December 31, 2008
|
|
|
6,948,900
|
|
|
W
|
3,474
|
|
|
W
|
75,247
|
|
|
W
|
(5,652
|
)
|
|
W
|
3,402
|
|
|
W
|
76,471
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The accompanying notes are an integral part of these
consolidated financial statements.
F-7
GRAVITY
CO., LTD.
CONSOLIDATED STATEMENTS OF CHANGES IN SHAREHOLDERS
EQUITY (Continued)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Accumulated
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Retained
|
|
|
Other
|
|
|
|
|
|
|
No. of
|
|
|
|
|
|
Additional
|
|
|
Earnings
|
|
|
Comprehensive
|
|
|
|
|
|
|
Common
|
|
|
Common
|
|
|
Paid-in
|
|
|
(Accumulated
|
|
|
Income
|
|
|
|
|
(Note 3) Unaudited
|
|
Shares
|
|
|
Shares
|
|
|
Capital
|
|
|
Deficit)
|
|
|
(Loss)
|
|
|
Total
|
|
|
|
(In thousands of US dollars, except number of shares)
|
|
|
Balance at December 31, 2007
|
|
|
6,948,900
|
|
|
$
|
2,721
|
|
|
$
|
58,830
|
|
|
$
|
(2,254
|
)
|
|
$
|
(192
|
)
|
|
$
|
59,105
|
|
Amortization of deferred stock compensation
|
|
|
|
|
|
|
|
|
|
|
95
|
|
|
|
|
|
|
|
|
|
|
|
95
|
|
Comprehensive income (loss)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cumulative effect of foreign currency translation
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2,856
|
|
|
|
2,856
|
|
Net loss
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(2,172
|
)
|
|
|
|
|
|
|
(2,172
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total comprehensive income
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
684
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Balance at December 31, 2008
|
|
|
6,948,900
|
|
|
$
|
2,721
|
|
|
$
|
58,925
|
|
|
$
|
(4,426
|
)
|
|
$
|
2,664
|
|
|
$
|
59,884
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The accompanying notes are an integral part of these
consolidated financial statements.
F-8
GRAVITY
CO., LTD.
Years Ended December 31, 2006, 2007 and 2008
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(Note 3)
|
|
|
|
2006
|
|
|
2007
|
|
|
2008
|
|
|
2008
|
|
|
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
|
(In millions of Korean Won and in thousands of US dollars)
|
|
|
Cash flows from operating activities
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net loss
|
|
W
|
(22,265
|
)
|
|
W
|
(23,201
|
)
|
|
W
|
(2,773
|
)
|
|
$
|
(2,172
|
)
|
Adjustments to reconcile net loss to net cash provided by (used
in) operating activities
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Depreciation and amortization
|
|
|
7,457
|
|
|
|
7,481
|
|
|
|
8,501
|
|
|
|
6,657
|
|
Loss on impairment of intangible assets
|
|
|
1,125
|
|
|
|
871
|
|
|
|
|
|
|
|
|
|
Loss on impairment of property and equipment
|
|
|
788
|
|
|
|
|
|
|
|
11
|
|
|
|
9
|
|
Gain on disposal of assets held for sale
|
|
|
(1,081
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
Provision for accrued severance benefits
|
|
|
208
|
|
|
|
152
|
|
|
|
885
|
|
|
|
693
|
|
Cumulative effect of accounting change
|
|
|
(849
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
Stock compensation expense
|
|
|
641
|
|
|
|
432
|
|
|
|
121
|
|
|
|
95
|
|
Loss on impairment of investment
|
|
|
|
|
|
|
8,619
|
|
|
|
|
|
|
|
|
|
Equity loss of related joint venture
|
|
|
1,106
|
|
|
|
1,026
|
|
|
|
5,119
|
|
|
|
4,009
|
|
Provision for litigation
|
|
|
4,648
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Loss (gain) on foreign currency translation
|
|
|
(46
|
)
|
|
|
(133
|
)
|
|
|
108
|
|
|
|
85
|
|
Loss (gain) on disposition of PP&E
|
|
|
25
|
|
|
|
(7
|
)
|
|
|
84
|
|
|
|
66
|
|
Minority interest
|
|
|
7
|
|
|
|
40
|
|
|
|
69
|
|
|
|
54
|
|
Others
|
|
|
91
|
|
|
|
72
|
|
|
|
62
|
|
|
|
48
|
|
Changes in operating assets and liabilities
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Accounts receivable
|
|
|
2,538
|
|
|
|
(2,556
|
)
|
|
|
(1,393
|
)
|
|
|
(1,091
|
)
|
Dividends
|
|
|
30
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Other assets
|
|
|
1,161
|
|
|
|
(447
|
)
|
|
|
(57
|
)
|
|
|
(45
|
)
|
Accounts payable
|
|
|
(6,811
|
)
|
|
|
9
|
|
|
|
(2,035
|
)
|
|
|
(1,594
|
)
|
Deferred income
|
|
|
3,386
|
|
|
|
1,966
|
|
|
|
(849
|
)
|
|
|
(665
|
)
|
Income tax payable
|
|
|
(305
|
)
|
|
|
255
|
|
|
|
310
|
|
|
|
243
|
|
Deferred income taxes
|
|
|
8,366
|
|
|
|
(560
|
)
|
|
|
(714
|
)
|
|
|
(559
|
)
|
Payment of severance benefits
|
|
|
(147
|
)
|
|
|
(86
|
)
|
|
|
(616
|
)
|
|
|
(482
|
)
|
Accrued litigation liabilities
|
|
|
|
|
|
|
(4,648
|
)
|
|
|
|
|
|
|
|
|
Other liabilities
|
|
|
(903
|
)
|
|
|
89
|
|
|
|
119
|
|
|
|
93
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net cash provided by (used in) operating activities
|
|
W
|
(830
|
)
|
|
W
|
(10,626
|
)
|
|
W
|
6,952
|
|
|
$
|
5,444
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The accompanying notes are an integral part of these
consolidated financial statements.
F-9
GRAVITY
CO., LTD.
CONSOLIDATED STATEMENTS OF CASH
FLOWS (Continued)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(Note 3)
|
|
|
|
2006
|
|
|
2007
|
|
|
2008
|
|
|
2008
|
|
|
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
|
(In millions of Korean Won and in thousands of US dollars)
|
|
|
Cash flows from investing activities
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Decrease in short-term financial instruments
|
|
W
|
14,118
|
|
|
W
|
36,839
|
|
|
W
|
1,585
|
|
|
$
|
1,241
|
|
Decrease (increase) of available-for-sale and other investments,
net
|
|
|
(8,640
|
)
|
|
|
640
|
|
|
|
|
|
|
|
|
|
Purchase of equity investments
|
|
|
(1,245
|
)
|
|
|
|
|
|
|
(6,054
|
)
|
|
|
(4,741
|
)
|
Purchase of property and equipment
|
|
|
(2,858
|
)
|
|
|
(4,243
|
)
|
|
|
(2,217
|
)
|
|
|
(1,736
|
)
|
Disposal of property and equipment
|
|
|
9,559
|
|
|
|
1,272
|
|
|
|
390
|
|
|
|
305
|
|
Purchase of intangible assets
|
|
|
|
|
|
|
(5,371
|
)
|
|
|
(3,645
|
)
|
|
|
(2,854
|
)
|
Payment of leasehold deposits
|
|
|
(72
|
)
|
|
|
(226
|
)
|
|
|
(614
|
)
|
|
|
(481
|
)
|
Proceeds from leasehold deposits
|
|
|
235
|
|
|
|
533
|
|
|
|
1,769
|
|
|
|
1,385
|
|
Others, net
|
|
|
(66
|
)
|
|
|
(106
|
)
|
|
|
(242
|
)
|
|
|
(189
|
)
|
Net cash provided by (used in) investing activities
|
|
|
11,031
|
|
|
|
29,338
|
|
|
|
(9,028
|
)
|
|
|
(7,070
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cash flows from financing activities
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Proceeds from borrowings
|
|
|
11
|
|
|
|
257
|
|
|
|
212
|
|
|
|
166
|
|
Repayment of borrowings
|
|
|
(772
|
)
|
|
|
(695
|
)
|
|
|
(294
|
)
|
|
|
(230
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net cash provided by (used in) financing activities
|
|
|
(761
|
)
|
|
|
(438
|
)
|
|
|
(82
|
)
|
|
|
(64
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Effect of exchange rate changes on cash and cash equivalents
|
|
|
|
|
|
|
|
|
|
|
1,738
|
|
|
|
1,361
|
|
Net increase(decrease) in cash and cash equivalents
|
|
|
9,440
|
|
|
|
18,274
|
|
|
|
(420
|
)
|
|
|
(329
|
)
|
Cash and cash equivalents
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Beginning of the year
|
|
|
25,874
|
|
|
|
35,314
|
|
|
|
53,588
|
|
|
|
41,964
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
End of the year
|
|
W
|
35,314
|
|
|
W
|
53,588
|
|
|
W
|
53,168
|
|
|
$
|
41,635
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The accompanying notes are an integral part of these
consolidated financial statements.
F-10
GRAVITY
CO., LTD.
|
|
1.
|
Description
of Business
|
Gravity Co., Ltd. (Gravity or the
Company) was incorporated on April 4, 2000 to
engage in developing and distributing online games and other
related businesses principally in the Republic of Korea and
other countries in Asia, North and South America and Europe.
Gravitys principal product, Ragnarok Online, a
multi-player online role playing game was commercially launched
in August 2002.
The Company has eight subsidiaries. One is NeoCyon, Inc. for
mobile service business operating in the Republic of Korea,
while the others, including Gravity Interactive, Inc., operate
in other countries.
On April 1, 2008, GungHo Online Entertainment, Inc. became
a majority shareholder by acquiring 52.39% of the voting shares
from Heartis, Inc., the former majority shareholder, and
acquired additional 6.92% voting shares on June 24, 2008.
As of December 31, 2008, GungHo Online Entertainment, Inc.
has majority ownership and voting rights over the Company.
Gravity conducts its business within one industry
segment the business of developing and distributing
online game, software and other related services.
|
|
2.
|
Significant
Accounting Policies
|
Basis
of presentation
The accompanying consolidated financial statements have been
prepared in accordance with accounting principles generally
accepted in the United States of America (US GAAP).
Significant accounting policies followed by the Company in the
preparation of the accompanying consolidated financial
statements are summarized below.
Principles
of consolidation
The accompanying consolidated financial statements include the
accounts of Gravity and the following subsidiaries (collectively
referred to as the Company). All significant
intercompany balances and transactions have been eliminated in
the consolidation.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year of
|
|
|
|
|
Year of
|
|
Obtaining
|
|
Percentage
|
Subsidiary
|
|
Establishment
|
|
Control
|
|
Ownership (%)
|
|
Gravity Interactive, Inc.(*1)
|
|
|
2003
|
|
|
|
2003
|
|
|
|
100.00
|
|
L5 Games Inc.(*1)
|
|
|
2007
|
|
|
|
2007
|
|
|
|
100.00
|
|
Gravity Entertainment Corp.
|
|
|
2003
|
|
|
|
2004
|
|
|
|
100.00
|
|
NeoCyon, Inc.
|
|
|
2000
|
|
|
|
2005
|
|
|
|
96.11
|
|
Gravity CIS Co., Ltd.(*2)
|
|
|
2005
|
|
|
|
2005
|
|
|
|
100.00
|
|
Gravity EU SASU
|
|
|
2006
|
|
|
|
2006
|
|
|
|
100.00
|
|
Gravity RUS Co., Ltd.(*2)
|
|
|
2007
|
|
|
|
2007
|
|
|
|
99.99
|
|
Gravity Middle East & Africa FZ-LLC(*3)
|
|
|
2007
|
|
|
|
2007
|
|
|
|
100.00
|
|
|
|
|
(*1) |
|
In October 2007, Gravity Interactive, Inc. founded L5 Games
Inc., as a wholly owned US-based subsidiary. L5 Games Inc.
is in the process of liquidation as of December 31, 2008. |
|
(*2) |
|
In October 2007, the Company founded Gravity RUS Co., Ltd., a
Russia-based subsidiary, and acquired 99.99% of the voting
shares, and then transferred 100% of the voting shares of
Gravity CIS Co., Ltd. to Gravity RUS Co., Ltd. in December 2007. |
F-11
GRAVITY
CO., LTD.
NOTES TO CONSOLIDATED FINANCIAL
STATEMENTS (Continued)
|
|
|
(*3) |
|
In May 2007, the Company founded Gravity Middle East &
Africa FZ-LLC, a wholly owned United Arab Emirates-based
subsidiary. Gravity Middle East & Africa FZ-LLC is in
the process of liquidation as of December 31, 2008. |
Investments in entities where the Company holds more than 20%
but less than 50% ownership or over which the Company has
significant management control are accounted for using the
equity method of accounting and the Companys share of the
investees operations is included in equity method
investee. The Company follows the equity method of accounting
for investment in its joint venture Animation Production
Committee.
Investments in limited partnerships are accounted for using the
equity method in accordance with Emerging Issues Task Force
(EITF) D-46, Accounting for Limited Partnership
Investments, which requires the use of the equity method
unless the investors interest is so minor that the
limited partner may have virtually no influence over partnership
operating and financial policies. The Company follows the
equity method of accounting for investment in Online Game
Revolution Fund No. 1.
The Company recorded its initial investments at cost and records
its pro rata share of the earnings or losses in the results of
operations of the joint venture and partnership.
Use of
estimates
The preparation of consolidated financial statements in
conformity with US GAAP requires management to make estimates
and assumptions that affect the amounts reported in the
accompanying consolidated financial statements and related
disclosures. Although these estimates are based on
managements best knowledge of current events and actions
that the Company may undertake in the future, actual results may
differ from these estimates.
Risks
and uncertainties
Industry
and revenue
The industry in which the Company operates is subject to a
number of industry-specific risks, including, but not limited
to, rapidly changing technologies; significant numbers of new
competitive entrants; dependence on key individuals; competition
from similar products from larger companies; change in customer
preferences; the need for the continued successful development,
marketing, and selling of its products and services; and the
need for positive cash flows from operations. The Company
depends on one key product, Ragnarok Online, for
most of its revenues.
During the years ended December 31, 2006, 2007 and 2008,
the Company generated 89%, 89% and 87% of its revenues from
countries in Asia, respectively. Any further economic downturn
or crisis in Asia could have a significant negative impact on
the Company.
The following table summarizes licensees representing 10% or
more of the total accounts receivable at December 31, 2006,
2007 and 2008, and total revenues for the years ended
December 31, 2006, 2007 and 2008, respectively:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2006
|
|
2007
|
|
2008
|
|
|
|
|
Accounts
|
|
|
|
Accounts
|
|
|
|
Accounts
|
|
|
Country
|
|
Licensee
|
|
Receivable
|
|
Revenues
|
|
Receivable
|
|
Revenues
|
|
Receivable
|
|
Revenues
|
|
Japan
|
|
GungHo Online Entertainment, Inc.
|
|
|
4
|
%
|
|
|
38
|
%
|
|
|
33
|
%
|
|
|
44
|
%
|
|
|
50
|
%
|
|
|
50
|
%
|
Taiwan and Hong Kong
|
|
Soft-World International Corporation
|
|
|
6
|
%
|
|
|
10
|
%
|
|
|
7
|
%
|
|
|
6
|
%
|
|
|
3
|
%
|
|
|
3
|
%
|
F-12
GRAVITY
CO., LTD.
NOTES TO CONSOLIDATED FINANCIAL
STATEMENTS (Continued)
Concentrations
of credit risk
Cash and cash equivalents and short-term financial instruments
are potentially subject to concentration of credit risk. Cash
and cash equivalents and short-term financial instruments are
placed with several financial institutions, of which
approximately 31% of such amounts are held at one financial
institution. Management believes these financial institutions
are of high credit quality.
Revenue
recognition
The Company derives most of its revenues from online game
subscription fees mainly from Ragnarok Online paid by users in
Korea, the United States and Canada, Russia and CIS countries,
France and Belgium, and royalties and license fees paid by our
licensees in our overseas markets.
Online
games-subscription revenue
All subscription fees for the online games are prepaid and are
deferred and recognized as revenue on a monthly basis in
proportion to the number of days lapsed or based on actual hours
used. These subscriptions are typically short-term in nature,
require no additional upgrades and minor customer support.
Online
games-royalties and license fees
The Company licenses the right to sell and distribute its games
in exchange for an initial prepaid license fee and guaranteed
minimum royalty payments. The prepaid license fee revenues are
deferred and recognized ratably over the license period. If
license agreements are renewed upon expiration of their terms,
renewal license fees are deferred and recognized ratably over
the new license period.
The Company generally provides its licensees with minimal
post-contract customer support on its software products,
consisting of technical supports and occasional unspecified
upgrades, or enhancements during the contract term. The
estimated costs of providing such support are insignificant and
sufficient vendor-specific evidence does not exist to allocate
the revenue from software and related integration projects to
the separate elements of such projects, therefore all license
revenue is recognized ratably over the life of the contract.
The guaranteed minimum royalty payments are deferred and
recognized as the royalties are earned. In addition, the Company
receives a royalty payment based on a specified percentage of
the licensees sales, including game item revenues. These
royalties that exceed the guaranteed minimum royalty are
recognized on a monthly basis, as the related revenues are
earned by the licensees.
Mobile
game revenue
Mobile games are played using mobile phones and other mobile
devices. Mobile game revenues are derived from mobile game
development services and a percentage of the per-download fees
that users pay. Mobile game development services are recognized
when the products or services have been delivered or rendered,
and
per-download
fees are recognized on a monthly basis as they are earned.
Cash
and cash equivalents
Cash equivalents consist of time deposits with an original
maturity date of three months or less. The Company deposits cash
and cash equivalents with high credit quality financial
institutions.
Short-term
financial instruments
Short-term financial instruments include time deposits, with
maturities greater than three months but less than a year.
F-13
GRAVITY
CO., LTD.
NOTES TO CONSOLIDATED FINANCIAL
STATEMENTS (Continued)
Available-for-sale
investments
Available-for-sale securities are carried at fair value, with
the unrealized gains and losses, net of tax, reported as a
separate component of comprehensive income in shareholders
equity.
Equity
securities in non-public companies
Equity securities in non-public companies are carried at cost as
fair value is not readily determinable. If the value of a
non-public equity investment is estimated to have declined and
such decline is judged to be other than temporary, the Company
recognizes the impairment of the investment and the carrying
value is reduced to its fair value.
Determination of impairment is based on the consideration of
such factors as operating results, business plans and estimated
future cash flows. Fair value is determined through the use of
such methodologies as discounted cash flows, valuation of recent
financings and comparable valuations of similar companies. As of
December 31, 2008, the Company has no equity securities in
non public companies that are carried at cost.
Allowance
for doubtful accounts
The Company maintains allowances for doubtful accounts
receivable based upon the following information: an aging
analysis of its accounts receivable balances, historical bad
debt rates, repayment patterns and creditworthiness of its
customers, and industry trend analysis.
The payment processing service providers are responsible for
remitting to the Company the full subscription revenues
generated in Korea after deducting their fixed service fees and
charges, which range from approximately 8% to 15% and risk of
loss or delinquencies are borne by such payment processing
service providers.
Property
and equipment
Property and equipment are stated at cost, less accumulated
depreciation. Depreciation for property and equipment is
computed using the straight-line method over the following
estimated useful lives:
|
|
|
|
|
Building
|
|
|
40 years
|
|
Computer and equipment
|
|
|
4 years
|
|
Furniture and fixtures
|
|
|
4 years
|
|
Software
|
|
|
3 years
|
|
Vehicles
|
|
|
4 years
|
|
Leasehold improvements are depreciated on a straight-line basis
over the estimated useful life of the assets or the lease term,
whichever is shorter.
Routine maintenance and repairs are charged to expense as
incurred. Expenditures which enhance the value or extend the
useful lives of the related assets are capitalized.
Accounting
for the impairment of long-lived assets
Long-lived assets and intangible assets that do not have
indefinite lives are reviewed for impairment whenever events or
changes in circumstances indicate that the carrying amount of
the assets may not be recoverable. When the aggregate of future
cash flows (undiscounted and without interest charges) is less
than the carrying value of the asset, an impairment loss is
recognized based on the fair value of the asset.
F-14
GRAVITY
CO., LTD.
NOTES TO CONSOLIDATED FINANCIAL
STATEMENTS (Continued)
Capitalized
software development costs
The Company capitalizes certain software development costs
relating to online games that will be distributed through
subscriptions or licenses. The Company accounts for software
development costs in accordance with the Financial Accounting
Standards Boards (FASB) Statements of
Financial Accounting Standards (SFAS) No. 86,
Accounting for the Costs of Computer Software to be Sold,
Leased, or Otherwise Marketed. Software development costs
incurred prior to the establishment of technological feasibility
are expensed when incurred and are included in research and
development expense. Once a software product has reached
technological feasibility, then all subsequent software
development costs for that product are capitalized until the
product is commercially launched. Technological feasibility is
evaluated on a
product-by-product
basis, but typically occurs when the online game has a proven
ability to operate in a massively multi-player format.
Technological feasibility of a product encompasses both
technical design documentation and game design documentation.
The Company amortizes capitalized software development costs and
records as a component of cost of revenues the greater of the
amount computed using the ratio that current gross revenues for
an online game to the total of current and anticipated future
gross revenues for that game or the straight-line method over
the remaining estimated economic life of the game, which is
deemed to be three years. Amortization starts when an online
game is released to public users.
Capitalized software development costs net of accumulated
amortization at December 31, 2007 and 2008 were
W9,674 million and
W10,895 million, respectively, which is
included in intangible assets of the accompanying consolidated
balance sheets. Amortization expense for fiscal years ended
December 31, 2006, 2007 and 2008 was
W217 million,
W1,007 million and
W2,595 million, respectively.
The Company evaluates the recoverability of capitalized software
development costs on a
product-by-product
basis. The recoverability of capitalized software development
costs is evaluated based on the expected performance of the
specific products to which the costs relate. Criteria used to
evaluate expected product performance include: historical
performance of comparable products using comparable technology;
orders for the product prior to its release; and estimated
performance of a sequel product based on the performance of the
product on which the sequel is based. Capitalized costs for
those products that are cancelled are expensed in the period of
cancellation. In addition, impairment loss shall be recorded
when managements forecast for a particular game indicates
that unamortized capitalized costs exceed the net realizable
value of that asset. Significant management judgments and
estimates are utilized in the assessment of when technological
feasibility is established, as well as in the ongoing assessment
of the recoverability of capitalized costs. In evaluating the
recoverability of capitalized costs, the assessment of expected
product performance utilizes forecasted sales amounts and
estimates of additional development costs to be incurred. If
revised forecasted or actual product sales are less than
and/or
revised forecasted or actual costs are greater than the original
forecasted amounts utilized in the initial recoverability
analysis, the actual impairment charge may be larger than
originally estimated in any given period.
The Company recognized an impairment loss of
W1,102 million and
W871 million in 2006 and 2007,
respectively, but no impairment loss was recorded for the year
ended December 31, 2008.
Research
and development costs
Research and development costs consist primarily of payroll,
depreciation expense and other overhead expenses which are all
expensed as incurred until technological feasibility is reached.
Goodwill
Goodwill is accounted for under SFAS No. 142,
Goodwill and Other Intangible Assets, which requires that
goodwill and indefinite-lived intangible assets no longer be
amortized, but instead be tested for impairment at the reporting
unit level, whenever events or changes in circumstance indicate
that goodwill might be impaired and at least annually.
F-15
GRAVITY
CO., LTD.
NOTES TO CONSOLIDATED FINANCIAL
STATEMENTS (Continued)
Definite-lived
other Intangible assets
Definite-lived intangible assets are amortized over their
estimated useful life according to the nature and
characteristics of each intangible asset. The Company
continually evaluates the reasonableness of the useful lives of
these assets. Definite-lived intangible assets that are subject
to amortization shall be reviewed for impairment in accordance
with SFAS No. 144, Accounting for the impairment or
Disposal of Long-Lived Assets.
Advertising
The Company expenses advertising costs as incurred. Advertising
expense was approximately W3,744 million,
W6,623 million and
W1,483 million for the years ended
December 31, 2006, 2007 and 2008, respectively.
Accrued
severance benefits and pension plan
Employees and directors with one year or more of service are
entitled to receive a lump-sum payment upon termination of their
employment with the Company based on the length of service and
rate of pay at the time of termination. Accrued severance
benefits are estimated assuming all eligible employees were to
terminate their employment at the balance sheet date in
compliance with relevant laws in Korea. The annual severance
benefits expense charged to operations is calculated based upon
the net change in the accrued severance benefits payable at the
balance sheet date based on the guidance of
EITF 88-1,
Determination of Vested Benefit Obligation for a Defined
Benefit Pension Plan.
The Company introduced a defined contribution pension plan in
2005 and provides an individual account for each participant. A
plans defined contributions to an individuals
account are to be made for periods in which that individual
renders services, the net pension cost for a period shall be the
contribution called for in that period.
Foreign
currency translation
The Korean parent company and its subsidiaries use their local
currencies as their functional currencies. All assets and
liabilities of the foreign subsidiaries are translated into the
Korean Won at the exchange rate in effect at the end of the
period, and revenues and expenses are translated at average
exchange rates during the period. The effects of foreign
currency translation adjustments, net of tax, are reflected in
the cumulative translation adjustment account, reported as a
separate component of comprehensive income in shareholders
equity.
Foreign
currency transactions
Net gains and losses resulting from foreign exchange
transactions are included in foreign currency gains (losses) in
the consolidated statements of operations.
Income
taxes
The Company accounts for income taxes under the provisions of
SFAS No. 109, Accounting for Income Taxes
(SFAS No. 109). Under
SFAS No. 109, income taxes are accounted for under the
asset and liability method. Deferred taxes are determined based
upon differences between the financial reporting and tax bases
of assets and liabilities at currently enacted statutory tax
rates for the years in which the differences are expected to
reverse.
A valuation allowance is provided on deferred tax assets to the
extent that it is more likely than not that such deferred tax
assets will not be realized. The total income tax provision
includes current tax expenses under applicable tax regulations
and the change in the balance of deferred tax assets and
liabilities.
F-16
GRAVITY
CO., LTD.
NOTES TO CONSOLIDATED FINANCIAL
STATEMENTS (Continued)
Fair
value of financial instruments
The Companys carrying amounts of cash and cash
equivalents, short-term financial instruments, accounts
receivable, accounts payable and accrued liabilities approximate
fair value due to the short maturity of these instruments.
Derivatives
Derivative instruments, regardless of whether they are entered
into for trading or hedging purposes, are valued at fair value.
Derivative contracts not meeting the requirements for hedge
accounting treatment are classified as trading contracts with
the changes in fair value included in current operations.
Derivative financial instruments used for hedging purposes are
accounted for in a manner consistent with the accounting
treatment appropriate for the transactions being hedged or
associated with such contract. The instruments are valued at
fair value when underlying transactions are valued at fair
value, and resulting unrealized valuation gains or losses are
recorded in current results of operations.
The Company entered into foreign currency forward contracts with
various financial institutions in 2006 and there were no
outstanding derivative contracts as of December 31, 2006.
The Company settled the contracts at the terminal dates and
recognized transaction gains of
W156 million and transaction losses of
W5 million for the year ended
December 31, 2006. There were no transaction gains and
losses for the year ended December 31, 2007 and 2008.
Accounting
for stock-based compensation
The Company adopted SFAS No. 123(R), Share-Based
Payment (SFAS No. 123(R)) using the
modified prospective method, which requires the application of
the accounting standard as of January 1, 2006. The
Companys consolidated financial statements as of and for
the year ended December 31, 2006 reflected the impact of
adopting SFAS No. 123(R). Under the modified
prospective method, compensation expense recognized includes the
estimated expense for stock options granted on and subsequent to
January 1, 2006, based on the grant date fair value
estimated in accordance with the provisions of
SFAS No. 123(R), and the estimated expense for the
portion vesting in the period for options granted prior to, but
not vested as of January 1, 2006, based on the grant date
fair value estimated in accordance with the original provisions
of SFAS No. 123. In accordance with the modified
prospective method, the consolidated financial statements for
prior periods have not been restated to reflect, and do not
include, the impact of SFAS No. 123(R).
The Company uses a Black-Scholes model to determine the fair
value of equity-based awards at the date of grant. Compensation
cost for stock option grants are measured at the grant date
based on the fair value of the award and recognized over the
service period, which is usually the vesting period. As
stock-based compensation expense recognized in the consolidated
statement of operations for the year ended December 31,
2008 is based on awards ultimately expected to vest, it has been
reduced for estimated forfeitures. The Company estimates
forfeitures at the time of grant and revises, if necessary, in
subsequent periods if actual forfeitures differ from those
estimates. For the periods prior to 2006, the Company accounted
for forfeitures as they occurred under SFAS No. 123
(see Note 13).
Loss
per share
Basic loss per share is computed by dividing net loss
attributable to common shareholders by the weighted average
number of common shares outstanding for all periods. Diluted
loss per share is computed by dividing net loss by the weighted
average number of common shares outstanding, increased by common
stock equivalents. Common stock equivalents are calculated using
the treasury stock method and represent incremental shares
issuable upon exercise of the Companys outstanding stock
options. However, potential common shares are not included in
the denominator of the diluted loss per share calculation when
inclusion of such shares would be anti-dilutive, such as in a
period in which a net loss is recorded.
F-17
GRAVITY
CO., LTD.
NOTES TO CONSOLIDATED FINANCIAL
STATEMENTS (Continued)
Recent
accounting pronouncements
In December 2007, the FASB issued SFAS No. 141(R),
Business Combinations
(SFAS No. 141(R)), which replaces
SFAS No. 141, Business Combinations.
SFAS No. 141(R) retains the fundamental requirements
in SFAS 141 that the acquisition method of accounting be
used for all business combinations and that an acquirer be
identified for each business combination. This statement also
establishes principles and requirements for how an acquirer
recognizes and measures in its financial statements the
identifiable assets acquired, the liabilities assumed, any
noncontrolling (minority) interests in an acquiree, and any
goodwill acquired in a business combination or gain recognized
from a bargain purchase. For the Company,
SFAS No. 141(R) must be applied prospectively to
business combinations for which the acquisition date occurs on
or after January 1, 2009. The impact to the Company of
applying SFAS No. 141(R) for periods subsequent to
implementation will be dependent upon the nature of any
transactions within the scope of SFAS No. 141(R).
In December 2007, the FASB issued SFAS No. 160,
Noncontrolling Interests in Consolidated Financial
Statements an amendment of Accounting Research
Bulletin (ARB) No. 51 (SFAS 160),
which amends ARB No. 51, Consolidated Financial
Statements, to establish accounting and reporting standards
for the noncontrolling (minority) interest in a subsidiary and
for the deconsolidation of a subsidiary. SFAS No. 160
clarifies that a noncontrolling interest in a subsidiary is an
ownership interest in a consolidated entity that should be
reported as equity in the consolidated financial statements.
This statement also changes the way the consolidated income
statement is presented by requiring consolidated net income to
be reported at amounts that include the amounts attributable to
both the parent and the noncontrolling interest. In addition,
SFAS 160 establishes a single method of accounting for
changes in a parents ownership interest in a subsidiary
that do not result in deconsolidation. For the Company,
SFAS No. 160 is effective as of January 1, 2009,
and must be applied prospectively, except for certain
presentation and disclosure requirements which must be applied
retrospectively. The Company believes that the retrospective
requirements of SFAS 160 will not have a material impact on
the Companys financial statements.
In February 2008, the FASB issued Staff Position
No. 157-2
(FSP 157-2),
which delays the effective date of FAS 157 one year for all
nonfinancial assets and nonfinancial liabilities, except those
recognized or disclosed at fair value in the financial
statements on a recurring basis. For the Company,
FSP 157-2
is effective as of January 1, 2009. The Company believes
that the adoption of
FSP 157-2
will not have a material impact on the Companys financial
statements.
In March 2008, the FASB issued SFAS No. 161,
Disclosures about Derivative Instruments and Hedging
Activities (SFAS No. 161). The new
standard is intended to help investors better understand how
derivative instruments and hedging activities affect an
entitys financial position, financial performance and cash
flows through enhanced disclosure requirements. The enhanced
disclosures include, for example:
|
|
|
|
|
A tabular summary of the fair values of derivative instruments
and their gains and losses;
|
|
|
|
Disclosure of derivative features that are credit-risk-related
to provide more information regarding an entitys
liquidity; and
|
|
|
|
Cross-referencing within footnotes to make it easier for
financial statement users to locate important information about
derivative instruments.
|
SFAS No. 161 is effective for financial statements
issued for fiscal years and interim periods beginning after
November 15, 2008, with early application encouraged. The
Company is currently in the process of evaluating the impact of
adopting this standard.
In April 2008, the FASB issued Staff Position
FAS 142-3,
Determination of Useful Life of Intangible Assets
(FSP 142-3).
FSP 142-3
amends the factors that should be considered in developing the
renewal or extension assumptions used to determine the useful
life of a recognized intangible asset under FAS 142,
Goodwill and Other Intangible Assets.
FSP 142-3
also requires expanded disclosure regarding the determination of
intangible asset
F-18
GRAVITY
CO., LTD.
NOTES TO CONSOLIDATED FINANCIAL
STATEMENTS (Continued)
useful lives. For the Company,
FSP 142-3
is effective as of January 1, 2009. The Company believes
that the adoption of
FSP 142-3
will not have a material impact on the Companys financial
statements.
In January 2009, the FASB issued FSP
EITF 99-20-1,
Amendments to the Impairment Guidance of EITF Issue
No. 99-20.
This FSP revises other-than-temporary-impairment guidance
for beneficial interests in securitized financial assets that
are within the scope of Issue
99-20. This
FSP is effective for interim and annual reporting periods ending
after December 15, 2008. Accordingly, the Company adopted
this guidance for the year ended December 31, 2008. The
Companys adoption of this guidance did not have a material
effect on the Companys financial position or results of
operations.
|
|
3.
|
Convenience
Translation into United States Dollar Amounts
|
The Company reports its consolidated financial statements in the
Korean Won. The United States dollar (US dollar)
amounts disclosed in the accompanying consolidated financial
statements are presented solely for the convenience of the
reader, and have been converted at the rate of 1,277.00 Korean
Won to one US dollar, which is the noon buying rate of the US
Federal Reserve Bank of New York in effect on April 30,
2009. Such translations should not be construed as
representations that the Korean Won amounts represent, have
been, or could be, converted into, US dollars at that or any
other rate. The US dollar amounts are unaudited and are not
presented in accordance with generally accepted accounting
principles either in Korea or the United States of America.
As of December 31, 2008, one of the Companys
subsidiaries, Gravity Interactive, Inc. has issued an
irrevocable letter of credit in the amount of $500,000 to its
landlord in relation to an office lease agreement with no
amounts drawn on this letter of credit as of December 31,
2008. Additionally a short-term investment amounting to $300,000
was provided to a bank as collaterals for this letter of credit.
The Company records this restricted short-term investment as
other non-current assets.
|
|
5.
|
Allowance
for Accounts Receivable
|
Changes in the allowance for accounts receivable for the years
ended December 31, 2006, 2007 and 2008 are as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2006
|
|
|
2007
|
|
|
2008
|
|
|
|
(In millions of Korean Won)
|
|
|
Balance at beginning of year
|
|
W
|
31
|
|
|
W
|
108
|
|
|
W
|
139
|
|
Provision for allowances
|
|
|
77
|
|
|
|
37
|
|
|
|
47
|
|
Write-offs
|
|
|
|
|
|
|
(6
|
)
|
|
|
(119
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Balance at end of year
|
|
W
|
108
|
|
|
W
|
139
|
|
|
W
|
67
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
In April 2004, the Companys subsidiary, Gravity
Entertainment Corp., invested ¥123 million
(W1,358 million) for a 30% interest in
Animation Production Committee, a joint venture,
which was incorporated in Japan to produce animation of
Ragnarok. The investment was accounted for under the
equity method of accounting. In 2006, the Company discontinued
applying equity method as the investment was reduced to zero.
The Company does not have contractual obligation to fund the
further losses of joint venture.
In 2005, the Company entered into a limited liability
partnership agreement to invest the committed amount of
¥1,000 million (W8,713 million)
in Online Game Revolution Fund No. 1, a
limited liability partnership. In 2005, 2006 and 2008, the
Company invested ¥100 million
(W869 million), ¥150 million
(W1,245 million) and
¥642 million (W6,054 million),
respectively. As of December 31, 2008, the Company has
16.39% interest in
F-19
GRAVITY
CO., LTD.
NOTES TO CONSOLIDATED FINANCIAL
STATEMENTS (Continued)
the partnership as a limited partner, and cannot significantly
influence over the partnerships operation and financial
policies per the limited liability partnership agreement,
however, the Company accounts for the investment under equity
method of accounting in accordance with EITF D-46, Accounting
for Limited Partnership Investments, which requires the use
of the equity method unless the investors interest
is so minor that the limited partner may have virtually no
influence over partnership operating and financial
policies.
In May 2006, the Company invested $9 million in acquiring
Series D preferred shares of Perpetual Entertainment, Inc.
The investment is accounted for using the cost method. Perpetual
Entertainment, Inc. has been in the process of liquidation since
October 2007 due to its poor financial condition from developing
various games. Therefore, the Company determined that the
investment amount will not be recoverable and recognized the
total related amount of W8,619 million
($9 million) as impairment losses on investments in the
accompanying statement of operations in 2007.
|
|
7.
|
Change of
subsidiaries
|
Liquidation
of TriggerSoft Corp.
In May 2007, the liquidation of TriggerSoft Corp. was commenced
following the shareholders resolution and the liquidation
process was completed in October 2007. As a result, TriggerSoft
Corp. was excluded from consolidation as of December 31,
2007.
Acquisition
of NeoCyon, Inc.
In November and December 2005, the Company acquired an aggregate
of 96.11% of the voting common share of NeoCyon, Inc.
(NeoCyon). Of the
W6,526 million of acquired intangible
assets, W5,600 million and
W926 million were assigned to the value of
content download business and the Ragnarok Online
publishing rights in Russia, respectively. The Company recorded
amortization expense of W2,175 million and
W1,929 million for the acquired intangible
assets in 2007 and 2008, respectively, using straight-line
method and useful life of three years, in cost of revenue.
|
|
8.
|
Property
and Equipment, Net
|
Property and equipment as of December 31, 2007 and 2008
consist of the following:
|
|
|
|
|
|
|
|
|
|
|
2007
|
|
|
2008
|
|
|
|
(In millions of Korean Won)
|
|
|
Computer and equipment
|
|
W
|
12,100
|
|
|
W
|
12,416
|
|
Furniture and fixtures
|
|
|
1,364
|
|
|
|
1,506
|
|
Vehicles
|
|
|
359
|
|
|
|
88
|
|
Capital lease assets
|
|
|
220
|
|
|
|
331
|
|
Leasehold improvements
|
|
|
656
|
|
|
|
749
|
|
Construction in-progress
|
|
|
203
|
|
|
|
|
|
Software externally-purchased
|
|
|
7,854
|
|
|
|
8,751
|
|
|
|
|
|
|
|
|
|
|
|
|
|
22,756
|
|
|
|
23,841
|
|
Less: accumulated depreciation
|
|
|
(15,561
|
)
|
|
|
(18,615
|
)
|
|
|
|
|
|
|
|
|
|
|
|
W
|
7,195
|
|
|
W
|
5,226
|
|
|
|
|
|
|
|
|
|
|
Depreciation expenses for the years ended December 31,
2006, 2007 and 2008 were W5,002 million,
W4,247 million and
W3,880 million, respectively.
F-20
GRAVITY
CO., LTD.
NOTES TO CONSOLIDATED FINANCIAL
STATEMENTS (Continued)
As of December 31, 2006, some of the Companys land
and buildings have been collateralized up to
W820 million in connection with long-term
debt. Due to the disposal of the Companys land and
buildings, there are no collateralized land and buildings as of
December 31, 2007 and 2008.
The Company recognized an impairment loss of
W788 million and
W11 million for property and equipment in
2006 and 2008, respectively, and no impairment loss was recorded
for the year ended December 31, 2007.
Intangible assets as of December 31, 2007 and 2008 consist
of the following:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
At December 31, 2007
|
|
|
At December 31, 2008
|
|
|
|
Gross
|
|
|
|
|
|
Net
|
|
|
Gross
|
|
|
|
|
|
Net
|
|
|
|
Carrying
|
|
|
Accumulated
|
|
|
Carrying
|
|
|
Carrying
|
|
|
Accumulated
|
|
|
Carrying
|
|
|
|
Amount
|
|
|
Amortization
|
|
|
Amount
|
|
|
Amount
|
|
|
Amortization
|
|
|
Amount
|
|
|
|
(In millions of Korean Won)
|
|
|
Capitalized software development cost
|
|
W
|
10,681
|
|
|
W
|
(1,007
|
)
|
|
W
|
9,674
|
|
|
W
|
14,496
|
|
|
W
|
(3,601
|
)
|
|
W
|
10,895
|
|
Acquired intangible asset
|
|
|
6,526
|
|
|
|
(4,597
|
)
|
|
|
1,929
|
|
|
|
6,526
|
|
|
|
(6,526
|
)
|
|
|
|
|
Trademarks
|
|
|
190
|
|
|
|
(107
|
)
|
|
|
83
|
|
|
|
331
|
|
|
|
(168
|
)
|
|
|
163
|
|
Others
|
|
|
78
|
|
|
|
(78
|
)
|
|
|
|
|
|
|
133
|
|
|
|
(37
|
)
|
|
|
96
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
|
|
W
|
17,475
|
|
|
W
|
(5,789
|
)
|
|
W
|
11,686
|
|
|
W
|
21,486
|
|
|
W
|
(10,332
|
)
|
|
W
|
11,154
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
All of the Companys intangible assets are subject to
amortization. No significant residual value is estimated for the
intangible assets. Aggregate amortization expense for intangible
assets for the years ended December 31, 2006, 2007 and 2008
was W2,455 million,
W3,234 million and
W4,621 million, respectively.
During 2007, the Company recognized
W436 million and
W435 million of impairment losses,
respectively, related to W Baseball and
Bodycheck capitalized development costs, as the
Company decided to discontinue development of W
Baseball and Bodycheck in May 2008.
Consequently, the residual amount of the capitalized software
development cost, W934 million, related to
the development of W Baseball and
Bodycheck was expensed and was included in research
and development expense.
Expected amortization expense related to current net carrying
amount of intangible assets as follows:
|
|
|
|
|
|
|
(In Millions of
|
|
|
|
Korean Won)
|
|
|
2009
|
|
W
|
2,695
|
|
2010
|
|
|
3,366
|
|
2011
|
|
|
2,281
|
|
2012
|
|
|
2,245
|
|
2013
|
|
|
567
|
|
|
|
|
|
|
|
|
W
|
11,154
|
|
|
|
|
|
|
F-21
GRAVITY
CO., LTD.
NOTES TO CONSOLIDATED FINANCIAL
STATEMENTS (Continued)
|
|
10.
|
Accrued
Severance Benefits
|
Changes in accrued severance benefits for the years ended
December 31, 2006, 2007 and 2008 are as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2006
|
|
|
2007
|
|
|
2008
|
|
|
|
(In millions of Korean Won)
|
|
|
Balance at beginning of year
|
|
W
|
588
|
|
|
W
|
649
|
|
|
W
|
715
|
|
Provisions for severance benefits
|
|
|
208
|
|
|
|
152
|
|
|
|
885
|
|
Severance payments
|
|
|
(147
|
)
|
|
|
(86
|
)
|
|
|
(616
|
)
|
Retired but not paid
|
|
|
|
|
|
|
|
|
|
|
(58
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Balance at end of year
|
|
W
|
649
|
|
|
W
|
715
|
|
|
W
|
926
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
In 2005, Gravity introduced a defined contribution pension plan
(Pension Plan) in accordance with the Employee
Benefit Security Act of Korea and entered into a
nonparticipating defined contribution insurance contract with a
life insurance company. The Companys contribution to the
Pension Plan was W1,421 million and
W1,221 million in 2007 and 2008,
respectively. As of December 31, 2008, Gravitys
subsidiaries had not introduced this Pension Plan.
|
|
11.
|
Commitments
and Contingencies
|
Commitments
The Company has contracts for the exclusive right of
Ragnarok Online II game distribution and sales with
GungHo Online Entertainment, Inc. (GungHo) in Japan,
AsiaSoft Corporation Co., Ltd. in Thailand, Gamania Digital
Entertainment Co., Ltd. in Taiwan, Shanghai The 9 Information
Technology Ltd., in China, Level up! Inc. in Philippines,
Asiasoft Online Pte Ltd, in Malaysia, AsiaSoft Corporation Co.,
Ltd. in Vietnam, PT. LYTO DATARINDO FORTUNA in Indonesia and
Level up! Interactive S.A in Brazil. The contract periods of
these license agreements range from two to four years after
commercialization in each geographical location.
In November 2006, the Company entered into an agreement with
Infocomm Asia Holding Pte Ltd, a company located in Singapore to
service, use, promote, distribute and market Emil
Chronicle Online (ECO) in the following countries:
Singapore, Malaysia, Brunei, Thailand, Philippines, Indonesia,
Vietnam, Australia and New Zealand. In 2007, the Company entered
into an agreement with Shanghai The9 Information Technology Ltd.
in China and GameCyber Technology Ltd. in Taiwan and Hong Kong.
In 2008, the Company entered into and an additional agreement
with RUN UP GAME DISTRIBUTION AND DEVELOPMENT SDN BHD. in
Singapore and Malaysia. These agreements grant each licensee
exclusive sales and distribution right for three years from the
time ECO is locally commercialized.
In 2005, the Company entered into a limited liability
partnership agreement to invest the committed amount of
¥1,000 million (W8,713 million)
in Online Game Revolution Fund No. 1, a
limited liability partnership. In 2005, 2006 and 2008, the
Company invested ¥100 million
(W869 million), ¥150 million
(W1,245 million) and
¥642 million (W6,054 million),
respectively.
In December 2007, Gravity Interactive, Inc. entered into a
capital lease agreement with respect to the open beta testing
server for the commercial distribution of Requiem,
with a total lease payment of $270,666 over a
2-year-period.
In 2008, this capital lease agreement was amended, thereby
decreasing the total lease payment of $139,760. The Company also
entered into additional capital lease agreements to utilize more
assets including servers during the year, which increased the
total capital lease payment by $192,674. In 2007, the Company
made principal and interest payments of $8,538 and $2,739,
respectively. In 2008, the Company made principal and interest
payments of $79,811 and $26,082, respectively.
F-22
GRAVITY
CO., LTD.
NOTES TO CONSOLIDATED FINANCIAL
STATEMENTS (Continued)
Future minimum lease payments for the leases as of
December 31, 2008, are as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009
|
|
2010
|
|
|
Principal
|
|
Interest
|
|
Principal
|
|
Interest
|
|
|
(In US Dollar)
|
|
(In US Dollar)
|
|
Capital lease
|
|
$
|
129,555
|
|
|
$
|
27,266
|
|
|
$
|
45,270
|
|
|
$
|
4,319
|
|
In addition to the capital lease above, the Company leases
certain properties. The Companys operating leases consist
of various property leases expiring in 2012. Rental expenses
incurred under these operating leases were approximately
W3,483 million,
W3,919 million and
W4,579 million for the years ended
December 31, 2006, 2007 and 2008, respectively. The Company
entered into a lease agreement with Korea Software Industry
Promotion Agency in 2008 and recorded a guarantee deposit of
W1,171 million as of December 31,
2008.
Future minimum rental payments for the leases as of
December 31, 2008, are as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009
|
|
2010
|
|
2011
|
|
2012
|
|
|
(In millions of Korean Won)
|
|
Operating leases
|
|
W
|
3,000
|
|
|
W
|
2,850
|
|
|
W
|
2,772
|
|
|
W
|
2,666
|
|
Litigation
In May 2005, the initial purchasers and shareholders of the ADSs
filed a number of class action complaints for violation of the
United States federal securities law in the United States
District Court for the Southern District of New York, which were
consolidated by an order of the Court entered on
December 12, 2005. The complaints identify the Company and
certain of its former individual directors and officers as
defendants, and claim that the Companys registration
statement on
Form F-1
and the prospectus which constitutes a part of the registration
statement used in connection with its initial public offering
contained material misstatements. On October 17, 2006, the
Company and certain other defendants filed a motion to dismiss
the claims. However, briefing on the motion was suspended in
anticipation of an effort to first mediate the dispute amicably
in good faith. Pursuant to a mediation session held in New York
on April 25, 2007, the Company, one other defendant and the
plaintiffs agreed in principle to settle the class action
litigation for $10 million. The Companys share of the
settlement was $5 million
(W4,648 million). In July 2007, the
parties filed a stipulation with the Court requesting that the
Court approve the proposed settlement. In November 2007, the
federal judge presiding over the consolidated class action
approved settlement of the class action and made the
determination that the costs of administering the settlement,
including the plaintiffs attorneys fees of 20.56% of
the settlement amount and related expenses, be paid out of the
settlement fund before distributions were to be made to class
members. No plaintiff filed an appeal during the
30-day time
appeal period which expired on December 21, 2007, and
settlement amounts were disbursed to class members shortly
thereafter. Upon completion of this settlement, the Company, its
current and former directors and officers as well as other third
parties were released from liability for the claims asserted by
the class. Regarding the class action litigation matters
described above, the Company made an accrual of $5 million
(W4,648 million) in accordance with
SFAS No. 5 and recognized the same amount as an
operating expense in 2006. Subsequently in 2007, the Company
paid W4,619 million to settle this case.
As of December 31, 2008, the Company is a defendant in two
lawsuits claiming for damages. In May 2007, the Companys
former investor of Ragnarok Online, filed a lawsuit in Korean
Court against the Company with related claim amount of
W1,344 million claiming that the Company
failed to distribute the earnings from certain amount of net
sales due to the embezzlement of royalty revenue committed by a
former chairman of the Company from 2002 to 2005. In October
2006, the Companys former licensee in Taiwan, Hong Kong
and Macao for R.O.S.E. Online, filed a lawsuit in Singapore
against the Company insisting that the Company caused them incur
a loss in their business by providing them a materially
deficient program. The Company does not record any accrual from
the lawsuits as the outcome of these lawsuits are uncertain and
the ultimate financial impact cannot be estimated as of the
audit report date.
F-23
GRAVITY
CO., LTD.
NOTES TO CONSOLIDATED FINANCIAL
STATEMENTS (Continued)
As of December 31, 2008, Gravity is authorized to issue a
total of 40 million shares with a par value of
W500 per share, in registered form, consisting
of common shares and non-voting preferred shares. Of this
authorized amount, Gravity is authorized to issue up to
2 million non-voting preferred shares. Under the articles
of incorporation, holders of non-voting preferred shares are
entitled to receive dividends of not less than 1% and up to 15%
of the par value of such shares, the exact rate to be determined
by Gravitys Board of Directors at the time of issuance,
provided that the holders of preferred shares are entitled to
receive dividend at a rate not lower than that determined for
holders of common shares. Gravity does not have any non-voting
preferred shares outstanding.
As of December 31, 2008, the Company had a total of
6,948,900 common shares issued and outstanding. All of the
issued and outstanding shares are fully paid and are registered.
|
|
13.
|
Stock
Purchase Option Plan
|
A summary of option activity under the Option Plan as of
December 31, 2008, and changes during the years then ended
is as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Weighted
|
|
|
Weighted
|
|
|
|
Number of
|
|
|
Average
|
|
|
Average
|
|
|
|
Stock
|
|
|
Exercise Price
|
|
|
Remaining
|
|
|
|
Options
|
|
|
per Share
|
|
|
Contractual Life
|
|
|
Stock options outstanding as of December 31, 2005
|
|
|
197,400
|
|
|
W
|
46,697
|
|
|
|
|
|
Options granted
|
|
|
|
|
|
|
|
|
|
|
|
|
Options exercised
|
|
|
|
|
|
|
|
|
|
|
|
|
Options forfeited
|
|
|
74,730
|
|
|
|
47,572
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
December 31, 2006
|
|
|
122,670
|
|
|
W
|
46,165
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Options granted
|
|
|
|
|
|
|
|
|
|
|
|
|
Options exercised
|
|
|
|
|
|
|
|
|
|
|
|
|
Options expired
|
|
|
30,668
|
|
|
|
46,165
|
|
|
|
|
|
Options forfeited
|
|
|
22,365
|
|
|
|
45,431
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
December 31, 2007
|
|
|
69,637
|
|
|
W
|
46,400
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Options granted
|
|
|
|
|
|
|
|
|
|
|
|
|
Options exercised
|
|
|
|
|
|
|
|
|
|
|
|
|
Options expired
|
|
|
15,548
|
|
|
|
45,431
|
|
|
|
|
|
Options forfeited
|
|
|
22,994
|
|
|
|
48,367
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Stock options outstanding as of December 31, 2008
|
|
|
31,095
|
|
|
W
|
45,431
|
|
|
|
1.48
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Vested and expected to vest as of December 31, 2008
|
|
|
26,769
|
|
|
W
|
45,431
|
|
|
|
1.40
|
|
Exercisable as of December 31, 2008
|
|
|
15,548
|
|
|
W
|
45,431
|
|
|
|
0.98
|
|
During 2008, 15,548 out of 271,000 stock options granted to
officers and employees on December 24, 2004 expired (the
accumulated number of stock options which expired until 2007 was
30,668) and stock options of 22,994 were cancelled due to the
retirement of the officers and employees (the accumulated number
of stock options which were cancelled until 2007 were 170,695).
The number of stock options outstanding as of December 31,
2008 is 31,095.
The total compensation expense relating to the grant of stock
options is recognized over the five year vesting period using
the FASB Interpretation (FIN) 28, graded attribution
model. For the years ended December 31, 2006,
F-24
GRAVITY
CO., LTD.
NOTES TO CONSOLIDATED FINANCIAL
STATEMENTS (Continued)
2007 and 2008, the Company recognized
W641 million,
W432 million and
W120 million in stock compensation expense
for the shares granted.
In 2006, the adoption of SFAS No. 123(R) resulted in a
cumulative benefit from accounting change of
W849 million, which reflects the net
cumulative impact of estimated future forfeitures in the
determination of period expense, rather than recording
forfeitures when they occur as previously permitted under
SFAS No. 123.
Stock compensation expenses are included in selling, general and
administrative expenses, research and development expenses, and
cost of revenue in the consolidated statements of operations.
There is no intrinsic value of options outstanding and
exercisable as of December 31, 2008 as the exercise price
is higher than the market price. There were no exercised options
since granted.
As of December 31, 2008, there was
W72 million of total unrecognized
compensation cost, before income taxes, related to nonvested
stock options, that is expected to be recognized over a
weighted-average period of 0.98 years. The total fair value
of shares vested during the year ended December 31, 2008 is
W482 million.
The fair value of each option was estimated, at the date of
grant and repricing date, using the Black-Scholes option pricing
model, with the following weighted average assumptions:
|
|
|
|
|
|
|
|
|
|
|
Grant Date
|
|
Repricing Date
|
|
Valuation assumptions:
|
|
|
|
|
|
|
|
|
Expected dividend yield
|
|
|
0
|
%
|
|
|
0
|
%
|
Risk-free interest rate
|
|
|
3.50
|
%
|
|
|
3.54
|
%
|
Expected volatility
|
|
|
53
|
%
|
|
|
53
|
%
|
Expected term
|
|
|
4
|
|
|
|
3.9
|
|
Fair value of stock
|
|
W
|
55,431
|
|
|
W
|
55,431
|
|
The fair value of the stock at the date of grant was based on
the initial public offering price of the Companys American
Depositary Shares on the NASDAQ Global Market on
February 8, 2005, adjusted for the ratio of common stock to
ADSs. The expected volatility was calculated based on historical
data of similar companies using BAPNET index (Bloomberg Asia
Pacific Internet index) at the date of grant and repricing date
due to lack of the Companys own historical data.
The following table summarizes information about stock options
outstanding as of December 31, 2008:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Options Outstanding
|
|
Options Exercisable
|
|
|
|
|
Weighted Average
|
|
|
|
Weighted Average
|
Exercise
|
|
Number of
|
|
Remaining Contractual
|
|
Number of
|
|
Remaining Contractual
|
Price
|
|
Shares
|
|
Life (Years)
|
|
Shares
|
|
Life (Years)
|
|
W55,431
|
|
|
|
|
|
|
1.48
|
|
|
|
|
|
|
|
0.98
|
|
W45,431
|
|
|
31,095
|
|
|
|
1.48
|
|
|
|
15,548
|
|
|
|
0.98
|
|
The components of basic and diluted loss per share are as
follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2006
|
|
|
2007
|
|
|
2008
|
|
|
|
(In millions of Korean Won, except share and
|
|
|
|
per share data)
|
|
|
Net loss available for common shareholders (A)
|
|
W
|
(22,265
|
)
|
|
W
|
(23,201
|
)
|
|
W
|
(2,773
|
)
|
Weighted average outstanding shares of common shares (B)
|
|
|
6,948,900
|
|
|
|
6,948,900
|
|
|
|
6,948,900
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Losses per share Basic and diluted (A/B)
|
|
W
|
(3,204
|
)
|
|
W
|
(3,339
|
)
|
|
W
|
(399
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
F-25
GRAVITY
CO., LTD.
NOTES TO CONSOLIDATED FINANCIAL
STATEMENTS (Continued)
The 69,637 and 31,095 stock options outstanding as of
December 31, 2007 and 2008, respectively, are excluded from
the Companys calculation of losses per share as their
effect is anti-dilutive.
Income tax expenses (benefit) for the years ended
December 31, 2006, 2007 and 2008 consist of the following:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2006
|
|
|
2007
|
|
|
2008
|
|
|
|
(In millions of Korean Won)
|
|
|
Income (loss) before income taxes
|
|
|
|
|
|
|
|
|
|
|
|
|
Domestic
|
|
W
|
(9,230
|
)
|
|
W
|
(17,428
|
)
|
|
W
|
13,075
|
|
Foreign
|
|
|
(702
|
)
|
|
|
(1,791
|
)
|
|
|
(7,281
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(9,932
|
)
|
|
|
(19,219
|
)
|
|
|
5,794
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Current income taxes
|
|
|
|
|
|
|
|
|
|
|
|
|
Domestic
|
|
|
3,571
|
|
|
|
3,230
|
|
|
|
4,274
|
|
Foreign
|
|
|
208
|
|
|
|
246
|
|
|
|
(190
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
3,779
|
|
|
|
3,476
|
|
|
|
4,084
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Deferred income taxes
|
|
|
|
|
|
|
|
|
|
|
|
|
Domestic
|
|
|
8,307
|
|
|
|
(576
|
)
|
|
|
(656
|
)
|
Foreign
|
|
|
(17
|
)
|
|
|
16
|
|
|
|
(49
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
8,290
|
|
|
|
(560
|
)
|
|
|
(705
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total income tax expenses
|
|
W
|
12,069
|
|
|
W
|
2,916
|
|
|
W
|
3,379
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
F-26
GRAVITY
CO., LTD.
NOTES TO CONSOLIDATED FINANCIAL
STATEMENTS (Continued)
The tax effects of temporary differences that give rise to
significant portions of the deferred income tax assets and
deferred income tax liabilities as of December 31, 2007 and
2008 are as follows:
|
|
|
|
|
|
|
|
|
|
|
2007
|
|
|
2008
|
|
|
|
(In millions of Korean Won)
|
|
|
Current deferred income tax assets (liabilities)
|
|
|
|
|
|
|
|
|
Foreign tax credit carryforwards
|
|
W
|
|
|
|
W
|
1,256
|
|
Tax credit carryforwards for research and human resource
development
|
|
|
|
|
|
|
386
|
|
Intangible assets in connection with business combination
|
|
|
(530
|
)
|
|
|
|
|
Depreciation and amortization
|
|
|
68
|
|
|
|
49
|
|
Accrued expense
|
|
|
245
|
|
|
|
143
|
|
Accrued income
|
|
|
(60
|
)
|
|
|
(59
|
)
|
Other
|
|
|
43
|
|
|
|
89
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(234
|
)
|
|
|
1,864
|
|
Less: Valuation allowance
|
|
|
343
|
|
|
|
1,882
|
|
|
|
|
|
|
|
|
|
|
|
|
W
|
(577
|
)
|
|
W
|
(18
|
)
|
|
|
|
|
|
|
|
|
|
Non-current deferred income tax assets (liabilities)
|
|
|
|
|
|
|
|
|
Foreign tax credit carryforwards
|
|
W
|
13,618
|
|
|
W
|
16,172
|
|
Tax credit carryforwards for research and human resource
development
|
|
|
3,901
|
|
|
|
4,515
|
|
Depreciation and amortization
|
|
|
979
|
|
|
|
412
|
|
Impairment on other investment
|
|
|
2,335
|
|
|
|
(28
|
)
|
Provisions for severance benefits
|
|
|
104
|
|
|
|
191
|
|
Accrued expense
|
|
|
|
|
|
|
63
|
|
Net operating loss carryforwards in subsidiaries
|
|
|
5,225
|
|
|
|
6,771
|
|
Other
|
|
|
(13
|
)
|
|
|
(31
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
26,149
|
|
|
|
28,065
|
|
Less: Valuation allowance
|
|
|
26,088
|
|
|
|
27,858
|
|
|
|
|
|
|
|
|
|
|
|
|
W
|
61
|
|
|
W
|
207
|
|
|
|
|
|
|
|
|
|
|
Deferred income tax assets are recognized only to the extent
that realization of the related tax benefit is more likely than
not. Realization of the future tax benefits related to the
deferred tax assets is dependent on many factors, including the
Companys ability to generate taxable income within the
period during which the temporary differences reverse, the
outlook for the economic environment in which the Company
operates, and the overall future industry outlook.
In assessing the realizability of deferred tax assets,
management considered whether it was more likely than not that
some portion or all of the deferred tax assets would not be
realized. The ultimate realization of deferred tax asset is
dependent upon the generation of future taxable income during
the periods in which those temporary differences became
deductible. Management considered the scheduled reversal of
deferred tax liabilities, projected future taxable income, and
tax planning strategies in making this assessment. Based upon
the level of historical taxable income and projections for
future taxable income over the periods in which the deferred tax
assets were deductible, management believed it was more likely
than not that Gravity and certain subsidiaries could not realize
the benefits of these deductible differences and recognized full
allowances from deferred tax assets.
As of December 31, 2008, Gravity Co., Ltd. had temporary
differences of W2,793 million and
available loss carryforwards of
W11,934 million which expire in 2012. The
Company also had foreign tax credit carryforwards
F-27
GRAVITY
CO., LTD.
NOTES TO CONSOLIDATED FINANCIAL
STATEMENTS (Continued)
and tax credit carryforwards for research and human resource
development etc. of W17,428 million and
W4,901 million, respectively, which expire
from 2009 to 2013. Based on the Companys historical and
projected net and taxable income, the Company determined that it
would not be able to realize these temporary differences, these
loss carryforwards and tax credits carryforwards, and recognized
a valuation allowance of W25,484 million
on the full amount of temporary differences, available loss
carryforwards, and tax credit carryforwards at an effective rate
expected to be incurred to Gravity.
As of December 31, 2008, Gravity Entertainment Corp., the
Companys 100% owned subsidiary in Japan, had temporary
differences of W202 million and available
loss carryforwards of W1,466 million which
expire from 2010 to 2014. Based on this subsidiarys
historical and projected net and taxable income, the Company
determined that it would not be able to realize these temporary
differences and loss carryforwards, and recognized a valuation
allowance of W701 million on the full
amount of the temporary differences and available loss
carryforwards at an effective rate expected to be incurred in
Japan.
As of December 31, 2008, Gravity RUS Co., Ltd. and Gravity
CIS Co., Ltd., the Companys 100% owned subsidiaries in
Russia, had available loss carryforwards of
W2,254 million which expire from 2015 to
2018. Based on these subsidiaries historical and projected
net and taxable income, the Company determined that it would not
be able to realize loss carryforwards, and recognized a
valuation allowance of W451 million on the
full amount of the available loss carryforwards at an effective
rate expected to be incurred in Russia.
As of December 31, 2008, Gravity EU SASU, the
Companys 100% owned subsidiary in France, had available
loss carryforwards of W3,064 million which
do not have the time limit. Based on this subsidiarys
historical and projected net and taxable income, the Company
determined that it would not be able to realize these loss
carryforwards, and recognized a valuation allowance of
W1,021 million on the full amount of the
available loss carryforwards at an effective rate expected to be
incurred in France.
As of December 31, 2008, Gravity Interactive, Inc., the
Companys 100% owned subsidiary in US, had available loss
carryforwards of W4,726 million for
federal tax and W 5,378 million for state
tax, respectively, which expire from 2027 to 2028. Based on this
subsidiarys historical and projected net and taxable
income, the Company determined that it would not be able to
realize these loss carryforwards, and recognized a valuation
allowance of W2,082 million on the full
amount of the available loss carryforwards at an effective rate
expected to be incurred in U.S.
In 2008, the corporate income tax rate was reduced. The Company
is subject to corporate tax rates of 24.20% in 2009 and 22.00%
in 2010 and thereafter. Accordingly, deferred income taxes as of
December 31, 2008 were calculated based on the rates of
24.20% and 22.00% for the amounts expected to be realized during
the fiscal year 2009 and thereafter, respectively.
F-28
GRAVITY
CO., LTD.
NOTES TO CONSOLIDATED FINANCIAL
STATEMENTS (Continued)
A reconciliation of income tax expense at the Korean statutory
income tax rate to actual income tax expense is as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2006
|
|
|
2007
|
|
|
2008
|
|
|
|
(In millions of Korean Won)
|
|
|
Tax expense at Korean statutory tax rate (27.5%)
|
|
W
|
(2,731
|
)
|
|
W
|
(5,285
|
)
|
|
W
|
1,593
|
|
Income tax exemption
|
|
|
1,366
|
|
|
|
529
|
|
|
|
|
|
Foreign tax credit
|
|
|
(1,370
|
)
|
|
|
(288
|
)
|
|
|
(366
|
)
|
Tax credit carryforwards for research and human resource
development
|
|
|
(1,344
|
)
|
|
|
(919
|
)
|
|
|
(1,000
|
)
|
Foreign tax differential
|
|
|
(26
|
)
|
|
|
(179
|
)
|
|
|
(481
|
)
|
Income not assessable for tax purpose
|
|
|
(21
|
)
|
|
|
(681
|
)
|
|
|
(31
|
)
|
Expense not deductible for tax purpose
|
|
|
94
|
|
|
|
821
|
|
|
|
181
|
|
Change in statutory tax rate
|
|
|
(1,311
|
)
|
|
|
(712
|
)
|
|
|
905
|
|
Change in valuation allowances
|
|
|
17,372
|
|
|
|
9,529
|
|
|
|
3,309
|
|
Income tax penalties
|
|
|
102
|
|
|
|
|
|
|
|
|
|
Tax loss carryback
|
|
|
|
|
|
|
|
|
|
|
(195
|
)
|
Effect of change in foreign currency exchange rate
|
|
|
20
|
|
|
|
(47
|
)
|
|
|
(546
|
)
|
Expiration of unused foreign tax credit and unused net operating
loss carryforwards
|
|
|
19
|
|
|
|
252
|
|
|
|
9
|
|
Others
|
|
|
(101
|
)
|
|
|
(104
|
)
|
|
|
1
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total income tax expense
|
|
W
|
12,069
|
|
|
W
|
2,916
|
|
|
W
|
3,379
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
In July 2006, the FASB issued FIN 48, Accounting
for Income Tax Uncertainties. FIN 48 defines the
threshold for recognizing the benefits of tax return positions
in the financial statements as more-likely-than-not
to be sustained by the taxing authority. FIN 48 also
provides guidance on the recognition, measurement and
classification of income tax uncertainties, along with any
related interest and penalties. FIN 48 also includes
guidance concerning accounting and disclosure for income tax
uncertainties in interim periods. The Company adopted
FIN 48 on January 1, 2007.
As a result of the adoption of FIN 48, the Company
identified uncertain tax positions and measured unrecognized tax
benefits for open tax years and accordingly decreased its loss
carryforwards of W66 million and
W40 million in income tax calculation of
2006 and 2007. No interest expenses and penalties were
calculated from such unrecognized tax benefits due to
significant amounts of loss carryforwards at each year. Even if
recognized, all W106 million of
unrecognized tax benefits would not affect the Companys
income tax expense and effective tax rate for 2006 and 2007 as a
full valuation allowance was provided for the entity which has
taken these uncertain tax positions. As such, no adjustments
were made to retained earnings as of January 1, 2007. The
Companys policy is that it recognizes interest expenses
and penalties related to income tax matters as a component of
income tax expense. The company believes its unrecognized tax
benefits recorded as of December 31, 2008 would not be
reduced within the next twelve months as a result of the lapse
of applicable statutes of limitations.
F-29
GRAVITY
CO., LTD.
NOTES TO CONSOLIDATED FINANCIAL
STATEMENTS (Continued)
A reconciliation of total gross unrecognized tax benefits for
the year ended December 31, 2008 is as follows (in millions
of Korean Won):
|
|
|
|
|
Balance at January 1, 2008
|
|
W
|
106
|
|
Additions based on tax positions taken during the current year
|
|
|
|
|
Gross increase/decrease for tax positions of prior years
|
|
|
|
|
Decreases relating to settlements with taxing authorities
|
|
|
|
|
Reductions due to lapsing of applicable statute of limitations
|
|
|
|
|
|
|
|
|
|
Balance at December 31, 2008
|
|
W
|
106
|
|
|
|
|
|
|
The Companys primary tax jurisdictions are Korea and the
United States and open tax years for Gravity, NeoCyon and
Gravity Interactive are 3 years, 6 years and
5 years, respectively. The Company has no ongoing tax
examinations by tax authorities at this time.
|
|
16.
|
Operations
by Geographic Area
|
Geographic information for the years ended December 31,
2006, 2007 and 2008 is based on the location of the distribution
entity. Revenues by geographic region are as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2006
|
|
|
2007
|
|
|
2008
|
|
|
|
(In millions of Korean Won)
|
|
|
Korea
|
|
W
|
10,155
|
|
|
W
|
11,119
|
|
|
W
|
14,009
|
|
Japan
|
|
|
16,913
|
|
|
|
18,899
|
|
|
|
27,037
|
|
Taiwan and Hong Kong
|
|
|
4,092
|
|
|
|
2,369
|
|
|
|
2,301
|
|
United States
|
|
|
2,868
|
|
|
|
2,614
|
|
|
|
3,620
|
|
Russia
|
|
|
6
|
|
|
|
489
|
|
|
|
1,078
|
|
Brazil
|
|
|
783
|
|
|
|
580
|
|
|
|
1,006
|
|
Thailand
|
|
|
2,545
|
|
|
|
1,054
|
|
|
|
989
|
|
Other
|
|
|
3,601
|
|
|
|
3,105
|
|
|
|
3,130
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
W
|
40,963
|
|
|
W
|
40,229
|
|
|
W
|
53,170
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Approximately 79% and 11% of the Companys property, plant
and equipment are located in Korea and the United States,
respectively as of December 31, 2008.
|
|
17.
|
Related
Party Transactions
|
During the years ended December 31, 2006, 2007 and 2008,
there were related party transactions with a major shareholder
and an equity investee as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2006
|
|
2007
|
|
2008
|
|
|
(In millions of Korean Won)
|
|
Sales to related parties
|
|
W
|
15,459
|
|
|
W
|
17,760
|
|
|
W
|
26,724
|
|
Purchases from related parties
|
|
|
71
|
|
|
|
86
|
|
|
|
604
|
|
Amounts due from related parties
|
|
|
86
|
|
|
|
1,660
|
|
|
|
3,358
|
|
Amounts due to related parties
|
|
|
6,197
|
|
|
|
6,186
|
|
|
|
5,869
|
|
On April 1, 2008, GungHo Online Entertainment, Inc. became
a majority shareholder by acquiring 52.39% of the voting shares
from Heartis, Inc., the former majority shareholder, and
acquired additional 6.92% voting shares on June 24, 2008.
The transactions with GungHo and the related balances during
2006, 2007 and 2008 were included in related party transactions
above.
F-30
GRAVITY
CO., LTD.
NOTES TO CONSOLIDATED FINANCIAL
STATEMENTS (Continued)
On November 20, 2007, Son Asset Management, LLC became a
principal shareholder by acquiring 52.39% of the voting shares
from EZER, INC., the former majority shareholder. Subsequently
on February 13, 2008, Son Asset Management, LLC transferred
52.39% of the voting shares to Heartis Inc., resulting in a
change of majority shareholder.
Investment
in Online Game Revolution Fund No. 1
In 2005, the Company entered into a limited liability
partnership agreement to invest the committed amount of
¥1,000 million (W8,713 million)
in Online Game Revolution Fund No. 1, a
limited liability partnership. In 2005, 2006 and 2008, the
Company invested ¥100 million
(W869 million), ¥150 million
(W1,245 million) and
¥642 million (W6,054 million),
respectively. As of December 31, 2008, the Company has a
16.39% interest in the partnership as a limited partner, and
cannot significantly influence over the partnerships
operation and financial policies per the limited liability
partnership agreement, however, the Company accounts for the
investment under equity method of accounting in accordance with
EITF D-46, Accounting for Limited Partnership
Investments, which requires the use of the equity method
unless the investors interest is so minor that the
limited partner may have virtually no influence over partnership
operating and financial policies. The Company recorded as
equity loss of the partnership amounting to
W978 million,
W1,026 million and
W5,119 million in 2006, 2007 and 2008,
respectively.
This partnership is operated in Japan and the objective of the
partnership is to invest in business relating to online games
for the benefit of all the partners. The Company invested
¥250 million (W2,114 million)
until 2006, and made an additional investment amounting to
¥642 million (W6,054 million) in
2008. As of December 31, 2008, the Company, SoftBank Corp.
and GungHo Online Entertainment, Inc.(GungHo) have
interests of 16.39%, 49.18% and 8.20%, respectively, in
Online Game Revolution Fund No. 1. On
December 28, 2007 and January 7, 2008, the fund
entered into purchase agreement and service agreement with
GungHo Online Entertainment to purchase online game of GRANDIA
ONLINE under development by GungHo for ¥2,600 million
(W23,089 million), and for GungHo to
continue providing development service, promotions, operating
service and maintenance service after commercialization for
revenue sharing from the game. On July 11, 2008, Online
Game Revolution Fund No. 1 also entered into a partnership
agreement with GungHo Works, Inc., the subsidiary of GungHo, to
share profit from its online game, HEROS SAGA
LAEVATEIN, and paid GungHo Works, Inc.
¥124 million (W1,220 million).
|
|
18.
|
Supplemental
Cash Flow Information and Non-Cash Activities
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2006
|
|
|
2007
|
|
|
2008
|
|
|
|
(In millions of Korean Won)
|
|
|
Supplemental cash flow information
|
|
|
|
|
|
|
|
|
|
|
|
|
Cash paid during the year for income taxes
|
|
W
|
4,561
|
|
|
W
|
3,539
|
|
|
W
|
3,933
|
|
Interest paid
|
|
|
92
|
|
|
|
92
|
|
|
|
31
|
|
Supplemental non-cash activities
|
|
|
|
|
|
|
|
|
|
|
|
|
Reclassification of prepayment to leasehold deposits
|
|
W
|
|
|
|
W
|
|
|
|
W
|
586
|
|
Reclassification of leasehold deposits to other account
receivable
|
|
|
|
|
|
|
|
|
|
|
409
|
|
Reclassification of prepayment to equity securities
|
|
|
869
|
|
|
|
|
|
|
|
|
|
In April 2009, the Company received additional capital call from
Online Game Revolution Fund No. 1 of
¥18 million (W229 million) and
paid the whole amounts in May, 2009.
In April 2009, the Company repatriated $1.4 million
(W1,820 million) from Gravity Middle
East & Africa FZ-LLC (ME&A), the
subsidiary in United Arab Emirates, which comprised most of
remaining net assets of ME&A. ME&A had been in process
of liquidation since September 2008. In June 2009, a
director and manger of the
F-31
GRAVITY
CO., LTD.
NOTES TO CONSOLIDATED FINANCIAL
STATEMENTS (Continued)
Companys subsidiary in the UAE asserted to the Company a
claim for his salary for the past twenty months, which amounts
to AED 484,355 (W145 million). The Company
did not record any accrual from the claim at this time as the
Company believes that they had not entered into a valid contract
with this director which required the payment of salary. Outcome
of the claim is uncertain and the ultimate financial impact
cannot be estimated as of the audit report date.
In June 2009, the Company plans to enter into MOU with Innova
Systems LLP (Innova), a Russian game company to sell
Gravity RUS Co., Ltd. (RUS) and Gravity CIS Co.,
Ltd. (CIS), Russian subsidiaries of Gravity, to
Innova, and to discuss plans to establish a joint venture to
continue to operate games in Russia.
|
|
20.
|
Receipts
from Former Chairman Representing Embezzled Funds
|
The Companys former Chairman was found to have diverted
revenues otherwise due to the Company between 2002 and 2004. The
Companys resulting investigations concluded that
W7,482 million was diverted by the former
Chairman during that period, which was accounted for in the line
item of misappropriated funds receivable in the
balance sheet of 2004. Regarding this misappropriation act, the
Company filed a lawsuit against its former Chairman for alleged
malpractices and embezzlement on January 23, 2006 seeking
compensation for legal, accounting and other costs incurred by
the Company in connection with the misappropriation of funds.
The suit was settled in the same year and the former Chairman
paid the Company W4,947 million. The
amount was recorded as proceeds from the former Chairman due to
fraud under the category of operating income in the income
statement in 2006.
F-32